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市場調查報告書
商品編碼
1594086

元宇宙遊戲市場:按產品類型、技術、遊戲類型分類 - 2025-2030 年全球預測

Metaverse in Gaming Market by Product (Hardware, Services, Software), Type (Centralized Blockchain Metaverse, Decentralized Blockchain Metaverse, Traditional Centralized Metaverse), Technology, Game Genre - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 180 Pages | 商品交期: 最快1-2個工作天內

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2023年遊戲市場元宇宙的市場規模為227.8億美元,預計2024年將達到307.1億美元,複合年成長率為37.10%,預計到2030年將達到2074.9億美元。

遊戲中的元宇宙代表了虛擬實境和擴增實境在共用3D 空間中的融合,讓參與企業即時與數位環境互動和參與。這個快速成長的領域變得越來越重要,因為它透過 VR、AR、區塊鏈和人工智慧等技術提高沉浸感,徹底改變了遊戲體驗。其應用範圍從娛樂到社交、電子商務和教育,反映了更廣泛的最終用途可能性,從身臨其境型遊戲環境到虛擬經濟和社交中心。關鍵的成長要素包括技術進步、網際網路普及率的提高、科技巨頭的投資以及 NFT 和區塊鏈的擴散,這些都創造了獨特且可交易的數位資產。

主要市場統計
基準年[2023] 227.8億美元
預測年份 [2024] 307.1億美元
預測年份 [2030] 2074.9億美元
複合年成長率(%) 37.10%

目前的機會在於擴展硬體功能、增強軟體平台以及整合更好的人工智慧系統以推動用戶參與和個人化。遊戲公司、高科技公司甚至非遊戲營業單位之間的夥伴關係可以利用跨產業整合。然而,資料隱私問題、數位落差、高開發成本和監管不確定性等挑戰構成了重大限制,特別是考慮到技術創新的快速步伐和全球不同的資料保護法。解決這些問題需要在技術創新和道德考量之間採取平衡的方法。

理想的創新領域包括開發更易於使用且負擔得起的 VR/AR 設備、使用區塊鏈建立去中心化的元宇宙生態系統以及增強這些平台內的社交和商業功能。研究也應著重於克服身臨其境型技術的延遲、使用者體驗和能耗方面的技術障礙。儘管市場競爭激烈且分散,但仍有很大的創造性創新空間,可以滿足不同地區的多樣化用戶需求。

總之,公司應採取積極主動的策略,預測監管變化,強調以使用者為中心的設計,並優先考慮夥伴關係,以利用這個充滿活力的市場。透過了解這些複雜性並投資強大、可擴展的技術,公司可以駕馭不斷變化的格局並充分利用遊戲元宇宙的潛力。

市場動態:揭示快速發展的遊戲元宇宙市場的關鍵市場洞察

遊戲元宇宙市場正因供需的動態交互作用而轉變。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時也能幫助消費行為及其對製造業的影響。

  • 市場促進因素
    • 消費者對線上遊戲的興趣日益成長
    • 混合實境(MR)、擴增實境(AR) 和虛擬實境 (VR) 設備的採用增加
    • 社交遊戲在遊戲產業越來越受歡迎
  • 市場限制因素
    • 與部署元宇宙技術相關的複雜性
  • 市場機會
    • 元宇宙軟硬體產品持續改進
    • 玩賺錢遊戲的潛在擴張與數位資產的增加有關
  • 市場問題
    • 資料安全和隱私問題

波特的五力:駕馭遊戲元宇宙市場的戰略工具

波特五力:了解遊戲元元宇宙市場競爭格局的重要工具。波特的五力框架描述了評估公司競爭和探索策略機會的清晰方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解遊戲元宇宙市場的外部影響

外部宏觀環境因素對於塑造元宇宙遊戲市場的表現動態起著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並為他們做出積極主動的決策做好準備。

市場佔有率分析:了解遊戲元宇宙市場競爭狀況

對遊戲市場元宇宙的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、細分和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣:遊戲市場元宇宙廠商績效評估

