Product Code: SE 3125
The global portable projector market is projected to reach USD 1.7 billion by 2024 and USD 2.1 billion by 2029, at a CAGR of 4.4%. The growth of this market is driven by the digital transformation in the education sector and the technological advancements in projector technology especially DLP, is providing more sharper and vibrant images. Along with this, advanced connectivity options like USB, HDMI, MHL ports, and wireless connectivity allows the users to easily interact and project content.
Scope of the Report |
Years Considered for the Study | 2020-2029 |
Base Year | 2023 |
Forecast Period | 2024-2029 |
Units Considered | Value (USD Million) |
Segments | By Technology, Dimension, Resolution, Lumen, Projected Image Size , Application and Region |
Regions covered | North America, Europe, APAC, RoW |
"LCD technology is expected to hold significant market share during the forecast period"
LCD technology is set to gain a significant market share in the portable projector market during the forecast period. This is mainly because of the excellent color accuracy and contrast ratios of LCD panels. Also when compared with other projection technologies like DLP (Digital Light Processing) , LCD projectors are more affordable and have lower power consumption rate which leads to extended battery life and reduces energy cost making it a popular choice for budget consumers. All these factors are contributing to the popularity of LCD technology in portable projectors.
"2D is expected to hold highest market share during the forecast period."
2D is anticipated to hold the largest market share in portable projector market during the forecast period. This is mainly because of the widespread use of 2D projectors in various applications like education, business presentations, and home entertainment. The affordability of 2D projectors when compared with 3D projectors makes it more suitable for broader audience. Advancements in projection technology has improved the image quality of 2D projectors, the ease of operating 2D projectors, content availability and its compatibility makes it more popular among consumers.
"In lumens 500-3,000 lm is expected to hold a significant market share during the forecast period."
Portable projectors with lumen range of 500-3000 lm are expected to hold a significant market share during the forecast period. This range provides a balance between brightness and portability, making it suitable for a wide variety of applications. Projectors in this range often provides more energy efficiency and are capable of delivering bright and clear images. This makes them suitable for business , education,and home entertainment. All these factors drives the growth of 500-3,000 lm projectors in the market.
"In projected image size 50-200 inches to hold largest market share in 2024."
50-200 inches is expected to hold largest market share in portable projector market in 2024. The size range offers a balance between screen size and portability making it more convenient for on the go presentations. The comfortable viewing experience provided by 50-200 inch projection size makes its more suitable for home entertainment and educational purposes. The advancements in projector technology like improved image quality, contrast ratio and brightness are further driving the market growth.
"4K is expected to grow at the highest CAGR during the forecast period.."
During the forecast period, the 4K is expected to register the highest annual growth rate (CAGR) in the portable projector market. The growing consumer demand for high quality content for enhanced viewing experience of streaming services and gaming consoles are driving the 4K resolution market growth. The increasing availability of 4k content is also increasing the demand for these projectors.
"Consumer Electronics is expected to hold largest market share of the portable projector market in 2024."
The consumer electronics segment is poised to hold the largest market share in the portable projector market in 2024. The rising trend toward streaming services, gaming, and home theatres has created a great demand for high quality projection solutions. Also as the demand for versatile and immersive viewing experience rises, portable projectors are increasingly adopted. The advancements in projection technology and the integration of features like wireless connectivity and smart capabilities, are making them more appealing to tech savvy consumers. Due to their affordable prices, portability and significant viewing experiences solidifies the consumer electronics segment as a dominant application for portable display devices.
"North America is expected to hold a significant market share during the forecast period."
North America is expected to hold a significant market share during the forecast period. The strong consumer electronics market, high adoption rates of advanced technologies and increased demand for high quality entertainment solutions in the region is mainly driving the market growth. The presence of major portable projector manufactures in the region and the government initiatives in digitalization especially in educational sector is driving the market growth.
Breakdown of primaries
A variety of executives from key organizations operating in the portable projector market were interviewed in-depth, including CEOs, marketing directors, and innovation and technology directors.
