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市場調查報告書
商品編碼
1517487

全球元宇宙汽車市場規模研究(按產品、技術、應用和區域預測 2022-2032)

Global Metaverse in Automotive Market Size study, by Product, by Technology, by Application and Regional Forecasts 2022-2032

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 200 Pages | 商品交期: 2-3個工作天內

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簡介目錄

2023 年,全球汽車市場元宇宙價值約為28.6 億美元,預計在2024 年至2032 年的預測期內,複合年成長率將達到29.9%。創新融合。這種融合有助於用戶透過數位環境和虛擬表示來參與、客製化和體驗車輛、服務和各種汽車活動。

汽車市場中的全球元宇宙是由越來越重視利用元宇宙進行行銷活動、透過沉浸式虛擬展廳對現代汽車購物體驗的日益成長的需求以及產品開發和製造中對直覺元宇宙設計的日益成長的需求推動的。此外,虛擬宇宙在汽車維護和維修方面提供了充滿希望的機會,其與汽車資訊娛樂系統的整合預計將進一步推動市場擴張。然而,安裝和維護優質組件的高成本等挑戰,以及網路安全和隱私問題,可能會阻礙市場的進步。

全球汽車市場元宇宙研究涵蓋的關鍵區域包括亞太地區、北美、歐洲、拉丁美洲和世界其他地區。到 2023 年,在技術創新和汽車技術進步中心的推動下,亞太地區將佔據重要的市場佔有率。該地區不斷成長的乘用車銷量和汽車行業不斷成長的數位化預計將推動基於 AR 的先進顯示器的採用,從而提高汽車市場對虛擬宇宙的需求。此外,預計亞太地區的市場在 2024 年至 2032 年的預測期內將以最快的速度發展。

本報告中包括的主要市場參與者:

  • 統一技術公司
  • 霍洛萊德有限公司
  • 偏心
  • 英偉達公司
  • 史特拉維申
  • 微軟公司
  • metadome.ai(原 Adloid)
  • 威雷股份公司
  • 瓦喬科技
  • 羅布樂思公司

目錄

第 1 章:汽車市場中的全球元宇宙執行摘要

  • 全球元宇宙界汽車市場規模及預測(2022-2032)
  • 區域概要
  • 分部摘要
    • 按產品分類
    • 依技術
    • 按申請
  • 主要趨勢
  • 經濟衰退的影響
  • 分析師推薦與結論

第 2 章:汽車市場中的全球元宇宙定義與研究假設

  • 研究目的
  • 市場定義
  • 研究假設
    • 包容與排除
    • 限制
    • 供給側分析
      • 可用性
      • 基礎設施
      • 監管環境
      • 市場競爭
      • 經濟可行性(消費者的角度)
    • 需求面分析
      • 監理框架
      • 技術進步
      • 環境考慮
      • 消費者意識和接受度
  • 估算方法
  • 研究涵蓋的年份
  • 貨幣兌換率

第 3 章:汽車市場動態中的全球元宇宙

  • 市場促進因素
    • 越來越重視利用元宇宙進行行銷活動
    • 對現代汽車購物體驗的需求不斷成長
    • 產品開發對直覺元宇宙設計的需求不斷成長
  • 市場挑戰
    • 安裝和維護高級組件的成本高昂
    • 網路安全和隱私問題
  • 市場機會
    • 元宇宙融入汽車保養維修
    • 將元宇宙納入汽車資訊娛樂系統

第4章:全球汽車市場元宇宙宇宙產業分析

  • 波特的五力模型
    • 供應商的議價能力
    • 買家的議價能力
    • 新進入者的威脅
    • 替代品的威脅
    • 競爭競爭
    • 波特五力模型的未來方法
    • 波特的 5 力影響分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社會的
    • 技術性
    • 環境的
    • 合法的
  • 頂級投資機會
  • 最佳制勝策略
  • 顛覆性趨勢
  • 產業專家視角
  • 分析師推薦與結論

