封面
市場調查報告書
商品編碼
1500253

免費遊戲市場:按實體平台、作業系統、收益模式、遊戲類型、年齡層、平台分類 - 2024-2030 年全球預測

Free-to-Play Market by Physical Platform (Computer, Console, Smartphone), Operating System (Android, FreeBSD, iOS), Revenue Model, Game Type, Age Group, Platform - Global Forecast 2024-2030

出版日期: | 出版商: 360iResearch | 英文 195 Pages | 商品交期: 最快1-2個工作天內

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免費遊戲市場規模預計到 2023 年將達到 469.9 億美元,2024 年將達到 545.1 億美元,預計到 2030 年將達到 1,412.6 億美元,複合年成長率為 17.02%。

免費遊戲 (F2P)經營模式描述了一種無需任何初始成本即可向用戶提供視訊遊戲和行動應用程式的系統。 F2P 遊戲不是透過購買遊戲本身來收益,而是透過各種其他方式來收益,例如遊戲內廣告、虛擬產品和化妝品增強的微交易以及可下載內容 (DLC) 的銷售。這種方法允許玩家在沒有經濟障礙的情況下參與遊戲,同時允許開發人員和發行商從願意投資遊戲內容的參與玩家中獲得收益。免費遊戲主要用於娛樂,但也可用於教育、培訓和廣告,並吸引了從休閒遊戲玩家到愛好者的廣泛最終用戶。由於普及的網路連線和輕鬆存取線上遊戲,免費遊戲 (F2P) 市場正在快速成長。此外,隨著智慧型手機的普及,「免費遊戲」的潛在用戶群正在擴大。然而,管理收益和用戶體驗之間的平衡正在阻礙市場成長,因為嚴厲的做法會導致用戶的強烈反對。此外,對戰利品箱等類似賭博計畫的監管審查也為免費遊戲市場的企業帶來了潛在的挑戰。儘管面臨挑戰,利用人工智慧和區塊鏈技術來個人化用戶體驗並最佳化商業化戰略可以為提高參與度和收益鋪平道路。此外,整合社交功能和電子競技可以提高玩家保留率並增加贊助交易。

主要市場統計
基準年[2023] 469.9億美元
預測年份 [2024] 545.1億美元
預測年份 [2030] 1412.6億美元
複合年成長率(%) 17.02%

區域洞察

由於消費者的高參與度和多元化的人口參與,美洲的免費遊戲 (F2P) 市場繼續強勁成長。該地區已申請了多項與雲端遊戲技術、即時營運平台和促進跨平台遊戲相關的專利,這表明該地區正在推動更易於訪問和互聯的遊戲體驗。由於歐洲市場的成熟以及中東和非洲市場的快速成長,EMEA地區呈現多樣化的免費遊戲市場格局。歐洲玩家消費率高,對該地區市場貢獻顯著。歐盟有關數位服務和消費者權利的法規正在顯著塑造免費遊戲的經營模式,特別是在遊戲內收費和透明度方面。另一方面,中東和非洲擁有大量年輕人口,手機遊戲越來越普及,並正在進入全球免費市場。亞太地區 (APAC) 仍然是免費遊戲市場的中心,消費者在行動和線上遊戲上的支出很高。該地區的成長是由行動普及、強大的遊戲文化和競技遊戲的普及的。對亞太地區遊戲玩家行為模式的研究表明,為了方便而進行遊戲內收費是一種強烈的趨勢。

FPNV定位矩陣

FPNV 定位矩陣對於評估供應商在免費市場中的定位至關重要。此矩陣提供了對供應商的全面評估,並檢驗了與商務策略和產品滿意度相關的關鍵指標。這種詳細的評估使用戶能夠根據自己的要求做出明智的決定。根據評估結果,供應商被分為代表其成功程度的四個像限:前沿(F)、探路者(P)、利基(N)和重要(V)。

市場佔有率分析

市場佔有率分析是一個綜合工具,可以對免費遊戲市場中供應商的現狀進行深入而詳細的評估。透過仔細比較和分析供應商的貢獻,您可以更深入地了解每個供應商的績效以及他們在爭奪市場佔有率時面臨的挑戰。這些貢獻包括整體收益、客戶群和其他重要指標。此外,該分析還提供了對該行業競爭性質的寶貴見解,包括在研究基準年期間觀察到的累積、分散主導地位和合併特徵等因素。有了這些詳細資訊,供應商可以做出更明智的決策並製定有效的策略,以在市場競爭中保持領先地位。

策略分析與建議

策略分析對於尋求在全球市場站穩腳跟的組織至關重要。對當前免費遊戲市場地位的全面評估使公司能夠做出符合其長期願望的明智決策。此關鍵評估涉及對組織的資源、能力和整體績效進行徹底分析,以確定核心優勢和需要改進的領域。

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 動畫和遊戲在年輕一代中越來越受歡迎。
      • 普及寬頻網路服務並提高可及性
      • 增加新遊戲開發的投資和資金
    • 抑制因素
      • 與免費遊戲相關的延遲和安全問題
    • 機會
      • 擴增實境和虛擬實境在遊戲平台中的滲透
      • 區塊鏈免費遊戲的出現
    • 任務
      • 攻擊性和暴力手機遊戲對心理健康的負面影響
  • 市場區隔分析
    • 收益模式:最終用戶對遊戲內購買的需求不斷增加,以實現個人化的遊戲體驗
    • 遊戲類型:遊樂場和動作遊戲因其簡單的機制和短遊戲循環的滿足感而正在興起
    • 平台:用戶規模較大的線上F2P平台越來越受歡迎
    • 年齡層:由於購買力增強,21-35 歲和 36-50 歲年齡層的收益潛力較高
  • 市場擾動分析
  • 波特五力分析
  • 價值鍊和關鍵路徑分析
  • 價格分析
  • 技術分析
  • 專利分析
  • 貿易分析
  • 法規結構分析

第6章 免費市場實體平台

  • 電腦
  • 主機
  • 智慧型手機
  • 藥片

第 7 章:按作業系統分類的免費市場

  • 安卓
  • 免費BSD
  • iOS
  • 視窗

第 8 章按收益模式分類的免費遊戲市場

  • 遊戲內廣告
  • 遊戲內購買

第 9 章 按遊戲類型分類的免費市場

  • 行動
  • 冒險
  • 遊樂場
  • 運動的
  • 策略

第 10 章 免費遊戲市場:依年齡段

  • 50歲以上
  • 年齡10-20歲
  • 年齡21-35歲
  • 年齡36-50歲

第 11 章 免費遊戲市場:依平台分類

  • 離線
  • 線上

第12章美洲免費遊戲市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第13章 亞太地區免費遊戲市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第14章歐洲、中東和非洲的免費遊戲市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第15章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • EA終於發布了植物大戰殭屍3
    • PrizePicks 推出全新的免費遊戲
    • 三星與 Xbox 合作在倫敦和紐約的微軟體驗中心開設遊戲區
  • 戰略分析和建議

第16章競爭組合

  • 主要企業簡介
  • 主要產品系列
Product Code: MRR-560ABC0C59D8

[195 Pages Report] The Free-to-Play Market size was estimated at USD 46.99 billion in 2023 and expected to reach USD 54.51 billion in 2024, at a CAGR 17.02% to reach USD 141.26 billion by 2030.

The free-to-play (F2P) business model represents a system where video games or mobile applications are available to users at no upfront cost. Instead of generating revenue through purchases of the game itself, F2P games are monetized through various other methods, including in-game advertisements, microtransactions for virtual goods or cosmetic enhancements, and the sale of downloadable content (DLC). This approach allows players to engage with the game without financial barriers, while developers and publishers can still generate revenue from dedicated players willing to invest in in-game content. Free-to-play games are primarily utilized for entertainment but have also found applications in education, training, and advertising to engage a broad end-user base ranging from casual gamers to dedicated enthusiasts. The free-to-play (F2P) market is growing rapidly, with widespread availability of internet connectivity, allowing for easy access to online games. The proliferation of smartphones has also expanded the potential audience base for free-to-play. However, managing the balance between monetization and user experience, as heavy-handed approaches can lead to user backlash, hinders the market growth. Moreover, regulatory scrutiny over gambling-resembling mechanics, such as loot boxes, also poses potential challenges for businesses in the free-to-play market. Despite the challenges, leveraging artificial intelligence and blockchain technology to personalize user experiences and optimize monetization strategies offers a path to increased engagement and revenue. Additionally, the integration of social features and esports can boost player retention and attract sponsorship deals.

KEY MARKET STATISTICS
Base Year [2023] USD 46.99 billion
Estimated Year [2024] USD 54.51 billion
Forecast Year [2030] USD 141.26 billion
CAGR (%) 17.02%

Regional Insights

The free-to-play (F2P) market in the Americas continues to show robust growth, driven by high consumer engagement and diverse demographic participation. The region's market sees considerable patents filed related to cloud gaming technologies, live operations platforms, and cross-platform play facilitation, indicating a push towards more accessible and interconnected gaming experiences. The EMEA region presents a diverse free-to-play market scenario, with mature markets in Europe and rapidly emerging markets in the Middle East and Africa. Europe, with a high rate of player spending, contributes majorly to the regional market. EU regulations on digital services and consumer rights significantly shape the free-to-play business models, particularly concerning in-game purchases and transparency. In contrast, the Middle East and Africa are tapping into the global F2P market with large, young populations that are increasingly adopting mobile gaming. The Asia-Pacific (APAC) region remains the epicenter of the free-to-play market, with high consumer spending on mobile and online games. The region's growth is propelled by widespread mobile adoption, a strong gaming culture, and the prevalence of competitive gaming. Research on the behavioral patterns of gamers in Asia Pacific displays a strong inclination toward in-game purchases for convenience purposes.

Market Insights

  • Market Dynamics

The market dynamics represent an ever-changing landscape of the Free-to-Play Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.

    • Market Drivers
      • Rising popularity of animation and gaming among younger generations
      • Greater penetration and accessibility to broadband internet services
      • Increasing investments and funding in new game development
    • Market Restraints
      • Lagging and security issues associated with free to play games
    • Market Opportunities
      • Penetration of augmented and virtual reality in gaming platforms
      • Emergence of blockchain free-to-play games
    • Market Challenges
      • Adverse impact on mental health of aggressive and violent mobile games
  • Market Segmentation Analysis
    • Revenue Model: Rising demand for in-game purchase by end user for personalizing gaming experience
    • Game Type: Increasing deArcade and action games due to their simple mechanics and satisfying short-term gameplay loops
    • Platform: Growing popularity of online F2P platforms that boast larger user bases
    • Age Group: Higher potential for monetization in the 21-35 and 36-50 segments owing to their increased purchasing power
  • Market Disruption Analysis
  • Porter's Five Forces Analysis
  • Value Chain & Critical Path Analysis
  • Pricing Analysis
  • Technology Analysis
  • Patent Analysis
  • Trade Analysis
  • Regulatory Framework Analysis

FPNV Positioning Matrix

The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the Free-to-Play Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the Free-to-Play Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Recent Developments

EA is finally launching Plants vs. Zombies 3

Electronic Arts (EA) has initiated the soft launch of the highly anticipated Plants vs. Zombies 3 in select markets, including the United Kingdom, Netherlands, Australia, Philippines, and Ireland. The shift to a free-to-play model for PvZ3, as first applied with its predecessor in 2013, is retained, although the game supports itself through microtransactions. EA is determined to expand availability to additional regions following a substantive evaluative period, utilizing player feedback from the soft launch to enhance the gaming experience. [Published On: 2024-01-18]

PrizePicks Launches New Free-to-Play Game

PrizePicks, North America's daily fantasy sports operator, has broadened its entertainment portfolio with a new free-to-play variant of its acclaimed fantasy sports game. Initially available to Michigan players, the company anticipates a phased nationwide launch. The introduction of a free-to-play option diversifies PrizePick's game types and appeals to a wider audience beyond our existing user base. [Published On: 2023-11-09]

Samsung Opens Free-to-Play Gaming Zones in Collaboration With Xbox at Microsoft Experience Centers in London, New York

Samsung Electronics has innovatively expanded into the free-to-play arena by creating an exclusive "Gaming Zone" at Microsoft Experience Centers in London and New York in partnership with Xbox. This initiative is a strategic extension of the Samsung Gaming Hub's integration with the Xbox App, allowing users access to an extensive library of over 100 games through Xbox Game Pass Ultimate. [Published On: 2023-04-25]

Strategy Analysis & Recommendation

The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the Free-to-Play Market. This critical assessment involves a thorough analysis of the organization's resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

Key Company Profiles

The report delves into recent significant developments in the Free-to-Play Market, highlighting leading vendors and their innovative profiles. These include Activision Blizzard, Inc. by Microsoft Corporation, Animoca Brands Corporation Limited, Arkadium, Inc., Bandai Namco Entertainment Inc., Electronic Arts Inc., Epic Games, Inc., Gamigo AG, Garena Online Private Limited, GungHo Online Entertainment, Inc., Incentive Games Ltd, Jagex Ltd., Jam City, Inc., Microsoft Corporation, miHoYo Co., Ltd., NCSOFT Corporation, NetEase, Inc, Nintendo Co., Ltd., now.gg, Inc., Outplay Entertainment Ltd., Paramount Global, Pixel United, Play Games24x7 Private Limited, PLAYSTUDIOS, Inc., Playtika Holding Corp., PrizePicks, SEGA Group Corporation, Take-Two Interactive Software, Inc., Tencent Holdings Ltd., and Ubisoft Entertainment SA.

Market Segmentation & Coverage

This research report categorizes the Free-to-Play Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Physical Platform
    • Computer
    • Console
    • Smartphone
    • Tablet
  • Operating System
    • Android
    • FreeBSD
    • iOS
    • Windows
  • Revenue Model
    • In-Game Advertising
    • In-Game Purchase
  • Game Type
    • Action
    • Adventure
    • Arcade
    • Sports
    • Strategy
  • Age Group
    • Above 50
    • Age 10-20
    • Age 21-35
    • Age 36-50
  • Platform
    • Offline
    • Online
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising popularity of animation and gaming among younger generations
      • 5.1.1.2. Greater penetration and accessibility to broadband internet services
      • 5.1.1.3. Increasing investments and funding in new game development
    • 5.1.2. Restraints
      • 5.1.2.1. Lagging and security issues associated with free to play games
    • 5.1.3. Opportunities
      • 5.1.3.1. Penetration of augmented and virtual reality in gaming platforms
      • 5.1.3.2. Emergence of blockchain free-to-play games
    • 5.1.4. Challenges
      • 5.1.4.1. Adverse impact on mental health of aggressive and violent mobile games
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Revenue Model: Rising demand for in-game purchase by end user for personalizing gaming experience
    • 5.2.2. Game Type: Increasing deArcade and action games due to their simple mechanics and satisfying short-term gameplay loops
    • 5.2.3. Platform: Growing popularity of online F2P platforms that boast larger user bases
    • 5.2.4. Age Group: Higher potential for monetization in the 21-35 and 36-50 segments owing to their increased purchasing power
  • 5.3. Market Disruption Analysis
  • 5.4. Porter's Five Forces Analysis
    • 5.4.1. Threat of New Entrants
    • 5.4.2. Threat of Substitutes
    • 5.4.3. Bargaining Power of Customers
    • 5.4.4. Bargaining Power of Suppliers
    • 5.4.5. Industry Rivalry
  • 5.5. Value Chain & Critical Path Analysis
  • 5.6. Pricing Analysis
  • 5.7. Technology Analysis
  • 5.8. Patent Analysis
  • 5.9. Trade Analysis
  • 5.10. Regulatory Framework Analysis

6. Free-to-Play Market, by Physical Platform

  • 6.1. Introduction
  • 6.2. Computer
  • 6.3. Console
  • 6.4. Smartphone
  • 6.5. Tablet

7. Free-to-Play Market, by Operating System

  • 7.1. Introduction
  • 7.2. Android
  • 7.3. FreeBSD
  • 7.4. iOS
  • 7.5. Windows

8. Free-to-Play Market, by Revenue Model

  • 8.1. Introduction
  • 8.2. In-Game Advertising
  • 8.3. In-Game Purchase

9. Free-to-Play Market, by Game Type

  • 9.1. Introduction
  • 9.2. Action
  • 9.3. Adventure
  • 9.4. Arcade
  • 9.5. Sports
  • 9.6. Strategy

10. Free-to-Play Market, by Age Group

  • 10.1. Introduction
  • 10.2. Above 50
  • 10.3. Age 10-20
  • 10.4. Age 21-35
  • 10.5. Age 36-50

11. Free-to-Play Market, by Platform

  • 11.1. Introduction
  • 11.2. Offline
  • 11.3. Online

12. Americas Free-to-Play Market

  • 12.1. Introduction
  • 12.2. Argentina
  • 12.3. Brazil
  • 12.4. Canada
  • 12.5. Mexico
  • 12.6. United States

13. Asia-Pacific Free-to-Play Market

  • 13.1. Introduction
  • 13.2. Australia
  • 13.3. China
  • 13.4. India
  • 13.5. Indonesia
  • 13.6. Japan
  • 13.7. Malaysia
  • 13.8. Philippines
  • 13.9. Singapore
  • 13.10. South Korea
  • 13.11. Taiwan
  • 13.12. Thailand
  • 13.13. Vietnam

14. Europe, Middle East & Africa Free-to-Play Market

  • 14.1. Introduction
  • 14.2. Denmark
  • 14.3. Egypt
  • 14.4. Finland
  • 14.5. France
  • 14.6. Germany
  • 14.7. Israel
  • 14.8. Italy
  • 14.9. Netherlands
  • 14.10. Nigeria
  • 14.11. Norway
  • 14.12. Poland
  • 14.13. Qatar
  • 14.14. Russia
  • 14.15. Saudi Arabia
  • 14.16. South Africa
  • 14.17. Spain
  • 14.18. Sweden
  • 14.19. Switzerland
  • 14.20. Turkey
  • 14.21. United Arab Emirates
  • 14.22. United Kingdom

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2023
  • 15.2. FPNV Positioning Matrix, 2023
  • 15.3. Competitive Scenario Analysis
    • 15.3.1. EA is finally launching Plants vs. Zombies 3
    • 15.3.2. PrizePicks Launches New Free-to-Play Game
    • 15.3.3. Samsung Opens Free-to-Play Gaming Zones in Collaboration With Xbox at Microsoft Experience Centers in London, New York
  • 15.4. Strategy Analysis & Recommendation

16. Competitive Portfolio

  • 16.1. Key Company Profiles
  • 16.2. Key Product Portfolio

LIST OF FIGURES

  • FIGURE 1. FREE-TO-PLAY MARKET RESEARCH PROCESS
  • FIGURE 2. FREE-TO-PLAY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL FREE-TO-PLAY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL FREE-TO-PLAY MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL FREE-TO-PLAY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. FREE-TO-PLAY MARKET DYNAMICS
  • FIGURE 7. GLOBAL FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. GLOBAL FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
  • FIGURE 14. GLOBAL FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. GLOBAL FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
  • FIGURE 16. GLOBAL FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. GLOBAL FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 18. GLOBAL FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. AMERICAS FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 20. AMERICAS FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 22. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 23. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 24. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 25. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 26. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 27. FREE-TO-PLAY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 28. FREE-TO-PLAY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. FREE-TO-PLAY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL FREE-TO-PLAY MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL FREE-TO-PLAY MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL FREE-TO-PLAY MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL FREE-TO-PLAY MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL FREE-TO-PLAY MARKET SIZE, BY COMPUTER, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL FREE-TO-PLAY MARKET SIZE, BY COMPUTER, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL FREE-TO-PLAY MARKET SIZE, BY CONSOLE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL FREE-TO-PLAY MARKET SIZE, BY CONSOLE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL FREE-TO-PLAY MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL FREE-TO-PLAY MARKET SIZE, BY SMARTPHONE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL FREE-TO-PLAY MARKET SIZE, BY TABLET, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL FREE-TO-PLAY MARKET SIZE, BY TABLET, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL FREE-TO-PLAY MARKET SIZE, BY ANDROID, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL FREE-TO-PLAY MARKET SIZE, BY ANDROID, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL FREE-TO-PLAY MARKET SIZE, BY FREEBSD, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL FREE-TO-PLAY MARKET SIZE, BY FREEBSD, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL FREE-TO-PLAY MARKET SIZE, BY IOS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL FREE-TO-PLAY MARKET SIZE, BY IOS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL FREE-TO-PLAY MARKET SIZE, BY WINDOWS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL FREE-TO-PLAY MARKET SIZE, BY WINDOWS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL FREE-TO-PLAY MARKET SIZE, BY IN-GAME ADVERTISING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL FREE-TO-PLAY MARKET SIZE, BY IN-GAME ADVERTISING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL FREE-TO-PLAY MARKET SIZE, BY IN-GAME PURCHASE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL FREE-TO-PLAY MARKET SIZE, BY IN-GAME PURCHASE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL FREE-TO-PLAY MARKET SIZE, BY ACTION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL FREE-TO-PLAY MARKET SIZE, BY ACTION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL FREE-TO-PLAY MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL FREE-TO-PLAY MARKET SIZE, BY ADVENTURE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL FREE-TO-PLAY MARKET SIZE, BY ARCADE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL FREE-TO-PLAY MARKET SIZE, BY ARCADE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL FREE-TO-PLAY MARKET SIZE, BY SPORTS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL FREE-TO-PLAY MARKET SIZE, BY SPORTS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. GLOBAL FREE-TO-PLAY MARKET SIZE, BY STRATEGY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 44. GLOBAL FREE-TO-PLAY MARKET SIZE, BY STRATEGY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45. GLOBAL FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 46. GLOBAL FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 47. GLOBAL FREE-TO-PLAY MARKET SIZE, BY ABOVE 50, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 48. GLOBAL FREE-TO-PLAY MARKET SIZE, BY ABOVE 50, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 49. GLOBAL FREE-TO-PLAY MARKET SIZE, BY AGE 10-20, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 50. GLOBAL FREE-TO-PLAY MARKET SIZE, BY AGE 10-20, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 51. GLOBAL FREE-TO-PLAY MARKET SIZE, BY AGE 21-35, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 52. GLOBAL FREE-TO-PLAY MARKET SIZE, BY AGE 21-35, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 53. GLOBAL FREE-TO-PLAY MARKET SIZE, BY AGE 36-50, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 54. GLOBAL FREE-TO-PLAY MARKET SIZE, BY AGE 36-50, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 55. GLOBAL FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 56. GLOBAL FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 57. GLOBAL FREE-TO-PLAY MARKET SIZE, BY OFFLINE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 58. GLOBAL FREE-TO-PLAY MARKET SIZE, BY OFFLINE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 59. GLOBAL FREE-TO-PLAY MARKET SIZE, BY ONLINE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 60. GLOBAL FREE-TO-PLAY MARKET SIZE, BY ONLINE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 61. AMERICAS FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 62. AMERICAS FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 63. AMERICAS FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 64. AMERICAS FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 65. AMERICAS FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 66. AMERICAS FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 67. AMERICAS FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 68. AMERICAS FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 69. AMERICAS FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 70. AMERICAS FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 71. AMERICAS FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 72. AMERICAS FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 73. AMERICAS FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 74. AMERICAS FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 75. ARGENTINA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 76. ARGENTINA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 77. ARGENTINA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 78. ARGENTINA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 79. ARGENTINA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 80. ARGENTINA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 81. ARGENTINA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 82. ARGENTINA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 83. ARGENTINA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 84. ARGENTINA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 85. ARGENTINA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 86. ARGENTINA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 87. BRAZIL FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 88. BRAZIL FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 89. BRAZIL FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 90. BRAZIL FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 91. BRAZIL FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 92. BRAZIL FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 93. BRAZIL FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 94. BRAZIL FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 95. BRAZIL FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 96. BRAZIL FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 97. BRAZIL FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 98. BRAZIL FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 99. CANADA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 100. CANADA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 101. CANADA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 102. CANADA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 103. CANADA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 104. CANADA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 105. CANADA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 106. CANADA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 107. CANADA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 108. CANADA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 109. CANADA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 110. CANADA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 111. MEXICO FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 112. MEXICO FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 113. MEXICO FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 114. MEXICO FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 115. MEXICO FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 116. MEXICO FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 117. MEXICO FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 118. MEXICO FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 119. MEXICO FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 120. MEXICO FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 121. MEXICO FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 122. MEXICO FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 123. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 124. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 125. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 126. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 127. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 128. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 129. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 130. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 131. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 132. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 133. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 134. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 135. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 136. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 137. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 138. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 139. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 140. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 141. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 142. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 143. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 144. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 145. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 146. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 147. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 148. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 149. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 150. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 151. AUSTRALIA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 152. AUSTRALIA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 153. AUSTRALIA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 154. AUSTRALIA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 155. AUSTRALIA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 156. AUSTRALIA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 157. AUSTRALIA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 158. AUSTRALIA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 159. AUSTRALIA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 160. AUSTRALIA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 161. AUSTRALIA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 162. AUSTRALIA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 163. CHINA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 164. CHINA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 165. CHINA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 166. CHINA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 167. CHINA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 168. CHINA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 169. CHINA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 170. CHINA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 171. CHINA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 172. CHINA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 173. CHINA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 174. CHINA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 175. INDIA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 176. INDIA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 177. INDIA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 178. INDIA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 179. INDIA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 180. INDIA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 181. INDIA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 182. INDIA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 183. INDIA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 184. INDIA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 185. INDIA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 186. INDIA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 187. INDONESIA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 188. INDONESIA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 189. INDONESIA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 190. INDONESIA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 191. INDONESIA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 192. INDONESIA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 193. INDONESIA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 194. INDONESIA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 195. INDONESIA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 196. INDONESIA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 197. INDONESIA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 198. INDONESIA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 199. JAPAN FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 200. JAPAN FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 201. JAPAN FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 202. JAPAN FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 203. JAPAN FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 204. JAPAN FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 205. JAPAN FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 206. JAPAN FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 207. JAPAN FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 208. JAPAN FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 209. JAPAN FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 210. JAPAN FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 211. MALAYSIA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 212. MALAYSIA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 213. MALAYSIA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 214. MALAYSIA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 215. MALAYSIA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 216. MALAYSIA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 217. MALAYSIA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 218. MALAYSIA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 219. MALAYSIA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 220. MALAYSIA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 221. MALAYSIA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 222. MALAYSIA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 223. PHILIPPINES FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 224. PHILIPPINES FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 225. PHILIPPINES FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 226. PHILIPPINES FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 227. PHILIPPINES FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 228. PHILIPPINES FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 229. PHILIPPINES FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 230. PHILIPPINES FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 231. PHILIPPINES FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 232. PHILIPPINES FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 233. PHILIPPINES FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 234. PHILIPPINES FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 235. SINGAPORE FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 236. SINGAPORE FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 237. SINGAPORE FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 238. SINGAPORE FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 239. SINGAPORE FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 240. SINGAPORE FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 241. SINGAPORE FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 242. SINGAPORE FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 243. SINGAPORE FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 244. SINGAPORE FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 245. SINGAPORE FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 246. SINGAPORE FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 247. SOUTH KOREA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 248. SOUTH KOREA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 249. SOUTH KOREA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 250. SOUTH KOREA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 251. SOUTH KOREA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 252. SOUTH KOREA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 253. SOUTH KOREA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 254. SOUTH KOREA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 255. SOUTH KOREA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 256. SOUTH KOREA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 257. SOUTH KOREA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 258. SOUTH KOREA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 259. TAIWAN FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 260. TAIWAN FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 261. TAIWAN FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 262. TAIWAN FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 263. TAIWAN FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 264. TAIWAN FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 265. TAIWAN FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 266. TAIWAN FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 267. TAIWAN FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 268. TAIWAN FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 269. TAIWAN FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 270. TAIWAN FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 271. THAILAND FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 272. THAILAND FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 273. THAILAND FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 274. THAILAND FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 275. THAILAND FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 276. THAILAND FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 277. THAILAND FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 278. THAILAND FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 279. THAILAND FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 280. THAILAND FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 281. THAILAND FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 282. THAILAND FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 283. VIETNAM FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 284. VIETNAM FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 285. VIETNAM FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 286. VIETNAM FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 287. VIETNAM FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 288. VIETNAM FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 289. VIETNAM FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 290. VIETNAM FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 291. VIETNAM FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 292. VIETNAM FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 293. VIETNAM FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 294. VIETNAM FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 295. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 296. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 297. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 298. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 299. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 300. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 301. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 302. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 303. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 304. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 305. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 306. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 307. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 308. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 309. DENMARK FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 310. DENMARK FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 311. DENMARK FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 312. DENMARK FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 313. DENMARK FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 314. DENMARK FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 315. DENMARK FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 316. DENMARK FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 317. DENMARK FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 318. DENMARK FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 319. DENMARK FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 320. DENMARK FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 321. EGYPT FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 322. EGYPT FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 323. EGYPT FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 324. EGYPT FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 325. EGYPT FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 326. EGYPT FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 327. EGYPT FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 328. EGYPT FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 329. EGYPT FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 330. EGYPT FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 331. EGYPT FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 332. EGYPT FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 333. FINLAND FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 334. FINLAND FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 335. FINLAND FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 336. FINLAND FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 337. FINLAND FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 338. FINLAND FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 339. FINLAND FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 340. FINLAND FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 341. FINLAND FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 342. FINLAND FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 343. FINLAND FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 344. FINLAND FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 345. FRANCE FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 346. FRANCE FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 347. FRANCE FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 348. FRANCE FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 349. FRANCE FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 350. FRANCE FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 351. FRANCE FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 352. FRANCE FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 353. FRANCE FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 354. FRANCE FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 355. FRANCE FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 356. FRANCE FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 357. GERMANY FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 358. GERMANY FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 359. GERMANY FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 360. GERMANY FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 361. GERMANY FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 362. GERMANY FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 363. GERMANY FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 364. GERMANY FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 365. GERMANY FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2023 (USD MILLION)
  • TABLE 366. GERMANY FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2024-2030 (USD MILLION)
  • TABLE 367. GERMANY FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 368. GERMANY FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 369. ISRAEL FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 370. ISRAEL FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 371. ISRAEL FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2023 (USD MILLION)
  • TABLE 372. ISRAEL FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2024-2030 (USD MILLION)
  • TABLE 373. ISRAEL FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2023 (USD MILLION)
  • TABLE 374. ISRAEL FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2024-2030 (USD MILLION)
  • TABLE 375. ISRAEL FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILL