行動內容市場:依內容類型、收益模式、平台分類:2023-2032年全球機會分析與產業預測
市場調查報告書
商品編碼
1414881

行動內容市場:依內容類型、收益模式、平台分類:2023-2032年全球機會分析與產業預測

Mobile Content Market By Content Type, By Revenue Model, By Platform : Global Opportunity Analysis and Industry Forecast, 2023-2032

出版日期: | 出版商: Allied Market Research | 英文 293 Pages | 商品交期: 2-3個工作天內

價格

2022年行動內容市場規模預估為2,663.8億美元,預估2032年達到2,1211億美元,2023年至2032年年複合成長率為23.3%。

行動內容市場-IMG1

此外,網路使用者數量的增加對行動內容市場的成長產生了積極影響。然而,缺乏設備碎片化、安全性和隱私問題阻礙行動內容市場的成長。相反,AR和VR技術的融合預計將為預測期內行動內容市場的擴張提供有利的機會。

目錄

第1章 簡介

第2章 執行摘要

第3章 市場概況

  • 市場定義和範圍
  • 主要發現
    • 影響因素
    • 主要投資機會
  • 波特五力分析
  • 市場動態
    • 促進因素
      • 行動裝置上社群媒體使用量的增加
      • 增加虛擬實境影片的使用
      • 智慧型手機普及和行動資料使用量的增加
    • 抑制因素
      • 缺乏設備碎片化
      • 安全問題日益嚴重
    • 機會
      • AR與VR技術融合

第4章 行動內容市場:按內容類型

  • 概述
  • 行動應用
  • 遊戲
  • 音樂
  • 其他

第5章 行動內容市場:依收益模式分類

  • 概述
  • 應用程式內收費
  • 廣告
  • 訂閱
  • 下載收費
  • 其他

第6章 行動內容市場:依平台分類

  • 概述
  • iOS
  • Android
  • 其他

第7章 行動內容市場:依地區

  • 概述
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 其他
  • 亞太地區
    • 中國
    • 日本
    • 印度
    • 韓國
    • 澳洲
    • 其他
  • LAMEA
    • 拉丁美洲
    • 中東
    • 非洲

第8章 競爭形勢

  • 介紹
  • 關鍵成功策略
  • 10家主要企業產品圖譜
  • 競爭對手儀表板
  • 競爭熱圖
  • 2022年主要企業定位

第9章 公司簡介

  • Alphabet Inc.
  • Amazon.com Inc.
  • Apple Inc.
  • Huawei Technologies Co. Ltd.
  • Microsoft Corporation
  • Meta Platforms, Inc.
  • Nintendo Co., Ltd.
  • Samsung Electronics Co. Ltd
  • Sony Group Corporation
  • ByteDance
Product Code: A00268

According to a new report published by Allied Market Research, titled, "Mobile Content Market," The mobile content market was valued at $266.38 billion in 2022, and is estimated to reach $2121.1 billion by 2032, growing at a CAGR of 23.3% from 2023 to 2032.

Mobile Content Market - IMG1

Rise in use of social media on mobile devices and rise in usage of virtual reality videos are boosting the growth of the global mobile content market. in addition, increase in number of internet users positively impacts the growth of the mobile content market. However, lack of device fragmentation and lack of security and privacy issues hamper the mobile content market growth. On the contrary, integration of AR and VR technologies is expected to offer remunerative opportunities for the expansion of the mobile content market during the forecast period.

The mobile content market is segmented on the basis of content type, revenue model, platform, and region. On the basis of content type, the market is categorized into mobile apps, games, music, and others. On the basis of revenue model, the market is divided into in-app purchases, advertising, subscriptions, pay-per-download, and others. On the basis of platform, the market is divided into banks, iOS, android, and others. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The key players that operate in the mobile content market are Alphabet Inc., Amazon.com Inc., Apple Inc., Huawei Technologies Co. Ltd., Microsoft Corporation, Meta Platforms, Inc., Nintendo Co., Ltd., Samsung Electronics Co. Ltd, Sony Group Corporation, and ByteDance. These players have adopted various strategies to increase their market penetration and strengthen their position in the industry.

Key Benefits For Stakeholders

  • The study provides an in-depth analysis of the global mobile content market forecast along with the current and future trends to explain the imminent investment pockets.
  • Information about key drivers, restraints, and opportunities and their impact analysis on global mobile content market trend is provided in the report.
  • The Porter's five forces analysis illustrates the potency of the buyers and suppliers operating in the industry.
  • The quantitative analysis of the market from 2023 to 2032 is provided to determine the market potential.