FPNV定位矩陣是評估遊戲市場元宇宙供應商的重要工具。此矩陣允許業務組織根據供應商的商務策略和產品滿意度評估供應商,從而做出符合其目標的明智決策。這四個象限使您能夠清晰、準確地分類供應商,以確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析與建議:繪製遊戲元宇宙市場的成功之路

對於旨在加強其在全球市場的影響力的公司來說,對遊戲市場中的元宇宙進行戰略分析至關重要。透過考慮關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機並取得長期成功。

該報告對涵蓋關鍵焦點細分市場的市場進行了全面分析。

1.市場滲透率:對當前市場環境的詳細審查,主要企業的廣泛資料,評估他們在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有細分市場的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5.產品開發與創新:重點關注可望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策。

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品和地區提供最佳投資機會?

3.塑造市場的關鍵技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 消費者對網路遊戲的偏好日益成長
      • 混合實境(MR)、擴增實境(AR) 和虛擬實境 (VR) 設備的採用率增加
      • 社交遊戲在遊戲產業變得越來越流行
    • 抑制因素
      • 與實施元元宇宙技術相關的複雜性
    • 機會
      • 元宇宙軟硬體產品持續改進
      • 玩賺錢遊戲的潛在擴張加上數位資產的成長
    • 任務
      • 資料安全和隱私問題
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治
    • 經濟
    • 社會
    • 科技
    • 法律
    • 環境

第 6 章 遊戲中的元宇宙市場:依產品分類

  • 介紹
  • 硬體
  • 服務
  • 軟體

第 7 章 遊戲中的元宇宙市場:依類型

  • 介紹
  • 中心化區塊鏈元宇宙
  • 去中心化區塊鏈元元宇宙
  • 傳統中心化元宇宙

第8章 遊戲中的元宇宙市場:依技術分類

  • 介紹
  • 3D重建
  • 人工智慧(AI)
  • 擴增實境(AR) 和虛擬實境 (VR)
  • 區塊鏈
  • 邊緣運算和5G
  • 物聯網 (IoT)

第 9 章 遊戲中的元宇宙市場:依遊戲類型分類

  • 介紹
  • 行動
  • 冒險
  • 模擬
  • 策略和謎題

第10章 美洲遊戲元元宇宙市場

  • 介紹
  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第11章 亞太遊戲元宇宙市場

  • 介紹
  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第12章:歐洲、中東和非洲遊戲的元宇宙市場

  • 介紹
  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第13章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
  • 戰略分析和建議

公司名單

  • Autodesk, Inc.
  • Capcom Co., Ltd.
  • CD Projekt SA
  • Epic Games, Inc.
  • GungHo Online Entertainment, Inc.
  • HashCash Consultants
  • Improbable Worlds Limited
  • Juego Studios Private Limited
  • Kellton
  • Lilith Games
  • Magic Leap Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Nexon Co., Ltd.
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • NVIDIA Corporation
  • Roblox Corporation
  • Rovio Entertainment Corporation
  • Shamlatech Solutions
  • Sony Corporation
  • Square Enix Holdings Co., Ltd.
  • Take-Two Interactive Software, Inc.
  • Tencent Holdings Ltd.
  • TSB Gaming Limited
  • Ubisoft Entertainment SA
  • Unity Technologies
  • Valve Corporation
  • Zynga Inc.
Product Code: MRR-961BA04A2E5A

The Metaverse in Gaming Market was valued at USD 22.78 billion in 2023, expected to reach USD 30.71 billion in 2024, and is projected to grow at a CAGR of 37.10%, to USD 207.49 billion by 2030.

The Metaverse in gaming represents a convergence of virtual and augmented realities in a shared 3D space, allowing players to interact and engage with digital environments and each other in real-time. This burgeoning domain has become necessary as it revolutionizes gaming experiences, enhancing immersion through technologies such as VR, AR, blockchain, and AI. Its applications span not only entertainment but also socializing, e-commerce, and education, reflecting a broader scope of end-use possibilities ranging from immersive gaming environments to virtual economies and social hubs. Key growth factors include technological advancements, increased internet penetration, investments from tech giants, and the popularity of NFTs and blockchain for creating unique, tradable digital assets.

