市場調查報告書
商品編碼
1467967
人類增強市場:按類型、功能、最終用途分類 - 2024-2030 年全球預測Human Augmentation Market by Type (Augmented Reality Device, Biometric System, Exoskeletons), Functionality (Body Worn, Non-Body Worn), End-use - Global Forecast 2024-2030 |
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預計2023年人類增強市場規模為2,558.4億美元,2024年將達2,962.4億美元,2030年將達7,214.4億美元,複合年成長率為15.96%。
人類增強涉及使用科技和各種手段來提高人體和心靈的能力和特徵。它涉及整合技術設備、植入和矯正器具等外部組件,以增強人類功能並超越人類的自然能力。人類增強技術包括身體增強、認知增強、感官增強和生物駭客等多種應用。提高認知和身體增強應用的意識和接受度是市場成長的催化劑。人類增強技術在軍事領域的不斷應用,以增強士兵的身體和認知能力,正在推動市場成長。由於缺乏有關人類增強技術的使用和應用的通用標準和指南,市場成長受到阻礙。此外,人類增強技術的研究、開發和最終應用相關的高成本正在阻礙市場成長。市場供應商在機器人、人工智慧和生物技術等領域的快速開拓將有助於創建更先進、更有效的人類增強設備和解決方案。預計這些將為市場成長創造機會。
主要市場統計 | |
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基準年[2023] | 2558.4億美元 |
預測年份 [2024] | 2962.4億美元 |
預測年份 [2030] | 7214.4億美元 |
複合年成長率(%) | 15.96% |
擴大擴增實境設備的使用,以提供免持資料存取和導航指導
擴增實境(AR) 設備是穿戴式技術,可將數位資訊或虛擬物件疊加到實體世界上。它滿足了改善用戶體驗和生產力的需求。這些設備的需求量很大,因為它們可以提供免持資料存取和導航指導。指紋/虹膜掃描器和臉部辨識系統等生物辨識技術用於身份驗證和識別,因其便利性和安全性而受到青睞。生物辨識系統是一種根據生理或行為特徵驗證或確定活人身分的自動化方法。外骨骼是與人類能力互動的穿戴式移動機器。外骨骼附著在軀幹或四肢上,並使用動力關節和連桿來增加力量和耐力。外骨骼通常用於幫助人類移動並促進體力任務。智慧虛擬助理 (IVA) 是能夠理解語音命令和自然語言以協助人類完成各種任務的軟體代理。 IVA 嵌入到各種連網設備和平台中,方便、免持地擴展人類能力。虛擬實境 (VR) 設備將使用者帶入身臨其境型電腦生成的環境中。 VR 可用於遊戲、娛樂、教育、訓練、模擬等。 VR 提供的高度沉浸式體驗擴展了人類的感知、認知和身體能力。穿戴式裝置被整合到服裝和配件中以增強功能。更先進的穿戴式裝置可以提供擴增實境顯示,追蹤眼球運動和大腦活動,並增強人類的體力和耐力。
功能:更多使用穿戴式人體人類增強來增強活動能力和耐力
穿戴式人類增強包括物理連接到身體並增強身體能力的設備,例如外骨骼、穿戴式健康監視器和義肢。這些穿戴式裝置通常用於製造和醫療保健產業,以增強個人的力量、運動表現和耐力。非穿戴式人類增強包括專注於認知或感官增強的設備,包括無需物理附著即可提供功能增強的神經技術和可植入設備。這些技術不需要對身體進行物理附著,並且通常專注於認知或感官增強。
最終用戶:透過擴大人類增強技術在製造業的應用來提高工人的生產力和效率
在航太和國防領域,人類增強技術用於增強身體和認知能力,以確保卓越的性能和安全性。人類增強外裝或外骨骼可以增強士兵的體力和耐力,減少長途任務期間的疲勞,並提高機動性。在醫療保健領域,人類增強技術在復健、患者照護和改善殘障人士的生活品質方面發揮著重要作用。矯正器具人類增強義肢可提高截肢者的活動能力和生活品質。穿戴式監視器和健康追蹤設備支援慢性病管理,並向患者和醫療保健提供者提供即時健康資料。人類增強技術對於提高製造業工人的生產力、安全性和效率至關重要。外骨骼穿戴式裝置減輕了工人的身體壓力,特別是在涉及手動或重複性任務的行業中。人類增強技術在媒體和娛樂領域提供沉浸式體驗和創造性可能性。這些技術可實現身臨其境型遊戲、互動故事敘述以及豐富主題樂園和娛樂場所的體驗。
區域洞察
美洲人類增強市場在很大程度上是一個新興市場,因為本土企業專注於機器人、人工智慧和擴增實境的不斷進步。北美,特別是美國,是主要貢獻者,增加了對外骨骼、神經控制介面以及義肢和矯正器具技術的投資。該地區對醫療保健、軍事和工業領域人類賦權的關注正在推動市場擴張。由於該地區醫療保健和製造業的擴張,亞太地區人類增強市場正在顯著成長。日本和韓國等國家在開發用於醫療保健和老年護理應用的機器人外骨骼和穿戴式裝置方面處於領先地位。亞太地區市場的特點是應用多樣化,包括醫療設備和工業外骨骼,反映出人類增強技術的廣泛採用。正在進行的仿生眼研究和歐盟委員會的大量資助正在推動人們對人類增強的興趣,並且是歐洲市場成長的基礎。由於對仿生義肢以及醫療保健和復健輔助技術的投資,中東和非洲地區的人類增強市場正在成長。多樣化的應用,加上該地區的研發工作,正在為歐洲、中東和非洲地區人類增強市場的擴張做出貢獻。
FPNV定位矩陣
FPNV 定位矩陣對於評估人類增強市場至關重要。我們檢視與業務策略和產品滿意度相關的關鍵指標,以對供應商進行全面評估。這種深入的分析使用戶能夠根據自己的要求做出明智的決策。根據評估,供應商被分為四個成功程度不同的像限:前沿(F)、探路者(P)、利基(N)和重要(V)。
市場佔有率分析
市場佔有率分析是一種綜合工具,可以對人類增強市場中供應商的現狀進行深入而詳細的研究。全面比較和分析供應商在整體收益、基本客群和其他關鍵指標方面的貢獻,以便更好地了解公司的績效及其在爭奪市場佔有率時面臨的挑戰。此外,該分析還提供了對該行業競爭特徵的寶貴見解,包括在研究基準年觀察到的累積、分散主導地位和合併特徵等因素。詳細程度的提高使供應商能夠做出更明智的決策並制定有效的策略,以獲得市場競爭優勢。
1. 市場滲透率:提供有關主要企業所服務的市場的全面資訊。
2. 市場開拓:我們深入研究利潤豐厚的新興市場,並分析其在成熟細分市場的滲透率。
3. 市場多元化:提供有關新產品發布、開拓地區、最新發展和投資的詳細資訊。
4. 競爭評估和情報:對主要企業的市場佔有率、策略、產品、認證、監管狀況、專利狀況和製造能力進行全面評估。
5. 產品開發與創新:提供對未來技術、研發活動和突破性產品開發的見解。
1.人類增強市場的市場規模和預測是多少?
2.在人類增強市場的預測期內,有哪些產品、細分市場、應用程式和領域需要考慮投資?
3.人類增強市場的技術趨勢和法規結構是什麼?
4.人類增強市場主要廠商的市場佔有率為何?
5. 進入人類增強市場的合適型態和策略手段是什麼?
[185 Pages Report] The Human Augmentation Market size was estimated at USD 255.84 billion in 2023 and expected to reach USD 296.24 billion in 2024, at a CAGR 15.96% to reach USD 721.44 billion by 2030.
Human augmentation includes using technology and various means to improve the capabilities and attributes of the human body and mind. It involves integrating external components, such as technological devices, implants, and prosthetics, to enhance human functions, extending beyond natural human capabilities. Human augmentation technologies encompass various applications, including physical enhancements, cognitive improvements, sensory augmentations, and biohacking. Growing awareness and acceptance of cognitive and physical enhancement applications serve as catalysts for market growth. Expanding the application of human augmentation technologies in the military to enhance soldiers' physical and cognitive capabilities is driving market growth. The lack of universal standards and guidelines regarding using and applying human augmentation technologies hampers market growth. Additionally, high costs associated with research, development, and the eventual application of human augmentation technologies impede market growth. Rapid developments in fields such as robotics, artificial intelligence, and biotechnology by market vendors enable the creation of more advanced and effective human augmentation devices and solutions. They are expected to create opportunities for market growth.
KEY MARKET STATISTICS | |
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Base Year [2023] | USD 255.84 billion |
Estimated Year [2024] | USD 296.24 billion |
Forecast Year [2030] | USD 721.44 billion |
CAGR (%) | 15.96% |
Type: Expanding usage of augmented reality devices to provide hands-free data access and navigation guidance
Augmented reality (AR) devices are wearable technologies that overlay digital information and virtual objects in the physical world. They meet the need for enhanced user experiences and productivity. These devices are in high demand due to their ability to provide hands-free data access and navigation guidance. Biometric technologies such as fingerprint/iris scanners and facial recognition systems are used for authentication and identification and are preferred for convenience and security. Biometric systems are automated methods for verifying or specifying the identity of a living person based on a physiological or behavioral characteristic. Exoskeletons are wearable mobile machines that work in conjunction with human capabilities. They fit around the torso and limbs and use powered joints and links to increase strength and endurance. Exoskeletons are often used to aid human mobility and make physical tasks easier. Intelligent virtual assistants (IVAs) are software agents that understand voice commands and natural language to assist humans with various tasks. IVAs are integrated into various internet-connected devices and platforms to augment human capabilities conveniently and hands-freely. Virtual reality (VR) devices transport users into an immersive computer-generated environment. VR is used for gaming, entertainment, education, training, and simulation. The highly immersive experience offered through VR augments human perception, cognition, and physical capabilities. Wearable devices are integrated into clothing or accessories items to enhance capabilities. More advanced wearables could provide augmented reality displays, track eye movements and brain activity, and enhance human physical strength or endurance.
Functionality: Increasing usage of body-worn human augmentation to enhance mobility and endurance
Body-worn human augmentation involves devices physically attached to the body, such as exoskeletons, wearable health monitors, and prosthetics, enhancing physical abilities. These body-worn human devices are often used in manufacturing and healthcare industries to enhance strength, mobility, and endurance of individuals. Non-body-worn human augmentation includes devices, including neurotechnology and implantable devices that provide enhancements without physical attachment, focusing on cognitive or sensory augmentation. These technologies do not require physical attachment to the body and are often focused on cognitive or sensory augmentation.
End-user: Increasing application of human augmentation technologies in the manufacturing sector to improve worker productivity and efficiency
In the aerospace & defense sector, human augmentation technologies are employed to enhance physical and cognitive abilities, ensuring superior performance and safety. Exosuits and exoskeletons human augmentation devices augment soldiers' physical strength and endurance, reducing fatigue during long missions and providing enhanced mobility. In healthcare, human augmentation technologies play a crucial role in rehabilitation, patient care, and improving the quality of life of individuals with disabilities. Prosthetic human augmentation enhances mobility and quality of life for amputees. Wearable monitors and health-tracking devices assist in managing chronic conditions and provide real-time health data for patients and healthcare providers. Human augmentation technologies are integral in the manufacturing sector to improve worker productivity, safety, and efficiency. Exoskeletons wearable devices reduce the physical strain on workers, particularly in industries involving heavy lifting or repetitive tasks. Human augmentation technologies offer immersive experiences and creative possibilities in the media & entertainment sector. These technologies enable immersive gaming, interactive storytelling, and enhanced experiences in theme parks and entertainment venues.
Regional Insights
The human augmentation market in the Americas represents a highly developing landscape due to the presence of native market players focusing on continuous advancements in robotics, artificial intelligence, and augmented reality. North America, particularly the United States, has been a key contributor, with increasing investments in exoskeletons, neural control interfaces, and prosthetic technologies. The region's focus on enhancing human capabilities in healthcare, military, and industrial sectors has spurred market expansion. The APAC human augmentation market has witnessed notable growth due to the region's expanding healthcare and manufacturing sectors. Countries such as Japan and South Korea have been at the forefront of developing robotic exoskeletons and wearable devices for healthcare and elderly care applications. APAC region's market is characterized by diverse applications, including medical devices and industrial exoskeletons, reflecting the wide adoption of human augmentation technologies. Ongoing research in bionic eye installations and considerable funding support from the European Commission underlined the growing interest in human augmentation, creating a platform for market growth in Europe. The Middle East and Africa regions human augmentation market is growing with investments in bionic limbs and assistive technologies for healthcare and rehabilitation. The diverse range of applications, coupled with the region's commitment to research and development, has contributed to expanding the human augmentation market throughout EMEA.
FPNV Positioning Matrix
The FPNV Positioning Matrix is pivotal in evaluating the Human Augmentation Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).
Market Share Analysis
The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Human Augmentation Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.
Key Company Profiles
The report delves into recent significant developments in the Human Augmentation Market, highlighting leading vendors and their innovative profiles. These include 3M Company, Amazon.com, Inc., Apple Inc., AppliedVR, Inc., Aptima, Inc., Atheer, Inc., B-Temia Inc., Charles River Analytics, Inc., Cionic, Inc., Cognitive Mill by AIHunters, Continental AG, CYBERDYNE Inc., Ekso Bionics Holdings, Inc., Esper Bionics Inc., Fujitsu Limited, Garmin Limited, General Motors Company, Google LLC by Alphabet, Inc., HID Global Corporation by Assa Abloy AB, Hocoma AG by DIH International Limited, HTC Corporation, Hyundai Motor Company, IDEMIA Group, S.A.S., Kyocera Corporation, Lifesense Group, Magic Leap Inc., Meta Platforms, Inc., Microsoft Corporation, NEC Corporation, Nvidia Corporation, Ottobock SE & Co. KGaA, Panasonic Corporation, Parker Hannifin Corporation, Rewalk Robotics Inc., Rex Bionics Ltd, Robert Bosch GmbH, RTX Corporation, Saab AB, Samsung Electronics Co., Ltd., Soar Technology, Inc., Sony Group Corporation, Thales Group, Unity Software Inc., and Vuzix Corporation.
Market Segmentation & Coverage
1. Market Penetration: It presents comprehensive information on the market provided by key players.
2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.
1. What is the market size and forecast of the Human Augmentation Market?
2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Human Augmentation Market?
3. What are the technology trends and regulatory frameworks in the Human Augmentation Market?
4. What is the market share of the leading vendors in the Human Augmentation Market?
5. Which modes and strategic moves are suitable for entering the Human Augmentation Market?