- By Company Type: Tier 1 -40%, Tier 2 - 35%, and Tier 3 - 25%
- By Designation: C-level Executives - 40%, Directors - 35%, and others - 25%
- By Region: North America - 35%, Europe - 30%, Asia Pacific - 25%, and RoW - 10%
Major players profiled in this report are as follows: Seiko Epson Corporation (Japan), Canon Inc. (Japan), LG Electronics. (South Korea), Eastman Kodak Company. (US), and ViewSonic Corporation (US), and others.
These leading companies possess a wide portfolio of products, establishing a prominent presence in established as well as emerging markets. The study provides a detailed competitive analysis of these key players in the portable projector market, presenting their company profiles, most recent developments, and key market strategies.
Research Coverage
In this report, the portable projector market has been segmented based on technology, dimension, resolution, projected image size, application, lumen and region. The technology segment consists of portable projectors based on Digital light processing (DLP), Liquid Crystal Display (LCD) and Liquid Crystal on Silicon (LCOS) . The dimension segment consists of 2D and 3D. The Lumen segment consists of <500, 500-3,000, and >3,000 Im. The resolution segment consists of VGA, XGA, HD & FHD and 4K. The projected image size segments consists of <50, 50-200, >200 inches. The application segment consists enterprise; education; consumer and healthcare applications are covered in this report. The market has been segmented into four regions-North America, Asia Pacific, Europe, and RoW.
Reasons to buy the report
The report will help the leaders/new entrants in this market with information on the closest approximations of the revenue numbers for the overall market and the sub-segments. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and plan suitable go-to-market strategies. The report also helps stakeholders understand the portable projector market's pulse and provides information on key market drivers, restraints, challenges, and opportunities.
Key Benefits of Buying the Report
- Analysis of key drivers (Digital transformation in education sector, Technological advancements in portable projectors, Personalized and Adaptive Learning), restraints (Technological constraints associated with DLP projectors, Battery life limitations, Competition from Alternative Display Technologies), opportunities (Lucrative opportunities for portable projectors in entertainment applications, Reduction of average selling price of portable projectors, Increasing Demand for Mobility), and challenges (Operational challenges for low-end models, Limited Upgradeability, Integration with Emerging Technologies) influencing the growth of the portable projector market.
- Product Development/Innovation: Detailed insights on upcoming technologies, research and development activities, and new product launches in the portable projector market.
- Market Development: Comprehensive information about lucrative markets - the report analyses the portable projector market across varied regions.
