Global Earphones And Headphones Market is valued at approximately USD 63.49 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 12.6% over the forecast period 2023-2030. Earphones and Headphones are the products which work as a mini speaker, and is used to listen to music in high quality without any outside disturbance as the audio directly goes in ears. The Earphones And Headphones Market is expanding because of factors such as the expansion of music content and high-speed internet access and internet penetration. However, the presence of duplicate product, people experience hearing loss due to earphones and headphones tend to hinder the growth of market.
The availability and expansion of more music content is a factor driving the Earphones And Headphones Market. As the more innovative music and listening content results in consumers interested in buying more audio related product resulting in growth in headphones and earphones market. According to Statista 2023, global digital music revenue is USD 1.1 billion. While in 2022, digital music revenue was 0.9 billion. Moreover, according to International Federation of the Phonographic Industry global music market in 2022 was USD 26.2 billion and overall streaming share of global revenue is 67.0%. This statistic shows that there is growth in music revenue this growth leads to growing number of listeners resulting in more consumers using and buying earphones and headphones. Rise in Internet speed and penetration among people has led to growth in the earphone and headphones market. As according to the world bank 2023 internet penetration rise to 75 % of the population in all developing countries. This would add as much as USD 2 trillion to developing countries collective gross domestic product. The rise in popularity of consumer electronics helps in the growth of this market as earphones and headphones are segments of consumer electronics so if there is growth in Consumer electronics market there will be a growth in Earphones And Headphones Market. As according to Statista 2023, revenue in the Consumer Electronics market amounts to USD 1,028.00 billion. According to same source the market is expected to grow annually by 2.32% in the forecast period. The launch of new and innovative products and new features in earphones and headphones segment have attracted consumers to buy these products. Similar to Sony launched Sony link buds in 2022 with features such as noise cancellation, Bluetooth Multipoint, and access to your voice assistant.
The key regions considered for the Global Earphones And Headphones Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. Asia Pacific dominated the market in 2022 India being one of the developing countries in this region is growing in the field of wireless technology, presence of key player leads to manufacture of innovative product in this region. Moreover, an increase in consumer disposable income and the availability of cheap labor are other factor driving this market to grow. North America is expected to grow significantly over the forecast period, owing to factors such as strong technological advancement and consistent research and development which results in product innovation in this Earphones And Headphones Market. Additionally presence of leading players in this market helps in growth of this market in this region.
Major market player included in this report are:
- Apple, Inc.
- Sony Corporation
- Sennheiser Electronic GmbH & Co. KG (Sennheiser)
- Samsung Electronics Co., Ltd.
- Bose Corporation
- Zebronics India Pvt. Ltd.
- JVC Kenwood Corporation
- Koninklijke Philips N.V. (Philips)
- Logitech International S.A.
- Panasonic Corporation
Recent Developments in the Market:
- In September 2022, Apple announced the second generation of Air Pods Pro, the most advanced Air Pods ever, with features Active Noise Cancellation and Transparency mode moreover offering a unique way to experience Spatial Audio that's even more immersive. It comes with the power of the new H2 chip.
- In February 2023, Sony announced two new headphones the WH-CH720N and the WH-CH520. The WH-CH720N wireless headphones have Sony's Integrated Processor V1 chip to provide noise cancelling and the WH-CH520 wireless headphones provide 50 hours of battery backup with enhanced call performance to meet the demands of consumers day. As, increase in the audio quality while having a call helps consumer to complete their wok while having a easy and convenient conversation on call.
- In September 2022, Bose introduced QuietComfort Earbuds II, it comes with noise cancellation features resulting in an excellent listening experience also it has a pocketable charging case, which gives all day comfort which attracts consumers to buy it.
Global Earphones And Headphones Market Report Scope:
- Historical Data - 2020 - 2021
- Base Year for Estimation - 2022
- Forecast period - 2023-2030
- Report Coverage - Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
- Segments Covered - Product, Price Band, Technology, Application, Region
- Regional Scope - North America; Europe; Asia Pacific; Latin America; Middle East & Africa
- Customization Scope - Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Product:
By Price Band:
By Technology:
By Application:
- Fitness
- Gaming
- Virtual Reality
- Music & Entertainment
By Region:
- North America
- U.S.
- Canada
- Europe
- UK
- Germany
- France
- Spain
- Italy
- ROE
- Asia Pacific
- China
- India
- Japan
- Australia
- South Korea
- RoAPAC
- Latin America
- Brazil
- Mexico
- Middle East & Africa
- Saudi Arabia
- South Africa
- Rest of Middle East & Africa
Table of Contents
Chapter 1. Executive Summary
- 1.1. Market Snapshot
- 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
- 1.2.1. Earphones And Headphones Market, by Region, 2020-2030 (USD Billion)
- 1.2.2. Earphones And Headphones Market, by Product, 2020-2030 (USD Billion)
- 1.2.3. Earphones And Headphones Market, by Price Band, 2020-2030 (USD Billion)
- 1.2.4. Earphones And Headphones Market, by Technology, 2020-2030 (USD Billion)
- 1.2.5. Earphones And Headphones Market, by Application, 2020-2030 (USD Billion)
- 1.3. Key Trends
- 1.4. Estimation Methodology
- 1.5. Research Assumption
Chapter 2. Global Earphones And Headphones Market Definition and Scope
- 2.1. Objective of the Study
- 2.2. Market Definition & Scope
- 2.2.1. Industry Evolution
- 2.2.2. Scope of the Study
- 2.3. Years Considered for the Study
- 2.4. Currency Conversion Rates
Chapter 3. Global Earphones And Headphones Market Dynamics
- 3.1. Earphones And Headphones Market Impact Analysis (2020-2030)
- 3.1.1. Market Drivers
- 3.1.1.1. The availability and expansion of more music content
- 3.1.1.2. High rate of internet penetration
- 3.1.2. Market Challenges
- 3.1.2.1. Availability of duplicate and cheap
- 3.1.2.2. Increase in hearing loss cases due to earphones and headphones
- 3.1.3. Market Opportunities
- 3.1.3.1. Growing demand of consumer electronics
- 3.1.3.2. Increase in new and innovative earphones and headphones
Chapter 4. Global Earphones And Headphones Market Industry Analysis
- 4.1. Porter's 5 Force Model
- 4.1.1. Bargaining Power of Suppliers
- 4.1.2. Bargaining Power of Buyers
- 4.1.3. Threat of New Entrants
- 4.1.4. Threat of Substitutes
- 4.1.5. Competitive Rivalry
- 4.2. Porter's 5 Force Impact Analysis
- 4.3. PEST Analysis
- 4.3.1. Political
- 4.3.2. Economical
- 4.3.3. Social
- 4.3.4. Technological
- 4.3.5. Environmental
- 4.3.6. Legal
- 4.4. Top investment opportunity
- 4.5. Top winning strategies
- 4.6. COVID-19 Impact Analysis
- 4.7. Disruptive Trends
- 4.8. Industry Expert Perspective
- 4.9. Analyst Recommendation & Conclusion
Chapter 5. Global Earphones And Headphones Market, by Product
- 5.1. Market Snapshot
- 5.2. Global Earphones And Headphones Market by Product, Performance - Potential Analysis
- 5.3. Global Earphones And Headphones Market Estimates & Forecasts by Product 2020-2030 (USD Billion)
- 5.4. Earphones And Headphones Market, Sub Segment Analysis
- 5.4.1. Earphones
- 5.4.2. Headphones
Chapter 6. Global Earphones And Headphones Market, by Price Band
- 6.1. Market Snapshot
- 6.2. Global Earphones And Headphones Market by Price Band, Performance - Potential Analysis
- 6.3. Global Earphones And Headphones Market Estimates & Forecasts by Price Band 2020-2030 (USD Billion)
- 6.4. Earphones And Headphones Market, Sub Segment Analysis
- 6.4.1. <50
- 6.4.2. 50-100
- 6.4.3. >100
Chapter 7. Global Earphones And Headphones Market, by Technology
- 7.1. Market Snapshot
- 7.2. Global Earphones And Headphones Market by Technology, Performance - Potential Analysis
