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市場調查報告書
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1466193

零售與電子商務元宇宙市場:全球規模、佔有率、趨勢分析、機會、預測報告,2019-2030

Metaverse in Retail and E-commerce Market - Global Size, Share, Trend Analysis, Opportunity and Forecast Report, 2019-2030, Segmented By Technology; By Platform; By Application; By Region

出版日期: | 出版商: Blueweave Consulting | 英文 400 Pages | 商品交期: 2-3個工作天內

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簡介目錄

全球元宇宙零售和電商市場規模正以年複合成長率快速擴張,到2030年將超過8,935億美元。

由於技術進步、網際網路普及和用戶基礎的加深、消費者偏好的變化以及對虛擬商品和服務的需求不斷增加,元宇宙全球零售和電子商務市場日益繁榮。

領先的策略諮詢和市場研究公司 BlueWeave Consulting 在最近的一項研究中預計,2023 年全球零售和電子商務元宇宙市場規模將達到 5,851.9 億美元。 BlueWeave 預測,2030 年元宇宙在零售和電子商務領域的全球市場規模將達到 8,935.3 億美元,2024-2030 年預測期間年複合成長率為 22.86%。零售和電子商務領域的元宇宙市場是由區塊鏈技術的日益採用所推動的。透過促進虛擬環境中安全和透明的交易,區塊鏈解決了線上零售中的信任和安全問題。 元宇宙也為企業提供了擴大全球客戶群並收集新產品即時回饋的機會,從而促進明智的決策和未來的改進。透過彌合物理世界和虛擬世界之間的差距,元宇宙融合了線上和線下商務,為使用者提供超越地理界限的獨特購物體驗。這種可訪問性使用戶能夠在世界各地購買、銷售和交易商品和服務,為企業和內容創作者帶來商機。值得注意的是,領先的電子商務公司和品牌擴大採用元宇宙,透過技術進步和成長潛力為個人化購物體驗鋪平道路。

地緣政治緊張局勢加劇對元宇宙全球零售和電子商務市場的影響

不斷加劇的地緣政治緊張局勢給零售和電子商務領域的元宇宙世界全球市場帶來了重大挑戰。政治不穩定和貿易爭端可能導致監管不確定性,並阻礙跨境貿易和元宇宙技術投資。此外,地緣政治風險加劇可能會擾亂供應鏈,並影響虛擬體驗所需硬體組件的可用性。此外,貿易壁壘和製裁可能會限制在元宇宙內營運的公司的市場進入。應對這些挑戰需要靈活的適應策略、強大的風險管理框架以及與政策制定者的積極接觸,以減輕地緣政治風險並確保零售和電子商務元宇宙的持續成長。

元宇宙全球零售及電商市場

按部門分類的資訊

零售與電子商務領域元宇宙的全球市場 – 按應用

依應用分類,全球元宇宙零售及電子商務市場分為時尚服飾、奢侈品、電子及家電、美容及化妝品、家居及家具等領域。按應用分類,時尚服飾細分市場在元宇宙全球零售和電子商務市場中佔據最高佔有率。隨著疫情加速電子商務的普及,加上擴增實境(AR)和虛擬實境(VR)技術的快速發展,時尚元商務的概念正在迅速興起。與傳統電商平台不同,元宇宙提供動態3D環境,有效解決虛擬試穿的持續挑戰。此外,VR 在全球範圍內的採用率正在不斷上升,尤其是在年輕人中,而 VR 用戶表現出購買各種產品的傾向,包括奢侈品。時尚元商務促進了更廣泛的市場准入、身臨其境型購物體驗、個人化互動和整體性,所有這些都提高了客戶滿意度並徹底改變了時尚零售格局。

零售與電子商務領域的元宇宙宇宙全球市場 – 按地區

本研究報告調查分析了元宇宙在零售和電子商務領域的全球市場,涵蓋北美、歐洲、亞太、拉丁美洲和中東非洲五個地區的主要國家市場。北美在全球元宇宙零售和電子商務市場中佔有最高佔有率,並預計將保持其主導地位。這是由於亞馬遜、沃爾瑪和微軟等產業巨頭的存在。零售商正在策略性地利用元宇宙技術來增強其產品並進入該地區龐大且成熟的電子商務市場。元宇宙領域不斷湧現的商機為企業擴大推廣和增強客戶參與帶來了廣闊的前景。隨著人們對擴增實境(AR)、虛擬實境 (VR) 和相關技術的興趣日益濃厚,店內和網路購物體驗正在變革時期。預計這一趨勢將在分析期間支持元宇宙主導的零售和電子商務市場的持續成長。

競爭格局

全球元宇宙零售和電子商務市場較為分散,許多參與者進入該市場。主導全球零售和電子商務元宇宙市場的主要參與者包括 Facebook (Meta)、騰訊、Roblox、Unity Technologies、Epic Games、亞馬遜、谷歌、微軟、Snap Inc.、蘋果、NVIDIA、Magic Leap、HTC、三星、索尼、Shopify、Niantic、Matterport、Adobe、Autodesk 等。每個參與者採取的主要行銷策略是設施擴張、市場多元化、聯盟、合作、夥伴關係和收購,以擴大客戶範圍並在市場上獲得競爭優勢。

該報告的詳細分析提供了有關成長潛力、未來趨勢以及全球元宇宙零售和電子商務市場統計數據的資訊。它還涵蓋了推動市場總規模預測的因素。該報告提供了全球元宇宙零售和電子商務市場的最新技術趨勢以及業界考察,以幫助決策者做出明智的策略決策。此外,我們也分析了市場的成長動力、挑戰和競爭力。

目錄

第1章 研究框架

第 2 章執行摘要

第3章元宇宙全球零售及電商市場洞察

  • 產業價值鏈分析
  • DROC分析
    • 生長促進因子
      • 加速科技進步
      • 網路普及和用戶群擴大
      • 消費者偏好的變化
      • 虛擬商品和服務的需求增加
    • 抑制因素
      • 隱私問題
      • 監管和法律問題
    • 機會
      • 個性化購物的興起
      • 改善客戶體驗
    • 任務
      • 意識和專業知識有限
      • 環境問題
  • 科技進步/最新發展
  • 法律規範
  • 波特五力分析

第4章元宇宙全球零售及電商市場:行銷策略

第5章零售及電商元宇宙界市場概況

  • 2019-2030年市場規模及預測
    • 按金額
  • 市場佔有率及預測
    • 依技術
      • 擴增實境(AR)
      • 虛擬實境(VR)
      • 混合實境(MR)
      • 區塊鏈
    • 按平台
      • 桌面
      • 手機/平板電腦
      • AR/ VR頭戴裝置
    • 按申請
      • 時尚/服飾
      • 奢侈品
      • 電子設備/家用電器
      • 美容/化妝品
      • 住宅/家具
    • 按地區
      • 北美洲
      • 歐洲
      • 亞太地區 (APAC)
      • 拉丁美洲 (LATAM)
      • 中東和非洲 (MEA)

第6章 北美零售及電商元元宇宙市場

  • 2019-2030年市場規模及預測
    • 按金額
  • 市場佔有率及預測
    • 依技術
    • 按平台
    • 按申請
    • 按國家/地區
      • 美國
      • 加拿大

第7章歐洲零售與電子商務的元宇宙市場

  • 2019-2030年市場規模及預測
    • 按金額
  • 市場佔有率及預測
    • 依技術
    • 按平台
    • 按申請
    • 按國家/地區
      • 德國
      • 英國
      • 義大利
      • 法國
      • 西班牙
      • 比利時
      • 俄羅斯
      • 荷蘭
      • 其他

第8章亞太零售及電商元宇宙市場

  • 2019-2030年市場規模及預測
    • 按金額
  • 市場佔有率及預測
    • 依技術
    • 按平台
    • 按申請
    • 按國家/地區
      • 中國
      • 印度
      • 日本
      • 韓國
      • 澳洲和紐西蘭
      • 印尼
      • 馬來西亞
      • 新加坡
      • 越南
      • 其他

第9章 拉丁美洲零售與電子商務的元宇宙市場

  • 2019-2030年市場規模及預測
    • 按金額
  • 市場佔有率及預測
    • 依技術
    • 按平台
    • 按申請
    • 按國家/地區
      • 巴西
      • 墨西哥
      • 阿根廷
      • 秘魯
      • 其他

第10章 中東及非洲零售及電商元宇宙市場

  • 2019-2030年市場規模及預測
    • 按金額
  • 市場佔有率及預測
    • 依技術
    • 按平台
    • 按申請
    • 按國家/地區
      • 沙烏地阿拉伯
      • 阿拉伯聯合大公國
      • 卡達
      • 科威特
      • 南非
      • 奈及利亞
      • 阿爾及利亞
      • 其他

第11章競爭格局

  • 主要參與者及其產品列表
  • 2023年全球零售和電商元元宇宙市場佔有率分析
  • 透過管理參數進行競爭基準化分析
  • 重大策略發展(合併、收購、聯盟等)

第12章:地緣政治緊張局勢加劇對全球零售和電子商務元宇宙市場的影響

第13章 公司簡介(公司簡介、財務矩陣、競爭格局、關鍵人員、主要競爭對手、聯絡方式、策略展望、SWOT分析)

  • Facebook(Meta)
  • Tencent
  • Roblox
  • Unity Technologies
  • Epic Games
  • Amazon
  • Google
  • Microsoft
  • Snap Inc.
  • Apple
  • NVIDIA
  • Magic Leap
  • HTC
  • Samsung
  • Sony
  • Shopify
  • Niantic
  • Matterport
  • Adobe
  • Autodesk
  • 其他主要企業

第14章 主要策略建議

第15章調查方法

簡介目錄
Product Code: BWC24288

Global Metaverse in Retail and E-commerce Market Size Zooming at Robust CAGR to Surpass Whopping USD 893.5 Billion by 2030

Global Metaverse in Retail and E-commerce Market is flourishing due to an increasing adoption of advancements in technology, deepening internet penetration and user base, evolving consumer preferences, and an increasing demand for virtual goods and services.

BlueWeave Consulting, a leading strategic consulting and market research firm, in its recent study, estimated the Global Metaverse in Retail and E-commerce Market size at USD 585.19 billion in 2023. During the forecast period between 2024 and 2030, BlueWeave expects the Global Metaverse in Retail and E-commerce Market size to expand at a CAGR of 22.86% reaching a value of USD 893.53 billion by 2030. The Metaverse in Retail and E-commerce Market is propelled by the increasing adoption of blockchain technology. By facilitating secure and transparent transactions within virtual environments, blockchain addresses issues surrounding trust and security in online retail. Also, the metaverse offers businesses opportunities to expand their customer base globally and gather real-time feedback on new products, facilitating informed decision-making and future improvements. By bridging the gap between physical and virtual worlds, the metaverse merges online and offline commerce, providing users with a unique shopping experience that transcends geographical boundaries. This accessibility enables users to engage in buying, selling, and trading goods and services worldwide, unlocking revenue opportunities for companies and content creators. Notably, industry adoption is evident as major e-commerce players and brands increasingly embrace the metaverse, paving the way for a personalized shopping experience driven by technological advancements and growth potential.

Impact of Escalating Geopolitical Tensions on Global Metaverse in Retail and E-commerce Market

Escalating geopolitical tensions pose significant challenges to the Global Metaverse in Retail and E-commerce Market. Political instabilities and trade disputes may lead to regulatory uncertainties, hampering cross-border transactions and investments in metaverse technologies. Heightened geopolitical risks could also result in supply chain disruptions, impacting the availability of hardware components essential for virtual experiences. Furthermore, trade barriers and sanctions may limit market access for businesses operating within the metaverse. Navigating these challenges requires agile adaptation strategies, robust risk management frameworks, and proactive engagement with policymakers to mitigate geopolitical risks and ensure the continued growth of the metaverse in retail and e-commerce.

