封面
市場調查報告書
商品編碼
1225138

數字戰場市場:按解決方案、按技術、按應用、按平台:2021-2031 年全球機遇分析和行業預測

Digital Battlefield Market By Solution, By Technology, By Application, By Platform : Global Opportunity Analysis and Industry Forecast, 2021-2031

出版日期: | 出版商: Allied Market Research | 英文 | 商品交期: 2-3個工作天內

價格

數字戰場是一個由武器系統、空中平台以及相連的監視和通信系統組成的網絡。

軍事單位越來越多地使用數字技術正在改變人們對戰爭的看法。 未來的數字戰場將依賴於我們看不見或聽不到的防禦武器和系統。 世界各地已經陷入數字戰爭,對數據庫防禦系統造成持續威脅。 與此同時,必須通過更大的預算來防禦對維持這些系統的底層結構的數字威脅,例如連接數據、通信、電網、硬件、代碼和先進武器系統的所有機會。我們正在擴大範圍我們必須這樣做。

諸如用於高速數據收集的 5G 網絡運行增加、機器人技術、大數據分析和人工智能的快速發展,以及支持採用數字戰場解決方案的強大軍事和國防預算等因素。 此外,數字化初期所需的巨額投資和復雜戰況下的潛在失誤也是製約數字戰場市場增長的因素。 此外,國防部門對數字戰場設備的需求增加以及新一代導彈和防空系統等因素正在為數字戰場產品創造巨大機會,並影響市場上的主要參與者。

內容

第一章介紹

第 2 章執行摘要

第 3 章市場概述

  • 市場定義和範圍
  • 主要發現
    • 主要投資領域
  • 波特的五力分析
  • 市場動態
    • 司機
      • 一個
    • 約束因素
      • 一個
    • 機會
      • 一個
  • 分析 COVID-19 對市場的影響

第 4 章數字戰場市場:按解決方案

  • 概覽
    • 市場規模和預測
  • 硬件
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類
  • 軟件
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類
  • 服務
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類

第 5 章數字戰場市場:按技術分類

  • 概覽
    • 市場規模和預測
  • 人工智能
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類
  • 物聯網 (IoT)
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類
  • 機器人過程自動化
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類
  • 雲計算和主數據管理
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類
  • 5G
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類
  • 其他
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類

第 6 章數字戰場市場:按應用

  • 概覽
    • 市場規模和預測
  • 戰爭平台
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類
  • 網絡安全
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類
  • 監視和態勢感知
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類
  • 命令和控制
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類
  • 移動通信
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類
  • 模擬和訓練
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類
  • 設計和製造
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類
  • 電子戰
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類
  • 其他
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類

第 7 章數字戰場市場:按平台分類

  • 概覽
    • 市場規模和預測
  • 田徑
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類
  • 海軍
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類
  • 飛機
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類
  • 宇宙
    • 主要市場趨勢、增長動力和機遇
    • 市場規模和預測:按地區
    • 市場份額分析:按國家/地區分類

第 8 章數字戰場市場:按地區

  • 概覽
    • 市場規模和預測
  • 北美
    • 主要趨勢和機會
    • 北美市場規模和預測:按解決方案
    • 北美市場規模和預測:按技術分類
    • 北美市場規模和預測:按應用分類
    • 北美市場規模和預測:按平台
    • 北美市場規模和預測:按國家/地區分類
      • 美國
      • 主要市場趨勢、增長動力和機遇
      • 解決方案的市場規模和預測
      • 市場規模和技術預測
      • 市場規模和應用預測
      • 市場規模和預測:按平台
      • 加拿大
      • 主要市場趨勢、增長動力和機遇
      • 解決方案的市場規模和預測
      • 市場規模和技術預測
      • 市場規模和應用預測
      • 市場規模和預測:按平台
      • 墨西哥
      • 主要市場趨勢、增長動力和機遇
      • 解決方案的市場規模和預測
      • 市場規模和技術預測
      • 市場規模和應用預測
      • 市場規模和預測:按平台
  • 歐洲
    • 主要趨勢和機會
    • 歐洲市場規模和預測:按解決方案
    • 歐洲市場規模和預測:按技術分類
    • 歐洲市場規模和預測:按應用分類
    • 歐洲市場規模和預測:按平台
    • 歐洲市場規模和預測:按國家/地區分類
      • 英國
      • 主要市場趨勢、增長動力和機遇
      • 解決方案的市場規模和預測
      • 市場規模和技術預測
      • 市場規模和應用預測
      • 市場規模和預測:按平台
      • 德國
      • 主要市場趨勢、增長動力和機遇
      • 解決方案的市場規模和預測
      • 市場規模和技術預測
      • 市場規模和應用預測
      • 市場規模和預測:按平台
      • 法國
      • 主要市場趨勢、增長動力和機遇
      • 解決方案的市場規模和預測
      • 市場規模和技術預測
      • 市場規模和應用預測
      • 市場規模和預測:按平台
      • 意大利
      • 主要市場趨勢、增長動力和機遇
      • 解決方案的市場規模和預測
      • 市場規模和技術預測
      • 市場規模和應用預測
      • 市場規模和預測:按平台
      • 俄羅斯
      • 主要市場趨勢、增長動力和機遇
      • 解決方案的市場規模和預測
      • 市場規模和技術預測
      • 市場規模和應用預測
      • 市場規模和預測:按平台
      • 其他歐洲
      • 主要市場趨勢、增長動力和機遇
      • 解決方案的市場規模和預測
      • 市場規模和技術預測
      • 市場規模和應用預測
      • 市場規模和預測:按平台
  • 亞太地區
    • 主要趨勢和機會
    • 亞太市場規模和預測:按解決方案
    • 亞太市場規模和預測:按技術分類
    • 亞太地區市場規模和應用預測
    • 亞太市場規模和預測:按平台
    • 亞太市場規模和預測:按國家/地區分類
      • 中國
      • 主要市場趨勢、增長動力和機遇
      • 解決方案的市場規模和預測
      • 市場規模和技術預測
      • 市場規模和應用預測
      • 市場規模和預測:按平台
      • 日本
      • 主要市場趨勢、增長動力和機遇
      • 解決方案的市場規模和預測
      • 市場規模和技術預測
      • 市場規模和應用預測
      • 市場規模和預測:按平台
      • 印度
      • 主要市場趨勢、增長動力和機遇
      • 解決方案的市場規模和預測
      • 市場規模和技術預測
      • 市場規模和應用預測
      • 市場規模和預測:按平台
      • 澳大利亞
      • 主要市場趨勢、增長動力和機遇
      • 解決方案的市場規模和預測
      • 市場規模和技術預測
      • 市場規模和應用預測
      • 市場規模和預測:按平台
      • 韓國
      • 主要市場趨勢、增長動力和機遇
      • 解決方案的市場規模和預測
      • 市場規模和技術預測
      • 市場規模和應用預測
      • 市場規模和預測:按平台
      • 其他亞太地區
      • 主要市場趨勢、增長動力和機遇
      • 解決方案的市場規模和預測
      • 市場規模和技術預測
      • 市場規模和應用預測
      • 市場規模和預測:按平台
  • 拉丁美洲/中東/非洲
    • 主要趨勢和機會
    • LAMEA 市場規模和預測:按解決方案
    • LAMEA 市場規模和預測:按技術分類
    • LAMEA 市場規模和預測:按應用分類
    • LAMEA 市場規模和預測:按平台
    • LAMEA 市場規模和預測:按國家/地區分類
      • 拉丁美洲
      • 主要市場趨勢、增長動力和機遇
      • 解決方案的市場規模和預測
      • 市場規模和技術預測
      • 市場規模和應用預測
      • 市場規模和預測:按平台
      • 中東
      • 主要市場趨勢、增長動力和機遇
      • 解決方案的市場規模和預測
      • 市場規模和技術預測
      • 市場規模和應用預測
      • 市場規模和預測:按平台
      • 非洲
      • 主要市場趨勢、增長動力和機遇
      • 解決方案的市場規模和預測
      • 市場規模和技術預測
      • 市場規模和應用預測
      • 市場規模和預測:按平台

