市場調查報告書
商品編碼
1300762
2023-2030年全球遊戲機市場規模研究與預測,按類型(家用遊戲機,手持遊戲機),按終端用途(住宅,商業),按應用(遊戲,非遊戲)和區域分析Global Gaming Console Market Size study & Forecast, by Type (Home Console, Handheld Console) by End-use (Residential, Commercial), by Application (Gaming, Non-Gaming) and Regional Analysis, 2023-2030 |
遊戲機是電子計算設備或小工具,將影片傳輸到顯示系統,以便一個或多個人可以用它來玩上面的遊戲。儘管現在的電腦已經不僅僅是簡單的遊戲機,而是娛樂機,但這個術語經常用來定義其主要功能。這些設備為玩家提供了明顯更好的遊戲體驗,而且遠遠小於傳統的同類設備,如街機遊戲。流行遊戲機的例子包括PlayStation、Xbox和任天堂Switch。推動市場成長的關鍵因素是對具有4K解析度功能的無線和3D遊戲機的需求上升,以及增加投資以幫助市場成長。此外,電子競技的不斷普及預計將促進市場的成長。
此外,電子競技的不斷普及,透過創造更多的觀眾和推動對高性能遊戲硬體的需求,支援遊戲機市場的成長。隨著電子競技獲得主流認可並吸引更多的追隨者,更多的人開始對競技遊戲感興趣,並投資於遊戲機以提高遊戲體驗。這對遊戲機需求的增加,提供了先進的圖形、處理能力和多人遊戲能力,促進了市場成長。根據Statista的資料,2020年,全球電子競技觀眾為4.357億;2022年,這一數字達到5.32億,預計到2025年將達到6.408億。因此,在預測期內,電競的不斷普及預計將促進市場的成長。此外,線上用戶數量的增加預計將在預測期間為市場創造有利的機會。然而,在2023-2030年的預測期內,缺乏熟練的專業人員和不斷增加的盜版率阻礙了市場成長。
全球遊戲機市場研究的主要地區包括亞太、北美、歐洲、拉丁美洲、中東和非洲。由於對基於AR/VR平台、藍牙、雲端服務、3D技術等先進技術的遊戲機的需求不斷上升,以及遊戲用戶數量不斷增加,北美在2022年主導了市場。由於主要市場參與者的存在,遊戲機的技術進步和發展,以及線上遊戲流預計將支援該地區的市場成長等因素,亞太地區預計在預測期內將大幅成長。
該研究的目的是確定近年來不同領域和國家的市場規模,並預測未來幾年的價值。本報告旨在將研究中包括的國家的行業的定性和定量方面涵蓋其中。
本報告還提供了關於關鍵方面的詳細資訊,如驅動因素和挑戰,這將確定市場的未來成長。此外,還涵蓋了微觀市場的潛在機會,供利益相關者投資,以及對主要參與者的競爭格局和產品的詳細分析。
Global Gaming Console Market is valued approximately at USD XXX billion in 2022 and is anticipated to grow with a healthy growth rate of more than XX% over the forecast period 2023-2030. Gaming consoles are electrical computing devices or gadgets that transmit video to a display system so that one or more people may use it to play the games that are available on it. Although computers are now much more than simply gaming consoles and are instead entertainment consoles, the term is frequently used to define their primary function. These devices offer a significantly better playing experience for the players and are far smaller than their conventional equivalents, such as arcade games. Examples of popular gaming consoles include the PlayStation, Xbox, and Nintendo Switch. The key factor driving the market growth is rising demand for wireless and 3D gaming console with 4k resolutions capabilities and increasing investment to aid market growth. Also, the rising popularity of e-sports is anticipated to support the market growth.
Moreover, the rising popularity of e-sports is supporting the growth of the gaming console market by creating a larger audience and driving demand for high-performance gaming hardware. As e-sports gain mainstream recognition and attract a larger following, more individuals are becoming interested in competitive gaming and investing in gaming consoles to enhance their gaming experience. This increased demand for gaming consoles, which offer advanced graphics, processing power, and multiplayer capabilities, is contributing to market growth. According to Statista, in 2020, the global eSports audience was 435.7 million; in 2022 the number reached 532 million and it is anticipated to reach 640.8 million by 2025. As a result, the rising popularity of esports is anticipated to support the market growth during forecast period. Additionally, rising number of online users is anticipated to create the lucrative opportunity for the market during forecast period. However, the lack of skilled professionals and increasing piracy rate stifles market growth throughout the forecast period of 2023-2030.
The key regions considered for the Global Gaming Console Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominated the market in 2022 owing to the rising demand for gaming consoles based on advanced technologies such as AR/VR platform, Bluetooth, cloud services, 3D technology and others and growing number of gaming users. Asia Pacific is expected to grow significantly during the forecast period, owing to factors such as presence of key market players, technological advancement and development in gaming console, and online gaming streaming is anticipated to support the market growth in the region.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
List of tables and figures and dummy in nature, final lists may vary in the final deliverable
List of tables and figures and dummy in nature, final lists may vary in the final deliverable