市場調查報告書
商品編碼
1215357
全球電影和娛樂市場規模研究和預測:按產品(電影、音樂/視頻)、區域分析,2022-2029 年Global Movies and Entertainment Market Size Study & Forecast, by Product (Movies, Music & Videos) and Regional Analysis, 2022-2029 |
2021 年全球電影和娛樂市場價值約為 909.2 億美元,預計在 2022-2029 年預測期內將以超過 7.2% 的健康增長率增長。
電影,也稱為電影或電影,是指模擬體驗的視覺藝術作品。 娛樂活動包括戲劇和電影表演、閱讀和看電視等活動。 除了傳統的劇院觀看,電影還可以在各種數字資產上觀看,例如電視、智能手機、桌子和筆記本電腦。 擴大 OTT 服務、提高智能手機普及率以及主要參與者的戰略舉措是推動市場增長的主要因素。
隨著 COVID-19 流行病和高速互聯網服務的出現,影院 (OTT) 平台迅速擴張,促進了全球電影和娛樂市場的增長。 例如,根據 Statista 數據——截至 2022 年,全球 OTT 視頻細分市場收入預計為 2753 億美元,2022-2027 年全球收入年增長率為 11.60%,預計 2027 年將達到預期2020年市場規模為4766億美元。 此外,5G 技術的興起和休閒娛樂支出的增加預計將在預測期內為市場創造有利可圖的增長前景。 然而,COVID-19 大流行對電影和娛樂業的負面影響將阻礙整個 2022-2029 年預測期內的市場增長。
研究全球電影和娛樂市場的主要區域包括亞太地區、北美、歐洲、拉丁美洲和世界其他地區。 由於主要工作室和高速互聯網基礎設施的存在,北美在收入方面佔據了市場主導地位。 另一方面,由於消費者在休閒和娛樂方面的支出增加、主要 OTT 服務提供商的滲透以及視頻博客文化的興起,預計亞太地區在預測期內將以最高複合年增長率增長。
本研究的目的是闡明近年來各個細分市場和國家/地區的市場規模,並預測未來幾年的市場規模。 該報告旨在包括被調查國家工業的定性和定量方面。
它還提供了關鍵方面的詳細信息,例如決定市場未來增長的驅動因素和挑戰。 此外,它還包含供利益相關者投資的微觀市場潛在機會,以及對主要參與者的競爭格局和產品供應的深入分析。
按產品
電影
音樂/視頻
Global Movies and Entertainment Market is valued at approximately USD 90.92 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 7.2% over the forecast period 2022-2029. Movies also known as motion picture and moving picture refers to a work of visual art that simulates experiences. Entertainment comprised of performances of plays and films, and activities such as reading and watching television. Apart from traditional theatre setup movies can be watched through various digital assets such as Televisions, Smartphones, Tables, and Laptops among others. The increasing expansion of OTT services and growing penetration of smartphones as well as strategic initiatives from leading players are key factors accelerating the market growth.
The rapid expansion of Over the theater (OTT) platforms in wake of COVID-19 pandemic & emergence of high-speed internet services are contributing to the growth of the Global Movies and Entertainment Market. For instance, according to Statista - as of 2022, the revenue in the global OTT Video segment is estimated at USD 275.30 billion, and the worldwide revenue is projected to show an annual growth rate of 11.60% in 2022-2027 period to reach a projected market volume of USD 476.60 billion by 2027. Also, growing emergence of 5G technologies and increasing spending on leisure and entertainment would create a lucrative growth prospectus for the market over the forecast period. However, negative impact of COVID-19 pandemic on Movies and Entertainment industry stifles market growth throughout the forecast period of 2022-2029.
The key regions considered for the Global Movies and Entertainment Market study include Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America dominated the market in terms of revenue, owing to the presence of leading studios as well as availability of high-speed internet infrastructure in the region. Whereas Asia Pacific is expected to grow with the highest CAGR during the forecast period, owing to factors such as rising consumer spending on leisure and entertainment and increasing penetration of leading OTT service providers and growing emergence of vlogging culture in the region.
Major market players included in this report are:
CBS Broadcasting Inc.
Sony Entertainment, Inc.
The Walt Disney Company
Time Warner
21st Century Fox
Viacom Inc.
Comcast
Netflix, Inc.
Vivendi
Universal Pictures
Recent Developments in the Market:
Global Movies and Entertainment Market Report Scope:
Historical Data: 2019-2020-2021
Base Year for Estimation: 2021
Forecast period: 2022-2029
Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
Segments Covered: Product, Region
Regional Scope: North America; Europe; Asia Pacific; Latin America; Rest of the World
Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Product
Movies
Music & Videos
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
RoLA
Rest of the World
List of tables and figures and dummy in nature, final lists may vary in the final deliverable
List of figures
List of tables and figures and dummy in nature, final lists may vary in the final deliverable