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市場調查報告書
商品編碼
1615388

遊戲耳機市場:按類型、平台分類 - 2025-2030 年全球預測

Gaming Headset Market by Type (Wired, Wireless), Platform (Console, Multi-Platform Gaming Headsets, Personal Computer & Mobile) - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 180 Pages | 商品交期: 最快1-2個工作天內

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預計2023年遊戲耳機市場規模為30.7億美元,預計2024年將達33.3億美元,複合年成長率為8.67%,2030年將達55億美元。

市場區隔是消費性電子產業中一個充滿活力的細分市場,針對主機、PC 和行動遊戲平台的愛好者。該市場包括專門設計的耳機的製造和銷售,這些耳機旨在透過提供卓越的音質、噪音消除和用於通訊的內建麥克風來增強遊戲玩家的聽覺體驗。電子競技和串流媒體的興起將影響遊戲耳機的需求和使用,因為它們的目標是為用戶提供身臨其境的遊戲體驗、清晰的遊戲內通訊和競爭優勢。遊戲耳機廣泛應用於專業遊戲環境、休閒遊戲和內容創作,不僅服務於個人遊戲玩家,也服務於參加錦標賽的團隊。

主要市場統計
基準年[2023] 30.7億美元
預測年份 [2024] 33.3億美元
預測年份 [2030] 55億美元
複合年成長率(%) 8.67%

推動成長的關鍵因素包括環繞聲、無線連接和人體工學設計等技術進步,這些因素推動了對高品質、舒適且耐用的耳機的需求不斷成長。全球遊戲人口的快速成長以及虛擬實境和擴增實境技術的興起為支援這些平台的耳機開闢了新途徑。整合人工智慧來個性化音訊設定和增強用戶體驗等新興趨勢正在為市場參與者創造巨大的機會。然而,激烈的競爭導致價格戰、技術快速陳舊以及原料價格波動等挑戰可能會阻礙成長。此外,與不同平台之間的相容性相關的問題也可能是一個限制。

開拓的創新領域包括更好的跨平台相容性、延長無線型號的電池壽命以及開發針對利基遊戲類型或特定用戶群的耳機。輕質和永續材料的研究和開發可以解決舒適性和環境問題。主要企業應考慮投資與遊戲開發商合作,開發針對特定遊戲專利權最佳化的耳機,從而實現戰略差異化。透過資料分析了解使用者行為和偏好可以為產品開發提供有價值的見解並改善市場定位。總體而言,遊戲耳機市場隨著技術創新、消費者參與和戰略夥伴關係關係以及不斷適應不斷發展的技術和用戶期望的需要而蓬勃發展。

市場動態:揭示快速發展的遊戲耳機市場的關鍵市場洞察

供需的動態交互作用正在改變遊戲耳機市場。了解這些不斷變化的市場動態可以幫助企業做出明智的投資決策、策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,並了解消費行為及其對製造成本的影響,並更清楚地了解對採購趨勢的影響。

  • 市場促進因素
    • 加上電競領域的拓展,大型多人線上遊戲越來越受歡迎。
    • 消費者傾向於高品質、身臨其境的遊戲體驗
    • 智慧型手機和遊戲設備的全球滲透率不斷上升
  • 市場限制因素
    • 與優質遊戲耳機相關的高成本
  • 市場機會
    • 在遊戲中整合虛擬實境 (VR) 和擴增實境(AR)
    • 處理能力、圖形和使用者介面方面的技術進步可改善遊戲體驗
  • 市場挑戰
    • 不同遊戲平台之間的連線和相容性問題

波特五力:駕馭遊戲耳機市場的戰略工具

波特的五力框架是了解遊戲耳機市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更強大的市場地位。

PESTLE分析:了解遊戲耳機市場的外部影響

外部宏觀環境因素對遊戲耳機市場的表現動態起著至關重要的作用。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並為他們做出積極主動的決策做好準備。

市場佔有率分析 了解遊戲耳機市場的競爭格局

對遊戲耳機市場的詳細市場佔有率分析可以對供應商的表現進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的見解,以應對日益激烈的競爭。

FPNV定位矩陣遊戲耳機市場廠商表現評估

FPNV定位矩陣是評估遊戲耳機市場廠商的重要工具。此矩陣允許業務組織根據供應商的商務策略和產品滿意度評估供應商,從而做出符合其目標的明智決策。這四個象限使您能夠清晰、準確地分類供應商,以確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析和建議,以規劃遊戲耳機市場的成功之路

遊戲耳機市場的策略分析對於旨在加強其在全球市場的影響力的公司至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:對當前市場環境的詳細審查、主要企業的廣泛資料、對其在市場中的影響力和整體影響力的評估。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監理核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 多人線上遊戲越來越受歡迎,電子競技領域也不斷擴大
      • 消費者更喜歡高品質、身臨其境的遊戲體驗
      • 智慧型手機和遊戲機在世界各地的普及正在增加。
    • 抑制因素
      • 優質遊戲耳機高成本
    • 機會
      • 在遊戲中整合虛擬實境 (VR) 和擴增實境(AR)
      • 處理能力、圖形和使用者介面方面的技術進步可改善遊戲體驗
    • 任務
      • 各遊戲平台之間的連接和相容性問題
  • 市場區隔分析
    • 類型:靈活性讓無線遊戲耳機更受歡迎

第 5 章 2.2. 平台:

  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章遊戲耳機市場:依類型

  • 有線
  • 無線的

第7章遊戲耳機市場:依平台

  • 主機
  • 多平台遊戲耳機
  • 電腦端和行動端

第8章美洲遊戲耳機市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第9章亞太遊戲耳機市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第10章歐洲、中東和非洲遊戲耳機市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第11章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • 隆重推出採用 PLAYSYNC 和 PRO-G 技術的羅技 G ASTRO A50 X
    • HyperX 在 COMPUTEX 2023 上推出具有高精準度聲音的 Cloud III 遊戲耳機
    • JBL 推出全新 Quantum 系列,採用 TWS Air 以及 XBOX 和 PlayStation 專用耳機,改善遊戲音訊
  • 戰略分析和建議

公司名單

  • ASUSTek Computer Inc.
  • Bang & Olufsen A/S
  • Belkin
  • Beyerdynamic GmbH & Co. KG
  • Boat by Imagine Marketing Limited
  • Bose Corporation
  • Boult Audio
  • Cosmic Byte
  • Dell Inc.
  • EKSA TECHNOLOGY PRIVATE LIMITED
  • EPOS Group A/S
  • GN Store Nord A/S
  • HP Inc.
  • JLab Audio
  • Koninklijke Philips NV
  • Lenovo Group Ltd.
  • Logitech Europe SA
  • Lucid Hearing Holding Company, LLC
  • Meta Platforms, Inc.
  • Samsung Electronics Co., Ltd.
  • Sennheiser electronic GmbH & Co. KG
  • Shure Incorporated
  • Skullcandy, Inc.
  • Sony Corporation
  • VOXX International Corporation
Product Code: MRR-4349B3591F3D

The Gaming Headset Market was valued at USD 3.07 billion in 2023, expected to reach USD 3.33 billion in 2024, and is projected to grow at a CAGR of 8.67%, to USD 5.50 billion by 2030.

The gaming headset market is a dynamic segment within the consumer electronics industry, catering to enthusiasts across console, PC, and mobile gaming platforms. This market encompasses the production and sale of headsets specifically designed to enhance the auditory experience of gamers by providing superior sound quality, noise cancellation, and integrated microphones for communication. The growing prominence of e-sports and streaming influence the necessity and application of gaming headsets as they aim to offer immersive gaming experiences, clear in-game communication, and competitive edge to users. They are widely used across professional gaming environments, casual gaming, and content creation, serving individual gamers as well as teams in tournaments.

KEY MARKET STATISTICS
Base Year [2023] USD 3.07 billion
Estimated Year [2024] USD 3.33 billion
Forecast Year [2030] USD 5.50 billion
CAGR (%) 8.67%

Key factors driving growth include technological advancements such as surround sound, wireless connectivity, and ergonomic designs, which cater to the increased demand for high-quality, comfortable, and durable headsets. The surge in global gaming populations and the rise of virtual reality and augmented reality technologies are opening new avenues for headsets that support these platforms. Emerging trends such as the integration of AI to personalize audio settings and enhance user experience present significant opportunities for market players. However, challenges like intense competition leading to price wars, rapid technological obsolescence, and fluctuating raw material prices may hinder growth. Additionally, issues related to compatibility across various platforms could pose limitations.

Innovation areas ripe for exploration include enhancing cross-platform compatibility, improving battery life for wireless models, and developing headsets tailored to niche gaming genres or specific user demographics. R&D into lightweight, sustainable materials can address both comfort and environmental concerns. Companies should consider investing in collaborations with game developers to create headsets optimized for specific game franchises, which can lead to strategic differentiation. Understanding user behavior and preferences through data analytics can offer valuable insights for product development and enhance market positioning. Overall, the gaming headset market thrives on innovation, consumer engagement, and strategic partnerships, necessitating continuous adaptability to evolving technologies and user expectations.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Gaming Headset Market

The Gaming Headset Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing popularity of multiplayer online games coupled with expansion of eSports sector
    • Consumer inclined towards high-quality & immersive gaming experiences
    • Rising penetration of smartphones and gaming devices across globe
  • Market Restraints
    • High cost associated with the premium gaming headsets
  • Market Opportunities
    • Integration of virtual reality (VR) and augmented reality (AR) in gaming
    • Technological advances in processing power, graphics, and user interfaces to enhance the gaming experience
  • Market Challenges
    • Connection & compatibility issue across different gaming platforms

Porter's Five Forces: A Strategic Tool for Navigating the Gaming Headset Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Gaming Headset Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Gaming Headset Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Gaming Headset Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Gaming Headset Market

A detailed market share analysis in the Gaming Headset Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Gaming Headset Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Gaming Headset Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Gaming Headset Market

A strategic analysis of the Gaming Headset Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Gaming Headset Market, highlighting leading vendors and their innovative profiles. These include ASUSTek Computer Inc., Bang & Olufsen A/S, Belkin, Beyerdynamic GmbH & Co. KG, Boat by Imagine Marketing Limited, Bose Corporation, Boult Audio, Cosmic Byte, Dell Inc., EKSA TECHNOLOGY PRIVATE LIMITED, EPOS Group A/S, GN Store Nord A/S, HP Inc., JLab Audio, Koninklijke Philips N.V., Lenovo Group Ltd., Logitech Europe S.A., Lucid Hearing Holding Company, LLC, Meta Platforms, Inc., Samsung Electronics Co., Ltd., Sennheiser electronic GmbH & Co. KG, Shure Incorporated, Skullcandy, Inc., Sony Corporation, and VOXX International Corporation.

Market Segmentation & Coverage

This research report categorizes the Gaming Headset Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Type, market is studied across Wired and Wireless.
  • Based on Platform, market is studied across Console, Multi-Platform Gaming Headsets, and Personal Computer & Mobile.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing popularity of multiplayer online games coupled with expansion of eSports sector
      • 5.1.1.2. Consumer inclined towards high-quality & immersive gaming experiences
      • 5.1.1.3. Rising penetration of smartphones and gaming devices across globe
    • 5.1.2. Restraints
      • 5.1.2.1. High cost associated with the premium gaming headsets
    • 5.1.3. Opportunities
      • 5.1.3.1. Integration of virtual reality (VR) and augmented reality (AR) in gaming
      • 5.1.3.2. Technological advances in processing power, graphics, and user interfaces to enhance the gaming experience
    • 5.1.4. Challenges
      • 5.1.4.1. Connection & compatibility issue across different gaming platforms
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Type: Growing popularity of wireless gaming headsets due to its flexibility

5.2.2. Platform:

  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Gaming Headset Market, by Type

  • 6.1. Introduction
  • 6.2. Wired
  • 6.3. Wireless

7. Gaming Headset Market, by Platform

  • 7.1. Introduction
  • 7.2. Console
  • 7.3. Multi-Platform Gaming Headsets
  • 7.4. Personal Computer & Mobile

8. Americas Gaming Headset Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Gaming Headset Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Gaming Headset Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
    • 11.3.1. Introducing the Logitech G ASTRO A50 X With PLAYSYNC and PRO-G Technology
    • 11.3.2. HyperX Unveils Cloud III Gaming Headset with Precision Sound at COMPUTEX 2023
    • 11.3.3. JBL Elevates Gaming Audio with New Quantum Series With TWS Air and Exclusive XBOX and PlayStation Headsets
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. ASUSTek Computer Inc.
  • 2. Bang & Olufsen A/S
  • 3. Belkin
  • 4. Beyerdynamic GmbH & Co. KG
  • 5. Boat by Imagine Marketing Limited
  • 6. Bose Corporation
  • 7. Boult Audio
  • 8. Cosmic Byte
  • 9. Dell Inc.
  • 10. EKSA TECHNOLOGY PRIVATE LIMITED
  • 11. EPOS Group A/S
  • 12. GN Store Nord A/S
  • 13. HP Inc.
  • 14. JLab Audio
  • 15. Koninklijke Philips N.V.
  • 16. Lenovo Group Ltd.
  • 17. Logitech Europe S.A.
  • 18. Lucid Hearing Holding Company, LLC
  • 19. Meta Platforms, Inc.
  • 20. Samsung Electronics Co., Ltd.
  • 21. Sennheiser electronic GmbH & Co. KG
  • 22. Shure Incorporated
  • 23. Skullcandy, Inc.
  • 24. Sony Corporation
  • 25. VOXX International Corporation

LIST OF FIGURES

  • FIGURE 1. GAMING HEADSET MARKET RESEARCH PROCESS
  • FIGURE 2. GAMING HEADSET MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAMING HEADSET MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAMING HEADSET MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL GAMING HEADSET MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL GAMING HEADSET MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES GAMING HEADSET MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES GAMING HEADSET MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. GAMING HEADSET MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. GAMING HEADSET MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAMING HEADSET MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL GAMING HEADSET MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL GAMING HEADSET MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAMING HEADSET MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. GAMING HEADSET MARKET DYNAMICS
  • TABLE 7. GLOBAL GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL GAMING HEADSET MARKET SIZE, BY WIRED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAMING HEADSET MARKET SIZE, BY WIRELESS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAMING HEADSET MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL GAMING HEADSET MARKET SIZE, BY MULTI-PLATFORM GAMING HEADSETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAMING HEADSET MARKET SIZE, BY PERSONAL COMPUTER & MOBILE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. AMERICAS GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 15. AMERICAS GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS GAMING HEADSET MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 17. ARGENTINA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 18. ARGENTINA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 19. BRAZIL GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 20. BRAZIL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 21. CANADA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 22. CANADA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 23. MEXICO GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 24. MEXICO GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 25. UNITED STATES GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. UNITED STATES GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 27. UNITED STATES GAMING HEADSET MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 28. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 30. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 31. AUSTRALIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. AUSTRALIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 33. CHINA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 34. CHINA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 35. INDIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. INDIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 37. INDONESIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. INDONESIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 39. JAPAN GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. JAPAN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 41. MALAYSIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. MALAYSIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 43. PHILIPPINES GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. PHILIPPINES GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 45. SINGAPORE GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. SINGAPORE GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 47. SOUTH KOREA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. SOUTH KOREA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 49. TAIWAN GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 50. TAIWAN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 51. THAILAND GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. THAILAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 53. VIETNAM GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. VIETNAM GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 55. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 57. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 58. DENMARK GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. DENMARK GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 60. EGYPT GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. EGYPT GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 62. FINLAND GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. FINLAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 64. FRANCE GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. FRANCE GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 66. GERMANY GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. GERMANY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 68. ISRAEL GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. ISRAEL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 70. ITALY GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 71. ITALY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 72. NETHERLANDS GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. NETHERLANDS GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 74. NIGERIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. NIGERIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 76. NORWAY GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. NORWAY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 78. POLAND GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. POLAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 80. QATAR GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. QATAR GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 82. RUSSIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. RUSSIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 84. SAUDI ARABIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. SAUDI ARABIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH AFRICA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 87. SOUTH AFRICA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 88. SPAIN GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. SPAIN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 90. SWEDEN GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. SWEDEN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 92. SWITZERLAND GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. SWITZERLAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 94. TURKEY GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. TURKEY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED ARAB EMIRATES GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED ARAB EMIRATES GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED KINGDOM GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED KINGDOM GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 100. GAMING HEADSET MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 101. GAMING HEADSET MARKET, FPNV POSITIONING MATRIX, 2023