- Market Diversification: Exhaustive information about new products/services, untapped geographies, recent developments, and investments in the portable projector market.
- Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading players like Seiko Epson Corporation (Japan), Canon Inc. (Japan), LG Electronics. (South Korea), Eastman Kodak Company. (US), and ViewSonic Corporation (US), and others.
TABLE OF CONTENTS
1 INTRODUCTION
- 1.1 STUDY OBJECTIVES
- 1.2 MARKET DEFINITION
- 1.3 STUDY SCOPE
- 1.3.1 MARKETS COVERED AND REGIONAL SCOPE
- 1.3.2 INCLUSIONS AND EXCLUSIONS
- 1.3.3 YEARS CONSIDERED
- 1.4 CURRENCY CONSIDERED
- 1.5 LIMITATIONS
- 1.6 STAKEHOLDERS
- 1.7 SUMMARY OF CHANGES
2 RESEARCH METHODOLOGY
- 2.1 RESEARCH DATA
- 2.1.1 SECONDARY AND PRIMARY RESEARCH
- 2.1.2 SECONDARY DATA
- 2.1.2.1 List of major secondary sources
- 2.1.2.2 Key data from secondary sources
- 2.1.3 PRIMARY DATA
- 2.1.3.1 List of primary interview sources
- 2.1.3.2 Key data from primary interviews
- 2.1.3.3 Key industry insights
- 2.1.3.4 Breakdown of primaries
- 2.2 MARKET SIZE ESTIMATION
- 2.2.1 BOTTOM-UP APPROACH
- 2.2.1.1 Approach for estimating market size by bottom-up analysis (demand side)
- 2.2.2 TOP-DOWN APPROACH
- 2.2.2.1 Approach for estimating market size by top-down analysis (supply side)
- 2.3 MARKET BREAKDOWN AND DATA TRIANGULATION
- 2.4 RESEARCH ASSUMPTIONS
- 2.5 RESEARCH LIMITATIONS
- 2.6 RISK ASSESSMENT
3 EXECUTIVE SUMMARY
4 PREMIUM INSIGHTS
- 4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN PORTABLE PROJECTOR MARKET
- 4.2 PORTABLE PROJECTOR MARKET, BY TECHNOLOGY
- 4.3 PORTABLE PROJECTOR MARKET, BY RESOLUTION
- 4.4 PORTABLE PROJECTOR MARKET, BY LUMEN
- 4.5 PORTABLE PROJECTOR MARKET, BY PROJECTED IMAGE SIZE
- 4.6 PORTABLE PROJECTOR MARKET, BY DIMENSION
- 4.7 PORTABLE PROJECTOR MARKET, BY APPLICATION
- 4.8 PORTABLE PROJECTOR MARKET IN ASIA PACIFIC, BY APPLICATION AND COUNTRY
- 4.9 PORTABLE PROJECTOR MARKET, BY COUNTRY
5 MARKET OVERVIEW
- 5.1 INTRODUCTION
- 5.2 MARKET DYNAMICS
- 5.2.1 DRIVERS
- 5.2.1.1 Digital transformation in education sector
- 5.2.1.2 Technological advancements in portable projectors
- 5.2.1.3 Increasing focus on personalized and adaptive learning
- 5.2.2 RESTRAINTS
- 5.2.2.1 Technological constraints associated with DLP projectors
- 5.2.2.2 Battery life limitations
- 5.2.2.3 Competition from alternative display technologies
- 5.2.3 OPPORTUNITIES
- 5.2.3.1 Growing demand in entertainment applications
- 5.2.3.2 Decreasing cost of portable projectors
- 5.2.3.3 Increasing demand for mobility
- 5.2.4 CHALLENGES
- 5.2.4.1 Operational challenges for low-end models
- 5.2.4.2 Limited upgradeability
- 5.2.4.3 Complexities in integration with emerging technologies
- 5.3 VALUE CHAIN ANALYSIS
- 5.4 ECOSYSTEM ANALYSIS
- 5.5 INVESTMENT AND FUNDING SCENARIO
- 5.6 PRICING ANALYSIS
- 5.6.1 INDICATIVE PRICING TREND OF KEY PLAYERS, BY LUMEN
- 5.6.2 INDICATIVE PRICING TREND, BY RESOLUTION
- 5.6.3 INDICATIVE PRICING TREND, BY REGION
- 5.7 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
