Product Code: A74601
According to a new report published by Allied Market Research, titled, "Post Production Market," The post production market was valued at $22 billion in 2021, and is estimated to reach $46.5 billion by 2031, growing at a CAGR of 8.5% from 2022 to 2031.
Post-production, which is often used in the production of movies, television shows, or music, is the editing and finishing of recorded or filmed content. It includes a variety of processes that come after the initial creation of the content, such as editing, color grading, sound design, visual effects, and final mastering.
The demand for post-production services has a strong connection with the expansion of the industry and is an essential component of the film and video production process. The need for post-production services increases as more movies, TV shows, and other forms of video material are created. High-quality video content can now be produced more easily and affordably owing to developments in digital technology. Therefore, more independent filmmakers, small production companies, and streaming services are producing unique content
Companies who are unable to compete on pricing may experience reduced profit margins and decreased revenues as a result. It might be challenging for businesses to capture a sizable portion of the post-production market in a competitive market. This may cause some businesses to have trouble finding enough clients to support their operations. These factors are projected to hamper the market revenue growth during the forecast period.
As the usage of computer-generated imagery and animation in the film and television business has increased over time, so has the demand for VFX. VFX artists can work on a range of projects, from adding minor details to increase the realism of a scene to producing explosions and other special effects for action blockbusters. As these technologies develop, the demand for talented VFX artists who can build realism and immersion into virtual environments increases. Visual effects are also seeing an increase in demand in the gaming sector. High-quality VFX are necessary to improve the gaming experience as games get more complex. VFX artists may create lifelike environments or animate humans and other creatures, among other things. All these factors are anticipated to boost the post production market in upcoming years.
The COVID-19 pandemic brought several uncertainties leading to severe economic losses as various businesses across the world were on a standstill. The demand for cloud-based software and solutions has grown as more post-production specialists worked remotely. Companies in the post-production industry had to adjust to a remote work environment and make investments in solutions that support remote file access and collaboration. The pandemic led to production delays and cancellations, affecting the post-production market. Post-production companies had to adjust their schedules and workflows to accommodate these changes. Many companies had to cut their budgets due to the economic impact of the pandemic. This affected the post-production market, as some clients had less money to spend on post-production services.
The key players profiled in this report include: Amazon.com Inc., Animal Logic Pty Ltd., AT and T Inc., Comcast Corp., Deluxe Entertainment Services Group Inc., ErosSTX Global Corp., Framestore Ltd., Lantern Entertainment, Lions Gate Entertainment Corp., Adobe, and Netflix Inc..
Key Benefits For Stakeholders
- This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the post production market analysis from 2021 to 2031 to identify the prevailing post production market opportunities.
- The market research is offered along with information related to key drivers, restraints, and opportunities.
- Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
- In-depth analysis of the post production market segmentation assists to determine the prevailing market opportunities.
- Major countries in each region are mapped according to their revenue contribution to the global market.
- Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
- The report includes the analysis of the regional as well as global post production market trends, key players, market segments, application areas, and market growth strategies.
Key Market Segments
By Technique
- VFX
- Audio processing
- 2D-3D conversion
- Editing
- Others
By Application
- Movies
- Television
- Commercials
- Online videos
By Region
- North America
- Europe
- Germany
- UK
- France
- Spain
- Italy
- Rest of Europe
- Asia-Pacific
- China
- Japan
- India
- South Korea
- Australia
- Rest of Asia-Pacific
- LAMEA
- Brazil
- Saudi Arabia
- United Arab Emirates
- South Africa
- Rest of LAMEA
Key Market Players:
- Adobe
- Amazon.com Inc.
- Animal Logic Pty Ltd.
- AT and T Inc.
- Comcast Corp.
- Deluxe Entertainment Services Group Inc
- ErosSTX Global Corp.
- Netflix Inc.
