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市場調查報告書
商品編碼
1300762

2023-2030年全球遊戲機市場規模研究與預測,按類型(家用遊戲機,手持遊戲機),按終端用途(住宅,商業),按應用(遊戲,非遊戲)和區域分析

Global Gaming Console Market Size study & Forecast, by Type (Home Console, Handheld Console) by End-use (Residential, Commercial), by Application (Gaming, Non-Gaming) and Regional Analysis, 2023-2030

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 | 商品交期: 2-3個工作天內

價格

遊戲機是電子計算設備或小工具,將影片傳輸到顯示系統,以便一個或多個人可以用它來玩上面的遊戲。儘管現在的電腦已經不僅僅是簡單的遊戲機,而是娛樂機,但這個術語經常用來定義其主要功能。這些設備為玩家提供了明顯更好的遊戲體驗,而且遠遠小於傳統的同類設備,如街機遊戲。流行遊戲機的例子包括PlayStation、Xbox和任天堂Switch。推動市場成長的關鍵因素是對具有4K解析度功能的無線和3D遊戲機的需求上升,以及增加投資以幫助市場成長。此外,電子競技的不斷普及預計將促進市場的成長。

此外,電子競技的不斷普及,透過創造更多的觀眾和推動對高性能遊戲硬體的需求,支援遊戲機市場的成長。隨著電子競技獲得主流認可並吸引更多的追隨者,更多的人開始對競技遊戲感興趣,並投資於遊戲機以提高遊戲體驗。這對遊戲機需求的增加,提供了先進的圖形、處理能力和多人遊戲能力,促進了市場成長。根據Statista的資料,2020年,全球電子競技觀眾為4.357億;2022年,這一數字達到5.32億,預計到2025年將達到6.408億。因此,在預測期內,電競的不斷普及預計將促進市場的成長。此外,線上用戶數量的增加預計將在預測期間為市場創造有利的機會。然而,在2023-2030年的預測期內,缺乏熟練的專業人員和不斷增加的盜版率阻礙了市場成長。

全球遊戲機市場研究的主要地區包括亞太、北美、歐洲、拉丁美洲、中東和非洲。由於對基於AR/VR平台、藍牙、雲端服務、3D技術等先進技術的遊戲機的需求不斷上升,以及遊戲用戶數量不斷增加,北美在2022年主導了市場。由於主要市場參與者的存在,遊戲機的技術進步和發展,以及線上遊戲流預計將支援該地區的市場成長等因素,亞太地區預計在預測期內將大幅成長。

該研究的目的是確定近年來不同領域和國家的市場規模,並預測未來幾年的價值。本報告旨在將研究中包括的國家的行業的定性和定量方面涵蓋其中。

本報告還提供了關於關鍵方面的詳細資訊,如驅動因素和挑戰,這將確定市場的未來成長。此外,還涵蓋了微觀市場的潛在機會,供利益相關者投資,以及對主要參與者的競爭格局和產品的詳細分析。

目錄

第一章:執行摘要

  • 市場簡介
  • 2020-2030年全球和細分市場的估計和預測
    • 遊戲機市場,按地區分類,2020-2030年
    • 遊戲機市場,按類型分類,2020-2030年
    • 遊戲機市場,按終端使用,2020-2030年
    • 遊戲機市場,按應用,2020-2030年
  • 主要趨勢
  • 估算方法
  • 研究假設

第二章:全球遊戲機市場的定義和範圍

  • 本研究的目的
  • 市場定義和範圍
    • 行業演變
    • 研究的範圍
  • 研究涵蓋的年份
  • 貨幣兌換率

第三章:全球遊戲機市場動態

  • 遊戲機市場影響分析(2020-2030)
    • 市場驅動力
      • 對具有4K解析度的無線和3D遊戲機的需求不斷上升
      • 增加投資以幫助市場的成長
      • 電子競技的日益普及
    • 市場挑戰
      • 遊戲機的高成本
    • 市場機會
      • 缺乏熟練的專業人員和日益成長的盜版率

第四章:全球遊戲機市場:行業分析

  • 波特的五力模型
    • 供應商的議價能力
    • 買方的議價能力
    • 新進入者的威脅
    • 替代品的威脅
    • 競爭性的競爭
  • 波特五力影響分析
  • PEST分析
    • 政治
    • 經濟
    • 社會
    • 技術
    • 環境
    • 法律問題
  • 最佳投資機會
  • 最佳策略
  • COVID-19影響分析
  • 顛覆性趨勢
  • 行業專家的觀點
  • 分析師建議與結論

第五章:全球遊戲機市場,按類型分類

  • 市場簡介
  • 全球遊戲機市場,按類型,性能-潛力分析
  • 2020-2030年全球遊戲機市場按類型的估計和預測
  • 遊戲機市場,細項分析
    • 家用控制台
    • 手持式控制台

第6章:全球遊戲機市場,按終端用途分類

  • 市場簡介
  • 全球遊戲機市場,按終端用途,性能-潛力分析
  • 2020-2030年全球遊戲機市場按終端用途的估計和預測
  • 遊戲機市場,細項分析
    • 住宅
    • 商業

第7章:全球遊戲機市場,按應用分類

  • 市場簡介
  • 全球遊戲機市場的應用,性能- 潛力分析
  • 2020-2030年全球遊戲機市場按應用的估計和預測
  • 遊戲機市場,細項分析
    • 遊戲
    • 非遊戲

第八章:全球遊戲機市場,區域分析

  • 最領先的國家
  • 新興國家
  • 遊戲機市場,區域市場簡介
  • 北美洲
    • 美國
      • 2020-2030年,類型細分的估計和預測
      • 2020-2030年,終端用途的細分估計和預測
      • 2020-2030年,應用分類估計和預測
    • 加拿大
  • 歐洲遊戲機市場簡介
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 義大利
    • 歐洲其他地區
  • 亞太地區遊戲機市場簡介
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
    • 亞太其他地區
  • 拉丁美洲遊戲機市場簡述
    • 巴西
    • 墨西哥
  • 中東和非洲
    • 沙烏地阿拉伯
    • 南非
    • 中東和非洲其他地區

第九章:競爭情報

  • 主要公司SWOT分析
    • 公司1
    • 公司2
    • 公司3
  • 頂級市場戰略
  • 公司簡介
    • Tencent Games
      • 關鍵資訊
      • 概況
      • 財務(取決於資料的可用性)
      • 產品摘要
      • 近期發展情況
    • Sony Interactive Entertainment
    • Microsoft Studios
    • Activision Blizzard
    • Nintendo Co., Ltd.
    • Rockstar Games, Inc.
    • Ubisoft Entertainment SA
    • Valve Corporation
    • Gameloft SE
    • Capcom Co., Ltd.

第十章:研究過程

  • 研究過程
    • 資料探勘
    • 資料分析
    • 市場評估
    • 驗證
    • 出版
  • 研究屬性
  • 研究假設

Global Gaming Console Market is valued approximately at USD XXX billion in 2022 and is anticipated to grow with a healthy growth rate of more than XX% over the forecast period 2023-2030. Gaming consoles are electrical computing devices or gadgets that transmit video to a display system so that one or more people may use it to play the games that are available on it. Although computers are now much more than simply gaming consoles and are instead entertainment consoles, the term is frequently used to define their primary function. These devices offer a significantly better playing experience for the players and are far smaller than their conventional equivalents, such as arcade games. Examples of popular gaming consoles include the PlayStation, Xbox, and Nintendo Switch. The key factor driving the market growth is rising demand for wireless and 3D gaming console with 4k resolutions capabilities and increasing investment to aid market growth. Also, the rising popularity of e-sports is anticipated to support the market growth.

Moreover, the rising popularity of e-sports is supporting the growth of the gaming console market by creating a larger audience and driving demand for high-performance gaming hardware. As e-sports gain mainstream recognition and attract a larger following, more individuals are becoming interested in competitive gaming and investing in gaming consoles to enhance their gaming experience. This increased demand for gaming consoles, which offer advanced graphics, processing power, and multiplayer capabilities, is contributing to market growth. According to Statista, in 2020, the global eSports audience was 435.7 million; in 2022 the number reached 532 million and it is anticipated to reach 640.8 million by 2025. As a result, the rising popularity of esports is anticipated to support the market growth during forecast period. Additionally, rising number of online users is anticipated to create the lucrative opportunity for the market during forecast period. However, the lack of skilled professionals and increasing piracy rate stifles market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Gaming Console Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominated the market in 2022 owing to the rising demand for gaming consoles based on advanced technologies such as AR/VR platform, Bluetooth, cloud services, 3D technology and others and growing number of gaming users. Asia Pacific is expected to grow significantly during the forecast period, owing to factors such as presence of key market players, technological advancement and development in gaming console, and online gaming streaming is anticipated to support the market growth in the region.

Major market players included in this report are:

  • Tencent Games
  • Sony Interactive Entertainment
  • Microsoft Studios
  • Activision Blizzard
  • Nintendo Co., Ltd.
  • Rockstar Games, Inc.
  • Ubisoft Entertainment SA
  • Valve Corporation
  • Gameloft SE
  • Capcom Co., Ltd.

Recent Developments in the Market:

  • In Aug. 2022, Leading French game developer and publisher Quantic Dream is acquired by NetEase so that it may function freely, focusing on creating and distributing its video games across all platforms while utilizing NetEase's huge game production skills.

Global Gaming Console Market Report Scope:

  • Historical Data: 2020 - 2021
  • Base Year for Estimation: 2022
  • Forecast period: 2023-2030
  • Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered: Type, End-use, Application, Region
  • Regional Scope: North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Type:

  • Home Console
  • Handheld Consol

By End-use:

  • Residential
  • Commercial

By Application:

  • Gaming
  • Non-Gaming

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1. Gaming Console Market, by region, 2020-2030 (USD Billion)
    • 1.2.2. Gaming Console Market, by Type, 2020-2030 (USD Billion)
    • 1.2.3. Gaming Console Market, by End-use, 2020-2030 (USD Billion)
    • 1.2.4. Gaming Console Market, by Application, 2020-2030 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Gaming Console Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Industry Evolution
    • 2.2.2. Scope of the Study
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Gaming Console Market Dynamics

  • 3.1. Gaming Console Market Impact Analysis (2020-2030)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Rising demand for wireless and 3d gaming console with 4k resolutions capabilities
      • 3.1.1.2. Increasing investment to aid growth of the market
      • 3.1.1.3. Rising popularity of e-sports
    • 3.1.2. Market Challenges
      • 3.1.2.1. High Cost of Gaming Console
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Lack of skilled professionals and increasing piracy rate

Chapter 4. Global Gaming Console Market: Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Impact Analysis
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economic
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. COVID-19 Impact Analysis
  • 4.7. Disruptive Trends
  • 4.8. Industry Expert Perspective
  • 4.9. Analyst Recommendation & Conclusion

Chapter 5. Global Gaming Console Market, by Type

  • 5.1. Market Snapshot
  • 5.2. Global Gaming Console Market by Type, Performance - Potential Analysis
  • 5.3. Global Gaming Console Market Estimates & Forecasts by Type 2020-2030 (USD Billion)
  • 5.4. Gaming Console Market, Sub Segment Analysis
    • 5.4.1. Home Console
    • 5.4.2. Handheld Console

Chapter 6. Global Gaming Console Market, by End-use

  • 6.1. Market Snapshot
  • 6.2. Global Gaming Console Market by End-use, Performance - Potential Analysis
  • 6.3. Global Gaming Console Market Estimates & Forecasts by End-use 2020-2030 (USD Billion)
  • 6.4. Gaming Console Market, Sub Segment Analysis
    • 6.4.1. Residential
    • 6.4.2. Commercial

Chapter 7. Global Gaming Console Market, by Application

  • 7.1. Market Snapshot
  • 7.2. Global Gaming Console Market by Application, Performance - Potential Analysis
  • 7.3. Global Gaming Console Market Estimates & Forecasts by Application 2020-2030 (USD Billion)
  • 7.4. Gaming Console Market, Sub Segment Analysis
    • 7.4.1. Gaming
    • 7.4.2. Non-Gaming

Chapter 8. Global Gaming Console Market, Regional Analysis

  • 8.1. Top Leading Countries
  • 8.2. Top Emerging Countries
  • 8.3. Gaming Console Market, Regional Market Snapshot
  • 8.4. North America Gaming Console Market
    • 8.4.1. U.S. Gaming Console Market
      • 8.4.1.1. Type breakdown estimates & forecasts, 2020-2030
      • 8.4.1.2. End-use breakdown estimates & forecasts, 2020-2030
      • 8.4.1.3. Application breakdown estimates & forecasts, 2020-2030
    • 8.4.2. Canada Gaming Console Market
  • 8.5. Europe Gaming Console Market Snapshot
    • 8.5.1. U.K. Gaming Console Market
    • 8.5.2. Germany Gaming Console Market
    • 8.5.3. France Gaming Console Market
    • 8.5.4. Spain Gaming Console Market
    • 8.5.5. Italy Gaming Console Market
    • 8.5.6. Rest of Europe Gaming Console Market
  • 8.6. Asia-Pacific Gaming Console Market Snapshot
    • 8.6.1. China Gaming Console Market
    • 8.6.2. India Gaming Console Market
    • 8.6.3. Japan Gaming Console Market
    • 8.6.4. Australia Gaming Console Market
    • 8.6.5. South Korea Gaming Console Market
    • 8.6.6. Rest of Asia Pacific Gaming Console Market
  • 8.7. Latin America Gaming Console Market Snapshot
    • 8.7.1. Brazil Gaming Console Market
    • 8.7.2. Mexico Gaming Console Market
  • 8.8. Middle East & Africa Gaming Console Market
    • 8.8.1. Saudi Arabia Gaming Console Market
    • 8.8.2. South Africa Gaming Console Market
    • 8.8.3. Rest of Middle East & Africa Gaming Console Market

