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市場調查報告書
商品編碼
1535944

AI 化身市場規模 - 按化身(互動式數位人類化身和非互動式數位人類化身)、按部署(基於雲端和本地)、按技術、按應用程式、按行業垂直和預測,2024 年至 2032 年

AI Avatars Market Size - By Avatar (Interactive Digital Human Avatar and Non-Interactive Digital Human Avatar), By Deployment (Cloud-based and On-premises), By Technology, By Application, By Industry Vertical & Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 240 Pages | 商品交期: 2-3個工作天內

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簡介目錄

在人工智慧和機器學習技術進步的推動下,全球人工智慧化身市場從 2024 年到 2032 年將實現 30% 的複合年成長率,從而實現逼真的化身互動。客戶服務、遊戲和虛擬活動領域擴大採用人工智慧化身。在此背景下,Nvidia 在CES 2024 上展示了其最新的生成式AI 工具,包括2024 年1 月在互動式化身方面的進步。數字角色。

此外,遠端工作和虛擬通訊的蓬勃發展加速了對個人化數位互動的需求。人工智慧化身在社群媒體和數位行銷策略中的整合有助於其日益突出和利用,從而促進市場成長。

整個人工智慧虛擬形象市場根據虛擬形象、部署、技術、應用、垂直行業和地區進行分類。

由於對客戶參與和個人化購物體驗的關注,零售和電子商務行業在預測期內將錄得顯著的複合年成長率。人工智慧頭像提供互動式即時幫助,透過提供個人化產品推薦、回答查詢並引導用戶完成購買流程,有助於彌合線上購物和店內購物之間的差距。該技術透過創建客製化的互動來提高客戶滿意度並提高轉換率。隨著零售商和電子商務平台努力在競爭激烈的市場中脫穎而出,人工智慧頭像對於增強用戶體驗至關重要。

到 2032 年,在人工智慧生成的人物知名度不斷提高的推動下,虛擬影響者細分市場將獲得值得注意的人工智慧化身市場佔有率。使用先進的人工智慧和機器學習技術創建的虛擬影響者,以其獨特的、品牌一致的角色吸引社交媒體和數位平台上的受眾。這些數位人物提高了品牌知名度,創造了有針對性的行銷機會,並提供了人類影響者無法始終提供的一致、可控的互動。它們在尋求與消費者建立聯繫的品牌中的受歡迎程度加速了人工智慧化身的採用。

到 2032 年,歐洲人工智慧化身市場將呈現出驚人的複合年成長率,主要科技公司和新創公司將增加對人工智慧和先進技術的投資。對數位創新的高度重視,加上零售、醫療保健和娛樂領域對個人化客戶互動的需求不斷成長,推動了市場擴張。此外,遠距工作和虛擬活動的激增增強了對互動式和逼真數位化身的需求。支持性監管框架和資助計劃進一步促進了人工智慧化身在整個地區的採用。

目錄

第 1 章:方法與範圍

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
  • 供應商格局
    • 軟體供應商
    • 服務商
    • 技術提供者
    • 最終用戶
  • 利潤率分析
  • 技術與創新格局
  • 專利分析
  • 重要新聞和舉措
  • 監管環境
  • 衝擊力
    • 成長動力
      • 對虛擬助理的需求不斷成長
      • 提高客戶參與度
      • 具有成本效益且可擴展
      • 人工智慧和虛擬人物自然語言處理等技術的進步
    • 產業陷阱與挑戰
      • 法律和監管問題
      • 基礎設施和相容性問題
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析

第 4 章:競爭格局

  • 介紹
  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:按 Avatar,2021 - 2032

