Product Code: A00268
According to a new report published by Allied Market Research, titled, "Mobile Content Market," The mobile content market was valued at $266.38 billion in 2022, and is estimated to reach $2121.1 billion by 2032, growing at a CAGR of 23.3% from 2023 to 2032.
Rise in use of social media on mobile devices and rise in usage of virtual reality videos are boosting the growth of the global mobile content market. in addition, increase in number of internet users positively impacts the growth of the mobile content market. However, lack of device fragmentation and lack of security and privacy issues hamper the mobile content market growth. On the contrary, integration of AR and VR technologies is expected to offer remunerative opportunities for the expansion of the mobile content market during the forecast period.
The mobile content market is segmented on the basis of content type, revenue model, platform, and region. On the basis of content type, the market is categorized into mobile apps, games, music, and others. On the basis of revenue model, the market is divided into in-app purchases, advertising, subscriptions, pay-per-download, and others. On the basis of platform, the market is divided into banks, iOS, android, and others. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The key players that operate in the mobile content market are Alphabet Inc., Amazon.com Inc., Apple Inc., Huawei Technologies Co. Ltd., Microsoft Corporation, Meta Platforms, Inc., Nintendo Co., Ltd., Samsung Electronics Co. Ltd, Sony Group Corporation, and ByteDance. These players have adopted various strategies to increase their market penetration and strengthen their position in the industry.
Key Benefits For Stakeholders
- The study provides an in-depth analysis of the global mobile content market forecast along with the current and future trends to explain the imminent investment pockets.
- Information about key drivers, restraints, and opportunities and their impact analysis on global mobile content market trend is provided in the report.
- The Porter's five forces analysis illustrates the potency of the buyers and suppliers operating in the industry.
- The quantitative analysis of the market from 2023 to 2032 is provided to determine the market potential.
Additional benefits you will get with this purchase are:
- Quarterly Update and* (only available with a corporate license, on listed price)
- 5 additional Company Profile of client Choice pre- or Post-purchase, as a free update.
- Free Upcoming Version on the Purchase of Five and Enterprise User License.
- 16 analyst hours of support* (post-purchase, if you find additional data requirements upon review of the report, you may receive support amounting to 16 analyst hours to solve questions, and post-sale queries)
- 15% Free Customization* (in case the scope or segment of the report does not match your requirements, 15% is equivalent to 3 working days of free work, applicable once)
- Free data Pack on the Five and Enterprise User License. (Excel version of the report)
- Free Updated report if the report is 6-12 months old or older.
- 24-hour priority response*
- Free Industry updates and white papers.
Possible Customization with this report (with additional cost and timeline, please talk to the sales executive to know more)
- End user preferences and pain points
- Product Life Cycles
- Upcoming/New Entrant by Regions
- Go To Market Strategy
- New Product Development/ Product Matrix of Key Players
- Strategic Recommedations
- Additional country or region analysis- market size and forecast
- Product Consumption Analysis
- SWOT Analysis
- Volume Market Size and Forecast
Key Market Segments
By Content Type
- Mobile Apps
- Games
- Music
- Others
By Revenue Model
- In-App Purchases
- Advertising
- Subscription
- Pay-per-Downloads
- Others
By Platform
By Region
- North America
- Europe
- UK
- Germany
- France
- Italy
- Spain
- Rest of Europe
- Asia-Pacific
- China
- Japan
- India
- South Korea
- Australia
- Rest of Asia-Pacific
- LAMEA
- Latin America
- Middle East
- Africa
Key Market Players:
- Alphabet Inc.
- Amazon.com Inc.
- Apple Inc.
- Huawei Technologies Co. Ltd.
- Microsoft Corporation
- Meta Platforms, Inc.
- Nintendo Co., Ltd.