- 7.3. Global Earphones And Headphones Market Estimates & Forecasts by Technology 2020-2030 (USD Billion)
- 7.4. Earphones And Headphones Market, Sub Segment Analysis
- 7.4.1. Wired
- 7.4.2. Wireless
Chapter 8. Global Earphones And Headphones Market, by Application
- 8.1. Market Snapshot
- 8.2. Global Earphones And Headphones Market by Application, Performance - Potential Analysis
- 8.3. Global Earphones And Headphones Market Estimates & Forecasts by Application 2020-2030 (USD Billion)
- 8.4. Earphones And Headphones Market, Sub Segment Analysis
- 8.4.1. Fitness
- 8.4.2. Gaming
- 8.4.3. Virtual Reality
- 8.4.4. Music & Entertainment
Chapter 9. Global Earphones And Headphones Market, Regional Analysis
- 9.1. Top Leading Countries
- 9.2. Top Emerging Countries
- 9.3. Earphones And Headphones Market, Regional Market Snapshot
- 9.4. North America Earphones And Headphones Market
- 9.4.1. U.S. Earphones And Headphones Market
- 9.4.1.1. Product breakdown estimates & forecasts, 2020-2030
- 9.4.1.2. Price Band breakdown estimates & forecasts, 2020-2030
- 9.4.1.3. Technology breakdown estimates & forecasts, 2020-2030
- 9.4.1.4. Application breakdown estimates & forecasts, 2020-2030
- 9.4.2. Canada Earphones And Headphones Market
- 9.5. Europe Earphones And Headphones Market Snapshot
- 9.5.1. U.K. Earphones And Headphones Market
- 9.5.2. Germany Earphones And Headphones Market
- 9.5.3. France Earphones And Headphones Market
- 9.5.4. Spain Earphones And Headphones Market
- 9.5.5. Italy Earphones And Headphones Market
- 9.5.6. Rest of Europe Earphones And Headphones Market
- 9.6. Asia-Pacific Earphones And Headphones Market Snapshot
- 9.6.1. China Earphones And Headphones Market
- 9.6.2. India Earphones And Headphones Market
- 9.6.3. Japan Earphones And Headphones Market
- 9.6.4. Australia Earphones And Headphones Market
- 9.6.5. South Korea Earphones And Headphones Market
- 9.6.6. Rest of Asia Pacific Earphones And Headphones Market
- 9.7. Latin America Earphones And Headphones Market Snapshot
- 9.7.1. Brazil Earphones And Headphones Market
- 9.7.2. Mexico Earphones And Headphones Market
- 9.8. Middle East & Africa Earphones And Headphones Market
- 9.8.1. Saudi Arabia Earphones And Headphones Market
- 9.8.2. South Africa Earphones And Headphones Market
- 9.8.3. Rest of Middle East & Africa Earphones And Headphones Market
Chapter 10. Competitive Intelligence
- 10.1. Key Company SWOT Analysis
- 10.1.1. Company 1
- 10.1.2. Company 2
- 10.1.3. Company 3
- 10.2. Top Market Strategies
- 10.3. Company Profiles
- 10.3.1. Apple, Inc.
- 10.3.1.1. Key Information
- 10.3.1.2. Overview
- 10.3.1.3. Financial (Subject to Data Availability)
- 10.3.1.4. Product Summary
- 10.3.1.5. Recent Developments
- 10.3.2. Sony Corporation
- 10.3.3. Sennheiser Electronic GmbH & Co. KG (Sennheiser)
- 10.3.4. Samsung Electronics Co., Ltd.
- 10.3.5. Bose Corporation
- 10.3.6. Zebronics India Pvt. Ltd.
- 10.3.7. JVC Kenwood Corporation
- 10.3.8. Koninklijke Philips N.V. (Philips)
- 10.3.9. Logitech International S.A.
- 10.3.10. Panasonic Corporation
Chapter 11. Research Process
- 11.1. Research Process
- 11.1.1. Data Mining
- 11.1.2. Analysis
- 11.1.3. Market Estimation
- 11.1.4. Validation
- 11.1.5. Publishing
- 11.2. Research Attributes
- 11.3. Research Assumption