- Paramount Global
- Pixel Digital Studios
TABLE OF CONTENTS
CHAPTER 1: INTRODUCTION
- 1.1. Report description
- 1.2. Key market segments
- 1.3. Key benefits to the stakeholders
- 1.4. Research Methodology
- 1.4.1. Primary research
- 1.4.2. Secondary research
- 1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
CHAPTER 3: MARKET OVERVIEW
- 3.1. Market definition and scope
- 3.2. Key findings
- 3.2.1. Top impacting factors
- 3.2.2. Top investment pockets
- 3.3. Porter's five forces analysis
- 3.4. Market dynamics
- 3.4.1. Drivers
- 3.4.2. Restraints
- 3.4.3. Opportunities
- 3.5. COVID-19 Impact Analysis on the market
- 3.6. Brand Share Analysis
- 3.7. Key Regulation Analysis
- 3.8. Market Share Analysis
- 3.9. Patent Landscape
- 3.10. Regulatory Guidelines
- 3.11. Value Chain Analysis
CHAPTER 4: POST PRODUCTION MARKET, BY TECHNIQUE
- 4.1. Overview
- 4.1.1. Market size and forecast
- 4.2. VFX
- 4.2.1. Key market trends, growth factors and opportunities
- 4.2.2. Market size and forecast, by region
- 4.2.3. Market share analysis by country
- 4.3. Audio processing
- 4.3.1. Key market trends, growth factors and opportunities
- 4.3.2. Market size and forecast, by region
- 4.3.3. Market share analysis by country
- 4.4. 2D-3D conversion
- 4.4.1. Key market trends, growth factors and opportunities
- 4.4.2. Market size and forecast, by region
- 4.4.3. Market share analysis by country
- 4.5. Editing
- 4.5.1. Key market trends, growth factors and opportunities
- 4.5.2. Market size and forecast, by region
- 4.5.3. Market share analysis by country
- 4.6. Others
- 4.6.1. Key market trends, growth factors and opportunities
- 4.6.2. Market size and forecast, by region
- 4.6.3. Market share analysis by country
CHAPTER 5: POST PRODUCTION MARKET, BY APPLICATION
- 5.1. Overview
- 5.1.1. Market size and forecast
- 5.2. Movies
- 5.2.1. Key market trends, growth factors and opportunities
- 5.2.2. Market size and forecast, by region
- 5.2.3. Market share analysis by country
- 5.3. Television
- 5.3.1. Key market trends, growth factors and opportunities
- 5.3.2. Market size and forecast, by region
- 5.3.3. Market share analysis by country
- 5.4. Commercials
- 5.4.1. Key market trends, growth factors and opportunities
- 5.4.2. Market size and forecast, by region
- 5.4.3. Market share analysis by country
- 5.5. Online videos
- 5.5.1. Key market trends, growth factors and opportunities
- 5.5.2. Market size and forecast, by region
- 5.5.3. Market share analysis by country
CHAPTER 6: POST PRODUCTION MARKET, BY REGION
- 6.1. Overview
- 6.1.1. Market size and forecast By Region
- 6.2. North America
- 6.2.1. Key trends and opportunities
- 6.2.2. Market size and forecast, by Technique
- 6.2.3. Market size and forecast, by Application
- 6.2.4. Market size and forecast, by country
- 6.2.4.1. U.S.
- 6.2.4.1.1. Key market trends, growth factors and opportunities
- 6.2.4.1.2. Market size and forecast, by Technique
- 6.2.4.1.3. Market size and forecast, by Application
- 6.2.4.2. Canada
- 6.2.4.2.1. Key market trends, growth factors and opportunities
- 6.2.4.2.2. Market size and forecast, by Technique
- 6.2.4.2.3. Market size and forecast, by Application
- 6.2.4.3. Mexico
- 6.2.4.3.1. Key market trends, growth factors and opportunities
- 6.2.4.3.2. Market size and forecast, by Technique
- 6.2.4.3.3. Market size and forecast, by Application
- 6.3. Europe
- 6.3.1. Key trends and opportunities
- 6.3.2. Market size and forecast, by Technique
- 6.3.3. Market size and forecast, by Application
- 6.3.4. Market size and forecast, by country
- 6.3.4.1. Germany
- 6.3.4.1.1. Key market trends, growth factors and opportunities
- 6.3.4.1.2. Market size and forecast, by Technique
- 6.3.4.1.3. Market size and forecast, by Application
- 6.3.4.2. UK
- 6.3.4.2.1. Key market trends, growth factors and opportunities
- 6.3.4.2.2. Market size and forecast, by Technique
- 6.3.4.2.3. Market size and forecast, by Application
- 6.3.4.3. France
- 6.3.4.3.1. Key market trends, growth factors and opportunities
- 6.3.4.3.2. Market size and forecast, by Technique
- 6.3.4.3.3. Market size and forecast, by Application
- 6.3.4.4. Spain
- 6.3.4.4.1. Key market trends, growth factors and opportunities
- 6.3.4.4.2. Market size and forecast, by Technique