Chapter 9. Competitive Intelligence

  • 9.1. Key Company SWOT Analysis
    • 9.1.1. Company 1
    • 9.1.2. Company 2
    • 9.1.3. Company 3
  • 9.2. Top Market Strategies
  • 9.3. Company Profiles
    • 9.3.1. Tencent Games
      • 9.3.1.1. Key Information
      • 9.3.1.2. Overview
      • 9.3.1.3. Financial (Subject to Data Availability)
      • 9.3.1.4. Product Summary
      • 9.3.1.5. Recent Developments
    • 9.3.2. Sony Interactive Entertainment
    • 9.3.3. Microsoft Studios
    • 9.3.4. Activision Blizzard
    • 9.3.5. Nintendo Co., Ltd.
    • 9.3.6. Rockstar Games, Inc.
    • 9.3.7. Ubisoft Entertainment SA
    • 9.3.8. Valve Corporation
    • 9.3.9. Gameloft SE
    • 9.3.10. Capcom Co., Ltd.

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global Gaming Console Market, report scope
  • TABLE 2. Global Gaming Console Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3. Global Gaming Console Market estimates & forecasts by Type 2020-2030 (USD Billion)
  • TABLE 4. Global Gaming Console Market estimates & forecasts by End-use 2020-2030 (USD Billion)
  • TABLE 5. Global Gaming Console Market estimates & forecasts by Application 2020-2030 (USD Billion)
  • TABLE 6. Global Gaming Console Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7. Global Gaming Console Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8. Global Gaming Console Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9. Global Gaming Console Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10. Global Gaming Console Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11. Global Gaming Console Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12. Global Gaming Console Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13. Global Gaming Console Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14. Global Gaming Console Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15. Global Gaming Console Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16. U.S. Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 17. U.S. Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18. U.S. Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 19. Canada Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 20. Canada Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21. Canada Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 22. UK Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 23. UK Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24. UK Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 25. Germany Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 26. Germany Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27. Germany Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 28. France Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 29. France Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30. France Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 31. Italy Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 32. Italy Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33. Italy Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 34. Spain Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 35. Spain Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36. Spain Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 37. RoE Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 38. RoE Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39. RoE Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 40. China Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 41. China Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42. China Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 43. India Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 44. India Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45. India Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 46. Japan Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 47. Japan Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48. Japan Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 49. South Korea Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 50. South Korea Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51. South Korea Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 52. Australia Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 53. Australia Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54. Australia Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 55. RoAPAC Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 56. RoAPAC Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57. RoAPAC Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 58. Brazil Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 59. Brazil Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60. Brazil Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 61. Mexico Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 62. Mexico Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63. Mexico Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 64. RoLA Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 65. RoLA Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66. RoLA Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 67. Saudi Arabia Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 68. South Africa Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69. RoMEA Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 70. List of secondary sources, used in the study of global Gaming Console Market
  • TABLE 71. List of primary sources, used in the study of global Gaming Console Market
  • TABLE 72. Years considered for the study
  • TABLE 73. Exchange rates considered

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1. Global Gaming Console Market, research methodology
  • FIG 2. Global Gaming Console Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Gaming Console Market, key trends 2022
  • FIG 5. Global Gaming Console Market, growth prospects 2023-2030
  • FIG 6. Global Gaming Console Market, porters 5 force model
  • FIG 7. Global Gaming Console Market, pest analysis
  • FIG 8. Global Gaming Console Market, value chain analysis
  • FIG 9. Global Gaming Console Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10. Global Gaming Console Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11. Global Gaming Console Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12. Global Gaming Console Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13. Global Gaming Console Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14. Global Gaming Console Market, regional snapshot 2020 & 2030
  • FIG 15. North America Gaming Console Market 2020 & 2030 (USD Billion)
  • FIG 16. Europe Gaming Console Market 2020 & 2030 (USD Billion)
  • FIG 17. Asia pacific Gaming Console Market 2020 & 2030 (USD Billion)
  • FIG 18. Latin America Gaming Console Market 2020 & 2030 (USD Billion)
  • FIG 19. Middle East & Africa Gaming Console Market 2020 & 2030 (USD Billion)

List of tables and figures and dummy in nature, final lists may vary in the final deliverable