- Samsung Electronics Co. Ltd
- Sony Group Corporation
- ByteDance
TABLE OF CONTENTS
CHAPTER 1: INTRODUCTION
- 1.1. Report description
- 1.2. Key market segments
- 1.3. Key benefits to the stakeholders
- 1.4. Research methodology
- 1.4.1. Primary research
- 1.4.2. Secondary research
- 1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
CHAPTER 3: MARKET OVERVIEW
- 3.1. Market definition and scope
- 3.2. Key findings
- 3.2.1. Top impacting factors
- 3.2.2. Top investment pockets
- 3.3. Porter's five forces analysis
- 3.3.1. Low bargaining power of suppliers
- 3.3.2. Low threat of new entrants
- 3.3.3. Low threat of substitutes
- 3.3.4. Low intensity of rivalry
- 3.3.5. Low bargaining power of buyers
- 3.4. Market dynamics
- 3.4.1. Drivers
- 3.4.1.1. Rise in use of social media on mobile devices
- 3.4.1.2. Rising usage of virtual reality videos
- 3.4.1.3. Increase in smartphone penetration and growing mobile data usage
- 3.4.2. Restraints
- 3.4.2.1. lack of device fragmentation
- 3.4.2.2. Increasing security concerns
- 3.4.3. Opportunities
- 3.4.3.1. The integration of AR and VR technologies
CHAPTER 4: MOBILE CONTENT MARKET, BY CONTENT TYPE
- 4.1. Overview
- 4.1.1. Market size and forecast
- 4.2. Mobile Apps
- 4.2.1. Key market trends, growth factors and opportunities
- 4.2.2. Market size and forecast, by region
- 4.2.3. Market share analysis by country
- 4.3. Games
- 4.3.1. Key market trends, growth factors and opportunities
- 4.3.2. Market size and forecast, by region
- 4.3.3. Market share analysis by country
- 4.4. Music
- 4.4.1. Key market trends, growth factors and opportunities
- 4.4.2. Market size and forecast, by region
- 4.4.3. Market share analysis by country
- 4.5. Others
- 4.5.1. Key market trends, growth factors and opportunities
- 4.5.2. Market size and forecast, by region
- 4.5.3. Market share analysis by country
CHAPTER 5: MOBILE CONTENT MARKET, BY REVENUE MODEL
- 5.1. Overview
- 5.1.1. Market size and forecast
- 5.2. In-App Purchases
- 5.2.1. Key market trends, growth factors and opportunities
- 5.2.2. Market size and forecast, by region
- 5.2.3. Market share analysis by country
- 5.3. Advertising
- 5.3.1. Key market trends, growth factors and opportunities
- 5.3.2. Market size and forecast, by region
- 5.3.3. Market share analysis by country
- 5.4. Subscription
- 5.4.1. Key market trends, growth factors and opportunities
- 5.4.2. Market size and forecast, by region
- 5.4.3. Market share analysis by country
- 5.5. Pay-per-Downloads
- 5.5.1. Key market trends, growth factors and opportunities
- 5.5.2. Market size and forecast, by region
- 5.5.3. Market share analysis by country
- 5.6. Others
- 5.6.1. Key market trends, growth factors and opportunities
- 5.6.2. Market size and forecast, by region
- 5.6.3. Market share analysis by country
CHAPTER 6: MOBILE CONTENT MARKET, BY PLATFORM
- 6.1. Overview
- 6.1.1. Market size and forecast
- 6.2. iOS
- 6.2.1. Key market trends, growth factors and opportunities
- 6.2.2. Market size and forecast, by region
- 6.2.3. Market share analysis by country
- 6.3. Android
- 6.3.1. Key market trends, growth factors and opportunities
- 6.3.2. Market size and forecast, by region
- 6.3.3. Market share analysis by country
- 6.4. Others
- 6.4.1. Key market trends, growth factors and opportunities
- 6.4.2. Market size and forecast, by region
- 6.4.3. Market share analysis by country
CHAPTER 7: MOBILE CONTENT MARKET, BY REGION
- 7.1. Overview
- 7.1.1. Market size and forecast By Region
- 7.2. North America
- 7.2.1. Key market trends, growth factors and opportunities
- 7.2.2. Market size and forecast, by Content Type
- 7.2.3. Market size and forecast, by Revenue Model
- 7.2.4. Market size and forecast, by Platform
- 7.2.5. Market size and forecast, by country
- 7.2.5.1. U.S.
- 7.2.5.1.1. Market size and forecast, by Content Type
- 7.2.5.1.2. Market size and forecast, by Revenue Model
- 7.2.5.1.3. Market size and forecast, by Platform
- 7.2.5.2. Canada
- 7.2.5.2.1. Market size and forecast, by Content Type
- 7.2.5.2.2. Market size and forecast, by Revenue Model
- 7.2.5.2.3. Market size and forecast, by Platform
- 7.3. Europe
- 7.3.1. Key market trends, growth factors and opportunities
- 7.3.2. Market size and forecast, by Content Type
- 7.3.3. Market size and forecast, by Revenue Model
- 7.3.4. Market size and forecast, by Platform
- 7.3.5. Market size and forecast, by country
- 7.3.5.1. UK
- 7.3.5.1.1. Market size and forecast, by Content Type
- 7.3.5.1.2. Market size and forecast, by Revenue Model
- 7.3.5.1.3. Market size and forecast, by Platform
- 7.3.5.2. Germany
- 7.3.5.2.1. Market size and forecast, by Content Type
- 7.3.5.2.2. Market size and forecast, by Revenue Model
- 7.3.5.2.3. Market size and forecast, by Platform
- 7.3.5.3. France
- 7.3.5.3.1. Market size and forecast, by Content Type
- 7.3.5.3.2. Market size and forecast, by Revenue Model
- 7.3.5.3.3. Market size and forecast, by Platform
- 7.3.5.4. Italy
- 7.3.5.4.1. Market size and forecast, by Content Type
- 7.3.5.4.2. Market size and forecast, by Revenue Model
- 7.3.5.4.3. Market size and forecast, by Platform
- 7.3.5.5. Spain
- 7.3.5.5.1. Market size and forecast, by Content Type
- 7.3.5.5.2. Market size and forecast, by Revenue Model
- 7.3.5.5.3. Market size and forecast, by Platform
- 7.3.5.6. Rest of Europe
- 7.3.5.6.1. Market size and forecast, by Content Type
- 7.3.5.6.2. Market size and forecast, by Revenue Model
- 7.3.5.6.3. Market size and forecast, by Platform
- 7.4. Asia-Pacific
- 7.4.1. Key market trends, growth factors and opportunities
- 7.4.2. Market size and forecast, by Content Type
- 7.4.3. Market size and forecast, by Revenue Model
- 7.4.4. Market size and forecast, by Platform
- 7.4.5. Market size and forecast, by country
- 7.4.5.1. China
- 7.4.5.1.1. Market size and forecast, by Content Type
- 7.4.5.1.2. Market size and forecast, by Revenue Model
- 7.4.5.1.3. Market size and forecast, by Platform
- 7.4.5.2. Japan
- 7.4.5.2.1. Market size and forecast, by Content Type
- 7.4.5.2.2. Market size and forecast, by Revenue Model
- 7.4.5.2.3. Market size and forecast, by Platform
- 7.4.5.3. India
- 7.4.5.3.1. Market size and forecast, by Content Type
- 7.4.5.3.2. Market size and forecast, by Revenue Model
- 7.4.5.3.3. Market size and forecast, by Platform
- 7.4.5.4. South Korea
- 7.4.5.4.1. Market size and forecast, by Content Type
- 7.4.5.4.2. Market size and forecast, by Revenue Model
- 7.4.5.4.3. Market size and forecast, by Platform
- 7.4.5.5. Australia
- 7.4.5.5.1. Market size and forecast, by Content Type
- 7.4.5.5.2. Market size and forecast, by Revenue Model
- 7.4.5.5.3. Market size and forecast, by Platform
- 7.4.5.6. Rest of Asia-Pacific
- 7.4.5.6.1. Market size and forecast, by Content Type
- 7.4.5.6.2. Market size and forecast, by Revenue Model
- 7.4.5.6.3. Market size and forecast, by Platform
- 7.5. LAMEA
- 7.5.1. Key market trends, growth factors and opportunities
- 7.5.2. Market size and forecast, by Content Type
- 7.5.3. Market size and forecast, by Revenue Model
- 7.5.4. Market size and forecast, by Platform
- 7.5.5. Market size and forecast, by country
- 7.5.5.1. Latin America
- 7.5.5.1.1. Market size and forecast, by Content Type
- 7.5.5.1.2. Market size and forecast, by Revenue Model
- 7.5.5.1.3. Market size and forecast, by Platform
- 7.5.5.2. Middle East
- 7.5.5.2.1. Market size and forecast, by Content Type
- 7.5.5.2.2. Market size and forecast, by Revenue Model
- 7.5.5.2.3. Market size and forecast, by Platform
- 7.5.5.3. Africa
- 7.5.5.3.1. Market size and forecast, by Content Type
- 7.5.5.3.2. Market size and forecast, by Revenue Model
- 7.5.5.3.3. Market size and forecast, by Platform
CHAPTER 8: COMPETITIVE LANDSCAPE
- 8.1. Introduction
- 8.2. Top winning strategies
- 8.3. Product mapping of top 10 player
- 8.4. Competitive dashboard
- 8.5. Competitive heatmap
- 8.6. Top player positioning, 2022
CHAPTER 9: COMPANY PROFILES
- 9.1. Alphabet Inc.
- 9.1.1. Company overview
- 9.1.2. Key executives
- 9.1.3. Company snapshot
- 9.1.4. Operating business segments
- 9.1.5. Product portfolio
- 9.1.6. Business performance
- 9.1.7. Key strategic moves and developments
- 9.2. Amazon.com Inc.
- 9.2.1. Company overview
- 9.2.2. Key executives
- 9.2.3. Company snapshot
- 9.2.4. Operating business segments
- 9.2.5. Product portfolio
- 9.2.6. Business performance
- 9.2.7. Key strategic moves and developments
- 9.3. Apple Inc.
- 9.3.1. Company overview
- 9.3.2. Key executives
- 9.3.3. Company snapshot
- 9.3.4. Operating business segments
- 9.3.5. Product portfolio
- 9.3.6. Business performance
- 9.3.7. Key strategic moves and developments
- 9.4. Huawei Technologies Co. Ltd.
- 9.4.1. Company overview
- 9.4.2. Key executives
- 9.4.3. Company snapshot
- 9.4.4. Operating business segments
- 9.4.5. Product portfolio
- 9.4.6. Business performance
- 9.4.7. Key strategic moves and developments
- 9.5. Microsoft Corporation
- 9.5.1. Company overview
- 9.5.2. Key executives
- 9.5.3. Company snapshot
- 9.5.4. Operating business segments
- 9.5.5. Product portfolio
- 9.5.6. Business performance
- 9.5.7. Key strategic moves and developments
- 9.6. Meta Platforms, Inc.
- 9.6.1. Company overview
- 9.6.2. Key executives
- 9.6.3. Company snapshot
- 9.6.4. Operating business segments
- 9.6.5. Product portfolio
- 9.6.6. Business performance
- 9.7. Nintendo Co., Ltd.
- 9.7.1. Company overview
- 9.7.2. Key executives
- 9.7.3. Company snapshot
- 9.7.4. Operating business segments
- 9.7.5. Product portfolio
- 9.7.6. Business performance
- 9.8. Samsung Electronics Co. Ltd
- 9.8.1. Company overview
- 9.8.2. Key executives
- 9.8.3. Company snapshot
- 9.8.4. Operating business segments
- 9.8.5. Product portfolio
- 9.8.6. Business performance
- 9.9. Sony Group Corporation
- 9.9.1. Company overview
- 9.9.2. Key executives
- 9.9.3. Company snapshot
- 9.9.4. Operating business segments
- 9.9.5. Product portfolio
- 9.9.6. Business performance
- 9.10. ByteDance
- 9.10.1. Company overview
- 9.10.2. Key executives
- 9.10.3. Company snapshot
- 9.10.4. Operating business segments
- 9.10.5. Product portfolio