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市場調查報告書
商品編碼
1528936

4K 科技市場,按產品(機上盒、電視顯示器、數位看板、智慧型手機、平板電腦和筆記型電腦)、最終用途(消費性電子產品、媒體和娛樂、醫療保健、教育、零售和廣告)和預測,2024 年- 2032

4K Technology Market, By Product (Set-top Boxes, TV Monitors, Digital Signage, Smartphones, Tablets, and Laptops), By End Use (Consumer Electronics, Media & Entertainment, Healthcare, Education, Retail & Advertising) & Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 200 Pages | 商品交期: 2-3個工作天內

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簡介目錄

由於消費者對高解析度內容和沈浸式觀看體驗的需求不斷成長,2024 年至 2032 年間 4K 技術市場規模的複合年成長率可能超過 20%。隨著電視、顯示器和投影機等消費性電子產品的日益突出,人們大力推動提供卓越影像品質的更高解析度顯示器的發展。 4K 技術的解析度是全高清的四倍,可提供增強的清晰度、色彩準確度和細節,使其非常適合家庭娛樂系統。例如,2024 年 6 月,明基推出了用於家庭娛樂的 TK710 4K UHD HDR 雷射投影機。

最近,4K 顯示器廣泛應用於醫學影像和遠距醫療,以提供精確、詳細的視覺效果,從而提高診斷準確性和患者護理。其他專業和商業應用(例如教育、數位看板和監控)擴大採用 4K 解析度來增強營運,也將促進市場成長。

本產業分為產品、最終用戶和地區。

從產品來看,由於對高解析度顯示器的強烈需求,以吸引註意力並以卓越的清晰度和視覺衝擊力傳達訊息,預計到 2032 年,數位看板領域的 4k 技術市場規模將出現大幅成長。 4K 技術為數位看板提供卓越的影像品質、鮮豔的色彩和詳細的視覺效果,使其成為廣告、零售展示、企業通訊和公共資訊系統的理想選擇。

由於對增強觀看體驗和卓越內容品質的持續追求,媒體和娛樂終端用戶領域的 4K 技術市場預計將在 2024 年至 2032 年期間產生高收入。隨著服務、超高清藍光光碟和 4K 廣播的興起,消費者越來越被解析度提供的身臨其境、栩栩如生的視覺效果所吸引。製作工作室和內容創作者也在 4K 攝影機和編輯設備上投入巨資,以滿足對高清內容不斷成長的需求。

亞太地區 4K 技術產業將在 2024 年至 2032 年期間顯著成長。這歸因於技術的快速進步、可支配收入的增加以及消費者對尖端​​家庭娛樂系統的強勁需求。不斷成長的中產階級渴望增強觀看體驗,進一步推動了 4K 電視、顯示器和投影機在該地區的廣泛採用。

目錄

第 1 章:方法與範圍

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
  • 供應商矩陣
  • 利潤率分析
  • 技術與創新格局
  • 專利分析
  • 重要新聞和舉措
  • 監管環境
  • 衝擊力
    • 成長動力
      • 對高解析度顯示器的需求不斷成長
      • 4K 內容製作和串流服務激增
      • 技術進步推動可負擔性和可近性
      • 在娛樂、遊戲和醫療保健等各個領域的採用率不斷提高
      • 超高清視訊監控系統的興起
    • 產業陷阱與挑戰
      • 與舊器材與設備的兼容性問題
      • 串流 4K 內容的潛在頻寬和儲存限制
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析

第 4 章:競爭格局

  • 介紹
  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:依產品分類,2021 - 2032 年

  • 主要趨勢
  • 機上盒
  • 電視顯示器
  • 數位看板
  • 智慧型手機
  • 平板電腦和筆記型電腦

第 6 章:市場估計與預測:按最終用戶分類,2021 - 2032 年

  • 主要趨勢
  • 消費性電子產品
  • 媒體與娛樂
  • 衛生保健
  • 教育
  • 零售與廣告
  • 其他

第 7 章:市場估計與預測:按地區分類,2021 - 2032 年

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳新銀行
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • MEA
    • 阿拉伯聯合大公國
    • 南非
    • 沙烏地阿拉伯
    • MEA 的其餘部分

第 8 章:公司簡介

  • Blackmagic Design Pty. Ltd.
  • Canon Inc.
  • Fujifilm Holdings Corporation
  • GoPro, Inc.
  • JVC Kenwood Corporation
  • LG Electronics Inc.
  • Nikon Corporation
  • Panasonic Corporation
  • Red Digital Cinema
  • Samsung Electronics Co., Ltd.
  • Sharp Corporation
  • Sony Corporation
簡介目錄
Product Code: 9387

4K technology market size is likely to register over 20% CAGR between 2024 and 2032 driven by increasing consumer demand for high-resolution content and immersive viewing experiences. With the evolving prominence of consumer electronics, such as televisions, monitors, and projectors, there is a significant push towards higher resolution displays that offer superior picture quality. 4K technology, with four times the resolution of full HD, provides enhanced clarity, color accuracy, and detail, making it highly desirable for home entertainment systems. For instance, in June 2024, BenQ introduced its TK710 4K UHD HDR laser projector for home entertainment.