第9章商業條件

  • 介紹
  • 關鍵成功策略
  • 排名前 10 位的玩家產品映射
  • 比賽儀表板
  • 競爭熱圖
  • 2021 年最佳球員排名

第10章公司簡介

  • Lockheed Martin Corporation
  • Rheinmetall AG
  • Teledyne FLIR LLC
  • Northrop Grumman Corporation
  • L3Harris Technologies, Inc.
  • Leonardo S.P.A.
  • Elbit Systems Ltd.
  • Booz Allen Hamilton Inc.
  • Raytheon Technologies Corporation
  • Atos SE
Product Code: A31877

Digital battlefield is a network of weapon systems, aerial platforms, connected surveillance & communication systems. The growth in use of digital technology in military units has changed the perception of war. The digital battlefield in the future will depend on defense weapons and systems that cannot be seen or heard. The regions around the world are already in a digital war that generates a constant threat to data-based systems of defense. At the same time, the digital threats to the fundamental structure that maintains those systems, and the greater budget has vastly expanded the range of what must be defended like the data, communications, power grid, hardware, code, and all the opportunities that connect a advanced weapons system.

Factors such as increasing operation over 5g network for high-speed data collection, rapid developments in robotics technologies, big data analytics and artificial intelligence, strong budget for military and defense supporting the adoption of digital battlefield solutions. Moreover, the factors such as huge investment is required in early phase of digitization, concerns over possibility of errors in complex warfare situations are restraining the growth of digital battlefield market. Furthermore, factors like rising requirement for digital battlefield devices in defense, and new generation missile & air defense system to create an immense opportunity for digital battlefield products for the key players operating in the market.

The global digital battlefield market is segmented on the basis of solution, technology, application, platform, and region. By solution, it is divided into hardware, software, and services. By technology, it is classified into artificial intelligence, internet of things (IoT), robotic process automation, cloud computing and master data management, 5G, and others. by application, it is classified into warfare platform, cyber security, surveillance and situational awareness, command and control, mobile communication, simulation and training, design and manufacturing, electronic warfare, and others. by region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

Growth drivers, restraints, and opportunities are explained in the study to better understand the market dynamics. This study further highlights key areas of investment. In addition, it includes Porter's five forces analysis to understand the competitive scenario of the industry and the role of each stakeholder. The study features strategies adopted by key market players to maintain their foothold in the market.

Companies have adopted product development, collaboration, and long-term agreements as their key development strategies. The key players profiled in this report include ATOS SE, Booz Allen Hamilton Inc., Elbit Systems Ltd., L3Harris Technologies, Inc., Leonardo S.p.A., Lockheed Martin Corporation, Northrop Grumman Corporation, Raytheon Technologies Corporation, Rheinmetall AG and Teledyne FLIR LLC.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the digital battlefield market analysis from 2021 to 2031 to identify the prevailing digital battlefield market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the digital battlefield market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global digital battlefield market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Platform

  • Land
  • Naval
  • Aircraft
  • Space

By Solution

  • Hardware
  • Software
  • Services

By Technology

  • Artificial Intelligence
  • Internet of Things (IoT)
  • Robotic Process Automation
  • Cloud Computing and Master Data Management
  • 5G
  • Others

By Application

  • Warfare Platform
  • Cyber Security
  • Surveillance and Situational Awareness
  • Command and Control
  • Mobile Communication
  • Simulation and Training
  • Design and Manufacturing
  • Electronic Warfare
  • Others