- 6.3.4.4.3. Market size and forecast, by Application
- 6.3.4.5. Italy
- 6.3.4.5.1. Key market trends, growth factors and opportunities
- 6.3.4.5.2. Market size and forecast, by Technique
- 6.3.4.5.3. Market size and forecast, by Application
- 6.3.4.6. Rest of Europe
- 6.3.4.6.1. Key market trends, growth factors and opportunities
- 6.3.4.6.2. Market size and forecast, by Technique
- 6.3.4.6.3. Market size and forecast, by Application
- 6.4. Asia-Pacific
- 6.4.1. Key trends and opportunities
- 6.4.2. Market size and forecast, by Technique
- 6.4.3. Market size and forecast, by Application
- 6.4.4. Market size and forecast, by country
- 6.4.4.1. China
- 6.4.4.1.1. Key market trends, growth factors and opportunities
- 6.4.4.1.2. Market size and forecast, by Technique
- 6.4.4.1.3. Market size and forecast, by Application
- 6.4.4.2. Japan
- 6.4.4.2.1. Key market trends, growth factors and opportunities
- 6.4.4.2.2. Market size and forecast, by Technique
- 6.4.4.2.3. Market size and forecast, by Application
- 6.4.4.3. India
- 6.4.4.3.1. Key market trends, growth factors and opportunities
- 6.4.4.3.2. Market size and forecast, by Technique
- 6.4.4.3.3. Market size and forecast, by Application
- 6.4.4.4. South Korea
- 6.4.4.4.1. Key market trends, growth factors and opportunities
- 6.4.4.4.2. Market size and forecast, by Technique
- 6.4.4.4.3. Market size and forecast, by Application
- 6.4.4.5. Australia
- 6.4.4.5.1. Key market trends, growth factors and opportunities
- 6.4.4.5.2. Market size and forecast, by Technique
- 6.4.4.5.3. Market size and forecast, by Application
- 6.4.4.6. Rest of Asia-Pacific
- 6.4.4.6.1. Key market trends, growth factors and opportunities
- 6.4.4.6.2. Market size and forecast, by Technique
- 6.4.4.6.3. Market size and forecast, by Application
- 6.5. LAMEA
- 6.5.1. Key trends and opportunities
- 6.5.2. Market size and forecast, by Technique
- 6.5.3. Market size and forecast, by Application
- 6.5.4. Market size and forecast, by country
- 6.5.4.1. Brazil
- 6.5.4.1.1. Key market trends, growth factors and opportunities
- 6.5.4.1.2. Market size and forecast, by Technique
- 6.5.4.1.3. Market size and forecast, by Application
- 6.5.4.2. Saudi Arabia
- 6.5.4.2.1. Key market trends, growth factors and opportunities
- 6.5.4.2.2. Market size and forecast, by Technique
- 6.5.4.2.3. Market size and forecast, by Application
- 6.5.4.3. United Arab Emirates
- 6.5.4.3.1. Key market trends, growth factors and opportunities
- 6.5.4.3.2. Market size and forecast, by Technique
- 6.5.4.3.3. Market size and forecast, by Application
- 6.5.4.4. South Africa
- 6.5.4.4.1. Key market trends, growth factors and opportunities
- 6.5.4.4.2. Market size and forecast, by Technique
- 6.5.4.4.3. Market size and forecast, by Application
- 6.5.4.5. Rest of LAMEA
- 6.5.4.5.1. Key market trends, growth factors and opportunities
- 6.5.4.5.2. Market size and forecast, by Technique
- 6.5.4.5.3. Market size and forecast, by Application
CHAPTER 7: COMPETITIVE LANDSCAPE
- 7.1. Introduction
- 7.2. Top winning strategies
- 7.3. Product Mapping of Top 10 Player
- 7.4. Competitive Dashboard
- 7.5. Competitive Heatmap
- 7.6. Top player positioning, 2021
CHAPTER 8: COMPANY PROFILES
- 8.1. Amazon.com Inc.
- 8.1.1. Company overview
- 8.1.2. Key Executives
- 8.1.3. Company snapshot
- 8.2. Animal Logic Pty Ltd.
- 8.2.1. Company overview
- 8.2.2. Key Executives
- 8.2.3. Company snapshot
- 8.3. AT and T Inc.
- 8.3.1. Company overview
- 8.3.2. Key Executives
- 8.3.3. Company snapshot
- 8.4. Adobe
- 8.4.1. Company overview
- 8.4.2. Key Executives
- 8.4.3. Company snapshot
- 8.5. Comcast Corp.
- 8.5.1. Company overview
- 8.5.2. Key Executives
- 8.5.3. Company snapshot
- 8.6. Deluxe Entertainment Services Group Inc
- 8.6.1. Company overview
- 8.6.2. Key Executives
- 8.6.3. Company snapshot
- 8.7. ErosSTX Global Corp.
- 8.7.1. Company overview
- 8.7.2. Key Executives
- 8.7.3. Company snapshot
- 8.8. Netflix Inc.
- 8.8.1. Company overview
- 8.8.2. Key Executives
- 8.8.3. Company snapshot
- 8.9. Paramount Global
- 8.9.1. Company overview
- 8.9.2. Key Executives
- 8.9.3. Company snapshot
- 8.10. Pixel Digital Studios
- 8.10.1. Company overview
- 8.10.2. Key Executives
- 8.10.3. Company snapshot