- 5.8 TECHNOLOGY ANALYSIS
- 5.8.1 KEY TECHNOLOGIES
- 5.8.1.1 Light source technology
- 5.8.1.2 Microelectromechanical systems (MEMS) technology
- 5.8.1.3 DLP technology
- 5.8.2 COMPLEMENTARY TECHNOLOGIES
- 5.8.2.1 Screen technologies
- 5.8.2.2 Battery technologies
- 5.8.3 ADJACENT TECHNOLOGIES
- 5.8.3.1 Microelectronics
- 5.8.3.2 Wireless technologies
- 5.9 PORTER'S FIVE FORCES ANALYSIS
- 5.9.1 THREAT OF NEW ENTRANTS
- 5.9.2 THREAT OF SUBSTITUTES
- 5.9.3 BARGAINING POWER OF SUPPLIERS
- 5.9.4 BARGAINING POWER OF BUYERS
- 5.9.5 INTENSITY OF COMPETITIVE RIVALRY
- 5.10 KEY STAKEHOLDERS AND BUYING CRITERIA
- 5.10.1 KEY STAKEHOLDERS IN BUYING PROCESS
- 5.10.2 BUYING CRITERIA
- 5.11 CASE STUDY ANALYSIS
- 5.11.1 ENHANCING EDUCATION IN INDIA: MEGHSHALA'S SUCCESS WITH ASUS S1 PORTABLE PROJECTOR
- 5.11.2 REVIVING HISTORY: YORK CASTLE MUSEUM'S TRANSFORMATION WITH VIVITEK QUMI Q5 PROJECTORS
- 5.11.3 PORTABLE PROJECTORS: ELEVATING PRESENTATIONS WITH BENQ GV1
- 5.12 TRADE ANALYSIS
- 5.12.1 IMPORT SCENARIO (HS CODE 852869)
- 5.12.2 EXPORT SCENARIO (HS CODE 852869)
- 5.13 PATENT ANALYSIS
- 5.14 KEY CONFERENCES AND EVENTS, 2024-2025
- 5.15 REGULATORY LANDSCAPE
- 5.15.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
- 5.15.2 STANDARDS
- 5.15.3 REGULATIONS
- 5.15.3.1 North America
- 5.15.3.1.1 US
- 5.15.3.1.2 Canada
- 5.15.3.2 Europe
- 5.15.3.2.1 European Union
- 5.15.3.2.2 Germany
- 5.15.3.2.3 UK
- 5.15.3.3 Asia Pacific
- 5.15.3.3.1 China
- 5.15.3.3.2 India
- 5.15.3.3.3 Japan
- 5.15.3.4 RoW
- 5.16 IMPACT OF AI ON PORTABLE PROJECTOR MARKET
- 5.16.1 USE CASES
- 5.16.2 KEY COMPANIES IMPLEMENTING AI
6 DISTRIBUTION CHANNELS FOR PORTABLE PROJECTOR MARKET
- 6.1 INTRODUCTION
- 6.2 ONLINE
- 6.3 OFFLINE
7 PORTABLE PROJECTOR MARKET, BY TECHNOLOGY
- 7.1 INTRODUCTION
- 7.2 DLP
- 7.2.1 DLP TO REMAIN DOMINANT TECHNOLOGY IN PORTABLE PROJECTOR MARKET
- 7.3 LCD
- 7.3.1 COLOR ACCURACY, HIGH BRIGHTNESS, AND EFFICIENCY TO DRIVE DEMAND
- 7.4 LCOS
- 7.4.1 OFFERS HIGHER NATIVE DYNAMIC CONTRAST RATIO AND SMOOTHER APPEARANCE
8 PORTABLE PROJECTOR MARKET, BY DIMENSION
- 8.1 INTRODUCTION
- 8.2 2D
- 8.2.1 TECHNOLOGICAL INNOVATIONS TO INCREASE DEMAND FOR 2D PORTABLE PROJECTORS
- 8.3 3D
- 8.3.1 GROWING DEMAND FOR IMMERSIVE VIEWING EXPERIENCES TO DRIVE MARKET
9 PORTABLE PROJECTOR MARKET, BY LUMEN
- 9.1 INTRODUCTION
- 9.2 BELOW 500
- 9.2.1 ENHANCED VIEWING AND SMART CONNECTIVITY WITH VARIOUS WIRELESS DEVICES TO DRIVE GROWTH
- 9.3 500 TO 3,000
- 9.3.1 TECHNOLOGICAL INNOVATIONS TO FUEL MARKET FOR 500 TO 3,000 SEGMENT
- 9.4 ABOVE 3,000
- 9.4.1 OFFERS SUPERIOR PERFORMANCE AND ADAPTABILITY TO DIVERSE NEEDS
10 PORTABLE PROJECTOR MARKET, BY RESOLUTION
- 10.1 INTRODUCTION
- 10.2 VGA
- 10.2.1 AFFORDABILITY TO BE MAJOR DRIVER OF VGA SEGMENT DURING FORECAST PERIOD
- 10.3 XGA
- 10.3.1 OFFERS ENHANCED PORTABILITY AND PERFORMANCE
- 10.4 HD & FULL HD
- 10.4.1 PROVIDES BETTER VISUAL EXPERIENCE FOR ENTERTAINMENT APPLICATIONS
- 10.5 4K
- 10.5.1 RISING DEMAND FOR HIGH-RESOLUTION CONTENT TO DRIVE GROWTH
11 PORTABLE PROJECTOR MARKET, BY PROJECTED IMAGE SIZE
- 11.1 INTRODUCTION