  • 主要趨勢
  • 互動數位化身
  • 非互動式數位化身

第 6 章:市場估計與預測:按部署分類,2021 年 - 2032 年

  • 主要趨勢
  • 基於雲端
  • 本地

第 7 章:市場估計與預測:依技術分類,2021 - 2032 年

  • 主要趨勢
  • 自然語言處理(NLP)
  • 電腦視覺
  • 機器學習
  • 人工智慧AI

第 8 章:市場估計與預測:依應用分類,2021 - 2032

  • 主要趨勢
  • 虛擬代理和助理
  • 虛擬影響者
  • 虛擬人物
  • 虛擬同伴

第 9 章:市場估計與預測:按產業垂直分類,2021 - 2032 年

  • 主要趨勢
  • 零售及電子商務
  • 衛生保健
  • 教育
  • 銀行、金融服務和保險 (BFSI)
  • 遊戲和娛樂
  • 汽車
  • 電信
  • 其他

第 10 章:市場估計與預測:按地區,2021 - 2032

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 俄羅斯
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳新銀行
    • 東南亞
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 阿根廷
    • 拉丁美洲其他地區
  • MEA
    • 阿拉伯聯合大公國
    • 南非
    • 沙烏地阿拉伯
    • MEA 的其餘部分

第 11 章:公司簡介

  • NVIDIA
  • Microsoft
  • Meta
  • Google
  • IBM
  • Anthropic
  • C3 AI
  • DataRobot
  • Databricks
  • Deep North
  • UiPath
  • Dynatrace
  • Mobileye
  • Palantir
  • Adobe
  • Amazon
  • H2O.ai
  • Gridspace
  • DeepMind
  • UneeQ
簡介目錄
Product Code: 10020

Global AI Avatars Market will experience a 30% CAGR from 2024 to 2032, propelled by advancements in artificial intelligence and machine learning technologies, enabling realistic avatar interactions. There is increased adoption of AI avatars in customer service, gaming, and virtual events sectors. Against this backdrop, at CES 2024, Nvidia showcased its latest generative AI tools, including advancements in interactive avatars in January 2024. The new features enable developers to create lifelike digital characters with expressive animations and multilingual capabilities.

Additionally, the boom in remote work and virtual communication has accelerated demand for personalized digital interactions. The integration of AI avatars in social media and digital marketing strategies contributes to their growing prominence and utilization, bolstering the market growth.

The overall AI avatars market is categorized based on avatar, deployment, technology, application, industry vertical, and region.

The retail and e-commerce industry will record a prominent CAGR during the forecast period, due to the focus on customer engagement and personalized shopping experiences. AI avatars offer interactive, real-time assistance, which helps bridge the gap between online and in-store shopping by providing personalized product recommendations, answering queries, and guiding users through the purchasing process. This technology improves customer satisfaction and increases conversion rates by creating tailored interactions. As retailers and e-commerce platforms strive to stand out in a competitive market, AI avatars are crucial for enhancing user experience.

The virtual influencers segment will garner a noteworthy AI avatars market share by 2032, driven by surging the visibility of AI-generated personalities. Virtual influencers, created using advanced AI and ML technologies, engage audiences on social media and digital platforms with their unique, brand-aligned personas. These digital personalities improve brand visibility, create targeted marketing opportunities, and present consistent, controlled interactions that human influencers cannot always provide. Their popularity among brands seeking ways to connect with consumers accelerates the adoption of AI avatars.

Europe AI avatars market will show a remarkable CAGR through 2032, augmenting investments in AI and advanced technologies by major tech companies and startups. The strong emphasis on digital innovation, coupled with rising demand for personalized customer interactions across retail, healthcare, and entertainment sectors, fuels market expansion. Additionally, the proliferation of remote work and virtual events enhances the need for interactive and lifelike digital avatars. Supportive regulatory frameworks and funding initiatives further bolster the adoption of AI avatars across the region.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definition
  • 1.2 Research design
    • 1.2.1 Research approach
    • 1.2.2 Data collection methods
  • 1.3 Base estimates & calculations
    • 1.3.1 Base year calculation
    • 1.3.2 Key trends for market estimation
  • 1.4 Forecast model
  • 1.5 Primary research and validation
    • 1.5.1 Primary sources
    • 1.5.2 Data mining sources

