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市場調查報告書
商品編碼
1600393

AR/VR 顯示市場:按技術、設備、顯示技術、最終用戶、應用分類 - 2025-2030 年全球預測

AR/VR Display Market by Technology (AR, VR), Device (HMD, Hologram, HUD), Display Technology, End User, Application - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 190 Pages | 商品交期: 最快1-2個工作天內

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2023年AR/VR顯示市場規模為42億美元,預計2024年將達49.3億美元,複合年成長率為17.99%,2030年將達到133.7億美元。

AR/VR 顯示市場重點在於透過高解析度身臨其境型顯示器促進擴增實境和虛擬實境體驗的技術,這在遊戲、醫療保健、汽車和教育等領域非常重要。對這些顯示器的需求是由它們提供逼真的互動、增強訓練模擬和提高用戶在數位環境中的參與度的能力所驅動的。典型應用包括身臨其境型遊戲體驗、房地產中的虛擬旅遊、教育中的互動學習以及醫療保健中的手術模擬。終端應用正在擴展到娛樂、房地產、零售和國防等行業,這些行業擴大採用 AR/VR 技術來改善用戶體驗並提高業務效率。關鍵的成長要素包括 OLED 和 MicroLED 等顯示技術的進步、AR/VR 設備價格的降低以及 5G 網路的快速發展,以促進更流暢、更靈敏的體驗。潛在的機會在於亞太地區的新興市場以及虛擬會議和遠端援助等企業應用程式中不斷增加的使用案例。此外,硬體製造商和內容創作者之間的合作可以透過擴展內容生態系統來開闢新的收益來源。然而,設備成本高、隱私問題以及暈動病和視力有限等技術問題等挑戰正在阻礙成長。克服這些限制需要創新,例如使設備更小、更舒適、更節能。持續的研究很重要,包括解析度、延遲和使用者介面的改進,以及人工智慧的進步以實現更直覺的互動。市場節奏快、競爭激烈,要求產業參與者靈活應對技術變革和消費者回饋。將 AR/VR 解決方案與物聯網 (IoT) 和 AI/ML 技術相整合,為進一步增強 AR/VR 應用並推動業務成長提供了一條有前景的創新路徑。

主要市場統計
基準年[2023] 42億美元
預測年份 [2024] 49.3億美元
預測年份 [2030] 133.7億美元
複合年成長率(%) 17.99%

市場動態:快速發展的 AR/VR 顯示市場的關鍵市場洞察

AR/VR 顯示市場正因供需的動態交互作用而轉變。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,並了解消費行為及其對製造成本的影響,並更清楚地了解對採購趨勢的影響。

  • 市場促進因素
    • AR/VR 設備的採用率增加
    • 對頭戴式顯示器 (HMD)抬頭顯示器(HUD) 的需求不斷成長
    • 用於擴增實境/虛擬實境應用的有機發光二極體二極體微顯示整合
  • 市場限制因素
    • 與複雜的製造流程和設備相關的高成本
  • 市場機會
    • 遊戲產業的進步與變革
    • AR和VR生態系統的重大投資
  • 市場挑戰
    • 使用 AR/VR 設備相關的健康風險

波特五力:駕馭 AR/VR 顯示市場的策略工具

波特五力框架是了解 AR/VR 顯示市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解AR/VR顯示市場的外部影響

外部宏觀環境因素在塑造AR/VR顯示市場的表現動態方面發揮著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並為他們做出積極主動的決策做好準備。

市場佔有率分析 了解AR/VR顯示市場的競爭狀況

AR/VR 顯示市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示自己的競爭定位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV定位矩陣AR/VR顯示市場廠商績效評估

FPNV定位矩陣是評估AR/VR顯示市場供應商的重要工具。此矩陣允許業務組織根據供應商的商務策略和產品滿意度評估供應商,從而做出符合其目標的明智決策。四個象限清楚且準確地分類供應商,幫助使用者辨識最能滿足其策略目標的合作夥伴和解決方案。

本報告提供了涵蓋關鍵重點領域的全面市場分析:

1. 市場滲透率:對當前市場環境的詳細回顧,包括行業主要企業的大量資料。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • AR/VR 設備的採用率增加
      • 對頭戴式顯示器 (HMD)抬頭顯示器(HUD) 的需求增加
      • 用於擴增實境/虛擬實境應用的有機發光二極體微顯示器整合
    • 抑制因素
      • 與複雜的製造流程和設備相關的高成本
    • 機會
      • 遊戲產業的進步與變革
      • AR和VR生態系統的高調投資
    • 任務
      • 使用 AR/VR 設備相關的健康風險
  • 市場區隔分析
    • 技術: VR 技術的快速採用和完全身臨其境型顯示
    • 設備:增加對3D全像圖的投資,增強AR/VR技術
    • 顯示技術:提升AR/VR應用液晶顯示器的影像品質
    • 最終用戶:AR/VR 顯示器在航太和國防工業的廣泛應用
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境
  • 客戶客製化

第6章 AR/VR 顯示市場:依技術分類

  • AR
  • 虛擬實境

第7章 AR/VR 顯示市場:依設備分類

  • 頭戴式顯示器
  • 全像圖
  • 抬頭顯示器
  • 投影儀

第8章 AR/VR顯示市場顯示技術

  • 防止資訊洩漏
  • 液晶
  • LCOS
  • 微型LED
  • 有機發光二極體

第9章 AR/VR 顯示市場:依最終用戶分類

  • 航太和國防
  • 商業的
  • 消費者
  • 教育
  • 能源
  • 公司
  • 衛生保健

第10章AR/VR顯示市場:依應用分類

  • 廣告和行銷
  • 遊戲
  • 維護
  • 製造業
  • 模擬與訓練
  • 體育和娛樂

第11章 美洲AR/VR顯示市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第12章亞太地區AR/VR顯示市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第13章 歐洲、中東、非洲AR/VR顯示市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第14章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • Google LLC 與 ARStart-UpsMagic Leap 建立策略合作夥伴關係,透過 AR/VR 顯示器融合實體和數位世界
    • Vuzix 和 Garmin 正在合作開發下一代 AR 顯示器,以徹底改變 GPS 設備和穿戴式設備,提高顯示品質和使用者體驗。
    • OLEDWorks 獲得 860 萬美元資金,為軍事和消費市場開發高可見度 OLED AR/VR 顯示器

公司名單

  • Apple Inc.
  • Augmedics, Inc.
  • AUO Corporation
  • Barco NV
  • BOE Technology Group Co., Ltd.
  • Google LLC by Alphabet Inc.
  • Holoeye Photonics AG
  • Innolux Corporation
  • Kopin Corporation
  • Kura Technologies
  • Lenovo Group Limited
  • LG Display Co., Ltd.
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Mojo Vision
  • Raontech
  • Samsung Electronics Co., Ltd.
  • Seiko Epson Corporation
  • Sony Group Corporation
  • STMicroelectronics NV
  • TCL Technology Group Corporation
  • TeamViewer
  • Virtual Realities, LLC
  • Vuzix Corporation
  • Wave Optics Limited by Snap
Product Code: MRR-031BF22F952F

The AR/VR Display Market was valued at USD 4.20 billion in 2023, expected to reach USD 4.93 billion in 2024, and is projected to grow at a CAGR of 17.99%, to USD 13.37 billion by 2030.

The AR/VR Display market focuses on the technology facilitating augmented and virtual reality experiences through high-resolution, immersive displays, crucial for sectors such as gaming, healthcare, automotive, and education. The necessity for these displays is driven by their ability to offer lifelike interactions, enhance training simulations, and improve user engagement in digital environments. Key applications include immersive gaming experiences, virtual tours in real estate, interactive learning in education, and surgical simulations in healthcare. The end-use scope extends to industries like entertainment, real estate, retail, and defense, who are increasingly adopting AR/VR technology for enhanced user experiences and operational efficiency. Key growth factors include advances in display technologies such as OLED and micro-LED, increasing affordability of AR/VR devices, and rapid development in 5G networks facilitating smoother, more responsive experiences. Potential opportunities lie in emerging markets in Asia-Pacific and increased use cases in enterprise applications, like virtual meetings and remote assistance. Moreover, collaborations between hardware producers and content creators can open new revenue streams by expanding the content ecosystem. However, growth is hampered by challenges such as high device cost, privacy concerns, and technical issues like motion sickness and limited field of view. Overcoming these limitations requires innovation in making devices smaller, more comfortable, and energy-efficient. Continuous research into improving resolution, latency, and user interface, as well as advancements in artificial intelligence for more intuitive interaction, is crucial. The market is fast-paced and highly competitive, demanding industry players to stay agile and responsive to technological shifts and consumer feedback. Integrating AR/VR solutions with Internet of Things (IoT) and AI/ML technologies represents promising innovation avenues to enhance AR/VR applications further and stimulate business growth.

KEY MARKET STATISTICS
Base Year [2023] USD 4.20 billion
Estimated Year [2024] USD 4.93 billion
Forecast Year [2030] USD 13.37 billion
CAGR (%) 17.99%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving AR/VR Display Market

The AR/VR Display Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing Adoption of AR/VR Devices
    • Growing Demand for Head-Mounted Displays (HMDs) and Head-up Displays (HUDs)
    • Integration of Organic Light-Emitting Diode Microdisplays for Augmented Reality/Virtual Reality Applications
  • Market Restraints
    • Complex Manufacturing Process and High Cost Associated with the Device
  • Market Opportunities
    • Advancements and Transformation of the Gaming Industry
    • Noticeable Investments in AR and VR Ecosystem
  • Market Challenges
    • Health Risks Associated With the use of AR/VR Devices

Porter's Five Forces: A Strategic Tool for Navigating the AR/VR Display Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the AR/VR Display Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the AR/VR Display Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the AR/VR Display Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the AR/VR Display Market

A detailed market share analysis in the AR/VR Display Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the AR/VR Display Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the AR/VR Display Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Key Company Profiles

The report delves into recent significant developments in the AR/VR Display Market, highlighting leading vendors and their innovative profiles. These include Apple Inc., Augmedics, Inc., AUO Corporation, Barco N.V., BOE Technology Group Co., Ltd., Google LLC by Alphabet Inc., Holoeye Photonics AG, Innolux Corporation, Kopin Corporation, Kura Technologies, Lenovo Group Limited, LG Display Co., Ltd., Magic Leap, Inc., Meta Platforms, Inc., Mojo Vision, Raontech, Samsung Electronics Co., Ltd., Seiko Epson Corporation, Sony Group Corporation, STMicroelectronics N.V., TCL Technology Group Corporation, TeamViewer, Virtual Realities, LLC, Vuzix Corporation, and Wave Optics Limited by Snap.

Market Segmentation & Coverage

This research report categorizes the AR/VR Display Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Technology, market is studied across AR and VR.
  • Based on Device, market is studied across HMD, Hologram, HUD, and Projectors.
  • Based on Display Technology, market is studied across DLP, LCD, LCOS, Micro-LED, and OLED.
  • Based on End User, market is studied across Aerospace & Defense, Automotive, Commercial, Consumer, Education, Energy, Enterprise, and Healthcare.
  • Based on Application, market is studied across Advertising & Marketing, Gaming, Maintenance, Manufacturing, Simulation & Training, and Sports & Entertainment.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing Adoption of AR/VR Devices
      • 5.1.1.2. Growing Demand for Head-Mounted Displays (HMDs) and Head-up Displays (HUDs)
      • 5.1.1.3. Integration of Organic Light-Emitting Diode Microdisplays for Augmented Reality/Virtual Reality Applications
    • 5.1.2. Restraints
      • 5.1.2.1. Complex Manufacturing Process and High Cost Associated with the Device
    • 5.1.3. Opportunities
      • 5.1.3.1. Advancements and Transformation of the Gaming Industry
      • 5.1.3.2. Noticeable Investments in AR and VR Ecosystem
    • 5.1.4. Challenges
      • 5.1.4.1. Health Risks Associated With the use of AR/VR Devices
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Technology: Exponential adoption of VR technologies built with fully immersive displays
    • 5.2.2. Device: Rising investments in 3D holograms to enhance AR/VR technology
    • 5.2.3. Display Technology: Improved image quality of liquid crystal displays for AR/VR applications
    • 5.2.4. End-User: Extensive utility of AR/VR displays in aerospace & defense industries
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental
  • 5.5. Client Customization

6. AR/VR Display Market, by Technology

  • 6.1. Introduction
  • 6.2. AR
  • 6.3. VR

7. AR/VR Display Market, by Device

  • 7.1. Introduction
  • 7.2. HMD
  • 7.3. Hologram
  • 7.4. HUD
  • 7.5. Projectors

8. AR/VR Display Market, by Display Technology

  • 8.1. Introduction
  • 8.2. DLP
  • 8.3. LCD
  • 8.4. LCOS
  • 8.5. Micro-LED
  • 8.6. OLED

9. AR/VR Display Market, by End User

  • 9.1. Introduction
  • 9.2. Aerospace & Defense
  • 9.3. Automotive
  • 9.4. Commercial
  • 9.5. Consumer
  • 9.6. Education
  • 9.7. Energy
  • 9.8. Enterprise
  • 9.9. Healthcare

10. AR/VR Display Market, by Application

  • 10.1. Introduction
  • 10.2. Advertising & Marketing
  • 10.3. Gaming
  • 10.4. Maintenance
  • 10.5. Manufacturing
  • 10.6. Simulation & Training
  • 10.7. Sports & Entertainment

11. Americas AR/VR Display Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific AR/VR Display Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa AR/VR Display Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. Google LLC and AR startup Magic Leap enter strategic partnership to blend physical and digital worlds in AR/VR displays
    • 14.3.2. Vuzix and Garmin collaborate on next-gen AR displays to revolutionize GPS devices and wearables, enhancing display quality and user experience
    • 14.3.3. OLEDWorks secure USD 8.6 Million to develop high-visibility OLED AR/VR displays for military and consumer markets

Companies Mentioned

  • 1. Apple Inc.
  • 2. Augmedics, Inc.
  • 3. AUO Corporation
  • 4. Barco N.V.
  • 5. BOE Technology Group Co., Ltd.
  • 6. Google LLC by Alphabet Inc.
  • 7. Holoeye Photonics AG
  • 8. Innolux Corporation
  • 9. Kopin Corporation
  • 10. Kura Technologies
  • 11. Lenovo Group Limited
  • 12. LG Display Co., Ltd.
  • 13. Magic Leap, Inc.
  • 14. Meta Platforms, Inc.
  • 15. Mojo Vision
  • 16. Raontech
  • 17. Samsung Electronics Co., Ltd.
  • 18. Seiko Epson Corporation
  • 19. Sony Group Corporation
  • 20. STMicroelectronics N.V.
  • 21. TCL Technology Group Corporation
  • 22. TeamViewer
  • 23. Virtual Realities, LLC
  • 24. Vuzix Corporation
  • 25. Wave Optics Limited by Snap

LIST OF FIGURES

  • FIGURE 1. AR/VR DISPLAY MARKET RESEARCH PROCESS
  • FIGURE 2. AR/VR DISPLAY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AR/VR DISPLAY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. AR/VR DISPLAY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. AR/VR DISPLAY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AR/VR DISPLAY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AR/VR DISPLAY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AR/VR DISPLAY MARKET DYNAMICS
  • TABLE 7. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AR/VR DISPLAY MARKET SIZE, BY VR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HMD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HOLOGRAM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HUD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AR/VR DISPLAY MARKET SIZE, BY PROJECTORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DLP, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LCD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LCOS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MICRO-LED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AR/VR DISPLAY MARKET SIZE, BY OLED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL AR/VR DISPLAY MARKET SIZE, BY CONSUMER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL AR/VR DISPLAY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ENERGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ENTERPRISE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ADVERTISING & MARKETING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL AR/VR DISPLAY MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MAINTENANCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL AR/VR DISPLAY MARKET SIZE, BY SIMULATION & TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL AR/VR DISPLAY MARKET SIZE, BY SPORTS & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 38. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 39. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 40. AMERICAS AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 41. AMERICAS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 42. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 43. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 44. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 45. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 46. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 47. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 48. BRAZIL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 49. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 50. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 51. BRAZIL AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 52. BRAZIL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 53. CANADA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 54. CANADA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 55. CANADA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 56. CANADA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 57. CANADA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 58. MEXICO AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 59. MEXICO AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 60. MEXICO AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 61. MEXICO AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 62. MEXICO AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 63. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 64. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 65. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 66. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 67. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 68. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 69. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 70. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 71. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 72. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 73. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 74. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 75. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 76. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 77. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 78. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 79. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 80. CHINA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 81. CHINA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 82. CHINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 83. CHINA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 84. CHINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 85. INDIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 86. INDIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 87. INDIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 88. INDIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 89. INDIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 90. INDONESIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 91. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 92. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 93. INDONESIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 94. INDONESIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 95. JAPAN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 96. JAPAN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 97. JAPAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 98. JAPAN AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 99. JAPAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 101. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 102. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 103. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 104. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 105. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 106. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 107. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 108. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 109. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 110. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 111. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 112. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 113. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 114. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 115. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 116. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 117. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 118. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 119. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 120. TAIWAN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 121. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 122. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 123. TAIWAN AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 124. TAIWAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 125. THAILAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 126. THAILAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 127. THAILAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 128. THAILAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 129. THAILAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 130. VIETNAM AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 131. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 132. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 133. VIETNAM AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 134. VIETNAM AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 135. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 136. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 137. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 138. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 139. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 140. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 141. DENMARK AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 142. DENMARK AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 143. DENMARK AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 144. DENMARK AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 145. DENMARK AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 146. EGYPT AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 147. EGYPT AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 148. EGYPT AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 149. EGYPT AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 150. EGYPT AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 151. FINLAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 152. FINLAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 153. FINLAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 154. FINLAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 155. FINLAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 156. FRANCE AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 157. FRANCE AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 158. FRANCE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 159. FRANCE AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 160. FRANCE AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 161. GERMANY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 162. GERMANY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 163. GERMANY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 164. GERMANY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 165. GERMANY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 166. ISRAEL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 167. ISRAEL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 168. ISRAEL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 169. ISRAEL AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 170. ISRAEL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 171. ITALY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 172. ITALY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 173. ITALY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 174. ITALY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 175. ITALY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 176. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 177. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 178. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 179. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 180. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 181. NIGERIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 182. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 183. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 184. NIGERIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 185. NIGERIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 186. NORWAY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 187. NORWAY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 188. NORWAY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 189. NORWAY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 190. NORWAY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 191. POLAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 192. POLAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 193. POLAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 194. POLAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 195. POLAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 196. QATAR AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 197. QATAR AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 198. QATAR AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 199. QATAR AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 200. QATAR AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 201. RUSSIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 202. RUSSIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 203. RUSSIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 204. RUSSIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 205. RUSSIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 206. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 207. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 208. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 209. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 210. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 211. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 212. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 213. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 214. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 215. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 216. SPAIN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 217. SPAIN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 218. SPAIN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 219. SPAIN AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 220. SPAIN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 221. SWEDEN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 222. SWEDEN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 223. SWEDEN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 224. SWEDEN AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 225. SWEDEN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 226. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 227. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 228. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 229. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 230. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 231. TURKEY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 232. TURKEY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 233. TURKEY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 234. TURKEY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 235. TURKEY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 236. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 237. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 238. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 239. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 240. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 241. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 242. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 243. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 244. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 245. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 246. AR/VR DISPLAY MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 247. AR/VR DISPLAY MARKET, FPNV POSITIONING MATRIX, 2023