- 11.2 BELOW 50 INCHES
- 11.2.1 OFFERS PORTABILITY, AFFORDABILITY, AND SUITABILITY FOR SMALLER SPACES
- 11.3 50 TO 200 INCHES
- 11.3.1 50 TO 200 INCHES SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD
- 11.4 ABOVE 200 INCHES
- 11.4.1 DEMAND IN ENTERTAINMENT APPLICATIONS TO DRIVE MARKET FOR ABOVE 200 INCHES SEGMENT
12 PORTABLE PROJECTOR MARKET, BY APPLICATION
- 12.1 INTRODUCTION
- 12.2 CONSUMER
- 12.2.1 TECHNOLOGICAL ADVANCEMENTS TO BOOST DEMAND FOR PORTABLE PROJECTORS IN CONSUMER APPLICATIONS
- 12.3 ENTERPRISE
- 12.3.1 DLP TO BE MOST WIDELY USED TECHNOLOGY IN ENTERPRISE APPLICATION
- 12.4 EDUCATION
- 12.4.1 INCREASING ADOPTION OF VISUAL LEARNING AND INTERACTIVE TEACHING METHODS TO BOOST DEMAND
- 12.5 HEALTHCARE
- 12.5.1 ADOPTION OF PORTABLE PROJECTION TECHNOLOGY TRANSFORMING PATIENT CARE
- 12.6 OTHER APPLICATIONS
13 PORTABLE PROJECTOR MARKET, BY REGION
- 13.1 INTRODUCTION
- 13.2 NORTH AMERICA
- 13.2.1 MACROECONOMIC OUTLOOK FOR NORTH AMERICA
- 13.2.2 US
- 13.2.2.1 Rising adoption of digital technologies by educational institutions to boost market
- 13.2.3 CANADA
- 13.2.3.1 Government initiatives for improving education system to foster market growth
- 13.2.4 MEXICO
- 13.2.4.1 High demand in education applications to contribute significantly to market growth
- 13.3 EUROPE
- 13.3.1 MACROECONOMIC OUTLOOK FOR EUROPE
- 13.3.2 GERMANY
- 13.3.2.1 Education to be major application of portable projector in Germany
- 13.3.3 UK
- 13.3.3.1 Technological advancements to create opportunities for market players
- 13.3.4 FRANCE
- 13.3.4.1 Evolving consumer preferences to support market growth
- 13.3.5 ITALY
- 13.3.5.1 Advancements in wearable technology to increase demand
- 13.3.6 SPAIN
- 13.3.6.1 Demand for versatile home entertainment solutions to fuel market growth
- 13.3.7 REST OF EUROPE
- 13.4 ASIA PACIFIC
- 13.4.1 MACROECONOMIC OUTLOOK FOR ASIA PACIFIC
- 13.4.2 CHINA
- 13.4.2.1 Presence of major players to support market growth
- 13.4.3 INDIA
- 13.4.3.1 Adoption of digital technologies in education sector to provide growth opportunities
- 13.4.4 SOUTH KOREA
- 13.4.4.1 Technological breakthroughs to drive portable projector market in South Korea
- 13.4.5 JAPAN
- 13.4.5.1 Presence of major players to boost market growth
- 13.4.6 AUSTRALIA
- 13.4.6.1 Government initiatives to foster digital literacy to drive market
- 13.4.7 SINGAPORE
- 13.4.7.1 Growing emphasis on blended learning to increase demand
- 13.4.8 MALAYSIA
- 13.4.8.1 Integration of advanced technologies in education to fuel demand
- 13.4.9 REST OF ASIA PACIFIC
- 13.5 ROW
- 13.5.1 MACROECONOMIC OUTLOOK FOR ROW
- 13.5.2 MIDDLE EAST
- 13.5.2.1 Advances in education sector to create demand for portable projectors
- 13.5.3 SOUTH AMERICA
- 13.5.3.1 Enterprise and education sectors to boost demand
- 13.5.4 AFRICA
- 13.5.4.1 Rapid digitalization in education sector to support market growth
14 COMPETITIVE LANDSCAPE
- 14.1 INTRODUCTION
- 14.2 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2020-2023
- 14.3 MARKET SHARE ANALYSIS, 2023
- 14.4 REVENUE ANALYSIS
- 14.5 COMPANY VALUATION AND FINANCIAL METRICS
- 14.6 BRAND/PRODUCT COMPARISON
- 14.7 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2023
- 14.7.1 STARS
- 14.7.2 EMERGING LEADERS
- 14.7.3 PERVASIVE PLAYERS
- 14.7.4 PARTICIPANTS
- 14.7.5 COMPANY FOOTPRINT: KEY PLAYERS, 2023
- 14.7.5.1 Company footprint
- 14.7.5.2 Technology footprint
- 14.7.5.3 Application footprint
- 14.7.5.4 Resolution footprint
- 14.7.5.5 Region footprint
- 14.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2023
- 14.8.1 PROGRESSIVE COMPANIES
- 14.8.2 RESPONSIVE COMPANIES
- 14.8.3 DYNAMIC COMPANIES
- 14.8.4 STARTING BLOCKS
- 14.8.5 COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2023
- 14.8.5.1 Detailed list of key startups/SMEs
- 14.8.5.2 Competitive benchmarking of key startups/SMEs
- 14.9 COMPETITIVE SCENARIO
- 14.9.1 PRODUCT LAUNCHES/DEVELOPMENTS
- 14.9.2 EXPANSIONS
- 14.9.3 OTHER DEVELOPMENTS
15 COMPANY PROFILES
- 15.1 KEY PLAYERS
- 15.1.1 SEIKO EPSON CORPORATION
- 15.1.1.1 Business overview
- 15.1.1.2 Products/Solutions/Services offered
- 15.1.1.3 Recent developments
- 15.1.1.3.1 Product launches/developments
- 15.1.1.3.2 Other developments
- 15.1.1.4 MnM view
- 15.1.1.4.1 Key strengths
- 15.1.1.4.2 Strategic choices
- 15.1.1.4.3 Weaknesses and competitive threats
- 15.1.2 CANON INC.
- 15.1.2.1 Business overview
- 15.1.2.2 Products/Solutions/Services offered
- 15.1.2.3 Recent developments
- 15.1.2.3.1 Product launches/developments
- 15.1.2.4 MnM view
- 15.1.2.4.1 Key strengths
- 15.1.2.4.2 Strategic choices
- 15.1.2.4.3 Weaknesses and competitive threats
- 15.1.3 LG ELECTRONICS
- 15.1.3.1 Business overview
- 15.1.3.2 Products/Solutions/Services offered
- 15.1.3.3 Recent developments
- 15.1.3.3.1 Product launches/developments
- 15.1.3.3.2 Expansions
- 15.1.3.3.3 Other developments
- 15.1.3.4 MnM view
- 15.1.3.4.1 Key strengths
- 15.1.3.4.2 Strategic choices
- 15.1.3.4.3 Weaknesses and competitive threats
- 15.1.4 EASTMAN KODAK COMPANY
- 15.1.4.1 Business overview
- 15.1.4.2 Products/Solutions/Services offered
- 15.1.4.3 MnM view
- 15.1.4.3.1 Key strengths
- 15.1.4.3.2 Strategic choices
- 15.1.4.3.3 Weaknesses and competitive threat
- 15.1.5 KONINKLIJKE PHILIPS N.V.
- 15.1.5.1 Business overview
- 15.1.5.2 Products/Solutions/Services offered
- 15.1.5.3 Recent developments
- 15.1.5.3.1 Product launches/developments
- 15.1.5.4 MnM view
- 15.1.5.4.1 Key strengths
- 15.1.5.4.2 Strategic choices
- 15.1.5.4.3 Weaknesses and competitive threats
- 15.1.6 VIEWSONIC CORPORATION
- 15.1.6.1 Business overview
- 15.1.6.2 Products/Solutions/Services offered
- 15.1.6.3 Recent developments
- 15.1.6.3.1 Product launches/developments
- 15.1.7 ACER INC.
- 15.1.7.1 Business overview
- 15.1.7.2 Products/Solutions/Services offered
- 15.1.7.3 Recent developments
- 15.1.7.3.1 Product launches/developments
- 15.1.8 SONY CORPORATION
- 15.1.8.1 Business overview
- 15.1.8.2 Products/Solutions/Services offered
- 15.1.8.3 Recent developments
- 15.1.8.3.1 Product launches/developments
- 15.1.8.3.2 Expansions
- 15.1.9 HP DEVELOPMENT COMPANY, L.P.
- 15.1.9.1 Business overview
- 15.1.9.2 Products/Solutions/Services offered
- 15.1.9.3 Recent developments
- 15.1.9.3.1 Product launches/developments
- 15.1.10 PANASONIC HOLDINGS CORPORATION
- 15.1.10.1 Business overview
- 15.1.10.2 Products/Solutions/Services offered
- 15.1.10.3 Recent developments
- 15.1.10.3.1 Product launches/developments
- 15.2 OTHER PROMINENT PLAYERS
- 15.2.1 SAMSUNG
- 15.2.2 XIAOMI
- 15.2.3 ASUSTEK COMPUTER INC.
- 15.2.4 RICOH
- 15.2.5 NEC CORPORATION
- 15.2.6 XGIMI TECHNOLOGY CO.
- 15.3 OTHER PLAYERS
- 15.3.1 AAXA TECHNOLOGIES INC.
- 15.3.2 MIROIR USA
- 15.3.3 VIVITEK
- 15.3.4 OPTOMA CORPORATION
- 15.3.5 INFOCUS
- 15.3.6 BENQ
- 15.3.7 VANKYO
- 15.3.8 ANKER INNOVATIONS
- 15.3.9 SHENZHEN HOTACK TECHNOLOGY CO., LTD.
- 15.3.10 EGATE INFOTEL PVT. LTD.
- 15.3.11 MAGNASONIC
16 ADJACENT MARKET
- 16.1 INTRODUCTION
- 16.2 DISPLAY MARKET, BY DISPLAY TECHNOLOGY
- 16.3 LCD
- 16.3.1 HIGH ADOPTION OF LCD IN SMARTPHONES AND TELEVISION SETS TO DRIVE MARKET
- 16.3.2 TWISTED NEMATIC (TN) DISPLAY
- 16.3.3 IN-PLANE SWITCHING (IPS) DISPLAY
- 16.3.4 VERTICAL ALIGNMENT (VA)
- 16.3.5 ADVANCED FRINGE FIELD SWITCHING (AFFS)
- 16.3.6 LED-BACKLIGHT LCD
- 16.3.7 THIN-FILM TRANSISTORS (TFTS)
- 16.4 ORGANIC LIGHT-EMITTING DIODE (OLED)
- 16.4.1 BETTER ALTERNATIVE TO LCD TECHNOLOGY TO FOSTER SEGMENTAL GROWTH
- 16.4.2 PASSIVE MATRIX ORGANIC LIGHT-EMITTING DIODE (PMOLED)
- 16.4.3 ACTIVE-MATRIX ORGANIC LIGHT-EMITTING DIODE (AMOLED)
- 16.5 MICRO-LED
- 16.5.1 ENHANCED CONTRAST, ENERGY EFFICIENCY, AND FASTER RESPONSE TIME TO BOOST DEMAND
- 16.6 DIRECT-VIEW LED (DLED)
- 16.6.1 TRANSFORMATIVE SHIFT TOWARD VIDEO WALL TECHNOLOGY TO DRIVE DEMAND
- 16.6.2 DIRECT-VIEW FINE-PIXEL LED
- 16.6.3 DIRECT-VIEW LARGE-PIXEL LED
- 16.7 QUANTUM DOT DISPLAY (QD DISPLAY)
- 16.7.1 ENHANCED COLOR GAMUT AND ENERGY EFFICIENCY TO DRIVE MARKET
- 16.7.2 QD-LCD
- 16.7.3 MINI-LED
- 16.7.4 QD-OLED
- 16.8 OTHER DISPLAY TECHNOLOGIES
- 16.8.1 E-PAPER DISPLAY (ELECTROPHORETIC DISPLAYS)
- 16.8.2 DLP
- 16.8.3 PROJECTION CUBES
- 16.8.4 LCOS
17 APPENDIX
- 17.1 DISCUSSION GUIDE
- 17.2 KNOWLEDGESTORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
- 17.3 CUSTOMIZATION OPTIONS
- 17.4 RELATED REPORTS
- 17.5 AUTHOR DETAILS