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Russia
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America
    • Middle East
    • Africa
  • Key Market Players
    • Lockheed Martin Corporation
    • Rheinmetall AG
    • Teledyne FLIR LLC
    • Northrop Grumman Corporation
    • L3Harris Technologies, Inc.
    • Leonardo S.P.A.
    • Elbit Systems Ltd.
    • Booz Allen Hamilton Inc.
    • Raytheon Technologies Corporation
    • Atos SE

TABLE OF CONTENTS

CHAPTER 1:INTRODUCTION

  • 1.1.Report description
  • 1.2.Key market segments
  • 1.3.Key benefits to the stakeholders
  • 1.4.Research Methodology
    • 1.4.1.Secondary research
    • 1.4.2.Primary research
    • 1.4.3.Analyst tools and models

CHAPTER 2:EXECUTIVE SUMMARY

  • 2.1.Key findings of the study
  • 2.2.CXO Perspective

CHAPTER 3:MARKET OVERVIEW

  • 3.1.Market definition and scope
  • 3.2.Key findings
    • 3.2.1.Top investment pockets
  • 3.3.Porter's five forces analysis
  • 3.4.Market dynamics
    • 3.4.1.Drivers
      • 3.4.1.1. a
    • 3.4.2.Restraints
      • 3.4.2.1. a
    • 3.4.3.Opportunities
      • 3.4.3.1. a
  • 3.5.COVID-19 Impact Analysis on the market

CHAPTER 4: DIGITAL BATTLEFIELD MARKET, BY SOLUTION

  • 4.1 Overview
    • 4.1.1 Market size and forecast
  • 4.2. Hardware
    • 4.2.1 Key market trends, growth factors and opportunities
    • 4.2.2 Market size and forecast, by region
    • 4.2.3 Market share analysis by country
  • 4.3. Software
    • 4.3.1 Key market trends, growth factors and opportunities
    • 4.3.2 Market size and forecast, by region
    • 4.3.3 Market share analysis by country
  • 4.4. Services
    • 4.4.1 Key market trends, growth factors and opportunities
    • 4.4.2 Market size and forecast, by region
    • 4.4.3 Market share analysis by country

CHAPTER 5: DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY

  • 5.1 Overview
    • 5.1.1 Market size and forecast
  • 5.2. Artificial Intelligence
    • 5.2.1 Key market trends, growth factors and opportunities
    • 5.2.2 Market size and forecast, by region
    • 5.2.3 Market share analysis by country
  • 5.3. Internet of Things (IoT)
    • 5.3.1 Key market trends, growth factors and opportunities
    • 5.3.2 Market size and forecast, by region
    • 5.3.3 Market share analysis by country
  • 5.4. Robotic Process Automation
    • 5.4.1 Key market trends, growth factors and opportunities
    • 5.4.2 Market size and forecast, by region
    • 5.4.3 Market share analysis by country
  • 5.5. Cloud Computing and Master Data Management
    • 5.5.1 Key market trends, growth factors and opportunities
    • 5.5.2 Market size and forecast, by region
    • 5.5.3 Market share analysis by country
  • 5.6. 5G
    • 5.6.1 Key market trends, growth factors and opportunities
    • 5.6.2 Market size and forecast, by region
    • 5.6.3 Market share analysis by country
  • 5.7. Others
    • 5.7.1 Key market trends, growth factors and opportunities
    • 5.7.2 Market size and forecast, by region
    • 5.7.3 Market share analysis by country

CHAPTER 6: DIGITAL BATTLEFIELD MARKET, BY APPLICATION

  • 6.1 Overview
    • 6.1.1 Market size and forecast
  • 6.2. Warfare Platform
    • 6.2.1 Key market trends, growth factors and opportunities
    • 6.2.2 Market size and forecast, by region
    • 6.2.3 Market share analysis by country
  • 6.3. Cyber Security
    • 6.3.1 Key market trends, growth factors and opportunities
    • 6.3.2 Market size and forecast, by region
    • 6.3.3 Market share analysis by country
  • 6.4. Surveillance and Situational Awareness
    • 6.4.1 Key market trends, growth factors and opportunities
    • 6.4.2 Market size and forecast, by region
    • 6.4.3 Market share analysis by country
  • 6.5. Command and Control
    • 6.5.1 Key market trends, growth factors and opportunities
    • 6.5.2 Market size and forecast, by region
    • 6.5.3 Market share analysis by country
  • 6.6. Mobile Communication
    • 6.6.1 Key market trends, growth factors and opportunities
    • 6.6.2 Market size and forecast, by region
    • 6.6.3 Market share analysis by country
  • 6.7. Simulation and Training
    • 6.7.1 Key market trends, growth factors and opportunities
    • 6.7.2 Market size and forecast, by region
    • 6.7.3 Market share analysis by country
  • 6.8. Design and Manufacturing
    • 6.8.1 Key market trends, growth factors and opportunities
    • 6.8.2 Market size and forecast, by region
    • 6.8.3 Market share analysis by country
  • 6.9. Electronic Warfare
    • 6.9.1 Key market trends, growth factors and opportunities
    • 6.9.2 Market size and forecast, by region
    • 6.9.3 Market share analysis by country
  • 6.10. Others
    • 6.10.1 Key market trends, growth factors and opportunities
    • 6.10.2 Market size and forecast, by region
    • 6.10.3 Market share analysis by country

CHAPTER 7: DIGITAL BATTLEFIELD MARKET, BY PLATFORM

  • 7.1 Overview
    • 7.1.1 Market size and forecast
  • 7.2. Land
    • 7.2.1 Key market trends, growth factors and opportunities
    • 7.2.2 Market size and forecast, by region
    • 7.2.3 Market share analysis by country
  • 7.3. Naval
    • 7.3.1 Key market trends, growth factors and opportunities
    • 7.3.2 Market size and forecast, by region
    • 7.3.3 Market share analysis by country
  • 7.4. Aircraft
    • 7.4.1 Key market trends, growth factors and opportunities
    • 7.4.2 Market size and forecast, by region
    • 7.4.3 Market share analysis by country
  • 7.5. Space
    • 7.5.1 Key market trends, growth factors and opportunities
    • 7.5.2 Market size and forecast, by region
    • 7.5.3 Market share analysis by country