Global Metaverse in Retail and E-commerce Market

Segmental Information

Global Metaverse in Retail and E-commerce Market - By Application

Based on application, the Global Metaverse in Retail and E-commerce Market is divided into Fashion & Apparel, Luxury Goods, Electronics & Appliances, Beauty & Cosmetics, and Home & Furniture segments. The fashion & apparel segment holds the highest share in the Global Metaverse in Retail and E-commerce Market by application. With the pandemic hastening the uptake of e-commerce, coupled with the rapid evolution of augmented reality (AR) and virtual reality (VR) technologies, the concept of fashion meta-commerce has surged forward. Unlike conventional e-commerce platforms, the metaverse offers dynamic 3D environments, effectively addressing the persistent challenge of virtually trying on clothes. Furthermore, there's a global uptick in VR adoption, particularly among younger demographics, with VR users demonstrating a penchant for purchasing various products, including luxury goods. Fashion meta-commerce facilitates broader market access, immersive shopping experiences, personalized interactions, and inclusivity, all of which culminate in elevated customer satisfaction and a revolutionary transformation of the fashion retail landscape.

Global Metaverse in Retail and E-commerce Market - By Region

The in-depth research report on the Global Metaverse in Retail and E-commerce Market covers the market in a number of major countries across five regions: North America, Europe, Asia Pacific, Latin America, and Middle East and Africa. North America holds the highest share in the Global Metaverse in Retail and E-commerce Market and is expected to maintain its dominance in the Global Metaverse in Retail and E-commerce Market. It is attributed to the presence of industry giants like Amazon, Walmart, and Microsoft. Retailers are strategically leveraging metaverse technologies to enhance their offerings and tap into the expansive and well-established e-commerce market of the region. The burgeoning opportunities within the metaverse landscape promise significant prospects for businesses to extend their outreach and enhance customer engagement. With a surge in interest surrounding augmented reality, virtual reality, and related technologies, both in-store and online shopping experiences are undergoing transformative shifts. This trend is expected to boost sustained growth in the metaverse-driven retail and e-commerce market during the period in analysis.

Competitive Landscape

The Global Metaverse in Retail and E-commerce Market is fragmented, with numerous players serving the market. The key players dominating the Global Metaverse in Retail and E-commerce Market include Facebook (Meta), Tencent, Roblox, Unity Technologies, Epic Games, Amazon, Google, Microsoft, Snap Inc., Apple, NVIDIA, Magic Leap, HTC, Samsung, Sony, Shopify, Niantic, Matterport, Adobe, and Autodesk. The key marketing strategies adopted by the players are facility expansion, product diversification, alliances, collaborations, partnerships, and acquisitions to expand their customer reach and gain a competitive edge in the overall market.

The report's in-depth analysis provides information about growth potential, upcoming trends, and the Global Metaverse in Retail and E-commerce Market statistics. It also highlights the factors driving forecasts of total market size. The report promises to provide recent technology trends in the Global Metaverse in Retail and E-commerce Market along with industry insights to help decision-makers make sound strategic decisions. Furthermore, the report also analyses the growth drivers, challenges, and competitive dynamics of the market.