第 5 章:2022-2032 年汽車市場規模與產品預測的全球元宇宙

  • 細分儀表板
  • 全球汽車市場元宇宙:2022&2032年產品收入趨勢分析
    • 硬體
    • 軟體

第 6 章:全球元宇宙宇宙汽車市場規模及技術預測 2022-2032

  • 細分儀表板
  • 全球汽車市場元宇宙:2022年和2032年技術收入趨勢分析
    • 虛擬實境
    • 擴增實境
    • 混合實境

第 7 章:2022-2032 年汽車市場規模與應用預測的全球元宇宙

  • 細分儀表板
  • 全球汽車市場元宇宙:2022年和2032年應用收入趨勢分析
    • 模擬、測試和設計
    • 廣告
    • 網路購車

第 8 章:2022-2032 年全球汽車市場元宇宙與預測(按地區)

  • 北美汽車市場元宇宙
    • 美國元宇宙在汽車市場
      • 2022-2032 年產品細分規模與預測
      • 2022-2032 年技術細分規模與預測
      • 2022-2032 年應用細分規模與預測
    • 加拿大元元宇宙汽車市場
  • 歐洲汽車市場元宇宙
    • 英國元宇宙汽車市場
    • 德國元宇宙汽車市場
    • 法國元宇宙汽車市場
    • 西班牙元宇宙汽車市場
    • 義大利元宇宙汽車市場
    • 歐洲其他地區汽車市場的元宇宙
  • 亞太汽車市場元宇宙宇宙
    • 中國元宇宙在汽車市場
    • 印度元宇宙汽車市場
    • 日本元宇宙在汽車市場
    • 澳洲元元宇宙汽車市場
    • 韓國元宇宙在汽車市場
    • 亞太地區其他汽車市場元宇宙
  • 拉丁美洲汽車市場元宇宙
    • 巴西汽車市場元宇宙
    • 墨西哥元宇宙汽車市場
    • 拉丁美洲其他地區汽車市場的元宇宙
  • 中東非洲汽車市場元宇宙
    • 沙烏地阿拉伯汽車市場元宇宙
    • 南非汽車市場元宇宙
    • 中東和非洲其他地區汽車市場的元宇宙

第 9 章:競爭情報

  • 重點企業SWOT分析
  • 頂級市場策略
  • 公司簡介
    • Unity Technologies
      • 關鍵訊息
      • 概述
      • 財務(視數據可用性而定)
      • 產品概要
      • 市場策略
    • holoride GmbH
    • Eccentric
    • NVIDIA Corporation
    • Stradvision
    • Microsoft Corporation
    • metadome.ai (Formerly Adloid)
    • WayRay AG
    • Varjo Technologies
    • Roblox Corporation

第 10 章:研究過程

  • 研究過程
    • 資料探勘
    • 分析
    • 市場預測
    • 驗證
    • 出版
  • 研究屬性
簡介目錄

Global Metaverse in Automotive Market was valued at approximately USD 2.86 billion in 2023 and is projected to experience a robust CAGR of 29.9% during the forecast period from 2024 to 2032. The metaverse in the automotive sector represents an innovative convergence of immersive technologies such as virtual reality (VR), augmented reality (AR), and mixed reality (MR) within the automobile ecosystem. This fusion facilitates users to engage with, customize, and experience vehicles, services, and various automotive activities through digital environments and virtual representations.

Global Metaverse in Automotive Market is driven by rising emphasis on utilizing the metaverse for marketing initiatives, the burgeoning demand for modern vehicle shopping experiences via immersive virtual showrooms, and the increasing requirement for intuitive metaverse designs in product development and manufacturing. Additionally, the metaverse offers promising opportunities in car maintenance and repairs, and its integration into automotive infotainment systems is expected to further propel market expansion. However, challenges such as the high costs associated with installing and maintaining premium components, alongside cybersecurity and privacy concerns, may hinder market progress.