CHAPTER 8: DIGITAL BATTLEFIELD MARKET, BY REGION

  • 8.1 Overview
    • 8.1.1 Market size and forecast
  • 8.2 North America
    • 8.2.1 Key trends and opportunities
    • 8.2.2 North America Market size and forecast, by Solution
    • 8.2.3 North America Market size and forecast, by Technology
    • 8.2.4 North America Market size and forecast, by Application
    • 8.2.5 North America Market size and forecast, by Platform
    • 8.2.6 North America Market size and forecast, by country
      • 8.2.6.1 U.S.
      • 8.2.6.1.1 Key market trends, growth factors and opportunities
      • 8.2.6.1.2 Market size and forecast, by Solution
      • 8.2.6.1.3 Market size and forecast, by Technology
      • 8.2.6.1.4 Market size and forecast, by Application
      • 8.2.6.1.5 Market size and forecast, by Platform
      • 8.2.6.2 Canada
      • 8.2.6.2.1 Key market trends, growth factors and opportunities
      • 8.2.6.2.2 Market size and forecast, by Solution
      • 8.2.6.2.3 Market size and forecast, by Technology
      • 8.2.6.2.4 Market size and forecast, by Application
      • 8.2.6.2.5 Market size and forecast, by Platform
      • 8.2.6.3 Mexico
      • 8.2.6.3.1 Key market trends, growth factors and opportunities
      • 8.2.6.3.2 Market size and forecast, by Solution
      • 8.2.6.3.3 Market size and forecast, by Technology
      • 8.2.6.3.4 Market size and forecast, by Application
      • 8.2.6.3.5 Market size and forecast, by Platform
  • 8.3 Europe
    • 8.3.1 Key trends and opportunities
    • 8.3.2 Europe Market size and forecast, by Solution
    • 8.3.3 Europe Market size and forecast, by Technology
    • 8.3.4 Europe Market size and forecast, by Application
    • 8.3.5 Europe Market size and forecast, by Platform
    • 8.3.6 Europe Market size and forecast, by country
      • 8.3.6.1 UK
      • 8.3.6.1.1 Key market trends, growth factors and opportunities
      • 8.3.6.1.2 Market size and forecast, by Solution
      • 8.3.6.1.3 Market size and forecast, by Technology
      • 8.3.6.1.4 Market size and forecast, by Application
      • 8.3.6.1.5 Market size and forecast, by Platform
      • 8.3.6.2 Germany
      • 8.3.6.2.1 Key market trends, growth factors and opportunities
      • 8.3.6.2.2 Market size and forecast, by Solution
      • 8.3.6.2.3 Market size and forecast, by Technology
      • 8.3.6.2.4 Market size and forecast, by Application
      • 8.3.6.2.5 Market size and forecast, by Platform
      • 8.3.6.3 France
      • 8.3.6.3.1 Key market trends, growth factors and opportunities
      • 8.3.6.3.2 Market size and forecast, by Solution
      • 8.3.6.3.3 Market size and forecast, by Technology
      • 8.3.6.3.4 Market size and forecast, by Application
      • 8.3.6.3.5 Market size and forecast, by Platform
      • 8.3.6.4 Italy
      • 8.3.6.4.1 Key market trends, growth factors and opportunities
      • 8.3.6.4.2 Market size and forecast, by Solution
      • 8.3.6.4.3 Market size and forecast, by Technology
      • 8.3.6.4.4 Market size and forecast, by Application
      • 8.3.6.4.5 Market size and forecast, by Platform
      • 8.3.6.5 Russia
      • 8.3.6.5.1 Key market trends, growth factors and opportunities
      • 8.3.6.5.2 Market size and forecast, by Solution
      • 8.3.6.5.3 Market size and forecast, by Technology
      • 8.3.6.5.4 Market size and forecast, by Application
      • 8.3.6.5.5 Market size and forecast, by Platform
      • 8.3.6.6 Rest of Europe
      • 8.3.6.6.1 Key market trends, growth factors and opportunities
      • 8.3.6.6.2 Market size and forecast, by Solution
      • 8.3.6.6.3 Market size and forecast, by Technology
      • 8.3.6.6.4 Market size and forecast, by Application
      • 8.3.6.6.5 Market size and forecast, by Platform
  • 8.4 Asia-Pacific
    • 8.4.1 Key trends and opportunities
    • 8.4.2 Asia-Pacific Market size and forecast, by Solution
    • 8.4.3 Asia-Pacific Market size and forecast, by Technology
    • 8.4.4 Asia-Pacific Market size and forecast, by Application
    • 8.4.5 Asia-Pacific Market size and forecast, by Platform
    • 8.4.6 Asia-Pacific Market size and forecast, by country
      • 8.4.6.1 China
      • 8.4.6.1.1 Key market trends, growth factors and opportunities
      • 8.4.6.1.2 Market size and forecast, by Solution
      • 8.4.6.1.3 Market size and forecast, by Technology
      • 8.4.6.1.4 Market size and forecast, by Application
      • 8.4.6.1.5 Market size and forecast, by Platform
      • 8.4.6.2 Japan
      • 8.4.6.2.1 Key market trends, growth factors and opportunities
      • 8.4.6.2.2 Market size and forecast, by Solution
      • 8.4.6.2.3 Market size and forecast, by Technology
      • 8.4.6.2.4 Market size and forecast, by Application
      • 8.4.6.2.5 Market size and forecast, by Platform
      • 8.4.6.3 India
      • 8.4.6.3.1 Key market trends, growth factors and opportunities
      • 8.4.6.3.2 Market size and forecast, by Solution
      • 8.4.6.3.3 Market size and forecast, by Technology
      • 8.4.6.3.4 Market size and forecast, by Application
      • 8.4.6.3.5 Market size and forecast, by Platform
      • 8.4.6.4 Australia
      • 8.4.6.4.1 Key market trends, growth factors and opportunities
      • 8.4.6.4.2 Market size and forecast, by Solution
      • 8.4.6.4.3 Market size and forecast, by Technology
      • 8.4.6.4.4 Market size and forecast, by Application
      • 8.4.6.4.5 Market size and forecast, by Platform
      • 8.4.6.5 South Korea
      • 8.4.6.5.1 Key market trends, growth factors and opportunities
      • 8.4.6.5.2 Market size and forecast, by Solution
      • 8.4.6.5.3 Market size and forecast, by Technology
      • 8.4.6.5.4 Market size and forecast, by Application
      • 8.4.6.5.5 Market size and forecast, by Platform
      • 8.4.6.6 Rest of Asia-Pacific
      • 8.4.6.6.1 Key market trends, growth factors and opportunities
      • 8.4.6.6.2 Market size and forecast, by Solution
      • 8.4.6.6.3 Market size and forecast, by Technology
      • 8.4.6.6.4 Market size and forecast, by Application
      • 8.4.6.6.5 Market size and forecast, by Platform
  • 8.5 LAMEA
    • 8.5.1 Key trends and opportunities
    • 8.5.2 LAMEA Market size and forecast, by Solution
    • 8.5.3 LAMEA Market size and forecast, by Technology
    • 8.5.4 LAMEA Market size and forecast, by Application
    • 8.5.5 LAMEA Market size and forecast, by Platform
    • 8.5.6 LAMEA Market size and forecast, by country
      • 8.5.6.1 Latin America
      • 8.5.6.1.1 Key market trends, growth factors and opportunities
      • 8.5.6.1.2 Market size and forecast, by Solution
      • 8.5.6.1.3 Market size and forecast, by Technology
      • 8.5.6.1.4 Market size and forecast, by Application
      • 8.5.6.1.5 Market size and forecast, by Platform
      • 8.5.6.2 Middle East
      • 8.5.6.2.1 Key market trends, growth factors and opportunities
      • 8.5.6.2.2 Market size and forecast, by Solution
      • 8.5.6.2.3 Market size and forecast, by Technology
      • 8.5.6.2.4 Market size and forecast, by Application
      • 8.5.6.2.5 Market size and forecast, by Platform
      • 8.5.6.3 Africa
      • 8.5.6.3.1 Key market trends, growth factors and opportunities
      • 8.5.6.3.2 Market size and forecast, by Solution
      • 8.5.6.3.3 Market size and forecast, by Technology
      • 8.5.6.3.4 Market size and forecast, by Application
      • 8.5.6.3.5 Market size and forecast, by Platform