Table of Contents

1. Research Framework

  • 1.1. Research Objective
  • 1.2. Product Overview
  • 1.3. Market Segmentation

2. Executive Summary

3. Global Metaverse in Retail and E-commerce Market Insights

  • 3.1. Industry Value Chain Analysis
  • 3.2. DROC Analysis
    • 3.2.1. Growth Drivers
      • 3.2.1.1. Increasing Advancements in Technology
      • 3.2.1.2. Growing Internet Penetration and User Base
      • 3.2.1.3. Evolving Consumer Preferences
      • 3.2.1.4. Increasing Demand for Virtual Goods and Services
    • 3.2.2. Restrains
      • 3.2.2.1. Privacy Concerns
      • 3.2.2.2. Regulation and Legal Issues
    • 3.2.3. Opportunities
      • 3.2.3.1. Increasing Personalized Shopping
      • 3.2.3.2. Enhanced Customer Experience
    • 3.2.4. Challenges
      • 3.2.4.1. Limited awareness & expertise
      • 3.2.4.2. Environmental concerns
  • 3.3. Technological Advancements/Recent Developments
  • 3.4. Regulatory Framework
  • 3.5. Porter's Five Forces Analysis
    • 3.5.1. Bargaining Power of Suppliers
    • 3.5.2. Bargaining Power of Buyers
    • 3.5.3. Threat of New Entrants
    • 3.5.4. Threat of Substitutes
    • 3.5.5. Intensity of Rivalry

4. Global Metaverse in Retail and E-commerce Market: Marketing Strategies

5. Global Metaverse in Retail and E-commerce Market Overview

  • 5.1. Market Size & Forecast, 2019-2030
    • 5.1.1. By Value (USD Billion)
  • 5.2. Market Share and Forecast
    • 5.2.1. By Technology
      • 5.2.1.1. Augmented Reality (AR)
      • 5.2.1.2. Virtual Reality (VR)
      • 5.2.1.3. Mixed Reality (MR)
      • 5.2.1.4. Blockchain
    • 5.2.2. By Platform
      • 5.2.2.1. Desktop
      • 5.2.2.2. Mobile/Tablets
      • 5.2.2.3. AR/VR Headset
    • 5.2.3. By Application
      • 5.2.3.1. Fashion & Apparel
      • 5.2.3.2. Luxury Goods
      • 5.2.3.3. Electronics & Appliances
      • 5.2.3.4. Beauty & Cosmetics
      • 5.2.3.5. Home & Furniture
    • 5.2.4. By Region
      • 5.2.4.1. North America
      • 5.2.4.2. Europe
      • 5.2.4.3. Asia Pacific (APAC)
      • 5.2.4.4. Latin America (LATAM)
      • 5.2.4.5. Middle East and Africa (MEA)

6. North America Metaverse in Retail and E-commerce Market

  • 6.1. Market Size & Forecast, 2019-2030
    • 6.1.1. By Value (USD Billion)
  • 6.2. Market Share & Forecast
    • 6.2.1. By Technology
    • 6.2.2. By Platform
    • 6.2.3. By Application
    • 6.2.4. By Country
      • 6.2.4.1. United States
      • 6.2.4.1.1. By Technology
      • 6.2.4.1.2. By Platform
      • 6.2.4.1.3. By Application
      • 6.2.4.2. Canada
      • 6.2.4.2.1. By Technology
      • 6.2.4.2.2. By Platform
      • 6.2.4.2.3. By Application

7. Europe Metaverse in Retail and E-commerce Market

  • 7.1. Market Size & Forecast, 2019-2030
    • 7.1.1. By Value (USD Billion)
  • 7.2. Market Share & Forecast
    • 7.2.1. By Technology
    • 7.2.2. By Platform
    • 7.2.3. By Application
    • 7.2.4. By Country
      • 7.2.4.1. Germany
      • 7.2.4.1.1. By Technology
      • 7.2.4.1.2. By Platform
      • 7.2.4.1.3. By Application
      • 7.2.4.2. United Kingdom
      • 7.2.4.2.1. By Technology
      • 7.2.4.2.2. By Platform
      • 7.2.4.2.3. By Application
      • 7.2.4.3. Italy
      • 7.2.4.3.1. By Technology
      • 7.2.4.3.2. By Platform
      • 7.2.4.3.3. By Application
      • 7.2.4.4. France
      • 7.2.4.4.1. By Technology
      • 7.2.4.4.2. By Platform
      • 7.2.4.4.3. By Application
      • 7.2.4.5. Spain
      • 7.2.4.5.1. By Technology
      • 7.2.4.5.2. By Platform
      • 7.2.4.5.3. By Application
      • 7.2.4.6. Belgium
      • 7.2.4.6.1. By Technology
      • 7.2.4.6.2. By Platform
      • 7.2.4.6.3. By Application
      • 7.2.4.7. Russia
      • 7.2.4.7.1. By Technology
      • 7.2.4.7.2. By Platform
      • 7.2.4.7.3. By Application
      • 7.2.4.8. The Netherlands
      • 7.2.4.8.1. By Technology
      • 7.2.4.8.2. By Platform
      • 7.2.4.8.3. By Application
      • 7.2.4.9. Rest of Europe
      • 7.2.4.9.1. By Technology
      • 7.2.4.9.2. By Platform
      • 7.2.4.9.3. By Application