Of late, 4K displays are widely used in medical imaging and telemedicine to provide precise and detailed visuals for improving diagnostic accuracy and patient care. The increasing adoption of 4K resolution in other professional and commercial applications, such as education, digital signage, and surveillance to enhance operations will also add to the market growth.

The industry is classified into product, end-user, and region.

Based on product, the 4k technology market size from the digital signage segment is anticipated to witness substantial growth rate through 2032 due to the strong need for high-resolution displays to capture attention and convey information with exceptional clarity and visual impact. 4K technology provides digital signage with superior image quality, vivid colors, and detailed visuals, making it ideal for advertising, retail displays, corporate communications, and public information systems.

4K technology market from the media and entertainment end-user segment is estimated to generate high revenue during 2024-2032 owing to the constant pursuit of enhanced viewing experiences and superior content quality. With the rise of services, ultra HD Blu-ray discs, and 4K broadcasting, consumers are increasingly drawn to the immersive and lifelike visuals that resolution offers. Production studios and content creators are also investing heavily in 4K cameras and editing equipment to meet the growing demand for high-definition content.

Asia Pacific 4K technology industry will register significant growth during 2024-2032. This is attributed to rapid technological advancements, increasing disposable incomes, and the strong consumer demand for cutting-edge home entertainment systems. The widespread adoption of 4K televisions, monitors, and projectors in the region is further propelled by the growing middle-class population eager to enhance their viewing experiences.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definition
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 4K Technology industry 360° synopsis, 2021 - 2032
  • 2.2 Business trends
    • 2.2.1 Total addressable market (TAM), 2024-2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Increasing demand for high-resolution displays
      • 3.8.1.2 Proliferation of 4K content production and streaming services
      • 3.8.1.3 Technological advancements driving affordability and accessibility
      • 3.8.1.4 Growing adoption in various sectors like entertainment, gaming, and healthcare
      • 3.8.1.5 Rise of ultra-high-definition video surveillance systems
    • 3.8.2 Industry pitfalls & challenges
      • 3.8.2.1 Compatibility issues with older devices and equipment
      • 3.8.2.2 Potential bandwidth and storage constraints for streaming 4K content
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Product, 2021 - 2032 (USD Million)

  • 5.1 Key trends
  • 5.2 Set-top boxes
  • 5.3 TV monitors
  • 5.4 Digital signage
  • 5.5 Smartphones
  • 5.6 Tablets & laptops

Chapter 6 Market Estimates & Forecast, By End-User, 2021 - 2032 (USD Million)

  • 6.1 Key trends
  • 6.2 Consumer electronics
  • 6.3 Media & entertainment
  • 6.4 Healthcare
  • 6.5 Education
  • 6.6 Retail & advertising
  • 6.7 others

Chapter 7 Market Estimates & Forecast, By Region, 2021 - 2032 (USD Million)

  • 7.1 Key trends
  • 7.2 North America
    • 7.2.1 U.S.
    • 7.2.2 Canada
  • 7.3 Europe
    • 7.3.1 UK
    • 7.3.2 Germany
    • 7.3.3 France
    • 7.3.4 Italy
    • 7.3.5 Spain
    • 7.3.6 Rest of Europe
  • 7.4 Asia Pacific
    • 7.4.1 China
    • 7.4.2 India
    • 7.4.3 Japan
    • 7.4.4 South Korea
    • 7.4.5 ANZ
    • 7.4.6 Rest of Asia Pacific
  • 7.5 Latin America
    • 7.5.1 Brazil
    • 7.5.2 Mexico
    • 7.5.3 Rest of Latin America
  • 7.6 MEA
    • 7.6.1 UAE
    • 7.6.2 South Africa
    • 7.6.3 Saudi Arabia
    • 7.6.4 Rest of MEA

Chapter 8 Company Profiles

  • 8.1 Blackmagic Design Pty. Ltd.
  • 8.2 Canon Inc.
  • 8.3 Fujifilm Holdings Corporation
  • 8.4 GoPro, Inc.
  • 8.5 JVC Kenwood Corporation
  • 8.6 LG Electronics Inc.
  • 8.7 Nikon Corporation
  • 8.8 Panasonic Corporation
  • 8.9 Red Digital Cinema
  • 8.10 Samsung Electronics Co., Ltd.
  • 8.11 Sharp Corporation
  • 8.12 Sony Corporation