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市場調查報告書
商品編碼
1592084

語言學習遊戲市場:按語言類型、部署和應用分類 - 2025-2030 年全球預測

Language Learning Games Market by Language Type (English, French, German), Deployment (Cloud-Based, On-Premise), Application - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 186 Pages | 商品交期: 最快1-2個工作天內

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2023年語言學習遊戲市場價值為28.8億美元,預計到2024年將達到35.8億美元,複合年成長率為24.38%,到2030年將達到132.7億美元。

語言學習遊戲的範圍包括旨在透過互動和引人入勝的方式促進語言習得的數位和實體遊戲。這些遊戲可應用於各種環境,包括教育機構、專業發展計畫和個人教育,這對於尋求創新工具的學習者和教育工作者來說至關重要。語言學習遊戲的需求源自於互聯世界對多語言技能不斷成長的需求,在這個世界中,語言技能可以增強全球溝通、跨文化理解和經濟機會。最終用途包括兒童、學生、專業人士,甚至是希望透過精神刺激扭轉認知能力下降的長者。推動這一市場的關鍵成長要素包括人工智慧和擴增實境的技術進步、行動裝置的激增以及對個人化和自適應學習體驗的日益重視。新的商機在於開發身臨其境型虛擬實境環境、人工智慧主導的語言學習機器人以及融合學習和社交互動的協作平台。然而,市場開拓面臨著高昂的開發成本、限制存取的數位落差問題以及在遊戲化背景下保持教育價值的挑戰等限制。競爭格局給玩家帶來了壓力,要求他們不斷創新,同時確保用戶參與度和保留率。與教育機構的策略合作可以提高內容的可信度和影響範圍,用戶生成的內容平台可以提供個人化的學習路徑和社群主導的改進。語音辨識和自適應學習演算法的創新可以提高學習體驗的有效性並帶來突破。對於業務成長而言,專注於不太流行的語言細分市場並透過文化敏感的內容滲透利基市場可以使您的產品脫穎而出並推動擴張。隨著市場的成熟,人們將更加重視學習成果指標,以確認這些工具的教育價值,因此需要持續研究成效和參與策略。

主要市場統計
基準年[2023] 28.8億美元
預測年份 [2024] 35.8億美元
預測年份 [2030] 132.7億美元
複合年成長率(%) 24.38%

市場動態:快速發展的語言學習遊戲市場的關鍵市場洞察

供需的動態交互作用正在改變語言學習遊戲市場。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,並了解消費行為及其對製造成本的影響,並更清楚地了解對採購趨勢的影響。

  • 市場促進因素
    • 智慧型手機的普及和網路用戶的增加
    • 發展新的語言教學方法
    • 教育產業數位化進展
  • 市場限制因素
    • 引入語言學習遊戲的初始成本較高
  • 市場機會
    • 數位學習產業的發展和具有創新功能的語言學習遊戲新興企業的崛起
    • 人工智慧在語言學習遊戲中的出現
  • 市場挑戰
    • 資料遺失和安全漏洞

波特的五力:駕馭語言學習遊戲市場的策略工具

波特的五力框架是了解語言學習遊戲市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解語言學習遊戲市場的外部影響

外部宏觀環境因素在塑造語言學習遊戲市場的績效動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並為他們做出積極主動的決策做好準備。

市場佔有率分析 了解語言學習遊戲市場的競爭狀況

對語言學習遊戲市場的詳細市場佔有率分析可以對供應商的表現進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,以應對日益激烈的競爭。

FPNV定位矩陣語言學習遊戲市場廠商績效評估

FPNV 定位矩陣是評估語言學習遊戲市場供應商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。這四個象限使您能夠清晰、準確地分類供應商,以確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析和建議描繪了語言學習遊戲市場的成功之路