8. Asia Pacific Metaverse in Retail and E-commerce Market

  • 8.1. Market Size & Forecast, 2019-2030
    • 8.1.1. By Value (USD Billion)
  • 8.2. Market Share & Forecast
    • 8.2.1. By Technology
    • 8.2.2. By Platform
    • 8.2.3. By Application
    • 8.2.4. By Country
      • 8.2.4.1. China
      • 8.2.4.1.1. By Technology
      • 8.2.4.1.2. By Platform
      • 8.2.4.1.3. By Application
      • 8.2.4.2. India
      • 8.2.4.2.1. By Technology
      • 8.2.4.2.2. By Platform
      • 8.2.4.2.3. By Application
      • 8.2.4.3. Japan
      • 8.2.4.3.1. By Technology
      • 8.2.4.3.2. By Platform
      • 8.2.4.3.3. By Application
      • 8.2.4.4. South Korea
      • 8.2.4.4.1. By Technology
      • 8.2.4.4.2. By Platform
      • 8.2.4.4.3. By Application
      • 8.2.4.5. Australia & New Zealand
      • 8.2.4.5.1. By Technology
      • 8.2.4.5.2. By Platform
      • 8.2.4.5.3. By Application
      • 8.2.4.6. Indonesia
      • 8.2.4.6.1. By Technology
      • 8.2.4.6.2. By Platform
      • 8.2.4.6.3. By Application
      • 8.2.4.7. Malaysia
      • 8.2.4.7.1. By Technology
      • 8.2.4.7.2. By Platform
      • 8.2.4.7.3. By Application
      • 8.2.4.8. Singapore
      • 8.2.4.8.1. By Technology
      • 8.2.4.8.2. By Platform
      • 8.2.4.8.3. By Application
      • 8.2.4.9. Vietnam
      • 8.2.4.9.1. By Technology
      • 8.2.4.9.2. By Platform
      • 8.2.4.9.3. By Application
      • 8.2.4.10. Rest of APAC
      • 8.2.4.10.1. By Technology
      • 8.2.4.10.2. By Platform
      • 8.2.4.10.3. By Application

9. Latin America Metaverse in Retail and E-commerce Market

  • 9.1. Market Size & Forecast, 2019-2030
    • 9.1.1. By Value (USD Billion)
  • 9.2. Market Share & Forecast
    • 9.2.1. By Technology
    • 9.2.2. By Platform
    • 9.2.3. By Application
    • 9.2.4. By Country
      • 9.2.4.1. Brazil
      • 9.2.4.1.1. By Technology
      • 9.2.4.1.2. By Platform
      • 9.2.4.1.3. By Application
      • 9.2.4.2. Mexico
      • 9.2.4.2.1. By Technology
      • 9.2.4.2.2. By Platform
      • 9.2.4.2.3. By Application
      • 9.2.4.3. Argentina
      • 9.2.4.3.1. By Technology
      • 9.2.4.3.2. By Platform
      • 9.2.4.3.3. By Application
      • 9.2.4.4. Peru
      • 9.2.4.4.1. By Technology
      • 9.2.4.4.2. By Platform
      • 9.2.4.4.3. By Application
      • 9.2.4.5. Rest of LATAM
      • 9.2.4.5.1. By Technology
      • 9.2.4.5.2. By Platform
      • 9.2.4.5.3. By Application

10. Middle East & Africa Metaverse in Retail and E-commerce Market

  • 10.1. Market Size & Forecast, 2019-2030
    • 10.1.1. By Value (USD Billion)
  • 10.2. Market Share & Forecast
    • 10.2.1. By Technology
    • 10.2.2. By Platform
    • 10.2.3. By Application
    • 10.2.4. By Country
      • 10.2.4.1. Saudi Arabia
      • 10.2.4.1.1. By Technology
      • 10.2.4.1.2. By Platform
      • 10.2.4.1.3. By Application
      • 10.2.4.2. UAE
      • 10.2.4.2.1. By Technology
      • 10.2.4.2.2. By Platform
      • 10.2.4.2.3. By Application
      • 10.2.4.3. Qatar
      • 10.2.4.3.1. By Technology
      • 10.2.4.3.2. By Platform
      • 10.2.4.3.3. By Application
      • 10.2.4.4. Kuwait
      • 10.2.4.4.1. By Technology
      • 10.2.4.4.2. By Platform
      • 10.2.4.4.3. By Application
      • 10.2.4.5. South Africa
      • 10.2.4.5.1. By Technology
      • 10.2.4.5.2. By Platform
      • 10.2.4.5.3. By Application
      • 10.2.4.6. Nigeria
      • 10.2.4.6.1. By Technology
      • 10.2.4.6.2. By Platform
      • 10.2.4.6.3. By Application
      • 10.2.4.7. Algeria
      • 10.2.4.7.1. By Technology
      • 10.2.4.7.2. By Platform
      • 10.2.4.7.3. By Application
      • 10.2.4.8. Rest of MEA
      • 10.2.4.8.1. By Technology
      • 10.2.4.8.2. By Platform
      • 10.2.4.8.3. By Application

11. Competitive Landscape

  • 11.1. List of Key Players and Their Offerings
  • 11.2. Global Metaverse in Retail and E-commerce Market Share Analysis, 2023
  • 11.3. Competitive Benchmarking, By Operating Parameters
  • 11.4. Key Strategic Developments (Mergers, Acquisitions, Partnerships, etc.)

12. Impact of Escalating Geopolitical Tensions on Global Metaverse in Retail and E-commerce Market

13. Company Profiles (Company Overview, Financial Matrix, Competitive Landscape, Key Personnel, Key Competitors, Contact Address, Strategic Outlook, and SWOT Analysis)

  • 13.1. Facebook (Meta)
  • 13.2. Tencent
  • 13.3. Roblox
  • 13.4. Unity Technologies
  • 13.5. Epic Games
  • 13.6. Amazon
  • 13.7. Google
  • 13.8. Microsoft
  • 13.9. Snap Inc.
  • 13.10. Apple
  • 13.11. NVIDIA
  • 13.12. Magic Leap
  • 13.13. HTC
  • 13.14. Samsung
  • 13.15. Sony
  • 13.16. Shopify
  • 13.17. Niantic
  • 13.18. Matterport
  • 13.19. Adobe
  • 13.20. Autodesk
  • 13.21. Other Prominent Players

14. Key Strategic Recommendations

15. Research Methodology

  • 15.1. Qualitative Research
    • 15.1.1. Primary & Secondary Research
  • 15.2. Quantitative Research
  • 15.3. Market Breakdown & Data Triangulation
    • 15.3.1. Secondary Research
    • 15.3.2. Primary Research
  • 15.4. Breakdown of Primary Research Respondents, By Region
  • 15.5. Assumptions & Limitations

*Financial information of non-listed companies can be provided as per availability.

**The segmentation and the companies are subject to modifications based on in-depth secondary research for the final deliverable