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市場調查報告書
商品編碼
1599285

視訊播放器市場:按可用性、分佈分類 - 2025-2030 年全球預測

Video Player Market by Usability (iOS, iPadOS, tvOS 3.3.0), Distribution (Hypermarket/Supermarket, Offline, Online) - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 191 Pages | 商品交期: 最快1-2個工作天內

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2023年視訊播放器市場規模為4.0​​698億美元,預計2024年將達到4.244億美元,複合年成長率為4.10%,2030年將達5.3927億美元。

視訊播放器市場包括各種硬體和軟體解決方案,可促進在桌上型電腦、智慧型手機、平板電腦和智慧型電視等多個平台上播放和串流數位視訊內容。由於數位內容消費的快速成長以及對高品質和無縫串流媒體體驗的需求不斷成長,這個市場變得至關重要。寬頻網路普及率的提高、隨選視訊服務的激增以及 YouTube、Netflix 和 Amazon Prime Video 等內容平台的崛起是市場成長的主要推動力。應用範圍涵蓋娛樂、教育、企業和社交媒體,最終用戶範圍從個人消費者到大型企業。市場成長受到影片內容個人化的人工智慧和機器學習、用於高效資料壓縮的先進轉碼器的開發以及 VR 和 AR 等身臨其境型技術的整合等技術進步的影響。市場中的機會包括有針對性的廣告、利用資料分析實現個人化用戶體驗以及擴展免費增值模式以產生基於訂閱的收益。然而,資料隱私問題、激烈競爭和不同地區消費者偏好等挑戰可能會限制市場擴張。另一個主要限制是開發跨平台、可擴展視訊播放器解決方案的高成本和複雜性。創新的最佳部分包括利用人工智慧驅動的升級技術來提高視訊品質、開發高效的串流通訊協定以減少緩衝以及為不同的殘障用戶改進輔助功能。市場的本質是動態和競爭的,要求企業不斷創新並適應不斷變化的消費行為和技術趨勢。企業可以透過專注於開發可擴展且靈活的影片解決方案來利用這些機會,以提供卓越的用戶體驗,並利用 5G 連接等新技術趨勢來增強行動影片消費。

主要市場統計
基準年[2023] 4.0698億美元
預測年份 [2024] 4.244億美元
預測年份 [2030] 5.3927 億美元
複合年成長率(%) 4.10%

市場動態:揭示快速發展的視訊播放器市場的關鍵市場洞察

視訊播放器市場正在因供需的動態互動而轉變。了解這些不斷變化的市場動態可以幫助企業做出明智的投資決策、策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,並了解消費行為及其對製造成本的影響,並更清楚地了解對採購趨勢的影響。

  • 市場促進因素
    • 媒體和娛樂業快速成長
    • 對高品質視訊內容的需求
    • 數位視訊播放器的普及
  • 市場限制因素
    • 晶片短缺問題
  • 市場機會
    • 視訊播放器的技術進步
    • 可攜式視訊播放器和車載視訊播放器的高使用率
  • 市場問題
    • 設備品管複雜性和延遲問題

波特的五力:駕馭視訊播放器市場的策略工具

波特的五力框架是了解視訊播放器市場競爭格局的重要工具。波特的五力框架描述了評估公司競爭和探索策略機會的清晰方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點,避免潛在的挑戰,確保更強大的市場地位。

PESTLE分析:了解視訊播放器市場的外部影響

外部宏觀環境因素在塑造視訊播放器市場的表現動態發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並幫助他們做出積極主動的決策。

市場佔有率分析:了解視訊播放器市場的競爭格局

對視訊播放器市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、細分和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV 定位矩陣:視訊播放器市場供應商績效評估

FPNV 定位矩陣是評估視訊播放器市場供應商的重要工具。此矩陣允許業務組織根據供應商的商務策略和產品滿意度評估供應商,從而做出符合其目標的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析與建議:制定視訊播放器市場的成功之路

對於旨在加強其在全球市場的影響力的公司來說,對視訊播放器市場的策略分析至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機,並取得長期成功。

該報告對涵蓋關鍵焦點細分市場的市場進行了全面分析。

1.市場滲透率:對當前市場環境的詳細審查,主要企業的廣泛資料,評估他們在市場中的影響力和整體影響力。

2. 市場開拓:辨識新興市場的成長機會,評估現有細分市場的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策。

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品和地區提供最佳投資機會?

3.塑造市場的關鍵技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 媒體和娛樂業快速成長
      • 對高品質視訊內容的需求
      • 數位視訊播放器的採用率增加
    • 抑制因素
      • 晶片短缺問題
    • 機會
      • 視訊播放器的技術進步
      • 可攜式視訊播放器和車載視訊播放器使用率高
    • 任務
      • 設備品管複雜性和延遲問題
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治
    • 經濟
    • 社會
    • 科技
    • 法律
    • 環境

第6章視訊播放器市場:按可用性分類

  • 介紹
  • iOS
  • iPadOS
  • tvOS 3.3.0

第7章視訊播放器市場:依分佈

  • 介紹
  • 大賣場/超級市場
  • 離線
  • 線上
  • 專業管道

第8章美洲視訊播放器市場

  • 介紹
  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第9章亞太影片播放器市場

  • 介紹
  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第10章歐洲、中東和非洲視訊播放器市場

  • 介紹
  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第11章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
  • 戰略分析和建議

公司名單

  • DACAST Group
  • Haier Electronics Group Co., Ltd.
  • JW Player
  • Koninklijke Philips NV
  • LG Corporation
  • Logitech International SA
  • Mux, Inc.
  • Panasonic Holdings Corporation
  • Samsung Electronics Co. Ltd.
  • Sony Corporation
  • Toshiba Corporation
  • Western Digital Corporation
Product Code: MRR-742BD5185015

The Video Player Market was valued at USD 406.98 million in 2023, expected to reach USD 424.40 million in 2024, and is projected to grow at a CAGR of 4.10%, to USD 539.27 million by 2030.

The video player market encompasses a variety of hardware and software solutions that facilitate the playback and streaming of digital video content across multiple platforms, including desktops, smartphones, tablets, and smart TVs. This market is essential due to the surge in digital content consumption and growing demand for high-quality, seamless streaming experiences. Increasing broadband internet penetration, the proliferation of video-on-demand services, and the rise of content platforms like YouTube, Netflix, and Amazon Prime Video significantly drive the market's growth. The application scope stretches across entertainment, education, corporate sectors, and social media, with end-users ranging from individual consumers to large-scale enterprises. Market growth is influenced by technological advancements such as AI and machine learning in video content personalization, the development of advanced codecs for efficient data compression, and the integration of immersive technologies like VR and AR. Opportunities within the market include targeted advertising, leveraging data analytics for personalized user experiences, and expanding freemium models to gain subscription-based revenue. However, challenges like data privacy concerns, intense competition, and varying consumer preferences across regions can limit market expansion. Another significant limitation is the high cost and complexity involved in developing cross-platform, scalable video player solutions. The best areas for innovation include enhancing video quality through AI-driven upscaling techniques, developing more efficient streaming protocols to reduce buffering, and improving accessibility features for diversely abled users. The nature of the market is dynamic and intensely competitive, requiring companies to continually innovate and adapt to changing consumer behaviors and technological trends. Businesses can capitalize on these opportunities by focusing on developing scalable, flexible video solutions that offer superior user experiences and exploit emerging tech trends like 5G connectivity to enhance mobile video consumption.

KEY MARKET STATISTICS
Base Year [2023] USD 406.98 million
Estimated Year [2024] USD 424.40 million
Forecast Year [2030] USD 539.27 million
CAGR (%) 4.10%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Video Player Market

The Video Player Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Exponential growth in media and entertainment industry
    • Need for high quality video content
    • Increasing adoption of digital video players
  • Market Restraints
    • Issues related to chip shortage
  • Market Opportunities
    • Technological advancements in video players
    • High use of portable and car video players
  • Market Challenges
    • Complexities in device quality management and latency issues

Porter's Five Forces: A Strategic Tool for Navigating the Video Player Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Video Player Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Video Player Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Video Player Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Video Player Market

A detailed market share analysis in the Video Player Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Video Player Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Video Player Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Video Player Market

A strategic analysis of the Video Player Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Video Player Market, highlighting leading vendors and their innovative profiles. These include DACAST Group, Haier Electronics Group Co., Ltd., JW Player, Koninklijke Philips N.V., LG Corporation, Logitech International S.A., Mux, Inc., Panasonic Holdings Corporation, Samsung Electronics Co. Ltd., Sony Corporation, Toshiba Corporation, and Western Digital Corporation.

Market Segmentation & Coverage

This research report categorizes the Video Player Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Usability, market is studied across iOS, iPadOS, and tvOS 3.3.0.
  • Based on Distribution, market is studied across Hypermarket/Supermarket, Offline, Online, and Speciality Channel.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Exponential growth in media and entertainment industry
      • 5.1.1.2. Need for high quality video content
      • 5.1.1.3. Increasing adoption of digital video players
    • 5.1.2. Restraints
      • 5.1.2.1. Issues related to chip shortage
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in video players
      • 5.1.3.2. High use of portable and car video players
    • 5.1.4. Challenges
      • 5.1.4.1. Complexities in device quality management and latency issues
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Video Player Market, by Usability

  • 6.1. Introduction
  • 6.2. iOS
  • 6.3. iPadOS
  • 6.4. tvOS 3.3.0

7. Video Player Market, by Distribution

  • 7.1. Introduction
  • 7.2. Hypermarket/Supermarket
  • 7.3. Offline
  • 7.4. Online
  • 7.5. Speciality Channel

8. Americas Video Player Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Video Player Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Video Player Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. DACAST Group
  • 2. Haier Electronics Group Co., Ltd.
  • 3. JW Player
  • 4. Koninklijke Philips N.V.
  • 5. LG Corporation
  • 6. Logitech International S.A.
  • 7. Mux, Inc.
  • 8. Panasonic Holdings Corporation
  • 9. Samsung Electronics Co. Ltd.
  • 10. Sony Corporation
  • 11. Toshiba Corporation
  • 12. Western Digital Corporation

LIST OF FIGURES

  • FIGURE 1. VIDEO PLAYER MARKET RESEARCH PROCESS
  • FIGURE 2. VIDEO PLAYER MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL VIDEO PLAYER MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL VIDEO PLAYER MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL VIDEO PLAYER MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL VIDEO PLAYER MARKET SIZE, BY USABILITY, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL VIDEO PLAYER MARKET SIZE, BY USABILITY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS VIDEO PLAYER MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS VIDEO PLAYER MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES VIDEO PLAYER MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES VIDEO PLAYER MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC VIDEO PLAYER MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC VIDEO PLAYER MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA VIDEO PLAYER MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA VIDEO PLAYER MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. VIDEO PLAYER MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. VIDEO PLAYER MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. VIDEO PLAYER MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL VIDEO PLAYER MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL VIDEO PLAYER MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL VIDEO PLAYER MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. VIDEO PLAYER MARKET DYNAMICS
  • TABLE 7. GLOBAL VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL VIDEO PLAYER MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL VIDEO PLAYER MARKET SIZE, BY IPADOS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL VIDEO PLAYER MARKET SIZE, BY TVOS 3.3.0, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL VIDEO PLAYER MARKET SIZE, BY HYPERMARKET/SUPERMARKET, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL VIDEO PLAYER MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL VIDEO PLAYER MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL VIDEO PLAYER MARKET SIZE, BY SPECIALITY CHANNEL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 17. AMERICAS VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 18. AMERICAS VIDEO PLAYER MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 19. ARGENTINA VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 20. ARGENTINA VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 21. BRAZIL VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 22. BRAZIL VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 23. CANADA VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 24. CANADA VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 25. MEXICO VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 26. MEXICO VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 27. UNITED STATES VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 28. UNITED STATES VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 29. UNITED STATES VIDEO PLAYER MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 30. ASIA-PACIFIC VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 31. ASIA-PACIFIC VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 32. ASIA-PACIFIC VIDEO PLAYER MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 33. AUSTRALIA VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 34. AUSTRALIA VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 35. CHINA VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 36. CHINA VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 37. INDIA VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 38. INDIA VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 39. INDONESIA VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 40. INDONESIA VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 41. JAPAN VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 42. JAPAN VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 43. MALAYSIA VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 44. MALAYSIA VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 45. PHILIPPINES VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 46. PHILIPPINES VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 47. SINGAPORE VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 48. SINGAPORE VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 49. SOUTH KOREA VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 50. SOUTH KOREA VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 51. TAIWAN VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 52. TAIWAN VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 53. THAILAND VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 54. THAILAND VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 55. VIETNAM VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 56. VIETNAM VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 57. EUROPE, MIDDLE EAST & AFRICA VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 58. EUROPE, MIDDLE EAST & AFRICA VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 59. EUROPE, MIDDLE EAST & AFRICA VIDEO PLAYER MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 60. DENMARK VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 61. DENMARK VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 62. EGYPT VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 63. EGYPT VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 64. FINLAND VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 65. FINLAND VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 66. FRANCE VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 67. FRANCE VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 68. GERMANY VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 69. GERMANY VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 70. ISRAEL VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 71. ISRAEL VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 72. ITALY VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 73. ITALY VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 74. NETHERLANDS VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 75. NETHERLANDS VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 76. NIGERIA VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 77. NIGERIA VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 78. NORWAY VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 79. NORWAY VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 80. POLAND VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 81. POLAND VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 82. QATAR VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 83. QATAR VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 84. RUSSIA VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 85. RUSSIA VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 86. SAUDI ARABIA VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 87. SAUDI ARABIA VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 88. SOUTH AFRICA VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 89. SOUTH AFRICA VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 90. SPAIN VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 91. SPAIN VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 92. SWEDEN VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 93. SWEDEN VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 94. SWITZERLAND VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 95. SWITZERLAND VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 96. TURKEY VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 97. TURKEY VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED ARAB EMIRATES VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED ARAB EMIRATES VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 100. UNITED KINGDOM VIDEO PLAYER MARKET SIZE, BY USABILITY, 2018-2030 (USD MILLION)
  • TABLE 101. UNITED KINGDOM VIDEO PLAYER MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 102. VIDEO PLAYER MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 103. VIDEO PLAYER MARKET, FPNV POSITIONING MATRIX, 2023