The key regions considered for the Global Metaverse in Automotive Market study includes Asia Pacific, North America, Europe, Latin America, and Rest of the World. In 2023, Asia-Pacific holds a significant market share, driven by its role as a hub of technological innovation and advancements in car technology. The region's increasing passenger car sales and the growing digitization within the automotive sector are expected to boost the adoption of AR-based advanced displays, thereby enhancing the demand for the metaverse in the automotive market. Furthermore, the market in Asia Pacific is anticipated to develop at the fastest rate over the forecast period 2024-2032.

Key market players included in this report:

  • Unity Technologies
  • holoride GmbH
  • Eccentric
  • NVIDIA Corporation
  • Stradvision
  • Microsoft Corporation
  • metadome.ai (formerly Adloid)
  • WayRay AG
  • Varjo Technologies
  • Roblox Corporation

The detailed segments and sub-segment of the market are explained below:

By Product:

  • Hardware
  • Software

By Technology:

  • Virtual Reality
  • Augmented Reality
  • Mixed Reality

By Application:

  • Simulation, Testing, and Designing
  • Advertising
  • Online Car Purchasing

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • RoMEA

Years considered for the study are as follows:

  • Historical year - 2022
  • Base year - 2023
  • Forecast period - 2024 to 2032

Key Takeaways:

  • Market Estimates & Forecast for 10 years from 2022 to 2032.
  • Annualized revenues and regional level analysis for each market segment.
  • Detailed analysis of geographical landscape with Country level analysis of major regions.
  • Competitive landscape with information on major players in the market.
  • Analysis of key business strategies and recommendations on future market approach.
  • Analysis of competitive structure of the market.
  • Demand side and supply side analysis of the market

Table of Contents

Chapter 1. Global Metaverse in Automotive Market Executive Summary

  • 1.1. Global Metaverse in Automotive Market Size & Forecast (2022-2032)
  • 1.2. Regional Summary
  • 1.3. Segmental Summary
    • 1.3.1. By Product
    • 1.3.2. By Technology
    • 1.3.3. By Application
  • 1.4. Key Trends
  • 1.5. Recession Impact
  • 1.6. Analyst Recommendation & Conclusion

Chapter 2. Global Metaverse in Automotive Market Definition and Research Assumptions

  • 2.1. Research Objective
  • 2.2. Market Definition
  • 2.3. Research Assumptions
    • 2.3.1. Inclusion & Exclusion
    • 2.3.2. Limitations
    • 2.3.3. Supply Side Analysis
      • 2.3.3.1. Availability
      • 2.3.3.2. Infrastructure
      • 2.3.3.3. Regulatory Environment
      • 2.3.3.4. Market Competition
      • 2.3.3.5. Economic Viability (Consumer's Perspective)
    • 2.3.4. Demand Side Analysis
      • 2.3.4.1. Regulatory frameworks
      • 2.3.4.2. Technological Advancements
      • 2.3.4.3. Environmental Considerations
      • 2.3.4.4. Consumer Awareness & Acceptance
  • 2.4. Estimation Methodology
  • 2.5. Years Considered for the Study
  • 2.6. Currency Conversion Rates

Chapter 3. Global Metaverse in Automotive Market Dynamics

  • 3.1. Market Drivers
    • 3.1.1. Rising Focus on Leveraging the Metaverse for Marketing Campaigns
    • 3.1.2. Increasing Demand for Modern Vehicle Shopping Experiences
    • 3.1.3. Growth in Demand for Intuitive Metaverse Design for Product Development
  • 3.2. Market Challenges
    • 3.2.1. High Costs of Installing and Maintaining Premium Components
    • 3.2.2. Cybersecurity and Privacy Concerns
  • 3.3. Market Opportunities
    • 3.3.1. Integration of Metaverse in Car Maintenance and Repairs
    • 3.3.2. Incorporation of Metaverse in Automotive Infotainment Systems

Chapter 4. Global Metaverse in Automotive Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model
    • 4.1.7. Porter's 5 Force Impact Analysis
  • 4.2. PESTEL Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
    • 4.2.5. Environmental
    • 4.2.6. Legal
  • 4.3. Top investment opportunity
  • 4.4. Top winning strategies
  • 4.5. Disruptive Trends
  • 4.6. Industry Expert Perspective
  • 4.7. Analyst Recommendation & Conclusion