KEY MARKET STATISTICS
Base Year [2023] USD 22.78 billion
Estimated Year [2024] USD 30.71 billion
Forecast Year [2030] USD 207.49 billion
CAGR (%) 37.10%

Current opportunities lie in expanding hardware capabilities, enhancing software platforms, and integrating superior AI systems to drive user engagement and personalization. Partnerships between gaming companies, tech firms, and even non-gaming entities can capitalize on cross-industry integrations. However, challenges like data privacy concerns, the digital divide, high development costs, and regulatory uncertainties pose significant limitations, especially considering the rapid pace of innovation and varying global data protection laws. Addressing these will require a balanced approach between innovation and ethical considerations.

The best areas for innovation include developing more accessible and affordable VR/AR devices, creating decentralized metaverse ecosystems using blockchain, and enhancing social and commerce functionalities within these platforms. Research should also focus on overcoming technical barriers around latency, user experience, and the energy consumption of immersive technologies. Although the market is competitive and fragmented, it offers ample room for creative innovations that cater to diverse user needs across different geographies.

In sum, businesses should adopt a proactive strategy that anticipates regulatory changes, emphasizes user-centric design, and prioritizes partnerships to leverage this dynamic market. Understanding these complexities and investing in robust, scalable technologies can position companies to deftly navigate the evolving landscape and harness the full potential of the Metaverse in gaming.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Metaverse in Gaming Market

The Metaverse in Gaming Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Growing consumer inclination towards online gaming
    • Increasing adoption of mixed reality (MR), automated reality (AR), and virtual reality (VR) devices
    • Rising popularity of social gaming in the gaming industry
  • Market Restraints
    • Complexities associated with deployment of metaverse technologies
  • Market Opportunities
    • Continuous improvements in metaverse hardware and software products
    • Potential expansion of play-to-earn games coupled with increase in digital assets
  • Market Challenges
    • Problems related to data security and privacy

Porter's Five Forces: A Strategic Tool for Navigating the Metaverse in Gaming Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Metaverse in Gaming Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Metaverse in Gaming Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Metaverse in Gaming Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Metaverse in Gaming Market

A detailed market share analysis in the Metaverse in Gaming Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Metaverse in Gaming Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Metaverse in Gaming Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Metaverse in Gaming Market

A strategic analysis of the Metaverse in Gaming Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Metaverse in Gaming Market, highlighting leading vendors and their innovative profiles. These include Autodesk, Inc., Capcom Co., Ltd., CD Projekt SA, Epic Games, Inc., GungHo Online Entertainment, Inc., HashCash Consultants, Improbable Worlds Limited, Juego Studios Private Limited, Kellton, Lilith Games, Magic Leap Inc., Meta Platforms, Inc., Microsoft Corporation, Nexon Co., Ltd., Niantic, Inc., Nintendo Co., Ltd., NVIDIA Corporation, Roblox Corporation, Rovio Entertainment Corporation, Shamlatech Solutions, Sony Corporation, Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Tencent Holdings Ltd., TSB Gaming Limited, Ubisoft Entertainment SA, Unity Technologies, Valve Corporation, and Zynga Inc..

Market Segmentation & Coverage

This research report categorizes the Metaverse in Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Product, market is studied across Hardware, Services, and Software.
  • Based on Type, market is studied across Centralized Blockchain Metaverse, Decentralized Blockchain Metaverse, and Traditional Centralized Metaverse.
  • Based on Technology, market is studied across 3D Reconstruction, Artificial Intelligence (AI), Augmented Reality (AR) & Virtual Reality (VR), Blockchain, Edge Computing & 5G, and Internet of Things (IoT).
  • Based on Game Genre, market is studied across Action, Adventure, Simulation, and Strategy & Puzzle.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing consumer inclination towards online gaming
      • 5.1.1.2. Increasing adoption of mixed reality (MR), automated reality (AR), and virtual reality (VR) devices
      • 5.1.1.3. Rising popularity of social gaming in the gaming industry
    • 5.1.2. Restraints
      • 5.1.2.1. Complexities associated with deployment of metaverse technologies
    • 5.1.3. Opportunities
      • 5.1.3.1. Continuous improvements in metaverse hardware and software products
      • 5.1.3.2. Potential expansion of play-to-earn games coupled with increase in digital assets
    • 5.1.4. Challenges
      • 5.1.4.1. Problems related to data security and privacy
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Metaverse in Gaming Market, by Product