Additional benefits you will get with this purchase are:

  • Quarterly Update and* (only available with a corporate license, on listed price)
  • 5 additional Company Profile of client Choice pre- or Post-purchase, as a free update.
  • Free Upcoming Version on the Purchase of Five and Enterprise User License.
  • 16 analyst hours of support* (post-purchase, if you find additional data requirements upon review of the report, you may receive support amounting to 16 analyst hours to solve questions, and post-sale queries)
  • 15% Free Customization* (in case the scope or segment of the report does not match your requirements, 15% is equivalent to 3 working days of free work, applicable once)
  • Free data Pack on the Five and Enterprise User License. (Excel version of the report)
  • Free Updated report if the report is 6-12 months old or older.
  • 24-hour priority response*
  • Free Industry updates and white papers.

Possible Customization with this report (with additional cost and timeline, please talk to the sales executive to know more)

  • End user preferences and pain points
  • Product Life Cycles
  • Upcoming/New Entrant by Regions
  • Go To Market Strategy
  • New Product Development/ Product Matrix of Key Players
  • Strategic Recommedations
  • Additional country or region analysis- market size and forecast
  • Product Consumption Analysis
  • SWOT Analysis
  • Volume Market Size and Forecast

Key Market Segments

By Content Type

  • Mobile Apps
  • Games
  • Music
  • Others

By Revenue Model

  • In-App Purchases
  • Advertising
  • Subscription
  • Pay-per-Downloads
  • Others

By Platform

  • iOS
  • Android
  • Others

By Region

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America
    • Middle East
    • Africa

Key Market Players:

    • Alphabet Inc.
    • Amazon.com Inc.
    • Apple Inc.
    • Huawei Technologies Co. Ltd.
    • Microsoft Corporation
    • Meta Platforms, Inc.
    • Nintendo Co., Ltd.
    • Samsung Electronics Co. Ltd
    • Sony Group Corporation
    • ByteDance

TABLE OF CONTENTS

CHAPTER 1: INTRODUCTION

  • 1.1. Report description
  • 1.2. Key market segments
  • 1.3. Key benefits to the stakeholders
  • 1.4. Research methodology
    • 1.4.1. Primary research
    • 1.4.2. Secondary research
    • 1.4.3. Analyst tools and models

CHAPTER 2: EXECUTIVE SUMMARY

  • 2.1. CXO Perspective

CHAPTER 3: MARKET OVERVIEW

  • 3.1. Market definition and scope
  • 3.2. Key findings
    • 3.2.1. Top impacting factors
    • 3.2.2. Top investment pockets
  • 3.3. Porter's five forces analysis
    • 3.3.1. Low bargaining power of suppliers
    • 3.3.2. Low threat of new entrants
    • 3.3.3. Low threat of substitutes
    • 3.3.4. Low intensity of rivalry
    • 3.3.5. Low bargaining power of buyers
  • 3.4. Market dynamics
    • 3.4.1. Drivers
      • 3.4.1.1. Rise in use of social media on mobile devices
      • 3.4.1.2. Rising usage of virtual reality videos
      • 3.4.1.3. Increase in smartphone penetration and growing mobile data usage
    • 3.4.2. Restraints
      • 3.4.2.1. lack of device fragmentation
      • 3.4.2.2. Increasing security concerns
    • 3.4.3. Opportunities
      • 3.4.3.1. The integration of AR and VR technologies

CHAPTER 4: MOBILE CONTENT MARKET, BY CONTENT TYPE

  • 4.1. Overview
    • 4.1.1. Market size and forecast
  • 4.2. Mobile Apps
    • 4.2.1. Key market trends, growth factors and opportunities
    • 4.2.2. Market size and forecast, by region
    • 4.2.3. Market share analysis by country
  • 4.3. Games
    • 4.3.1. Key market trends, growth factors and opportunities
    • 4.3.2. Market size and forecast, by region
    • 4.3.3. Market share analysis by country
  • 4.4. Music
    • 4.4.1. Key market trends, growth factors and opportunities
    • 4.4.2. Market size and forecast, by region
    • 4.4.3. Market share analysis by country
  • 4.5. Others
    • 4.5.1. Key market trends, growth factors and opportunities
    • 4.5.2. Market size and forecast, by region
    • 4.5.3. Market share analysis by country

CHAPTER 5: MOBILE CONTENT MARKET, BY REVENUE MODEL

  • 5.1. Overview
    • 5.1.1. Market size and forecast
  • 5.2. In-App Purchases
    • 5.2.1. Key market trends, growth factors and opportunities
    • 5.2.2. Market size and forecast, by region
    • 5.2.3. Market share analysis by country
  • 5.3. Advertising
    • 5.3.1. Key market trends, growth factors and opportunities
    • 5.3.2. Market size and forecast, by region
    • 5.3.3. Market share analysis by country
  • 5.4. Subscription
    • 5.4.1. Key market trends, growth factors and opportunities
    • 5.4.2. Market size and forecast, by region
    • 5.4.3. Market share analysis by country
  • 5.5. Pay-per-Downloads
    • 5.5.1. Key market trends, growth factors and opportunities
    • 5.5.2. Market size and forecast, by region
    • 5.5.3. Market share analysis by country
  • 5.6. Others
    • 5.6.1. Key market trends, growth factors and opportunities
    • 5.6.2. Market size and forecast, by region
    • 5.6.3. Market share analysis by country

CHAPTER 6: MOBILE CONTENT MARKET, BY PLATFORM

  • 6.1. Overview
    • 6.1.1. Market size and forecast
  • 6.2. iOS
    • 6.2.1. Key market trends, growth factors and opportunities
    • 6.2.2. Market size and forecast, by region
    • 6.2.3. Market share analysis by country
  • 6.3. Android
    • 6.3.1. Key market trends, growth factors and opportunities
    • 6.3.2. Market size and forecast, by region
    • 6.3.3. Market share analysis by country
  • 6.4. Others
    • 6.4.1. Key market trends, growth factors and opportunities
    • 6.4.2. Market size and forecast, by region
    • 6.4.3. Market share analysis by country

CHAPTER 7: MOBILE CONTENT MARKET, BY REGION

  • 7.1. Overview
    • 7.1.1. Market size and forecast By Region
  • 7.2. North America
    • 7.2.1. Key market trends, growth factors and opportunities
    • 7.2.2. Market size and forecast, by Content Type
    • 7.2.3. Market size and forecast, by Revenue Model
    • 7.2.4. Market size and forecast, by Platform
    • 7.2.5. Market size and forecast, by country
      • 7.2.5.1. U.S.
      • 7.2.5.1.1. Market size and forecast, by Content Type
      • 7.2.5.1.2. Market size and forecast, by Revenue Model
      • 7.2.5.1.3. Market size and forecast, by Platform
      • 7.2.5.2. Canada
      • 7.2.5.2.1. Market size and forecast, by Content Type
      • 7.2.5.2.2. Market size and forecast, by Revenue Model
      • 7.2.5.2.3. Market size and forecast, by Platform
  • 7.3. Europe
    • 7.3.1. Key market trends, growth factors and opportunities
    • 7.3.2. Market size and forecast, by Content Type
    • 7.3.3. Market size and forecast, by Revenue Model
    • 7.3.4. Market size and forecast, by Platform
    • 7.3.5. Market size and forecast, by country
      • 7.3.5.1. UK
      • 7.3.5.1.1. Market size and forecast, by Content Type
      • 7.3.5.1.2. Market size and forecast, by Revenue Model
      • 7.3.5.1.3. Market size and forecast, by Platform
      • 7.3.5.2. Germany
      • 7.3.5.2.1. Market size and forecast, by Content Type
      • 7.3.5.2.2. Market size and forecast, by Revenue Model
      • 7.3.5.2.3. Market size and forecast, by Platform
      • 7.3.5.3. France
      • 7.3.5.3.1. Market size and forecast, by Content Type
      • 7.3.5.3.2. Market size and forecast, by Revenue Model
      • 7.3.5.3.3. Market size and forecast, by Platform
      • 7.3.5.4. Italy
      • 7.3.5.4.1. Market size and forecast, by Content Type
      • 7.3.5.4.2. Market size and forecast, by Revenue Model
      • 7.3.5.4.3. Market size and forecast, by Platform
      • 7.3.5.5. Spain
      • 7.3.5.5.1. Market size and forecast, by Content Type
      • 7.3.5.5.2. Market size and forecast, by Revenue Model
      • 7.3.5.5.3. Market size and forecast, by Platform
      • 7.3.5.6. Rest of Europe
      • 7.3.5.6.1. Market size and forecast, by Content Type
      • 7.3.5.6.2. Market size and forecast, by Revenue Model
      • 7.3.5.6.3. Market size and forecast, by Platform
  • 7.4. Asia-Pacific
    • 7.4.1. Key market trends, growth factors and opportunities
    • 7.4.2. Market size and forecast, by Content Type
    • 7.4.3. Market size and forecast, by Revenue Model
    • 7.4.4. Market size and forecast, by Platform
    • 7.4.5. Market size and forecast, by country
      • 7.4.5.1. China
      • 7.4.5.1.1. Market size and forecast, by Content Type
      • 7.4.5.1.2. Market size and forecast, by Revenue Model
      • 7.4.5.1.3. Market size and forecast, by Platform
      • 7.4.5.2. Japan
      • 7.4.5.2.1. Market size and forecast, by Content Type
      • 7.4.5.2.2. Market size and forecast, by Revenue Model
      • 7.4.5.2.3. Market size and forecast, by Platform
      • 7.4.5.3. India
      • 7.4.5.3.1. Market size and forecast, by Content Type
      • 7.4.5.3.2. Market size and forecast, by Revenue Model
      • 7.4.5.3.3. Market size and forecast, by Platform
      • 7.4.5.4. South Korea
      • 7.4.5.4.1. Market size and forecast, by Content Type
      • 7.4.5.4.2. Market size and forecast, by Revenue Model
      • 7.4.5.4.3. Market size and forecast, by Platform
      • 7.4.5.5. Australia
      • 7.4.5.5.1. Market size and forecast, by Content Type
      • 7.4.5.5.2. Market size and forecast, by Revenue Model
      • 7.4.5.5.3. Market size and forecast, by Platform
      • 7.4.5.6. Rest of Asia-Pacific
      • 7.4.5.6.1. Market size and forecast, by Content Type
      • 7.4.5.6.2. Market size and forecast, by Revenue Model
      • 7.4.5.6.3. Market size and forecast, by Platform
  • 7.5. LAMEA
    • 7.5.1. Key market trends, growth factors and opportunities
    • 7.5.2. Market size and forecast, by Content Type
    • 7.5.3. Market size and forecast, by Revenue Model
    • 7.5.4. Market size and forecast, by Platform
    • 7.5.5. Market size and forecast, by country
      • 7.5.5.1. Latin America
      • 7.5.5.1.1. Market size and forecast, by Content Type
      • 7.5.5.1.2. Market size and forecast, by Revenue Model
      • 7.5.5.1.3. Market size and forecast, by Platform
      • 7.5.5.2. Middle East
      • 7.5.5.2.1. Market size and forecast, by Content Type
      • 7.5.5.2.2. Market size and forecast, by Revenue Model
      • 7.5.5.2.3. Market size and forecast, by Platform
      • 7.5.5.3. Africa
      • 7.5.5.3.1. Market size and forecast, by Content Type
      • 7.5.5.3.2. Market size and forecast, by Revenue Model
      • 7.5.5.3.3. Market size and forecast, by Platform

CHAPTER 8: COMPETITIVE LANDSCAPE

  • 8.1. Introduction
  • 8.2. Top winning strategies
  • 8.3. Product mapping of top 10 player
  • 8.4. Competitive dashboard
  • 8.5. Competitive heatmap
  • 8.6. Top player positioning, 2022

CHAPTER 9: COMPANY PROFILES

  • 9.1. Alphabet Inc.
    • 9.1.1. Company overview
    • 9.1.2. Key executives
    • 9.1.3. Company snapshot
    • 9.1.4. Operating business segments
    • 9.1.5. Product portfolio
    • 9.1.6. Business performance
    • 9.1.7. Key strategic moves and developments
  • 9.2. Amazon.com Inc.
    • 9.2.1. Company overview
    • 9.2.2. Key executives
    • 9.2.3. Company snapshot
    • 9.2.4. Operating business segments
    • 9.2.5. Product portfolio
    • 9.2.6. Business performance
    • 9.2.7. Key strategic moves and developments
  • 9.3. Apple Inc.
    • 9.3.1. Company overview
    • 9.3.2. Key executives
    • 9.3.3. Company snapshot
    • 9.3.4. Operating business segments
    • 9.3.5. Product portfolio
    • 9.3.6. Business performance
    • 9.3.7. Key strategic moves and developments
  • 9.4. Huawei Technologies Co. Ltd.
    • 9.4.1. Company overview
    • 9.4.2. Key executives
    • 9.4.3. Company snapshot
    • 9.4.4. Operating business segments
    • 9.4.5. Product portfolio
    • 9.4.6. Business performance
    • 9.4.7. Key strategic moves and developments
  • 9.5. Microsoft Corporation
    • 9.5.1. Company overview
    • 9.5.2. Key executives
    • 9.5.3. Company snapshot
    • 9.5.4. Operating business segments
    • 9.5.5. Product portfolio
    • 9.5.6. Business performance
    • 9.5.7. Key strategic moves and developments
  • 9.6. Meta Platforms, Inc.
    • 9.6.1. Company overview
    • 9.6.2. Key executives
    • 9.6.3. Company snapshot
    • 9.6.4. Operating business segments
    • 9.6.5. Product portfolio
    • 9.6.6. Business performance
  • 9.7. Nintendo Co., Ltd.
    • 9.7.1. Company overview
    • 9.7.2. Key executives
    • 9.7.3. Company snapshot
    • 9.7.4. Operating business segments
    • 9.7.5. Product portfolio
    • 9.7.6. Business performance
  • 9.8. Samsung Electronics Co. Ltd
    • 9.8.1. Company overview
    • 9.8.2. Key executives
    • 9.8.3. Company snapshot
    • 9.8.4. Operating business segments
    • 9.8.5. Product portfolio
    • 9.8.6. Business performance
  • 9.9. Sony Group Corporation
    • 9.9.1. Company overview
    • 9.9.2. Key executives
    • 9.9.3. Company snapshot
    • 9.9.4. Operating business segments
    • 9.9.5. Product portfolio
    • 9.9.6. Business performance
  • 9.10. ByteDance
    • 9.10.1. Company overview
    • 9.10.2. Key executives
    • 9.10.3. Company snapshot
    • 9.10.4. Operating business segments
    • 9.10.5. Product portfolio

LIST OF TABLES

  • TABLE 01. GLOBAL MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 02. MOBILE CONTENT MARKET FOR MOBILE APPS, BY REGION, 2022-2032 ($BILLION)
  • TABLE 03. MOBILE CONTENT MARKET FOR GAMES, BY REGION, 2022-2032 ($BILLION)
  • TABLE 04. MOBILE CONTENT MARKET FOR MUSIC, BY REGION, 2022-2032 ($BILLION)
  • TABLE 05. MOBILE CONTENT MARKET FOR OTHERS, BY REGION, 2022-2032 ($BILLION)
  • TABLE 06. GLOBAL MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 07. MOBILE CONTENT MARKET FOR IN-APP PURCHASES, BY REGION, 2022-2032 ($BILLION)
  • TABLE 08. MOBILE CONTENT MARKET FOR ADVERTISING, BY REGION, 2022-2032 ($BILLION)
  • TABLE 09. MOBILE CONTENT MARKET FOR SUBSCRIPTION, BY REGION, 2022-2032 ($BILLION)
  • TABLE 10. MOBILE CONTENT MARKET FOR PAY-PER-DOWNLOADS, BY REGION, 2022-2032 ($BILLION)
  • TABLE 11. MOBILE CONTENT MARKET FOR OTHERS, BY REGION, 2022-2032 ($BILLION)
  • TABLE 12. GLOBAL MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 13. MOBILE CONTENT MARKET FOR IOS, BY REGION, 2022-2032 ($BILLION)
  • TABLE 14. MOBILE CONTENT MARKET FOR ANDROID, BY REGION, 2022-2032 ($BILLION)
  • TABLE 15. MOBILE CONTENT MARKET FOR OTHERS, BY REGION, 2022-2032 ($BILLION)
  • TABLE 16. MOBILE CONTENT MARKET, BY REGION, 2022-2032 ($BILLION)
  • TABLE 17. NORTH AMERICA MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 18. NORTH AMERICA MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 19. NORTH AMERICA MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 20. NORTH AMERICA MOBILE CONTENT MARKET, BY COUNTRY, 2022-2032 ($BILLION)
  • TABLE 21. U.S. MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 22. U.S. MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 23. U.S. MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 24. CANADA MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 25. CANADA MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 26. CANADA MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 27. EUROPE MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 28. EUROPE MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 29. EUROPE MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 30. EUROPE MOBILE CONTENT MARKET, BY COUNTRY, 2022-2032 ($BILLION)
  • TABLE 31. UK MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 32. UK MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 33. UK MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 34. GERMANY MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 35. GERMANY MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 36. GERMANY MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 37. FRANCE MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 38. FRANCE MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 39. FRANCE MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 40. ITALY MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 41. ITALY MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 42. ITALY MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 43. SPAIN MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 44. SPAIN MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 45. SPAIN MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 46. REST OF EUROPE MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 47. REST OF EUROPE MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 48. REST OF EUROPE MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 49. ASIA-PACIFIC MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 50. ASIA-PACIFIC MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 51. ASIA-PACIFIC MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 52. ASIA-PACIFIC MOBILE CONTENT MARKET, BY COUNTRY, 2022-2032 ($BILLION)
  • TABLE 53. CHINA MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 54. CHINA MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 55. CHINA MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 56. JAPAN MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 57. JAPAN MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 58. JAPAN MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 59. INDIA MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 60. INDIA MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 61. INDIA MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 62. SOUTH KOREA MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 63. SOUTH KOREA MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 64. SOUTH KOREA MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 65. AUSTRALIA MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 66. AUSTRALIA MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 67. AUSTRALIA MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 68. REST OF ASIA-PACIFIC MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 69. REST OF ASIA-PACIFIC MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 70. REST OF ASIA-PACIFIC MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 71. LAMEA MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 72. LAMEA MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 73. LAMEA MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 74. LAMEA MOBILE CONTENT MARKET, BY COUNTRY, 2022-2032 ($BILLION)
  • TABLE 75. LATIN AMERICA MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 76. LATIN AMERICA MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 77. LATIN AMERICA MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 78. MIDDLE EAST MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 79. MIDDLE EAST MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 80. MIDDLE EAST MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 81. AFRICA MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022-2032 ($BILLION)
  • TABLE 82. AFRICA MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022-2032 ($BILLION)
  • TABLE 83. AFRICA MOBILE CONTENT MARKET, BY PLATFORM, 2022-2032 ($BILLION)
  • TABLE 84. ALPHABET INC.: KEY EXECUTIVES
  • TABLE 85. ALPHABET INC.: COMPANY SNAPSHOT
  • TABLE 86. ALPHABET INC.: SERVICE SEGMENTS
  • TABLE 87. ALPHABET INC.: PRODUCT PORTFOLIO
  • TABLE 88. ALPHABET INC.: KEY STRATERGIES
  • TABLE 89. AMAZON.COM INC.: KEY EXECUTIVES
  • TABLE 90. AMAZON.COM INC.: COMPANY SNAPSHOT
  • TABLE 91. AMAZON.COM INC.: SERVICE SEGMENTS
  • TABLE 92. AMAZON.COM INC.: PRODUCT PORTFOLIO
  • TABLE 93. AMAZON.COM INC.: KEY STRATERGIES
  • TABLE 94. APPLE INC.: KEY EXECUTIVES
  • TABLE 95. APPLE INC.: COMPANY SNAPSHOT
  • TABLE 96. APPLE INC.: PRODUCT SEGMENTS
  • TABLE 97. APPLE INC.: SERVICE SEGMENTS
  • TABLE 98. APPLE INC.: PRODUCT PORTFOLIO
  • TABLE 99. APPLE INC.: KEY STRATERGIES
  • TABLE 100. HUAWEI TECHNOLOGIES CO. LTD.: KEY EXECUTIVES
  • TABLE 101. HUAWEI TECHNOLOGIES CO. LTD.: COMPANY SNAPSHOT
  • TABLE 102. HUAWEI TECHNOLOGIES CO. LTD.: SERVICE SEGMENTS
  • TABLE 103. HUAWEI TECHNOLOGIES CO. LTD.: PRODUCT PORTFOLIO
  • TABLE 104. HUAWEI TECHNOLOGIES CO. LTD.: KEY STRATERGIES
  • TABLE 105. MICROSOFT CORPORATION: KEY EXECUTIVES
  • TABLE 106. MICROSOFT CORPORATION: COMPANY SNAPSHOT
  • TABLE 107. MICROSOFT CORPORATION: SERVICE SEGMENTS
  • TABLE 108. MICROSOFT CORPORATION: PRODUCT PORTFOLIO
  • TABLE 109. MICROSOFT CORPORATION: KEY STRATERGIES
  • TABLE 110. META PLATFORMS, INC.: KEY EXECUTIVES
  • TABLE 111. META PLATFORMS, INC.: COMPANY SNAPSHOT
  • TABLE 112. META PLATFORMS, INC.: SERVICE SEGMENTS
  • TABLE 113. META PLATFORMS, INC.: PRODUCT PORTFOLIO
  • TABLE 114. NINTENDO CO., LTD.: KEY EXECUTIVES
  • TABLE 115. NINTENDO CO., LTD.: COMPANY SNAPSHOT
  • TABLE 116. NINTENDO CO., LTD.: SERVICE SEGMENTS
  • TABLE 117. NINTENDO CO., LTD.: PRODUCT PORTFOLIO
  • TABLE 118. SAMSUNG ELECTRONICS CO. LTD: KEY EXECUTIVES
  • TABLE 119. SAMSUNG ELECTRONICS CO. LTD: COMPANY SNAPSHOT
  • TABLE 120. SAMSUNG ELECTRONICS CO. LTD: PRODUCT SEGMENTS
  • TABLE 121. SAMSUNG ELECTRONICS CO. LTD: PRODUCT PORTFOLIO
  • TABLE 122. SONY GROUP CORPORATION: KEY EXECUTIVES
  • TABLE 123. SONY GROUP CORPORATION: COMPANY SNAPSHOT
  • TABLE 124. SONY GROUP CORPORATION: SERVICE SEGMENTS
  • TABLE 125. SONY GROUP CORPORATION: PRODUCT PORTFOLIO
  • TABLE 126. BYTEDANCE: KEY EXECUTIVES
  • TABLE 127. BYTEDANCE: COMPANY SNAPSHOT
  • TABLE 128. BYTEDANCE: SERVICE SEGMENTS
  • TABLE 129. BYTEDANCE: PRODUCT PORTFOLIO

LIST OF FIGURES

  • FIGURE 01. MOBILE CONTENT MARKET, 2022-2032
  • FIGURE 02. SEGMENTATION OF MOBILE CONTENT MARKET,2022-2032
  • FIGURE 03. TOP IMPACTING FACTORS IN MOBILE CONTENT MARKET (2022 TO 2032)
  • FIGURE 04. TOP INVESTMENT POCKETS IN MOBILE CONTENT MARKET (2023-2032)
  • FIGURE 05. LOW BARGAINING POWER OF SUPPLIERS
  • FIGURE 06. LOW THREAT OF NEW ENTRANTS
  • FIGURE 07. LOW THREAT OF SUBSTITUTES
  • FIGURE 08. LOW INTENSITY OF RIVALRY
  • FIGURE 09. LOW BARGAINING POWER OF BUYERS
  • FIGURE 10. GLOBAL MOBILE CONTENT MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
  • FIGURE 11. MOBILE CONTENT MARKET, BY CONTENT TYPE, 2022 AND 2032(%)
  • FIGURE 12. COMPARATIVE SHARE ANALYSIS OF MOBILE CONTENT MARKET FOR MOBILE APPS, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 13. COMPARATIVE SHARE ANALYSIS OF MOBILE CONTENT MARKET FOR GAMES, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 14. COMPARATIVE SHARE ANALYSIS OF MOBILE CONTENT MARKET FOR MUSIC, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 15. COMPARATIVE SHARE ANALYSIS OF MOBILE CONTENT MARKET FOR OTHERS, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 16. MOBILE CONTENT MARKET, BY REVENUE MODEL, 2022 AND 2032(%)
  • FIGURE 17. COMPARATIVE SHARE ANALYSIS OF MOBILE CONTENT MARKET FOR IN-APP PURCHASES, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 18. COMPARATIVE SHARE ANALYSIS OF MOBILE CONTENT MARKET FOR ADVERTISING, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 19. COMPARATIVE SHARE ANALYSIS OF MOBILE CONTENT MARKET FOR SUBSCRIPTION, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 20. COMPARATIVE SHARE ANALYSIS OF MOBILE CONTENT MARKET FOR PAY-PER-DOWNLOADS, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 21. COMPARATIVE SHARE ANALYSIS OF MOBILE CONTENT MARKET FOR OTHERS, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 22. MOBILE CONTENT MARKET, BY PLATFORM, 2022 AND 2032(%)
  • FIGURE 23. COMPARATIVE SHARE ANALYSIS OF MOBILE CONTENT MARKET FOR IOS, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 24. COMPARATIVE SHARE ANALYSIS OF MOBILE CONTENT MARKET FOR ANDROID, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 25. COMPARATIVE SHARE ANALYSIS OF MOBILE CONTENT MARKET FOR OTHERS, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 26. MOBILE CONTENT MARKET BY REGION, 2022 AND 2032(%)
  • FIGURE 27. U.S. MOBILE CONTENT MARKET, 2022-2032 ($BILLION)
  • FIGURE 28. CANADA MOBILE CONTENT MARKET, 2022-2032 ($BILLION)
  • FIGURE 29. UK MOBILE CONTENT MARKET, 2022-2032 ($BILLION)
  • FIGURE 30. GERMANY MOBILE CONTENT MARKET, 2022-2032 ($BILLION)
  • FIGURE 31. FRANCE MOBILE CONTENT MARKET, 2022-2032 ($BILLION)
  • FIGURE 32. ITALY MOBILE CONTENT MARKET, 2022-2032 ($BILLION)
  • FIGURE 33. SPAIN MOBILE CONTENT MARKET, 2022-2032 ($BILLION)
  • FIGURE 34. REST OF EUROPE MOBILE CONTENT MARKET, 2022-2032 ($BILLION)
  • FIGURE 35. CHINA MOBILE CONTENT MARKET, 2022-2032 ($BILLION)
  • FIGURE 36. JAPAN MOBILE CONTENT MARKET, 2022-2032 ($BILLION)
  • FIGURE 37. INDIA MOBILE CONTENT MARKET, 2022-2032 ($BILLION)
  • FIGURE 38. SOUTH KOREA MOBILE CONTENT MARKET, 2022-2032 ($BILLION)
  • FIGURE 39. AUSTRALIA MOBILE CONTENT MARKET, 2022-2032 ($BILLION)
  • FIGURE 40. REST OF ASIA-PACIFIC MOBILE CONTENT MARKET, 2022-2032 ($BILLION)
  • FIGURE 41. LATIN AMERICA MOBILE CONTENT MARKET, 2022-2032 ($BILLION)
  • FIGURE 42. MIDDLE EAST MOBILE CONTENT MARKET, 2022-2032 ($BILLION)
  • FIGURE 43. AFRICA MOBILE CONTENT MARKET, 2022-2032 ($BILLION)
  • FIGURE 44. TOP WINNING STRATEGIES, BY YEAR (2020-2023)
  • FIGURE 45. TOP WINNING STRATEGIES, BY DEVELOPMENT (2020-2023)
  • FIGURE 46. TOP WINNING STRATEGIES, BY COMPANY (2020-2023)
  • FIGURE 47. PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 48. COMPETITIVE DASHBOARD
  • FIGURE 49. COMPETITIVE HEATMAP: MOBILE CONTENT MARKET
  • FIGURE 50. TOP PLAYER POSITIONING, 2022
  • FIGURE 51. ALPHABET INC.: NET REVENUE, 2020-2022 ($MILLION)
  • FIGURE 52. ALPHABET INC.: RESEARCH & DEVELOPMENT EXPENDITURE, 2020-2022 ($MILLION)
  • FIGURE 53. ALPHABET INC.: REVENUE SHARE BY SEGMENT, 2022 (%)
  • FIGURE 54. ALPHABET INC.: REVENUE SHARE BY REGION, 2022 (%)
  • FIGURE 55. AMAZON.COM INC.: NET REVENUE, 2020-2022 ($BILLION)
  • FIGURE 56. AMAZON.COM INC.: REVENUE SHARE BY SEGMENT, 2021 (%)
  • FIGURE 57. AMAZON.COM INC.: REVENUE SHARE BY REGION, 2021 (%)
  • FIGURE 58. APPLE INC.: NET REVENUE, 2020-2022 ($MILLION)
  • FIGURE 59. APPLE INC.: RESEARCH & DEVELOPMENT EXPENDITURE, 2020-2022 ($MILLION)
  • FIGURE 60. APPLE INC.: REVENUE SHARE BY SEGMENT, 2022 (%)
  • FIGURE 61. APPLE INC.: REVENUE SHARE BY REGION, 2022 (%)
  • FIGURE 62. HUAWEI TECHNOLOGIES CO. LTD.: NET REVENUE, 2020-2022 ($MILLION)
  • FIGURE 63. HUAWEI TECHNOLOGIES CO. LTD.: REVENUE SHARE BY SEGMENT, 2022 (%)
  • FIGURE 64. HUAWEI TECHNOLOGIES CO. LTD.: REVENUE SHARE BY REGION, 2021 (%)
  • FIGURE 65. MICROSOFT CORPORATION: NET REVENUE, 2020-2022 ($MILLION)
  • FIGURE 66. MICROSOFT CORPORATION: RESEARCH & DEVELOPMENT EXPENDITURE, 2020-2022 ($MILLION)
  • FIGURE 67. MICROSOFT CORPORATION: REVENUE SHARE BY SEGMENT, 2022 (%)
  • FIGURE 68. MICROSOFT CORPORATION: REVENUE SHARE BY REGION, 2022 (%)
  • FIGURE 69. META PLATFORMS, INC.: NET REVENUE, 2020-2022 ($MILLION)
  • FIGURE 70. META PLATFORMS, INC.: RESEARCH & DEVELOPMENT EXPENDITURE, 2020-2022 ($MILLION)
  • FIGURE 71. META PLATFORMS, INC.: REVENUE SHARE BY SEGMENT, 2022 (%)
  • FIGURE 72. META PLATFORMS, INC.: REVENUE SHARE BY REGION, 2022 (%)
  • FIGURE 73. SAMSUNG ELECTRONICS CO. LTD: NET REVENUE, 2020-2022 ($MILLION)
  • FIGURE 74. SAMSUNG ELECTRONICS CO. LTD: RESEARCH & DEVELOPMENT EXPENDITURE, 2020-2022 ($BILLION)
  • FIGURE 75. SAMSUNG ELECTRONICS CO. LTD: REVENUE SHARE BY SEGMENT, 2022 (%)
  • FIGURE 76. SAMSUNG ELECTRONICS CO. LTD: REVENUE SHARE BY REGION, 2022 (%)
  • FIGURE 77. SONY GROUP CORPORATION: NET SALES, 2019-2021 ($BILLION)
  • FIGURE 78. SONY GROUP CORPORATION: REVENUE SHARE BY REGION, 2021 (%)