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Supplier landscape
    • 3.2.1 Software providers
    • 3.2.2 Service provider
    • 3.2.3 Technology providers
    • 3.2.4 End user
  • 3.3 Profit margin analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news & initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Rising demand for virtual assistants
      • 3.8.1.2 Improved customer engagement
      • 3.8.1.3 Cost effective and scalable
      • 3.8.1.4 Advancements in technologies such as AI and natural language processing in avatars
    • 3.8.2 Industry pitfalls & challenges
      • 3.8.2.1 Legal and regulatory concerns
      • 3.8.2.2 Infrastructure and compatibility issues
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Avatar, 2021 - 2032 ($Bn)

  • 5.1 Key trends
  • 5.2 Interactive digital human avatar
  • 5.3 Non -interactive digital human avatar

Chapter 6 Market Estimates & Forecast, By Deployment, 2021 - 2032 ($Bn)

  • 6.1 Key trends
  • 6.2 Cloud-based
  • 6.3 On-premises

Chapter 7 Market Estimates & Forecast, By Technology, 2021 - 2032 ($Bn)

  • 7.1 Key trends
  • 7.2 Natural language processing (NLP)
  • 7.3 Computer vision
  • 7.4 Machine learning
  • 7.5 Artificial intelligence AI

Chapter 8 Market Estimates & Forecast, By Application, 2021 - 2032 ($Bn)

  • 8.1 Key trends
  • 8.2 Virtual agents & assistant
  • 8.3 Virtual influencers
  • 8.4 Virtual characters
  • 8.5 Virtual companions

Chapter 9 Market Estimates & Forecast, By Industry Vertical, 2021 - 2032 ($Bn)

  • 9.1 Key trends
  • 9.2 Retail and E-commerce
  • 9.3 Healthcare
  • 9.4 Education
  • 9.5 Banking, financial services, and insurance (BFSI)
  • 9.6 Gaming and entertainment
  • 9.7 Automotive
  • 9.8 Telecommunications
  • 9.9 Others

Chapter 10 Market Estimates & Forecast, By Region, 2021 - 2032 ($Bn)

  • 10.1 Key trends
  • 10.2 North America
    • 10.2.1 U.S.
    • 10.2.2 Canada
  • 10.3 Europe
    • 10.3.1 UK
    • 10.3.2 Germany
    • 10.3.3 France
    • 10.3.4 Italy
    • 10.3.5 Spain
    • 10.3.6 Russia
    • 10.3.7 Rest of Europe
  • 10.4 Asia Pacific
    • 10.4.1 China
    • 10.4.2 India
    • 10.4.3 Japan
    • 10.4.4 South Korea
    • 10.4.5 ANZ
    • 10.4.6 Southeast Asia
    • 10.4.7 Rest of Asia Pacific
  • 10.5 Latin America
    • 10.5.1 Brazil
    • 10.5.2 Mexico
    • 10.5.3 Argentina
    • 10.5.4 Rest of Latin America
  • 10.6 MEA
    • 10.6.1 UAE
    • 10.6.2 South Africa
    • 10.6.3 Saudi Arabia
    • 10.6.4 Rest of MEA

Chapter 11 Company Profiles

  • 11.1 NVIDIA
  • 11.2 Microsoft
  • 11.3 Meta
  • 11.4 Google
  • 11.5 IBM
  • 11.6 Anthropic
  • 11.7 C3 AI
  • 11.8 DataRobot
  • 11.9 Databricks
  • 11.10 Deep North
  • 11.11 UiPath
  • 11.12 Dynatrace
  • 11.13 Mobileye
  • 11.14 Palantir
  • 11.15 Adobe
  • 11.16 Amazon
  • 11.17 H2O.ai
  • 11.18 Gridspace
  • 11.19 DeepMind
  • 11.20 UneeQ