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市場調查報告書
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1496043

觸覺技術市場:2024-2029 年預測

Haptic Technology Market - Forecasts from 2024 to 2029

出版日期: | 出版商: Knowledge Sourcing Intelligence | 英文 145 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

觸覺技術市場預計到2022年將達到116.19億美元,複合年成長率為10.66%,到2029年市場規模將達到236.19億美元。

預計觸覺技術市場將在預測期內呈現穩定成長。觸覺技術包括觸覺回复,它是透過振動、快速運動和壓力來增強感覺和運動的研究。這項研究適用於虛擬和實體模式以及觸覺回饋的替代方案。

觸覺技術透過提供逼真的物理感覺,正在改變數位操控設備的遊戲規則。運動、振動和紋理等參數可增強各種裝置(包括遊戲控制器、穿戴式裝置和醫療設備)的使用者體驗。消費性電子產品需求的不斷成長、遊戲產業的蓬勃發展以及觸覺技術在醫療保健技術中的採用正在推動觸覺技術市場的成長。

觸覺技術市場促進因素

  • 消費性電子產品需求不斷成長

對家用電器的需求不斷成長是觸覺技術市場成長的主要驅動力。觸覺技術正在整合到行動電話、遊戲控制器和穿戴式裝置等電子設備中,以改善使用者體驗。由於現代消費者與各種技術高度互動,觸覺技術透過參與各種操作增加了個人使用這些設備的願望。觸覺技術的典型範例包括使用振動的移動通知和使用紋理的警報顯示。

觸覺技術在遊戲領域也有好處,其中控制器充當設備和人類之間的發射器。透過智慧型裝置操作槍支或透過控制更換槍支彈匣都是該技術的示例,感覺就像虛擬環境中的真實交易。這些各自的技術發展促進了對觸覺技術的需求。

  • 蓬勃發展的遊戲產業正在推動觸覺技術市場的成長。

對觸覺技術不斷成長的需求很大程度上受到遊戲產業的影響。將控制器等高級功能融入遊戲中正在改變人們感知周圍虛擬世界的場景。該技術涵蓋感官成分、運動和振動,以改進技術並取得更好的結果。這允許玩家創建一個與遊戲互動的環境,透過滿足感產生行動回饋。由於這些原因,遊戲產業正在推動觸覺技術市場的成長。

例如,娛樂軟體協會進行的一項調查將玩遊戲的人按年齡分類,其中 62% 是 18 歲以上的成年人,76% 是 18 歲以下的兒童。關於行動裝置和主機的遊戲平台,64%的人使用行動設備,54%的人使用主機,45%的人選擇PC/筆記型電腦。

  • 觸覺技術在醫療保健領域的採用率

觸覺技術是醫療保健領域的一部分,觸覺技術的進步正在改變醫療領域的情況。隨著手術訓練模擬器的推出,觸覺為外科醫生提供了對個體進行手術的真實體驗,這是一項先前敏感的任務。觸覺等進步可以實現並提高手術過程中的精確度。目前正在研究機器人手術系統中的觸覺技術,以使外科醫生能夠透過觸覺回饋進行感覺、紋理和更精確的器械操作。

機器人手術實驗的增加推動了對觸覺技術的需求增加。觸覺回饋使外科醫生能夠更精確地控制機器人器械,從而增加對微創手術的需求。

例如,強生醫療科技公司宣布其 MONARCH 平台在中國獲得監管部門核准,該平台是一種透過支氣管鏡進行的肺部手術。

觸覺技術市場—地理視角

  • 北美地區預計將出現成長

由於各種因素,預計北美將在觸覺技術市場的成長中佔據主要佔有率。該地區採用此類技術的速度特別快,並且在遊戲和穿戴式裝置方面擁有強大的消費群。北美擁有完善的醫療保健產業,創新的醫療設備被納入從治療到手術的病患照護中。

這些因素共同作用,加強北美作為即將到來的觸覺技術的主要利益相關人員,市場由消費者需求、醫療進步和支持性技術生態系統驅動。

例如,2023年8月,美國Lam Research發明了脈衝雷射技術。這項創新的突破性技術將有助於沉積進一步開發觸覺感測器所需的薄膜。這些感測器負責在遊戲和醫療保健等各個領域創建即時體驗。