對於旨在加強其在全球市場的影響力的公司來說,對語言學習遊戲市場的策略分析至關重要。透過考慮關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:對當前市場環境的詳細審查、主要企業的廣泛資料、對其在市場中的影響力和整體影響力的評估。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 智慧型手機的普及和網路使用者的增加
      • 新語言教學調查方法的發展
      • 教育產業數位化進展
    • 抑制因素
      • 引入語言學習遊戲的初始成本很高。
    • 機會
      • 不斷發展的數位學習產業和越來越多具有創新功能的語言學習遊戲Start-Ups
      • 人工智慧語言學習遊戲的出現
    • 任務
      • 資料遺失和安全漏洞
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章依語言類型分類的語言學習遊戲市場

  • 英語
  • 法語
  • 德文
  • 日本人

第7章語言學習遊戲市場:依發展分類

  • 雲端基礎
  • 本地

第8章語言學習遊戲市場:依應用分類

  • 學術學習
  • 企業學習
  • 遠距學習

第9章美洲語言學習遊戲市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第10章亞太語言學習遊戲市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第11章 歐洲、中東和非洲語言學習遊戲市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第12章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
  • 戰略分析和建議

公司名單

  • ALPA Kids
  • Boda Games
  • Chegg Inc.
  • Duolingo, Inc.
  • Electronic Arts Inc
  • GeekSLP
  • Guillemot Corporation SA
  • HelloTalk
  • Innovative Language Learning
  • IXL Learning, Inc.
  • JumpStart Games, Inc.s
  • Logitech International SA
  • Microsoft Corporation
  • Ningbo Charron Industry Co., Ltd.
  • Nintendo of America Inc.
Product Code: MRR-43470FC60885

The Language Learning Games Market was valued at USD 2.88 billion in 2023, expected to reach USD 3.58 billion in 2024, and is projected to grow at a CAGR of 24.38%, to USD 13.27 billion by 2030.

The scope of language learning games encompasses digital and physical games designed to facilitate language acquisition through interactive and engaging means. These games can be applied across various settings such as educational institutions, professional development programs, and personal enrichment, making them indispensable for learners and educators seeking innovative tools. The necessity of language learning games stems from the increasing demand for multilingual capabilities in an interconnected world, where language proficiency enhances global communication, cross-cultural understanding, and economic opportunities. The end-use scope reaches a diverse audience, including children, students, professionals, and even elderly individuals looking to stave off cognitive decline through mental stimulation. Key growth factors driving this market include technological advancements in AI and AR, the proliferation of mobile devices, and an evolving emphasis on personalized and adaptive learning experiences. Emerging opportunities lie in the development of immersive VR environments, AI-driven language learning bots, and collaborative platforms that blend learning with social interaction. However, market growth faces limitations such as high development costs, digital divide issues limiting access, and the challenge of maintaining educational value in gamified contexts. The competitive landscape pressures players to continuously innovate while ensuring user engagement and retention. Strategic collaborations with educational bodies can enhance content credibility and reach, while user-generated content platforms could offer personalized learning paths and community-driven improvements. Innovations in speech recognition and adaptive learning algorithms could offer breakthroughs, enhancing the efficacy of learning experiences. For business growth, focussing on underrepresented linguistic segments and expanding into niche markets with culturally contextualized content could differentiate products and drive expansion. As the market matures, there will be increasing emphasis on metrics for learning outcomes to substantiate the educational value of these tools, necessitating ongoing research into efficacy and engagement strategies.

KEY MARKET STATISTICS
Base Year [2023] USD 2.88 billion
Estimated Year [2024] USD 3.58 billion
Forecast Year [2030] USD 13.27 billion
CAGR (%) 24.38%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Language Learning Games Market

The Language Learning Games Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Penetration of smartphones and rising internet users
    • Development of new language teaching methodology
    • Rising digitalization of education industry
  • Market Restraints
    • High initial implementation costs of language learning games
  • Market Opportunities
    • Growing e-Learning industry and rising number of start-ups of language learning game with innovative features
    • Emergence of artificial intelligence for language learning games
  • Market Challenges
    • Data losses and security breaches

Porter's Five Forces: A Strategic Tool for Navigating the Language Learning Games Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Language Learning Games Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Language Learning Games Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Language Learning Games Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Language Learning Games Market

A detailed market share analysis in the Language Learning Games Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Language Learning Games Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Language Learning Games Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Language Learning Games Market

A strategic analysis of the Language Learning Games Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Language Learning Games Market, highlighting leading vendors and their innovative profiles. These include ALPA Kids, Boda Games, Chegg Inc., Duolingo, Inc., Electronic Arts Inc, GeekSLP, Guillemot Corporation S.A., HelloTalk, Innovative Language Learning, IXL Learning, Inc., JumpStart Games, Inc.s, Logitech International S.A., Microsoft Corporation, Ningbo Charron Industry Co., Ltd., and Nintendo of America Inc..

Market Segmentation & Coverage

This research report categorizes the Language Learning Games Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Language Type, market is studied across English, French, German, and Japanese.
  • Based on Deployment, market is studied across Cloud-Based and On-Premise.
  • Based on Application, market is studied across Academic Learning, Corporate Learning, and Distance Learning.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Penetration of smartphones and rising internet users
      • 5.1.1.2. Development of new language teaching methodology
      • 5.1.1.3. Rising digitalization of education industry
    • 5.1.2. Restraints
      • 5.1.2.1. High initial implementation costs of language learning games
    • 5.1.3. Opportunities
      • 5.1.3.1. Growing e-Learning industry and rising number of start-ups of language learning game with innovative features
      • 5.1.3.2. Emergence of artificial intelligence for language learning games
    • 5.1.4. Challenges
      • 5.1.4.1. Data losses and security breaches
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Language Learning Games Market, by Language Type

  • 6.1. Introduction
  • 6.2. English
  • 6.3. French
  • 6.4. German
  • 6.5. Japanese

7. Language Learning Games Market, by Deployment

  • 7.1. Introduction
  • 7.2. Cloud-Based
  • 7.3. On-Premise

8. Language Learning Games Market, by Application

  • 8.1. Introduction
  • 8.2. Academic Learning
  • 8.3. Corporate Learning
  • 8.4. Distance Learning

9. Americas Language Learning Games Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Language Learning Games Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Language Learning Games Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. ALPA Kids
  • 2. Boda Games
  • 3. Chegg Inc.
  • 4. Duolingo, Inc.
  • 5. Electronic Arts Inc
  • 6. GeekSLP
  • 7. Guillemot Corporation S.A.
  • 8. HelloTalk
  • 9. Innovative Language Learning
  • 10. IXL Learning, Inc.
  • 11. JumpStart Games, Inc.s
  • 12. Logitech International S.A.
  • 13. Microsoft Corporation
  • 14. Ningbo Charron Industry Co., Ltd.
  • 15. Nintendo of America Inc.

LIST OF FIGURES

  • FIGURE 1. LANGUAGE LEARNING GAMES MARKET RESEARCH PROCESS
  • FIGURE 2. LANGUAGE LEARNING GAMES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS LANGUAGE LEARNING GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS LANGUAGE LEARNING GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES LANGUAGE LEARNING GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES LANGUAGE LEARNING GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC LANGUAGE LEARNING GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC LANGUAGE LEARNING GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA LANGUAGE LEARNING GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA LANGUAGE LEARNING GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. LANGUAGE LEARNING GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. LANGUAGE LEARNING GAMES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. LANGUAGE LEARNING GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. LANGUAGE LEARNING GAMES MARKET DYNAMICS
  • TABLE 7. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY ENGLISH, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY FRENCH, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY GERMAN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY JAPANESE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY CLOUD-BASED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY ON-PREMISE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY ACADEMIC LEARNING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY CORPORATE LEARNING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL LANGUAGE LEARNING GAMES MARKET SIZE, BY DISTANCE LEARNING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. AMERICAS LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 20. AMERICAS LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 21. AMERICAS LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 22. AMERICAS LANGUAGE LEARNING GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 23. ARGENTINA LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 24. ARGENTINA LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 25. ARGENTINA LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 26. BRAZIL LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 27. BRAZIL LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 28. BRAZIL LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 29. CANADA LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 30. CANADA LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 31. CANADA LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 32. MEXICO LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 33. MEXICO LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 34. MEXICO LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 35. UNITED STATES LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. UNITED STATES LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 37. UNITED STATES LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 38. UNITED STATES LANGUAGE LEARNING GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 39. ASIA-PACIFIC LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. ASIA-PACIFIC LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 41. ASIA-PACIFIC LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 42. ASIA-PACIFIC LANGUAGE LEARNING GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 43. AUSTRALIA LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. AUSTRALIA LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 45. AUSTRALIA LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 46. CHINA LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. CHINA LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 48. CHINA LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 49. INDIA LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 50. INDIA LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 51. INDIA LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 52. INDONESIA LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 53. INDONESIA LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 54. INDONESIA LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 55. JAPAN LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. JAPAN LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 57. JAPAN LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 58. MALAYSIA LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. MALAYSIA LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 60. MALAYSIA LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 61. PHILIPPINES LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 62. PHILIPPINES LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 63. PHILIPPINES LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 64. SINGAPORE LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. SINGAPORE LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 66. SINGAPORE LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 67. SOUTH KOREA LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 68. SOUTH KOREA LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 69. SOUTH KOREA LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 70. TAIWAN LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 71. TAIWAN LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 72. TAIWAN LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 73. THAILAND LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. THAILAND LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 75. THAILAND LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 76. VIETNAM LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. VIETNAM LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 78. VIETNAM LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 79. EUROPE, MIDDLE EAST & AFRICA LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 80. EUROPE, MIDDLE EAST & AFRICA LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 81. EUROPE, MIDDLE EAST & AFRICA LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 82. EUROPE, MIDDLE EAST & AFRICA LANGUAGE LEARNING GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 83. DENMARK LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 84. DENMARK LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 85. DENMARK LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 86. EGYPT LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 87. EGYPT LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 88. EGYPT LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 89. FINLAND LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 90. FINLAND LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 91. FINLAND LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 92. FRANCE LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. FRANCE LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 94. FRANCE LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 95. GERMANY LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 96. GERMANY LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 97. GERMANY LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 98. ISRAEL LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. ISRAEL LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 100. ISRAEL LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 101. ITALY LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 102. ITALY LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 103. ITALY LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 104. NETHERLANDS LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 105. NETHERLANDS LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 106. NETHERLANDS LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 107. NIGERIA LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 108. NIGERIA LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 109. NIGERIA LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 110. NORWAY LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 111. NORWAY LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 112. NORWAY LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 113. POLAND LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 114. POLAND LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 115. POLAND LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 116. QATAR LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 117. QATAR LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 118. QATAR LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 119. RUSSIA LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 120. RUSSIA LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 121. RUSSIA LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 122. SAUDI ARABIA LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 123. SAUDI ARABIA LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 124. SAUDI ARABIA LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 125. SOUTH AFRICA LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 126. SOUTH AFRICA LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 127. SOUTH AFRICA LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 128. SPAIN LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 129. SPAIN LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 130. SPAIN LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 131. SWEDEN LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 132. SWEDEN LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 133. SWEDEN LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 134. SWITZERLAND LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. SWITZERLAND LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 136. SWITZERLAND LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 137. TURKEY LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 138. TURKEY LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 139. TURKEY LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 140. UNITED ARAB EMIRATES LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 141. UNITED ARAB EMIRATES LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 142. UNITED ARAB EMIRATES LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 143. UNITED KINGDOM LANGUAGE LEARNING GAMES MARKET SIZE, BY LANGUAGE TYPE, 2018-2030 (USD MILLION)
  • TABLE 144. UNITED KINGDOM LANGUAGE LEARNING GAMES MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 145. UNITED KINGDOM LANGUAGE LEARNING GAMES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 146. LANGUAGE LEARNING GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 147. LANGUAGE LEARNING GAMES MARKET, FPNV POSITIONING MATRIX, 2023