市場調查報告書
商品編碼
1451832
2024-2032 年大型多人線上 (MMO) 遊戲市場報告,按類型(MMORPG、MMOFPS、MMORTS 等)、類型(免費遊戲 (F2P)、付費遊戲 (P2P))和地區分類Massive Multiplayer Online (MMO) Games Market Report by Genre (MMORPG, MMOFPS, MMORTS, and Others), Type (Free to play (F2P), Pay to play (P2P)), and Region 2024-2032 |
2023年全球大型多人線上(MMO)遊戲市場規模達559億美元。展望未來, IMARC Group預計到2032年市場規模將達到1304億美元,2024-2032年複合年成長率(CAGR)為9.57% 。職業玩家數量的不斷增加、各種類型遊戲的廣泛使用以吸引大量消費者基礎以及網路遊戲在年輕人中的日益普及是推動市場發展的一些關鍵因素。
大型多人線上 (MMO) 遊戲是允許許多參與者使用網路連接在電子設備(例如手機、電腦和筆記型電腦)上玩遊戲的各種視訊遊戲。這些遊戲可以在購買或安裝軟體後訪問,並且可以免費玩(F2P)和付費玩(P2P)。它們使玩家能夠組建聯盟、在遊戲中進行交流、加入公會或氏族、交易物品以及客製化他們的服裝和外觀。它們有助於提供真實且獨特的體驗,並提高遊戲玩家玩遊戲的滿意度。除此之外,它們還有助於提高解決問題的能力,提高策略思考能力,建立團隊合作和領導素質,並提高手眼協調和注意力。由於它們提供娛樂和放鬆並減輕個人壓力,全球對 MMO 遊戲的需求正在增加。
目前,網路遊戲在年輕人中的普及以及職業玩家數量的不斷增加是支撐市場成長的關鍵因素之一。除此之外,遊戲機的日益普及,加上遊戲訂閱量的增加,提供了良好的市場前景。此外,人工智慧 (AI) 等先進技術擴大融入 MMO 遊戲中,為用戶提供真實的遊戲體驗,這為行業投資者提供了利潤豐厚的成長機會。除此之外,大眾對免費遊戲(F2P)的需求也在增加,因為與全球其他遊戲相比,它們是免費、易於安裝且方便。再加上電競遊戲的日益普及,正在推動市場的成長。此外,MMO 遊戲提供的各種好處,例如增強學習和認知技能,也促進了市場的成長。此外,智慧型手機用戶數量的不斷成長以及世界各地網際網路設施的便利性正在對市場產生積極影響。與此一致的是,針對不同年齡層的具有附加功能的新類型遊戲的廣泛使用正在推動市場的成長。此外,主要參與者正致力於透過社群媒體行銷增加電玩廣告,以吸引廣泛的消費者群體。
The global massive multiplayer online (MMO) games market size reached US$ 55.9 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 130.4 Billion by 2032, exhibiting a growth rate (CAGR) of 9.57% during 2024-2032. The growing number of professional players, wide availability of various genres games to attract a large consumer base, and rising popularity of online games among young population represent some of the key factors driving the market.
Massive multiplayer online (MMO) games are various video games that allow many participants to play a game on electronic devices, such as mobile phones, computers, and laptops, using an internet connection. These games can be accessed after purchasing or installing software and are available as free to play (F2P) and pay to play (P2P). They enable players to form alliances, communicate within the game, join guilds or clans, trade items, and customize their costumes and looks. They assist in providing a realistic and unique experience and increasing the satisfaction of playing games among gamers. Besides this, they aid in enhancing problem-solving skills, increasing strategic thinking skills, building teamwork and leadership qualities, and improving hand and eye coordination and concentration power. As they provide entertainment and relaxation and reduce stress among individuals, the demand for MMO games is increasing across the globe.
At present, the rising popularity of online games among the young population, along with the increasing number of professional players, represents one of the key factors supporting the growth of the market. Besides this, the growing adoption of gaming consoles, coupled with the rising gaming subscriptions, is offering a favorable market outlook. Additionally, the increasing integration of advanced technologies, such as artificial intelligence (AI), in MMO games to provide real-world gaming experience to users is offering lucrative growth opportunities to industry investors. Apart from this, there is a rise in the demand for free to play (F2P) games among the masses, as they are free of cost, easily installed, and convenient compared to other games across the globe. This, coupled with the increasing popularity of e-sports games, is impelling the growth of the market. In addition, various benefits offered by MMO games, such as enhanced learning and cognitive skills, is contributing to the growth of the market. Moreover, the growing number of smartphone users, along with the ease of internet facilities around the world, is positively influencing the market. In line with this, the wide availability of new genres of games with additional features for different age groups is bolstering the growth of the market. Furthermore, key players are focusing on increasing video game advertising through social media marketing to attract a wide consumer base.
IMARC Group provides an analysis of the key trends in each segment of the global massive multiplayer online (MMO) games market, along with forecasts at the global, regional, and country levels from 2024-2032. Our report has categorized the market based on genre and type.
MMORPG
MMOFPS
MMORTS
Others
The report has provided a detailed breakup and analysis of the massive multiplayer online (MMO) games market based on the genre. This includes MMORPG, MMOFPS, MMORTS, and others. According to the report, MMORPG represented the largest segment.
Free to play (F2P)
Pay to play (P2P)
A detailed breakup and analysis of the massive multiplayer online (MMO) games market based on the type has also been provided in the report. This includes free to play (F2P) and pay to play (P2P). According to the report, free to play (F2P) accounted for the largest market share.
North America
United States
Canada
Asia Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa
The report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific was the largest market for massive multiplayer online (MMO) games. Some of the factors driving the Asia Pacific massive multiplayer online (MMO) games market included the growing preferences for online gaming, rising number of mobile phone users, increasing demand for enhanced gaming experience among users, etc.
The report has also provided a comprehensive analysis of the competitive landscape in the global massive multiplayer online (MMO) games market. Detailed profiles of all major companies have been provided. Some of the companies covered include Activision Blizzard Inc., Ankama, CCP ehf. (Pearl Abyss), ChangYou.com Limited. (Sohu Inc.), CipSoft GmbH, Cryptic Studios Inc. (Embracer Group), Electronic Arts Inc., gamigo AG (Media and Games Invest), GungHo Online Entertainment Inc., Jagex Ltd. (The Carlyle Group), Krafton Inc., NCSOFT Corporation, NetEase Inc., etc. Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.
Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.