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市場調查報告書
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1556689

元宇宙生態系市場報告:2030年趨勢、預測與競爭分析

Metaverse Ecosystem Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3個工作天內

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簡介目錄

元宇宙生態系趨勢與預測

預計到 2030 年,全球元宇宙生態系統市場將達到約 21 億美元,2024 年至 2030 年複合年成長率為 24.3%。該市場的主要驅動力是對身臨其境型體驗的需求不斷成長,以及虛擬社交空間、虛擬活動和數位聚會等不斷成長的趨勢。全球元宇宙生態系統市場的未來前景廣闊,在遊戲、社交、會議、內容創作、教育和工業市場方面都有機遇。

元宇宙生態系細分

本研究包括按類型、應用和區域對全球元宇宙生態系統的預測。

元宇宙生態市場洞察

Lucintel 預測軟體在預測期內將經歷更高的成長。

在這個市場中,遊戲預計將呈現最高成長。

預計北美在預測期內將經歷最高的成長。

常問問題

Q1.市場規模為:

A1. 到 2030 年,全球元宇宙生態系統市場預計將達到 21 億美元。

Q2.市場成長預測是多少:

A2. 2024年至2030年,全球元宇宙生態系市場預計將以24.3%的複合年成長率成長。

Q3.影響市場成長的主要促進因素是:

A3. 市場的主要驅動力是對身臨其境型體驗的需求不斷成長以及虛擬社交空間、虛擬活動和數位聚會的成長趨勢。

Q4.市場的主要細分市場是:

A4.元宇宙生態市場前景廣闊,在遊戲、社交、會議、內容創作、教育、工業市場都有機會。

Q5.市場的主要企業是:

A5.元宇宙生態系中的主要企業有:

  • Roblox
  • Microsoft
  • Meta
  • Epic Games
  • Unity
  • Tencent
  • NetEase
  • ByteDance
  • Nexon
  • Netmarble

Q6.未來最大的細分市場是什麼?

A6.Lucintel 預計軟體在預測期內將經歷更高的成長。

Q7. 未來五年預計哪些地區的市場成長最大?

A7. 預計北美地區在預測期內將出現最高成長。

Q8. 可以客製化報告嗎?

A8. 是的,Lucintel 提供 10% 的客製化服務,無需額外付費。

目錄

第1章執行摘要

第2章全球元宇宙生態系市場:市場動態

  • 簡介、背景、分類
  • 供應鏈
  • 產業促進因素與挑戰

第3章 2018-2030年市場趨勢及預測分析

  • 宏觀經濟趨勢(2018-2023)與預測(2024-2030)
  • 全球元宇宙生態系市場趨勢(2018-2023)與預測(2024-2030)
  • 按類型分類的全球元宇宙生態系市場
    • 硬體
    • 軟體
  • 按應用分類的全球元宇宙生態系市場
    • 遊戲
    • 社會的
    • 會議
    • 內容製作
    • 教育
    • 產業
    • 其他

第4章 2018-2030年區域市場趨勢及預測分析

  • 全球元宇宙生態系市場(按地區)
  • 北美元宇宙生態系市場
  • 歐洲元宇宙生態系市場
  • 亞太元界元宇宙市場
  • 其他地區元宇宙生態市場

第5章 競爭分析

  • 產品系列分析
  • 業務整合
  • 波特五力分析

第6章 成長機會與策略分析

  • 成長機會分析
    • 按類型分類的全球元宇宙生態系市場成長機會
    • 全球元宇宙生態系市場成長機會(按應用)
    • 全球元宇宙生態系市場成長機會(按地區)
  • 全球元宇宙生態系市場的新趨勢
  • 戰略分析
    • 新產品開發
    • 擴大全球元宇宙生態系市場容量
    • 全球元宇宙生態系市場的併購與合資企業
    • 認證和許可

第7章主要企業概況

  • Roblox
  • Microsoft
  • Meta
  • Epic Games
  • Unity
  • Tencent
  • NetEase
  • ByteDance
  • Nexon
  • Netmarble
簡介目錄

Metaverse Ecosystem Trends and Forecast

The future of the global metaverse ecosystem market looks promising with opportunities in the game, social, conference, content creation, education, and industrial markets. The global metaverse ecosystem market is expected to reach an estimated $2.1 billion by 2030 with a CAGR of 24.3% from 2024 to 2030. The major drivers for this market are rising demand for immersive experiences and growing trend of social virtual spaces, virtual events, and digital gatherings.

A more than 150-page report is developed to help in your business decisions. Sample figures with some insights are shown below.

Metaverse Ecosystem by Segment

The study includes a forecast for the global metaverse ecosystem by type, application, and region.

Metaverse Ecosystem Market by Type [Shipment Analysis by Value from 2018 to 2030]:

  • Hardware
  • Software

Metaverse Ecosystem Market by Application [Shipment Analysis by Value from 2018 to 2030]:

  • Game
  • Social
  • Conference
  • Content Creation
  • Education
  • Industrial
  • Others

Metaverse Ecosystem Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Metaverse Ecosystem Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies metaverse ecosystem companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the metaverse ecosystem companies profiled in this report include-

  • Roblox
  • Microsoft
  • Meta
  • Epic Games
  • Unity
  • Tencent
  • NetEase
  • ByteDance
  • Nexon
  • Netmarble

Metaverse Ecosystem Market Insights

Lucintel forecasts that software is expected to witness higher growth over the forecast period.

Within this market, game is expected to witness the highest growth.

North America is expected to witness the highest growth over the forecast period.

Features of the Global Metaverse Ecosystem Market

Market Size Estimates: Metaverse ecosystem market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Metaverse ecosystem market size by type, application, and region in terms of value ($B).

Regional Analysis: Metaverse ecosystem market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different types, applications, and regions for the metaverse ecosystem market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the metaverse ecosystem market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q1. What is the metaverse ecosystem market size?

Answer: The global metaverse ecosystem market is expected to reach an estimated $2.1 billion by 2030.

Q2. What is the growth forecast for metaverse ecosystem market?

Answer: The global metaverse ecosystem market is expected to grow with a CAGR of 24.3% from 2024 to 2030.

Q3. What are the major drivers influencing the growth of the metaverse ecosystem market?

Answer: The major drivers for this market are rising demand for immersive experiences and growing trend of social virtual spaces, virtual events, and digital gatherings.

Q4. What are the major segments for metaverse ecosystem market?

Answer: The future of the metaverse ecosystem market looks promising with opportunities in the game, social, conference, content creation, education, and industrial markets.

Q5. Who are the key metaverse ecosystem market companies?

Answer: Some of the key metaverse ecosystem companies are as follows:

  • Roblox
  • Microsoft
  • Meta
  • Epic Games
  • Unity
  • Tencent
  • NetEase
  • ByteDance
  • Nexon
  • Netmarble

Q6. Which metaverse ecosystem market segment will be the largest in future?

Answer: Lucintel forecasts that software is expected to witness higher growth over the forecast period.

Q7. In metaverse ecosystem market, which region is expected to be the largest in next 5 years?

Answer: North America is expected to witness the highest growth over the forecast period.

Q.8 Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the metaverse ecosystem market by type (hardware and software), application (game, social, conference, content creation, education, industrial, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Metaverse Ecosystem Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Metaverse Ecosystem Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Metaverse Ecosystem Market by Type
    • 3.3.1: Hardware
    • 3.3.2: Software
  • 3.4: Global Metaverse Ecosystem Market by Application
    • 3.4.1: Game
    • 3.4.2: Social
    • 3.4.3: Conference
    • 3.4.4: Content Creation
    • 3.4.5: Education
    • 3.4.6: Industrial
    • 3.4.7: Others

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Metaverse Ecosystem Market by Region
  • 4.2: North American Metaverse Ecosystem Market
    • 4.2.1: North American Metaverse Ecosystem Market by Type: Hardware and Software
    • 4.2.2: North American Metaverse Ecosystem Market by Application: Game, Social, Conference, Content Creation, Education, Industrial, and Others
  • 4.3: European Metaverse Ecosystem Market
    • 4.3.1: European Metaverse Ecosystem Market by Type: Hardware and Software
    • 4.3.2: European Metaverse Ecosystem Market by Application: Game, Social, Conference, Content Creation, Education, Industrial, and Others
  • 4.4: APAC Metaverse Ecosystem Market
    • 4.4.1: APAC Metaverse Ecosystem Market by Type: Hardware and Software
    • 4.4.2: APAC Metaverse Ecosystem Market by Application: Game, Social, Conference, Content Creation, Education, Industrial, and Others
  • 4.5: ROW Metaverse Ecosystem Market
    • 4.5.1: ROW Metaverse Ecosystem Market by Type: Hardware and Software
    • 4.5.2: ROW Metaverse Ecosystem Market by Application: Game, Social, Conference, Content Creation, Education, Industrial, and Others

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Metaverse Ecosystem Market by Type
    • 6.1.2: Growth Opportunities for the Global Metaverse Ecosystem Market by Application
    • 6.1.3: Growth Opportunities for the Global Metaverse Ecosystem Market by Region
  • 6.2: Emerging Trends in the Global Metaverse Ecosystem Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Metaverse Ecosystem Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Metaverse Ecosystem Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Roblox
  • 7.2: Microsoft
  • 7.3: Meta
  • 7.4: Epic Games
  • 7.5: Unity
  • 7.6: Tencent
  • 7.7: NetEase
  • 7.8: ByteDance
  • 7.9: Nexon
  • 7.10: Netmarble