觸覺技術市場的限制

  • 功耗的增加阻礙了觸覺技術市場的成長。

觸覺回饋會消耗大量能量,並對行動電話和穿戴式裝置等內建裝置的電池壽命造成壓力,因此創作者很難調整實際的觸覺功能及其各自面臨的空閒能耗。

  • 安全通訊協定限制了觸覺技術市場的成長。

可靠性和安全性是醫療保健領域手術和訓練中觸覺回饋的主要關注點。這項技術對於全面檢查以確保安全至關重要,潛在威脅可能會導致嚴重問題。

觸覺技術市場的主要產業開拓

  • 2024 年 1 月,Microtube Technologies 發布了可無線操作的 Hexr Glove。它被稱為專為 CR 遭遇而開發的觸覺手套。使用這款手套可以讓個人感覺真實並參與操作過程。
  • 2023 年 1 月:印度新興企業Ajnalens 推出 AjnaXR 眼鏡。這款眼鏡專為學習目的而開發,因為它們提供混合實境(MR) 耳機,對學生和專業人士都有好處。該產品透過協調虛擬和物理環境的體驗來實現各種學科的培訓。

觸覺技術市場主要參與者和產品

  • DRV2625 觸覺驅動器:德克薩斯(TI) 的這款產品是一項專門為智慧型手機提供精確而強大的振動效果而設計的技術。
  • RichTap:瑞聲科技的產品,結合了硬體、軟體和設計知識,在各種裝置上提供卓越的觸覺效果。

觸覺技術市場細分與分析如下:

按設備

  • 主動觸覺
  • 被動觸覺

按成分

  • 微控制器
  • 軟體
  • 致動器
  • 其他

按申請

  • 衛生保健
  • 遊戲
  • 汽車/交通
  • 教育/研究
  • 工程
  • 其他

按地區

  • 北美洲
  • 美國
  • 加拿大
  • 墨西哥
  • 南美洲
  • 巴西
  • 阿根廷
  • 其他
  • 歐洲
  • 英國
  • 德國
  • 法國
  • 義大利
  • 西班牙
  • 其他
  • 中東 中東/非洲
  • 沙烏地阿拉伯
  • UAE
  • 其他
  • 亞太地區
  • 日本
  • 中國
  • 印度
  • 韓國
  • 台灣
  • 泰國
  • 印尼
  • 其他

目錄

第1章簡介

  • 市場概況
  • 市場定義
  • 調查範圍
  • 市場區隔
  • 貨幣
  • 先決條件
  • 基準年和預測年時間表
  • 相關利益者的主要利益

第2章調查方法

  • 研究設計
  • 調查過程

第3章執行摘要

  • 主要發現
  • 分析師觀點

第4章市場動態

  • 市場促進因素
  • 市場限制因素
  • 波特五力分析
  • 產業價值鏈分析
  • 分析師觀點

第5章觸覺技術市場:依設備分類

  • 介紹
  • 主動觸覺
    • 市場趨勢和機遇
    • 成長前景
    • 地域獲利能力
  • 被動觸覺
    • 市場趨勢和機遇
    • 成長前景
    • 地域獲利能力

第6章觸覺技術市場:按組成部分

  • 介紹
  • 微控制器
    • 市場趨勢和機遇
    • 成長前景
    • 地域獲利能力
  • 軟體
    • 市場趨勢和機遇
    • 成長前景
    • 地域獲利能力
  • 致動器
    • 市場趨勢和機遇
    • 成長前景
    • 地域獲利能力
  • 其他
    • 市場趨勢和機遇
    • 成長前景
    • 地域獲利能力

第7章觸覺技術市場:依應用分類

  • 介紹
  • 衛生保健
    • 市場趨勢和機遇
    • 成長前景
    • 地域獲利能力
  • 遊戲
    • 市場趨勢和機遇
    • 成長前景
    • 地域獲利能力
  • 汽車/交通
    • 市場趨勢和機遇
    • 成長前景
    • 地域獲利能力
  • 教育和研究
    • 市場趨勢和機遇
    • 成長前景
    • 地域獲利能力
  • 工程
    • 市場趨勢和機遇
    • 成長前景
    • 地域獲利能力
  • 其他
    • 市場趨勢和機遇
    • 成長前景
    • 地域獲利能力

第8章觸覺技術市場:按地區

  • 介紹
  • 北美洲
    • 按設備
    • 按成分
    • 按用途
    • 按國家/地區
  • 南美洲
    • 按設備
    • 按成分
    • 按用途
    • 按國家/地區
  • 歐洲
    • 按設備
    • 按成分
    • 按用途
    • 按國家/地區
  • 中東/非洲
    • 按設備
    • 按成分
    • 按用途
    • 按國家/地區
  • 亞太地區
    • 按設備
    • 按成分
    • 按用途
    • 按國家/地區

第9章競爭環境及分析

  • 主要企業及策略分析
  • 市場佔有率分析
  • 合併、收購、協議和合作
  • 競爭對手儀表板

第10章 公司簡介

  • 3D Systems, Inc.
  • Texas Instruments Incorporated.
  • AAC Technologies
  • Microchip Technology Inc.
  • Immersion
  • Synaptics Incorporated
  • TDK Electronics AG
  • D-BOX Technologies Inc.
  • Johnson Electric Holdings Limited.
  • Ultraleap
簡介目錄
Product Code: KSI061616865

The haptic technology market was estimated at US$11.619 billion in 2022, growing at a CAGR of 10.66%, reaching a market size of US$23.619 billion by 2029.

The haptic technology market is anticipated to show steady growth during the forecast period. Haptic technology includes haptic reply and it's a study of sense, through vibrations, quick motions, or the pressure to increase the sensibility and the movement. The study is applicable in both virtual and physical patterns which is coordinated with the alternative haptic feedback.

Haptic technology is changing the landscape in digitally operated devices by providing real physical sensation. The parameters like motion, vibration, and textures, enhance the experience of the user through the various devices like controllers for gaming, wearables, and medical equipment. Growing demand for consumer electronics, the booming gaming industry, and the adoption of haptic technology in healthcare technology are driving the haptic technology market growth.

Haptic Technology Market Drivers

  • Growing demand for consumer electronics

The increased demand of consumer electronics which is a primary driving force behind the haptic technology market growth. The haptic technology is being incorporated in electronic devices like mobile phones, controllers for gaming and wearables to enhance the user experience. As the consumers are very interactive towards various technologies these days by involving themselves in various operations of these devices the haptic technology is boosting the desires of individuals to use more. The mobile notifications with vibration and display alerts with textures are best examples for haptic technology.

Haptic technology offers benefits in the field of gaming, where the controllers act as a transmitter between the device and humans. Operating gun through smart devices and changing the gun mag by controls are examples of this technology, which feels like a real deal in virtual environment. These developments with respective technology enable a demand for haptic technology.

  • The booming gaming industry propels haptic technology market growth.

The growing demand for haptic technology is majorly influenced by the gaming industry. The incorporation of advanced features in gaming, like controllers, is changing the scenario in which the individual perceives the virtual world around. This technology encompasses sensory parts, motions and vibrations to uplift the technology and to get better outcomes. This enables the players to create an interactive environment with the games, which results in action to feedback through satisfaction. Due to the mentioned reason, the gaming industry is propelling the haptic technology market growth.

For instance, the survey conducted by the Entertainment Software Association, they have segregated the survey by age group on who engages in playing games, where 62% of adults aged 18 and above and 76% of children who are below 18 years. The gaming platform with respective mobile devices and consoles is used by 64% of people who use mobile devices, 54% of them use consoles, and 45% of people opt for PC/laptops.

  • Adoption of Haptic technology in the healthcare sector

The haptic technology is a part of the healthcare sector and the advancements in haptic technology are changing the scenarios of the medical field. Implementation of surgical training simulators where these haptics provide surgeons a real-life experience like operating an individual, which was a delicate process in previous days. The advancement like the sense of touch, enables and enhances the precise accuracy during the surgeries. The haptic technology is under investigation process in robotic surgery systems, where the surgeons can do the operations with sense, and textures and handle the instruments with greater accuracy through haptic feedback.

The increased demand for haptic technology is being driven by the increasing robotic surgery experiments. Haptic feedback allows surgeons to have more accurate control over robotic tools, which leads to an increased demand for minimally invasive procedures.

For instance, Johnson and Johnson MedTech announced the regulatory approval of the MONARCH platform, which is a lung surgery that can be done through a bronchoscope in China.

Haptic Technology Market - Geographical Outlooks

  • North America is expected to grow.

North America is anticipated to account for a significant share of the haptic technology market growth due to a variety of factors. The region is specifically seen as an early adopter for these types of technologies and has the strongest consumer base with respective gaming and wearables. North America owns a well-established medical sector where innovative medical devices are incorporated to treat patients from therapy to surgery.

These factors collaboratively enhance North America as a major stakeholder in the upcoming haptic technology, and the market is driven by consumer demand, medical advancements, and a supportive technological ecosystem.

For instance, in August 2023, Lam Research company from the United States had invented pulsed laser technology. This innovative breakthrough technology helps in the deposition of thin films that are required for the further development of haptic sensors. These sensors are responsible for generating real-time experience in various sectors like gaming and the healthcare sector.

Haptic Technology Market Restraints

  • Increased power consumption hinders the haptic technology market growth.

The creators face difficulty in coordinating the real haptic features with respective idle energy consumption, as haptic feedback consumes a lot of energy and puts a burden on the battery life of the devices that are incorporated in devices like mobile phones and wearables.

  • Safety protocols curb the haptic technology market growth.

Dependability and safety are the major concerns with respective haptic feedback in surgeries and training in the healthcare field. The technology will be crucial for a comprehensive examination to ensure safety, and potential threats may cause serious problems.

Haptic Technology Market Key Industry Developments

  • January 2024: Microtube Technologies launched the Hexr Glove, which is operated wireless. It's called a haptic glove, which is developed for CR encounters. This glove enables the individual to feel the real and be involved in the process of operation.
  • January 2023: Ajnalens, a startup company from India, launched the AjnaXR glasses. The glasses offer a mixed reality (MR) headset, which was developed for the purpose of learning, as it will be beneficial for both students and professionals. This product involves the coordination of virtual and physical environment experiences, enabling training across various sectors.

Haptic Technology Market Major Players and Products

  • The DRV2625 haptic driver: The product offered by Texas Instruments is a technology which is specifically designed for accurate and robust vibration effects in smart phones. As this product entails with high control rate, low power consumption, and involves features like automatic resonance tracking to generate overall performance.
  • RichTap: The product offered by AAC technologies, which is a combination of hardware, software, and design knowledge to furnish various devices with excellent haptic effects.

The Haptic Technology market is segmented and analyzed as follows:

By Device

  • Active Haptics
  • Passive Haptics

By Component

  • Microcontrollers
  • Software
  • Actuators
  • Others

By Application

  • Healthcare
  • Gaming
  • Automotive and Transportation
  • Education and research
  • Engineering
  • Others

By Geography

  • North America
  • United States
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • United Kingdom
  • Germany
  • France
  • Italy
  • Spain
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • UAE
  • Others
  • Asia Pacific
  • Japan
  • China
  • India
  • South Korea
  • Taiwan
  • Thailand
  • Indonesia
  • Others

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. Market Overview
  • 1.2. Market Definition
  • 1.3. Scope of the Study
  • 1.4. Market Segmentation
  • 1.5. Currency
  • 1.6. Assumptions
  • 1.7. Base and Forecast Years Timeline
  • 1.8. Key Benefits to the Stakeholder

2. RESEARCH METHODOLOGY

  • 2.1. Research Design
  • 2.2. Research Processes

3. EXECUTIVE SUMMARY

  • 3.1. Key Findings
  • 3.2. Analyst View

4. MARKET DYNAMICS

  • 4.1. Market Drivers
  • 4.2. Market Restraints
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers
    • 4.3.2. Bargaining Power of Buyers
    • 4.3.3. Threat of New Entrants
    • 4.3.4. Threat of Substitutes
    • 4.3.5. Competitive Rivalry in the Industry
  • 4.4. Industry Value Chain Analysis
  • 4.5. Analyst View

5. HAPTIC TECHNOLOGY MARKET BY DEVICE

  • 5.1. Introduction
  • 5.2. Active Haptics
    • 5.2.1. Market Trends and Opportunities
    • 5.2.2. Growth Prospects
    • 5.2.3. Geographic Lucrativeness
  • 5.3. Passive Haptics
    • 5.3.1. Market Trends and Opportunities
    • 5.3.2. Growth Prospects
    • 5.3.3. Geographic Lucrativeness

6. HAPTIC TECHNOLOGY MARKET BY COMPONENT

  • 6.1. Introduction
  • 6.2. Microcontrollers
    • 6.2.1. Market Trends and Opportunities
    • 6.2.2. Growth Prospects
    • 6.2.3. Geographic Lucrativeness
  • 6.3. Software
    • 6.3.1. Market Trends and Opportunities
    • 6.3.2. Growth Prospects
    • 6.3.3. Geographic Lucrativeness
  • 6.4. Actuators
    • 6.4.1. Market Trends and Opportunities
    • 6.4.2. Growth Prospects
    • 6.4.3. Geographic Lucrativeness
  • 6.5. Others
    • 6.5.1. Market Trends and Opportunities
    • 6.5.2. Growth Prospects
    • 6.5.3. Geographic Lucrativeness

7. HAPTIC TECHNOLOGY MARKET BY APPLICATION

  • 7.1. Introduction
  • 7.2. Healthcare
    • 7.2.1. Market Trends and Opportunities
    • 7.2.2. Growth Prospects
    • 7.2.3. Geographic Lucrativeness
  • 7.3. Gaming
    • 7.3.1. Market Trends and Opportunities
    • 7.3.2. Growth Prospects
    • 7.3.3. Geographic Lucrativeness
  • 7.4. Automotive and Transportation
    • 7.4.1. Market Trends and Opportunities
    • 7.4.2. Growth Prospects
    • 7.4.3. Geographic Lucrativeness
  • 7.5. Education and Research
    • 7.5.1. Market Trends and Opportunities
    • 7.5.2. Growth Prospects
    • 7.5.3. Geographic Lucrativeness
  • 7.6. Engineering
    • 7.6.1. Market Trends and Opportunities
    • 7.6.2. Growth Prospects
    • 7.6.3. Geographic Lucrativeness
  • 7.7. Others
    • 7.7.1. Market Trends and Opportunities
    • 7.7.2. Growth Prospects
    • 7.7.3. Geographic Lucrativeness

8. HAPTIC TECHNOLOGY MARKET BY GEOGRAPHY

  • 8.1. Introduction
  • 8.2. North America
    • 8.2.1. By Device
    • 8.2.2. By Component
    • 8.2.3. By Application
    • 8.2.4. By Country
      • 8.2.4.1. United States
        • 8.2.4.1.1. Market Trends and Opportunities
        • 8.2.4.1.2. Growth Prospects
      • 8.2.4.2. Canada
        • 8.2.4.2.1. Market Trends and Opportunities
        • 8.2.4.2.2. Growth Prospects
      • 8.2.4.3. Mexico
        • 8.2.4.3.1. Market Trends and Opportunities
        • 8.2.4.3.2. Growth Prospects
  • 8.3. South America
    • 8.3.1. By Device
    • 8.3.2. By Component
    • 8.3.3. By Application
    • 8.3.4. By Country
      • 8.3.4.1. Brazil
        • 8.3.4.1.1.1. Market Trends and Opportunities
        • 8.3.4.1.1.2. Growth Prospects
      • 8.3.4.2. Argentina
        • 8.3.4.2.1.1. Market Trends and Opportunities
        • 8.3.4.2.1.2. Growth Prospects
      • 8.3.4.3. Others
        • 8.3.4.3.1.1. Market Trends and Opportunities
        • 8.3.4.3.1.2. Growth Prospects
  • 8.4. Europe
    • 8.4.1. By Device
    • 8.4.2. By Component
    • 8.4.3. By Application
    • 8.4.4. By Country
      • 8.4.4.1. United Kingdom
        • 8.4.4.1.1. Market Trends and Opportunities
        • 8.4.4.1.2. Growth Prospects
      • 8.4.4.2. Germany
        • 8.4.4.2.1. Market Trends and Opportunities
        • 8.4.4.2.2. Growth Prospects
      • 8.4.4.3. France
        • 8.4.4.3.1. Market Trends and Opportunities
        • 8.4.4.3.2. Growth Prospects
      • 8.4.4.4. Italy
        • 8.4.4.4.1. Market Trends and Opportunities
        • 8.4.4.4.2. Growth Prospects
      • 8.4.4.5. Spain
        • 8.4.4.5.1. Market Trends and Opportunities
        • 8.4.4.5.2. Growth Prospects
      • 8.4.4.6. Others
        • 8.4.4.6.1. Market Trends and Opportunities
        • 8.4.4.6.2. Growth Prospects
  • 8.5. Middle East and Africa
    • 8.5.1. By Device
    • 8.5.2. By Component
    • 8.5.3. By Application
    • 8.5.4. By Country
      • 8.5.4.1. Saudi Arabia
        • 8.5.4.1.1. Market Trends and Opportunities
        • 8.5.4.1.2. Growth Prospects
      • 8.5.4.2. UAE
        • 8.5.4.2.1. Market Trends and Opportunities
        • 8.5.4.2.2. Growth Prospects
      • 8.5.4.3. Others
        • 8.5.4.3.1. Market Trends and Opportunities
        • 8.5.4.3.2. Growth Prospects
  • 8.6. Asia Pacific
    • 8.6.1. By Device
    • 8.6.2. By Component
    • 8.6.3. By Application
    • 8.6.4. By Country
      • 8.6.4.1. Japan
        • 8.6.4.1.1. Market Trends and Opportunities
        • 8.6.4.1.2. Growth Prospects
      • 8.6.4.2. China
        • 8.6.4.2.1. Market Trends and Opportunities
        • 8.6.4.2.2. Growth Prospects
      • 8.6.4.3. India
        • 8.6.4.3.1. Market Trends and Opportunities
        • 8.6.4.3.2. Growth Prospects
      • 8.6.4.4. South Korea
        • 8.6.4.4.1. Market Trends and Opportunities
        • 8.6.4.4.2. Growth Prospects
      • 8.6.4.5. Taiwan
        • 8.6.4.5.1. Market Trends and Opportunities
        • 8.6.4.5.2. Growth Prospects
      • 8.6.4.6. Thailand
        • 8.6.4.6.1. Market Trends and Opportunities
        • 8.6.4.6.2. Growth Prospects
      • 8.6.4.7. Indonesia
        • 8.6.4.7.1. Market Trends and Opportunities
        • 8.6.4.7.2. Growth Prospects
      • 8.6.4.8. Others
        • 8.6.4.8.1. Market Trends and Opportunities
        • 8.6.4.8.2. Growth Prospects

9. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 9.1. Major Players and Strategy Analysis
  • 9.2. Market Share Analysis
  • 9.3. Mergers, Acquisitions, Agreements, and Collaborations
  • 9.4. Competitive Dashboard

10. COMPANY PROFILES

  • 10.1. 3D Systems, Inc.
  • 10.2. Texas Instruments Incorporated.
  • 10.3. AAC Technologies
  • 10.4. Microchip Technology Inc.
  • 10.5. Immersion
  • 10.6. Synaptics Incorporated
  • 10.7. TDK Electronics AG
  • 10.8. D-BOX Technologies Inc.
  • 10.9. Johnson Electric Holdings Limited.
  • 10.10. Ultraleap