CHAPTER 9: COMPANY LANDSCAPE

  • 9.1. Introduction
  • 9.2. Top winning strategies
  • 9.3. Product Mapping of Top 10 Player
  • 9.4. Competitive Dashboard
  • 9.5. Competitive Heatmap
  • 9.5. Top player positioning, 2021

CHAPTER 10: COMPANY PROFILES

  • 10.1 Lockheed Martin Corporation
    • 10.1.1 Company overview
    • 10.1.2 Key Executives
    • 10.1.3 Company snapshot
    • 10.1.4 Operating business segments
    • 10.1.5 Product portfolio
    • 10.1.6 Business performance
    • 10.1.7 Key strategic moves and developments
  • 10.2 Rheinmetall AG
    • 10.2.1 Company overview
    • 10.2.2 Key Executives
    • 10.2.3 Company snapshot
    • 10.2.4 Operating business segments
    • 10.2.5 Product portfolio
    • 10.2.6 Business performance
    • 10.2.7 Key strategic moves and developments
  • 10.3 Teledyne FLIR LLC
    • 10.3.1 Company overview
    • 10.3.2 Key Executives
    • 10.3.3 Company snapshot
    • 10.3.4 Operating business segments
    • 10.3.5 Product portfolio
    • 10.3.6 Business performance
    • 10.3.7 Key strategic moves and developments
  • 10.4 Northrop Grumman Corporation
    • 10.4.1 Company overview
    • 10.4.2 Key Executives
    • 10.4.3 Company snapshot
    • 10.4.4 Operating business segments
    • 10.4.5 Product portfolio
    • 10.4.6 Business performance
    • 10.4.7 Key strategic moves and developments
  • 10.5 L3Harris Technologies, Inc.
    • 10.5.1 Company overview
    • 10.5.2 Key Executives
    • 10.5.3 Company snapshot
    • 10.5.4 Operating business segments
    • 10.5.5 Product portfolio
    • 10.5.6 Business performance
    • 10.5.7 Key strategic moves and developments
  • 10.6 Leonardo S.P.A.
    • 10.6.1 Company overview
    • 10.6.2 Key Executives
    • 10.6.3 Company snapshot
    • 10.6.4 Operating business segments
    • 10.6.5 Product portfolio
    • 10.6.6 Business performance
    • 10.6.7 Key strategic moves and developments
  • 10.7 Elbit Systems Ltd.
    • 10.7.1 Company overview
    • 10.7.2 Key Executives
    • 10.7.3 Company snapshot
    • 10.7.4 Operating business segments
    • 10.7.5 Product portfolio
    • 10.7.6 Business performance
    • 10.7.7 Key strategic moves and developments
  • 10.8 Booz Allen Hamilton Inc.
    • 10.8.1 Company overview
    • 10.8.2 Key Executives
    • 10.8.3 Company snapshot
    • 10.8.4 Operating business segments
    • 10.8.5 Product portfolio
    • 10.8.6 Business performance
    • 10.8.7 Key strategic moves and developments
  • 10.9 Raytheon Technologies Corporation
    • 10.9.1 Company overview
    • 10.9.2 Key Executives
    • 10.9.3 Company snapshot
    • 10.9.4 Operating business segments
    • 10.9.5 Product portfolio
    • 10.9.6 Business performance
    • 10.9.7 Key strategic moves and developments
  • 10.10 Atos SE
    • 10.10.1 Company overview
    • 10.10.2 Key Executives
    • 10.10.3 Company snapshot
    • 10.10.4 Operating business segments
    • 10.10.5 Product portfolio
    • 10.10.6 Business performance
    • 10.10.7 Key strategic moves and developments