Chapter 5. Global Metaverse in Automotive Market Size & Forecasts by Product 2022-2032

  • 5.1. Segment Dashboard
  • 5.2. Global Metaverse in Automotive Market: Product Revenue Trend Analysis, 2022 & 2032 (USD Billion)
    • 5.2.1. Hardware
    • 5.2.2. Software

Chapter 6. Global Metaverse in Automotive Market Size & Forecasts by Technology 2022-2032

  • 6.1. Segment Dashboard
  • 6.2. Global Metaverse in Automotive Market: Technology Revenue Trend Analysis, 2022 & 2032 (USD Billion)
    • 6.2.1. Virtual Reality
    • 6.2.2. Augmented Reality
    • 6.2.3. Mixed Reality

Chapter 7. Global Metaverse in Automotive Market Size & Forecasts by Application 2022-2032

  • 7.1. Segment Dashboard
  • 7.2. Global Metaverse in Automotive Market: Application Revenue Trend Analysis, 2022 & 2032 (USD Billion)
    • 7.2.1. Simulation, Testing, and Designing
    • 7.2.2. Advertising
    • 7.2.3. Online Car Purchasing

Chapter 8. Global Metaverse in Automotive Market Size & Forecasts by Region 2022-2032

  • 8.1. North America Metaverse in Automotive Market
    • 8.1.1. U.S. Metaverse in Automotive Market
      • 8.1.1.1. Product breakdown size & forecasts, 2022-2032
      • 8.1.1.2. Technology breakdown size & forecasts, 2022-2032
      • 8.1.1.3. Application breakdown size & forecasts, 2022-2032
    • 8.1.2. Canada Metaverse in Automotive Market
  • 8.2. Europe Metaverse in Automotive Market
    • 8.2.1. U.K. Metaverse in Automotive Market
    • 8.2.2. Germany Metaverse in Automotive Market
    • 8.2.3. France Metaverse in Automotive Market
    • 8.2.4. Spain Metaverse in Automotive Market
    • 8.2.5. Italy Metaverse in Automotive Market
    • 8.2.6. Rest of Europe Metaverse in Automotive Market
  • 8.3. Asia-Pacific Metaverse in Automotive Market
    • 8.3.1. China Metaverse in Automotive Market
    • 8.3.2. India Metaverse in Automotive Market
    • 8.3.3. Japan Metaverse in Automotive Market
    • 8.3.4. Australia Metaverse in Automotive Market
    • 8.3.5. South Korea Metaverse in Automotive Market
    • 8.3.6. Rest of Asia Pacific Metaverse in Automotive Market
  • 8.4. Latin America Metaverse in Automotive Market
    • 8.4.1. Brazil Metaverse in Automotive Market
    • 8.4.2. Mexico Metaverse in Automotive Market
    • 8.4.3. Rest of Latin America Metaverse in Automotive Market
  • 8.5. Middle East & Africa Metaverse in Automotive Market
    • 8.5.1. Saudi Arabia Metaverse in Automotive Market
    • 8.5.2. South Africa Metaverse in Automotive Market
    • 8.5.3. Rest of Middle East & Africa Metaverse in Automotive Market

Chapter 9. Competitive Intelligence

  • 9.1. Key Company SWOT Analysis
  • 9.2. Top Market Strategies
  • 9.3. Company Profiles
    • 9.3.1. Unity Technologies
      • 9.3.1.1. Key Information
      • 9.3.1.2. Overview
      • 9.3.1.3. Financial (Subject to Data Availability)
      • 9.3.1.4. Product Summary
      • 9.3.1.5. Market Strategies
    • 9.3.2. holoride GmbH
    • 9.3.3. Eccentric
    • 9.3.4. NVIDIA Corporation
    • 9.3.5. Stradvision
    • 9.3.6. Microsoft Corporation
    • 9.3.7. metadome.ai (Formerly Adloid)
    • 9.3.8. WayRay AG
    • 9.3.9. Varjo Technologies
    • 9.3.10. Roblox Corporation

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes