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市場調查報告書
商品編碼
1591996

客艙娛樂市場:按組件、技術、系統、服務類型、平台分類 - 2025-2030 年全球預測

In-Flight Entertainment Market by Component (Connectivity, Content, Hardware), Technology (Air-to-Ground Technology, Satellite Technology), System, Service Type, Platform - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 188 Pages | 商品交期: 最快1-2個工作天內

價格

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2023年客艙娛樂市場價值為67.3億美元,預計到2024年將達到73億美元,複合年成長率為8.52%,預計到2030年將達到119.4億美元。

客艙娛樂(IFE) 市場包括一系列可增強乘客飛行體驗的服務和技術,例如音訊娛樂、連接解決方案和互動應用程式。航空公司希望在激烈的競爭中脫穎而出並保持客戶忠誠度,從而推動了對機載自有品牌系統的需求。現代旅客需要無縫連接和多樣化的娛樂選擇,使機載娛樂系統成為飛行體驗的重要組成部分。從應用角度來看,IFE 系統適用於所有乘客等級和不同類型的飛機,包括民航機和噴射機、短程和遠距航班。除了娛樂之外,IFE 系統現在對於提供關鍵的航班資訊和廣告內容也至關重要,從而為輔助收入流鋪平道路。成長的關鍵驅動力之一是人們對個人電子設備 (PED) 整合的日益偏好。潛在的機會在於增加內容個人化、利用人工智慧提供客製化體驗以及擴大航空公司和串流媒體服務之間的夥伴關係。衛星寬頻技術的進步也可能透過提供更快、更可靠的網路連線來提供開拓的商機。然而,市場面臨一些挑戰,包括高昂的安裝和維護成本、嚴格的監管標準以及需要不斷升級的技術快速過時。此外,資料隱私問題和不同地區的連接標準可能會阻礙市場成長。創新可以集中於開發輕質、節能的系統以及可適應不同飛機型號的可擴充性解決方案。電池技術、5G 整合和虛擬實境方面的探索也可能開拓新的成長領域。總體而言,機載娛樂市場是動態的,其特點是不斷發展,為乘客提供豐富多樣的體驗,因此永續成長和競爭需要適應性策略和遠見。

主要市場統計
基準年[2023] 67.3億美元
預測年份 [2024] 73億美元
預測年份 [2030] 119.4億美元
複合年成長率(%) 8.52%

市場動態:針對快速發展的客艙娛樂市場揭示的關鍵市場洞察

供需的動態交互作用正在改變客艙娛樂市場。了解這些不斷變化的市場動態可以幫助企業做出明智的投資決策、策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,並了解消費行為及其對製造成本的影響,並更清楚地了解對採購趨勢的影響。

  • 市場促進因素
    • 遠距航班和客運量增加
    • 飛機交付快速成長
    • 改善乘客體驗的需求日益成長
  • 市場限制因素
    • 與設備安裝相關的成本
  • 市場機會
    • 衛星和空對地網路的技術進步
    • 客艙娛樂產品創新
  • 市場挑戰
    • 飛機重量增加

波特五力:駕馭客艙娛樂市場的策略工具

波特的五力框架是了解客艙娛樂市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢、解決弱點並避免潛在的挑戰,以確保更強大的市場地位。

PESTLE分析:了解外部客艙娛樂市場的影響

外部宏觀環境因素在客艙娛樂市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並為他們做出積極主動的決策做好準備。

市場佔有率分析 了解客艙娛樂市場的競爭狀況

客艙娛樂市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣客艙娛樂市場廠商績效評估

FPNV定位矩陣是評估客艙娛樂市場供應商的重要工具。此矩陣允許業務組織根據供應商的商務策略和產品滿意度評估供應商,從而做出符合其目標的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析與建議繪製機客艙娛樂市場的成功之路

對於旨在加強其全球市場影響力的公司來說,客艙娛樂市場的策略分析至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機,並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:詳細檢視當前市場環境、主要企業的廣泛資料、評估其在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 遠距航班和乘客數量增加
      • 飛機交付快速成長
      • 提升乘客體驗的需求日益成長
    • 抑制因素
      • 設備安裝費用
    • 機會
      • 衛星和空對地網路的技術進步
      • 客艙娛樂產品的創新
    • 任務
      • 飛機重量增加
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章客艙娛樂市場:依組成部分

  • 連接性
  • 內容
  • 硬體

第7章客艙娛樂市場:依技術分類

  • 空對地技術
  • 衛星技術

第8章客艙娛樂市場:依系統分類

  • 集中式自組織網路
  • 去中心化自組織網路
  • 混合自組織網路

第9章客艙娛樂市場:依服務類型

  • 資料連接
  • 飛行追蹤器
  • 視訊顯示系統

第10章客艙娛樂市場:依平台分類

  • 公務機
  • 窄體機
  • 寬體飛機

第11章美洲客艙娛樂市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第12章亞太地區客艙娛樂市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第13章歐洲、中東和非洲的客艙娛樂市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第14章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
  • 戰略分析和建議

公司名單

  • Air India Ltd.
  • Anuvu Operations LLC
  • Astronics Corporation
  • Digecor, Inc.
  • Gogo LLC
  • Honeywell International Inc.
  • Iridium Communications Inc.
  • Kymeta Corporation
  • Lufthansa Systems GmbH & Co. KG
  • Panasonic Avionics Corporation
  • Rockwell Collins, Inc. by Raytheon Technologies Corporation
  • Safran SA
  • SITA
  • Thales Group
  • Viasat, Inc.
Product Code: MRR-43127F7279EC

The In-Flight Entertainment Market was valued at USD 6.73 billion in 2023, expected to reach USD 7.30 billion in 2024, and is projected to grow at a CAGR of 8.52%, to USD 11.94 billion by 2030.

The in-flight entertainment (IFE) market encompasses a wide array of services and technologies that enhance passenger experience during flights, including audio-visual entertainment, connectivity solutions, and interactive applications. The necessity of IFE stems from airlines' desire to distinguish their brand and retain customer loyalty amid intense competition. Modern travelers demand seamless connectivity and diverse entertainment options, which makes IFE a pivotal component of the flying experience. Application wise, IFE systems are used across all passenger classes and various aircraft types, including commercial fleets and business jets, serving both short and long-haul flights. Beyond entertainment, IFE systems are now integral in delivering important flight information and advertising content, thus opening avenues for ancillary revenue streams. One of the critical growth influencers is the increasing preference for personal electronic devices (PED) integration, as passengers increasingly favor using their gadgets in conjunction with airline-provided content. Potential opportunities lie in enhancing content personalization, leveraging artificial intelligence to offer tailored experiences, and expanding partnerships between airlines and streaming services. Also, advancements in satellite broadband technology can offer untapped opportunities by providing faster and more reliable internet connectivity. Nevertheless, the market faces several challenges, including high installation and maintenance costs, strict regulatory standards, and the rapid obsolescence of technology, which require continuous upgrading. Moreover, data privacy issues and differing connectivity standards across regions can impede market growth. Innovations can focus on the development of lightweight, energy-efficient systems, and scalable solutions adaptable to various aircraft models. Research in battery technology, 5G integration, and virtual reality could also open new segments for growth. Overall, the IFE market is dynamic, characterized by a continuous evolution towards offering passengers enhanced and diversified experiences, thereby necessitating adaptable strategies and forward-thinking innovations for sustained growth and competitiveness.

KEY MARKET STATISTICS
Base Year [2023] USD 6.73 billion
Estimated Year [2024] USD 7.30 billion
Forecast Year [2030] USD 11.94 billion
CAGR (%) 8.52%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving In-Flight Entertainment Market

The In-Flight Entertainment Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing long haul flights and passengers traffic
    • Surge in number of aircraft deliveries
    • Growing need to intensify passenger experience
  • Market Restraints
    • Cost related to the installation of equipment
  • Market Opportunities
    • Technological advancement in the satellite and air-to-ground network
    • Innovation in in-flight entertainment products
  • Market Challenges
    • Rise in the weight of aircraft

Porter's Five Forces: A Strategic Tool for Navigating the In-Flight Entertainment Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the In-Flight Entertainment Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the In-Flight Entertainment Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the In-Flight Entertainment Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the In-Flight Entertainment Market

A detailed market share analysis in the In-Flight Entertainment Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the In-Flight Entertainment Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the In-Flight Entertainment Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the In-Flight Entertainment Market

A strategic analysis of the In-Flight Entertainment Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the In-Flight Entertainment Market, highlighting leading vendors and their innovative profiles. These include Air India Ltd., Anuvu Operations LLC, Astronics Corporation, Digecor, Inc., Gogo LLC, Honeywell International Inc., Iridium Communications Inc., Kymeta Corporation, Lufthansa Systems GmbH & Co. KG, Panasonic Avionics Corporation, Rockwell Collins, Inc. by Raytheon Technologies Corporation, Safran S.A., SITA, Thales Group, and Viasat, Inc..

Market Segmentation & Coverage

This research report categorizes the In-Flight Entertainment Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Component, market is studied across Connectivity, Content, and Hardware.
  • Based on Technology, market is studied across Air-to-Ground Technology and Satellite Technology.
  • Based on System, market is studied across Centralized Self-Organizing Network, Distributed Self-Organizing Network, and Hybrid Self-Organizing Network.
  • Based on Service Type, market is studied across Data Connectivity, Flight Tracker, and Video Display Systems.
  • Based on Platform, market is studied across Business Jets, Narrow-Body Aircraft, and Wide-Body Aircraft.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing long haul flights and passengers traffic
      • 5.1.1.2. Surge in number of aircraft deliveries
      • 5.1.1.3. Growing need to intensify passenger experience
    • 5.1.2. Restraints
      • 5.1.2.1. Cost related to the installation of equipment
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancement in the satellite and air-to-ground network
      • 5.1.3.2. Innovation in in-flight entertainment products
    • 5.1.4. Challenges
      • 5.1.4.1. Rise in the weight of aircraft
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. In-Flight Entertainment Market, by Component

  • 6.1. Introduction
  • 6.2. Connectivity
  • 6.3. Content
  • 6.4. Hardware

7. In-Flight Entertainment Market, by Technology

  • 7.1. Introduction
  • 7.2. Air-to-Ground Technology
  • 7.3. Satellite Technology

8. In-Flight Entertainment Market, by System

  • 8.1. Introduction
  • 8.2. Centralized Self-Organizing Network
  • 8.3. Distributed Self-Organizing Network
  • 8.4. Hybrid Self-Organizing Network

9. In-Flight Entertainment Market, by Service Type

  • 9.1. Introduction
  • 9.2. Data Connectivity
  • 9.3. Flight Tracker
  • 9.4. Video Display Systems

10. In-Flight Entertainment Market, by Platform

  • 10.1. Introduction
  • 10.2. Business Jets
  • 10.3. Narrow-Body Aircraft
  • 10.4. Wide-Body Aircraft

11. Americas In-Flight Entertainment Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific In-Flight Entertainment Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa In-Flight Entertainment Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
  • 14.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Air India Ltd.
  • 2. Anuvu Operations LLC
  • 3. Astronics Corporation
  • 4. Digecor, Inc.
  • 5. Gogo LLC
  • 6. Honeywell International Inc.
  • 7. Iridium Communications Inc.
  • 8. Kymeta Corporation
  • 9. Lufthansa Systems GmbH & Co. KG
  • 10. Panasonic Avionics Corporation
  • 11. Rockwell Collins, Inc. by Raytheon Technologies Corporation
  • 12. Safran S.A.
  • 13. SITA
  • 14. Thales Group
  • 15. Viasat, Inc.

LIST OF FIGURES

  • FIGURE 1. IN-FLIGHT ENTERTAINMENT MARKET RESEARCH PROCESS
  • FIGURE 2. IN-FLIGHT ENTERTAINMENT MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. IN-FLIGHT ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. IN-FLIGHT ENTERTAINMENT MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. IN-FLIGHT ENTERTAINMENT MARKET DYNAMICS
  • TABLE 7. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIR-TO-GROUND TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SATELLITE TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CENTRALIZED SELF-ORGANIZING NETWORK, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY DISTRIBUTED SELF-ORGANIZING NETWORK, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HYBRID SELF-ORGANIZING NETWORK, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY DATA CONNECTIVITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY FLIGHT TRACKER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY VIDEO DISPLAY SYSTEMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY BUSINESS JETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY NARROW-BODY AIRCRAFT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY WIDE-BODY AIRCRAFT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 32. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 33. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 34. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 35. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 37. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 38. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 39. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 40. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 41. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 42. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 43. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 44. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 45. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 47. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 48. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 49. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 50. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 51. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 52. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 53. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 54. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 55. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 57. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 58. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 59. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 60. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 61. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 62. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 63. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 64. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 65. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 66. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 67. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 68. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 69. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 70. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 71. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 72. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 74. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 75. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 76. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 77. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 78. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 79. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 80. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 81. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 82. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 84. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 85. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 86. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 87. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 89. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 90. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 91. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 92. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 94. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 95. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 96. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 97. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 99. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 100. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 101. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 102. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 103. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 104. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 105. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 106. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 107. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 108. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 109. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 110. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 111. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 112. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 114. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 115. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 116. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 117. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 119. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 120. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 121. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 122. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 123. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 124. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 125. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 126. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 127. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 129. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 130. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 131. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 132. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 133. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 135. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 136. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 137. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 138. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 140. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 141. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 142. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 143. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 144. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 145. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 146. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 147. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 148. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 149. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 150. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 151. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 152. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 153. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 154. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 155. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 156. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 157. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 158. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 159. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 160. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 161. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 162. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 163. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 164. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 165. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 166. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 167. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 168. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 169. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 170. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 171. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 172. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 173. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 175. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 176. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 177. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 178. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 179. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 180. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 181. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 182. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 183. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 184. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 185. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 186. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 187. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 188. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 189. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 190. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 191. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 192. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 193. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 194. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 195. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 196. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 197. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 198. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 199. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 200. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 201. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 202. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 203. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 204. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 205. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 206. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 207. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 208. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 209. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 210. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 211. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 212. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 213. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 214. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 215. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 216. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 217. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 218. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 219. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 220. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 221. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 222. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 223. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 224. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 225. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 226. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 227. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 228. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 229. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 230. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 231. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 235. IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 236. IN-FLIGHT ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023