  • 6.1. Introduction
  • 6.2. Hardware
  • 6.3. Services
  • 6.4. Software

7. Metaverse in Gaming Market, by Type

  • 7.1. Introduction
  • 7.2. Centralized Blockchain Metaverse
  • 7.3. Decentralized Blockchain Metaverse
  • 7.4. Traditional Centralized Metaverse

8. Metaverse in Gaming Market, by Technology

  • 8.1. Introduction
  • 8.2. 3D Reconstruction
  • 8.3. Artificial Intelligence (AI)
  • 8.4. Augmented Reality (AR) & Virtual Reality (VR)
  • 8.5. Blockchain
  • 8.6. Edge Computing & 5G
  • 8.7. Internet of Things (IoT)

9. Metaverse in Gaming Market, by Game Genre

  • 9.1. Introduction
  • 9.2. Action
  • 9.3. Adventure
  • 9.4. Simulation
  • 9.5. Strategy & Puzzle

10. Americas Metaverse in Gaming Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Metaverse in Gaming Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Metaverse in Gaming Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Autodesk, Inc.
  • 2. Capcom Co., Ltd.
  • 3. CD Projekt SA
  • 4. Epic Games, Inc.
  • 5. GungHo Online Entertainment, Inc.
  • 6. HashCash Consultants
  • 7. Improbable Worlds Limited
  • 8. Juego Studios Private Limited
  • 9. Kellton
  • 10. Lilith Games
  • 11. Magic Leap Inc.
  • 12. Meta Platforms, Inc.
  • 13. Microsoft Corporation
  • 14. Nexon Co., Ltd.
  • 15. Niantic, Inc.
  • 16. Nintendo Co., Ltd.
  • 17. NVIDIA Corporation
  • 18. Roblox Corporation
  • 19. Rovio Entertainment Corporation
  • 20. Shamlatech Solutions
  • 21. Sony Corporation
  • 22. Square Enix Holdings Co., Ltd.
  • 23. Take-Two Interactive Software, Inc.
  • 24. Tencent Holdings Ltd.
  • 25. TSB Gaming Limited
  • 26. Ubisoft Entertainment SA
  • 27. Unity Technologies
  • 28. Valve Corporation
  • 29. Zynga Inc.

LIST OF FIGURES

  • FIGURE 1. METAVERSE IN GAMING MARKET RESEARCH PROCESS
  • FIGURE 2. METAVERSE IN GAMING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL METAVERSE IN GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. METAVERSE IN GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. METAVERSE IN GAMING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. METAVERSE IN GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL METAVERSE IN GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. METAVERSE IN GAMING MARKET DYNAMICS
  • TABLE 7. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY CENTRALIZED BLOCKCHAIN METAVERSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY DECENTRALIZED BLOCKCHAIN METAVERSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY TRADITIONAL CENTRALIZED METAVERSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY 3D RECONSTRUCTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY ARTIFICIAL INTELLIGENCE (AI), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY AUGMENTED REALITY (AR) & VIRTUAL REALITY (VR), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY BLOCKCHAIN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY EDGE COMPUTING & 5G, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY INTERNET OF THINGS (IOT), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY STRATEGY & PUZZLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 32. ARGENTINA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 33. ARGENTINA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 34. ARGENTINA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 35. ARGENTINA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 36. BRAZIL METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 37. BRAZIL METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. BRAZIL METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 39. BRAZIL METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 40. CANADA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 41. CANADA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. CANADA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 43. CANADA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 44. MEXICO METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 45. MEXICO METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. MEXICO METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 47. MEXICO METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 48. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 49. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 50. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 51. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 52. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 53. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 54. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 56. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 57. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 58. AUSTRALIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 59. AUSTRALIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 60. AUSTRALIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 61. AUSTRALIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 62. CHINA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 63. CHINA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 64. CHINA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 65. CHINA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 66. INDIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 67. INDIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 68. INDIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 69. INDIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 70. INDONESIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 71. INDONESIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 72. INDONESIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 73. INDONESIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 74. JAPAN METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 75. JAPAN METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. JAPAN METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 77. JAPAN METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 78. MALAYSIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 79. MALAYSIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 80. MALAYSIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 81. MALAYSIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 82. PHILIPPINES METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 83. PHILIPPINES METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 84. PHILIPPINES METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 85. PHILIPPINES METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 86. SINGAPORE METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 87. SINGAPORE METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. SINGAPORE METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 89. SINGAPORE METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 90. SOUTH KOREA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 91. SOUTH KOREA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. SOUTH KOREA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 93. SOUTH KOREA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 94. TAIWAN METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 95. TAIWAN METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 96. TAIWAN METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 97. TAIWAN METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 98. THAILAND METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 99. THAILAND METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 100. THAILAND METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 101. THAILAND METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 102. VIETNAM METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 103. VIETNAM METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. VIETNAM METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 105. VIETNAM METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 106. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 107. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 108. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 109. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 110. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 111. DENMARK METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 112. DENMARK METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. DENMARK METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 114. DENMARK METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 115. EGYPT METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 116. EGYPT METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 117. EGYPT METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 118. EGYPT METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 119. FINLAND METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 120. FINLAND METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 121. FINLAND METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 122. FINLAND METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 123. FRANCE METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 124. FRANCE METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. FRANCE METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 126. FRANCE METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 127. GERMANY METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 128. GERMANY METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 129. GERMANY METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 130. GERMANY METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 131. ISRAEL METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 132. ISRAEL METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 133. ISRAEL METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 134. ISRAEL METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 135. ITALY METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 136. ITALY METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 137. ITALY METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 138. ITALY METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 139. NETHERLANDS METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 140. NETHERLANDS METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 141. NETHERLANDS METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 142. NETHERLANDS METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 143. NIGERIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 144. NIGERIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 145. NIGERIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 146. NIGERIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 147. NORWAY METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 148. NORWAY METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 149. NORWAY METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 150. NORWAY METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 151. POLAND METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 152. POLAND METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 153. POLAND METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 154. POLAND METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 155. QATAR METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 156. QATAR METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 157. QATAR METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 158. QATAR METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 159. RUSSIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 160. RUSSIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 161. RUSSIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 162. RUSSIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 163. SAUDI ARABIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 164. SAUDI ARABIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 165. SAUDI ARABIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 166. SAUDI ARABIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 167. SOUTH AFRICA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 168. SOUTH AFRICA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 169. SOUTH AFRICA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 170. SOUTH AFRICA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 171. SPAIN METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 172. SPAIN METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 173. SPAIN METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 174. SPAIN METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 175. SWEDEN METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 176. SWEDEN METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 177. SWEDEN METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 178. SWEDEN METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 179. SWITZERLAND METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 180. SWITZERLAND METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 181. SWITZERLAND METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 182. SWITZERLAND METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 183. TURKEY METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 184. TURKEY METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 185. TURKEY METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 186. TURKEY METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 187. UNITED ARAB EMIRATES METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 188. UNITED ARAB EMIRATES METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 189. UNITED ARAB EMIRATES METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 190. UNITED ARAB EMIRATES METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 191. UNITED KINGDOM METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 192. UNITED KINGDOM METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 193. UNITED KINGDOM METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 194. UNITED KINGDOM METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 195. METAVERSE IN GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 196. METAVERSE IN GAMING MARKET, FPNV POSITIONING MATRIX, 2023