LIST OF TABLES

  • TABLE 1. GLOBAL DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 2. DIGITAL BATTLEFIELD MARKET FOR HARDWARE, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 3. DIGITAL BATTLEFIELD MARKET FOR SOFTWARE, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 4. DIGITAL BATTLEFIELD MARKET FOR SERVICES, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 5. GLOBAL DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 6. DIGITAL BATTLEFIELD MARKET FOR ARTIFICIAL INTELLIGENCE, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 7. DIGITAL BATTLEFIELD MARKET FOR INTERNET OF THINGS (IOT), BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 8. DIGITAL BATTLEFIELD MARKET FOR ROBOTIC PROCESS AUTOMATION, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 9. DIGITAL BATTLEFIELD MARKET FOR CLOUD COMPUTING AND MASTER DATA MANAGEMENT, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 10. DIGITAL BATTLEFIELD MARKET FOR 5G, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 11. DIGITAL BATTLEFIELD MARKET FOR OTHERS, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 12. GLOBAL DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 13. DIGITAL BATTLEFIELD MARKET FOR WARFARE PLATFORM, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 14. DIGITAL BATTLEFIELD MARKET FOR CYBER SECURITY, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 15. DIGITAL BATTLEFIELD MARKET FOR SURVEILLANCE AND SITUATIONAL AWARENESS, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 16. DIGITAL BATTLEFIELD MARKET FOR COMMAND AND CONTROL, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 17. DIGITAL BATTLEFIELD MARKET FOR MOBILE COMMUNICATION, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 18. DIGITAL BATTLEFIELD MARKET FOR SIMULATION AND TRAINING, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 19. DIGITAL BATTLEFIELD MARKET FOR DESIGN AND MANUFACTURING, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 20. DIGITAL BATTLEFIELD MARKET FOR ELECTRONIC WARFARE, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 21. DIGITAL BATTLEFIELD MARKET FOR OTHERS, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 22. GLOBAL DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 23. DIGITAL BATTLEFIELD MARKET FOR LAND, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 24. DIGITAL BATTLEFIELD MARKET FOR NAVAL, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 25. DIGITAL BATTLEFIELD MARKET FOR AIRCRAFT, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 26. DIGITAL BATTLEFIELD MARKET FOR SPACE, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 27. DIGITAL BATTLEFIELD MARKET, BY REGION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 28. NORTH AMERICA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 29. NORTH AMERICA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 30. NORTH AMERICA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 31. NORTH AMERICA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 32. NORTH AMERICA DIGITAL BATTLEFIELD MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 33. U.S. DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 34. U.S. DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 35. U.S. DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 36. U.S. DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 37. CANADA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 38. CANADA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 39. CANADA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 40. CANADA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 41. MEXICO DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 42. MEXICO DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 43. MEXICO DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 44. MEXICO DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 45. EUROPE DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 46. EUROPE DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 47. EUROPE DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 48. EUROPE DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 49. EUROPE DIGITAL BATTLEFIELD MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 50. UK DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 51. UK DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 52. UK DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 53. UK DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 54. GERMANY DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 55. GERMANY DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 56. GERMANY DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 57. GERMANY DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 58. FRANCE DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 59. FRANCE DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 60. FRANCE DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 61. FRANCE DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 62. ITALY DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 63. ITALY DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 64. ITALY DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 65. ITALY DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 66. RUSSIA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 67. RUSSIA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 68. RUSSIA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 69. RUSSIA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 70. REST OF EUROPE DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 71. REST OF EUROPE DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 72. REST OF EUROPE DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 73. REST OF EUROPE DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 74. ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 75. ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 76. ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 77. ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 78. ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 79. CHINA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 80. CHINA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 81. CHINA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 82. CHINA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 83. JAPAN DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 84. JAPAN DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 85. JAPAN DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 86. JAPAN DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 87. INDIA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 88. INDIA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 89. INDIA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 90. INDIA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 91. AUSTRALIA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 92. AUSTRALIA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 93. AUSTRALIA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 94. AUSTRALIA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 95. SOUTH KOREA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 96. SOUTH KOREA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 97. SOUTH KOREA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 98. SOUTH KOREA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 99. REST OF ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 100. REST OF ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 101. REST OF ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 102. REST OF ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 103. LAMEA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 104. LAMEA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 105. LAMEA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 106. LAMEA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 107. LAMEA DIGITAL BATTLEFIELD MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 108. LATIN AMERICA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 109. LATIN AMERICA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 110. LATIN AMERICA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 111. LATIN AMERICA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 112. MIDDLE EAST DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 113. MIDDLE EAST DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 114. MIDDLE EAST DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 115. MIDDLE EAST DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 116. AFRICA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 117. AFRICA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
  • TABLE 118. AFRICA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
  • TABLE 119. AFRICA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
  • TABLE 120.LOCKHEED MARTIN CORPORATION: KEY EXECUTIVES
  • TABLE 120.LOCKHEED MARTIN CORPORATION: COMPANY SNAPSHOT
  • TABLE 121.LOCKHEED MARTIN CORPORATION: OPERATING SEGMENTS
  • TABLE 122.LOCKHEED MARTIN CORPORATION: PRODUCT PORTFOLIO
  • TABLE 123.LOCKHEED MARTIN CORPORATION: NET SALES
  • TABLE 124.LOCKHEED MARTIN CORPORATION: KEY STRATERGIES
  • TABLE 126.RHEINMETALL AG: KEY EXECUTIVES
  • TABLE 126.RHEINMETALL AG: COMPANY SNAPSHOT
  • TABLE 127.RHEINMETALL AG: OPERATING SEGMENTS
  • TABLE 128.RHEINMETALL AG: PRODUCT PORTFOLIO
  • TABLE 129.RHEINMETALL AG: NET SALES
  • TABLE 130.RHEINMETALL AG: KEY STRATERGIES
  • TABLE 132.TELEDYNE FLIR LLC: KEY EXECUTIVES
  • TABLE 132.TELEDYNE FLIR LLC: COMPANY SNAPSHOT
  • TABLE 133.TELEDYNE FLIR LLC: OPERATING SEGMENTS
  • TABLE 134.TELEDYNE FLIR LLC: PRODUCT PORTFOLIO
  • TABLE 135.TELEDYNE FLIR LLC: NET SALES
  • TABLE 136.TELEDYNE FLIR LLC: KEY STRATERGIES
  • TABLE 138.NORTHROP GRUMMAN CORPORATION: KEY EXECUTIVES
  • TABLE 138.NORTHROP GRUMMAN CORPORATION: COMPANY SNAPSHOT
  • TABLE 139.NORTHROP GRUMMAN CORPORATION: OPERATING SEGMENTS
  • TABLE 140.NORTHROP GRUMMAN CORPORATION: PRODUCT PORTFOLIO
  • TABLE 141.NORTHROP GRUMMAN CORPORATION: NET SALES
  • TABLE 142.NORTHROP GRUMMAN CORPORATION: KEY STRATERGIES
  • TABLE 144.L3HARRIS TECHNOLOGIES, INC.: KEY EXECUTIVES
  • TABLE 144.L3HARRIS TECHNOLOGIES, INC.: COMPANY SNAPSHOT
  • TABLE 145.L3HARRIS TECHNOLOGIES, INC.: OPERATING SEGMENTS
  • TABLE 146.L3HARRIS TECHNOLOGIES, INC.: PRODUCT PORTFOLIO
  • TABLE 147.L3HARRIS TECHNOLOGIES, INC.: NET SALES
  • TABLE 148.L3HARRIS TECHNOLOGIES, INC.: KEY STRATERGIES
  • TABLE 150.LEONARDO S.P.A.: KEY EXECUTIVES
  • TABLE 150.LEONARDO S.P.A.: COMPANY SNAPSHOT
  • TABLE 151.LEONARDO S.P.A.: OPERATING SEGMENTS
  • TABLE 152.LEONARDO S.P.A.: PRODUCT PORTFOLIO
  • TABLE 153.LEONARDO S.P.A.: NET SALES
  • TABLE 154.LEONARDO S.P.A.: KEY STRATERGIES
  • TABLE 156.ELBIT SYSTEMS LTD.: KEY EXECUTIVES
  • TABLE 156.ELBIT SYSTEMS LTD.: COMPANY SNAPSHOT
  • TABLE 157.ELBIT SYSTEMS LTD.: OPERATING SEGMENTS
  • TABLE 158.ELBIT SYSTEMS LTD.: PRODUCT PORTFOLIO
  • TABLE 159.ELBIT SYSTEMS LTD.: NET SALES
  • TABLE 160.ELBIT SYSTEMS LTD.: KEY STRATERGIES
  • TABLE 162.BOOZ ALLEN HAMILTON INC.: KEY EXECUTIVES
  • TABLE 162.BOOZ ALLEN HAMILTON INC.: COMPANY SNAPSHOT
  • TABLE 163.BOOZ ALLEN HAMILTON INC.: OPERATING SEGMENTS
  • TABLE 164.BOOZ ALLEN HAMILTON INC.: PRODUCT PORTFOLIO
  • TABLE 165.BOOZ ALLEN HAMILTON INC.: NET SALES
  • TABLE 166.BOOZ ALLEN HAMILTON INC.: KEY STRATERGIES
  • TABLE 168.RAYTHEON TECHNOLOGIES CORPORATION: KEY EXECUTIVES
  • TABLE 168.RAYTHEON TECHNOLOGIES CORPORATION: COMPANY SNAPSHOT
  • TABLE 169.RAYTHEON TECHNOLOGIES CORPORATION: OPERATING SEGMENTS
  • TABLE 170.RAYTHEON TECHNOLOGIES CORPORATION: PRODUCT PORTFOLIO
  • TABLE 171.RAYTHEON TECHNOLOGIES CORPORATION: NET SALES
  • TABLE 172.RAYTHEON TECHNOLOGIES CORPORATION: KEY STRATERGIES
  • TABLE 174.ATOS SE: KEY EXECUTIVES
  • TABLE 174.ATOS SE: COMPANY SNAPSHOT
  • TABLE 175.ATOS SE: OPERATING SEGMENTS
  • TABLE 176.ATOS SE: PRODUCT PORTFOLIO
  • TABLE 177.ATOS SE: NET SALES
  • TABLE 178.ATOS SE: KEY STRATERGIES

LIST OF FIGURES

  • FIGURE 1. SEGMENTATION OF DIGITAL BATTLEFIELD MARKET,2021-2031
  • FIGURE 2.DIGITAL BATTLEFIELD MARKET,2021-2031
  • FIGURE 3. TOP INVESTMENT POCKETS, BY REGION
  • FIGURE 4.PORTER FIVE-1
  • FIGURE 5.PORTER FIVE-2
  • FIGURE 6.PORTER FIVE-3
  • FIGURE 7.PORTER FIVE-4
  • FIGURE 8.PORTER FIVE-5
  • FIGURE 9.DIGITAL BATTLEFIELD MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
  • FIGURE 10.DIGITAL BATTLEFIELD MARKET,BY SOLUTION,2021(%)
  • FIGURE 11.COMPARATIVE SHARE ANALYSIS OF HARDWARE DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 12.COMPARATIVE SHARE ANALYSIS OF SOFTWARE DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 13.COMPARATIVE SHARE ANALYSIS OF SERVICES DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 14.DIGITAL BATTLEFIELD MARKET,BY TECHNOLOGY,2021(%)
  • FIGURE 15.COMPARATIVE SHARE ANALYSIS OF ARTIFICIAL INTELLIGENCE DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 16.COMPARATIVE SHARE ANALYSIS OF INTERNET OF THINGS (IOT) DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 17.COMPARATIVE SHARE ANALYSIS OF ROBOTIC PROCESS AUTOMATION DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 18.COMPARATIVE SHARE ANALYSIS OF CLOUD COMPUTING AND MASTER DATA MANAGEMENT DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 19.COMPARATIVE SHARE ANALYSIS OF 5G DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 20.COMPARATIVE SHARE ANALYSIS OF OTHERS DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 21.DIGITAL BATTLEFIELD MARKET,BY APPLICATION,2021(%)
  • FIGURE 22.COMPARATIVE SHARE ANALYSIS OF WARFARE PLATFORM DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 23.COMPARATIVE SHARE ANALYSIS OF CYBER SECURITY DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 24.COMPARATIVE SHARE ANALYSIS OF SURVEILLANCE AND SITUATIONAL AWARENESS DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 25.COMPARATIVE SHARE ANALYSIS OF COMMAND AND CONTROL DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 26.COMPARATIVE SHARE ANALYSIS OF MOBILE COMMUNICATION DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 27.COMPARATIVE SHARE ANALYSIS OF SIMULATION AND TRAINING DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 28.COMPARATIVE SHARE ANALYSIS OF DESIGN AND MANUFACTURING DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 29.COMPARATIVE SHARE ANALYSIS OF ELECTRONIC WARFARE DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 30.COMPARATIVE SHARE ANALYSIS OF OTHERS DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 31.DIGITAL BATTLEFIELD MARKET,BY PLATFORM,2021(%)
  • FIGURE 32.COMPARATIVE SHARE ANALYSIS OF LAND DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 33.COMPARATIVE SHARE ANALYSIS OF NAVAL DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 34.COMPARATIVE SHARE ANALYSIS OF AIRCRAFT DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 35.COMPARATIVE SHARE ANALYSIS OF SPACE DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
  • FIGURE 36.DIGITAL BATTLEFIELD MARKET BY REGION,2021
  • FIGURE 37.U.S. DIGITAL BATTLEFIELD MARKET,2021-2031($MILLION)
  • FIGURE 38.CANADA DIGITAL BATTLEFIELD MARKET,2021-2031($MILLION)
  • FIGURE 39.MEXICO DIGITAL BATTLEFIELD MARKET,2021-2031($MILLION)
  • FIGURE 40.UK DIGITAL BATTLEFIELD MARKET,2021-2031($MILLION)
  • FIGURE 41.GERMANY DIGITAL BATTLEFIELD MARKET,2021-2031($MILLION)
  • FIGURE 42.FRANCE DIGITAL BATTLEFIELD MARKET,2021-2031($MILLION)
  • FIGURE 43.ITALY DIGITAL BATTLEFIELD MARKET,2021-2031($MILLION)
  • FIGURE 44.RUSSIA DIGITAL BATTLEFIELD MARKET,2021-2031($MILLION)
  • FIGURE 45.REST OF EUROPE DIGITAL BATTLEFIELD MARKET,2021-2031($MILLION)
  • FIGURE 46.CHINA DIGITAL BATTLEFIELD MARKET,2021-2031($MILLION)
  • FIGURE 47.JAPAN DIGITAL BATTLEFIELD MARKET,2021-2031($MILLION)
  • FIGURE 48.INDIA DIGITAL BATTLEFIELD MARKET,2021-2031($MILLION)
  • FIGURE 49.AUSTRALIA DIGITAL BATTLEFIELD MARKET,2021-2031($MILLION)
  • FIGURE 50.SOUTH KOREA DIGITAL BATTLEFIELD MARKET,2021-2031($MILLION)
  • FIGURE 51.REST OF ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET,2021-2031($MILLION)
  • FIGURE 52.LATIN AMERICA DIGITAL BATTLEFIELD MARKET,2021-2031($MILLION)
  • FIGURE 53.MIDDLE EAST DIGITAL BATTLEFIELD MARKET,2021-2031($MILLION)
  • FIGURE 54.AFRICA DIGITAL BATTLEFIELD MARKET,2021-2031($MILLION)
  • FIGURE 55. TOP WINNING STRATEGIES, BY YEAR
  • FIGURE 56. TOP WINNING STRATEGIES, BY DEVELOPMENT
  • FIGURE 57. TOP WINNING STRATEGIES, BY COMPANY
  • FIGURE 58.PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 59.COMPETITIVE DASHBOARD
  • FIGURE 60.COMPETITIVE HEATMAP OF TOP 10 KEY PLAYERS
  • FIGURE 61.TOP PLAYER POSITIONING, 2021
  • FIGURE 62.LOCKHEED MARTIN CORPORATION.: NET SALES ($MILLION)
  • FIGURE 63.RHEINMETALL AG.: NET SALES ($MILLION)
  • FIGURE 64.TELEDYNE FLIR LLC.: NET SALES ($MILLION)
  • FIGURE 65.NORTHROP GRUMMAN CORPORATION.: NET SALES ($MILLION)
  • FIGURE 66.L3HARRIS TECHNOLOGIES, INC..: NET SALES ($MILLION)
  • FIGURE 67.LEONARDO S.P.A..: NET SALES ($MILLION)
  • FIGURE 68.ELBIT SYSTEMS LTD..: NET SALES ($MILLION)
  • FIGURE 69.BOOZ ALLEN HAMILTON INC..: NET SALES ($MILLION)
  • FIGURE 70.RAYTHEON TECHNOLOGIES CORPORATION.: NET SALES ($MILLION)
  • FIGURE 71.ATOS SE.: NET SALES ($MILLION)