市場調查報告書
商品編碼
1518441
區塊鏈遊戲市場:依平台、模型、類型、地區劃分 - 到2030年的全球預測Blockchain Gaming Market by Platform (Ethereum, Polygon, Solana, Cardano, EOS, Binance Smart Chain), Model (Free-to-play, Pay-to-play, Play-to-earn), Genre, and Geography - Global Forecast to 2030 |
本研究報告《區塊鏈遊戲市場規模、佔有率、預測和趨勢分析:依平台、模型、類型、地區進行的全球預測~2031》,對五個主要地區的區塊鏈遊戲市場進行深入分析,重點關注當前市場趨勢、市場規模、市場佔有率、近期趨勢以及2031年的預測。
到2031年,區塊鏈遊戲市場預計將達到2,558億美元,2024年至2031年的年複合成長率為52.7%。該市場的成長是由玩家驅動型經濟的激增、玩家對安全和透明的遊戲環境的需求不斷成長以及區塊鏈遊戲的投資和資金不斷成長所推動的。此外,跨多個遊戲和平台的跨遊戲互通性、不可替代代幣(NFT)和邊玩邊賺錢模式的趨勢預計將為市場創造成長機會。然而,區塊鏈遊戲複雜的標準和法規限制了這個市場的成長。此外,網路安全和資料隱私問題是該市場參與者面臨的主要挑戰。
遊戲金融(GameFi)、去中心化金融(DeFi)、元宇宙和其他虛擬世界的融合是區塊鏈遊戲市場的顯著趨勢。
Blockchain Gaming Market Size, Share, Forecast, & Trends Analysis by Platform (Ethereum, Polygon, Solana, Cardano, EOS, Binance Smart Chain), Model (Free-to-play, Pay-to-play, Play-to-earn), Genre, and Geography-Global Forecast to 2031
The research report titled, 'Blockchain Gaming Market Size, Share, Forecast, & Trends Analysis by Platform (Ethereum, Polygon, Solana, Cardano, EOS, Binance Smart Chain), Model (Free-to-play, Pay-to-play, Play-to-earn), Genre, and Geography-Global Forecast to 2031', provides in-depth analysis of the blockchain gaming market across five major geographies and emphasizes on the current market trends, market sizes, market shares, recent developments, and forecasts till 2031.
The blockchain gaming market is projected to reach $255.8 billion by 2031, at a CAGR of 52.7% from 2024 to 2031. The growth of this market is driven by the proliferation of player-driven economies, the increasing need for secured and transparent gaming environments for players, and growing investments and funding in blockchain gaming. Additionally, the cross-game interoperability in multiple games or platforms, non-fungible tokens (NFTs), and play-to-earn model trends are expected to create market growth opportunities. However, complex standards & regulations for blockchain gaming restrain the growth of this market. Additionally, cybersecurity & data privacy issues are major challenges for players in this market.
Integration of game finance (GameFi), decentralized finance (DeFi), metaverse, and other virtual worlds are prominent trends in the blockchain gaming market.
The global blockchain gaming market is segmented based on platform, model, and genre. This study also evaluates industry competitors and analyzes the market at the region/country level.
Based on platform, the global blockchain gaming market is segmented into Ethereum, Polygon, Binance Smart Chain (BSC), Cardano, Flow, Solana, Electro-Optical System (EOS), and other platforms. In 2024, the Ethereum segment is expected to account for the largest share of the global blockchain gaming market. The large market share of this segment is attributed to its compatibility with various programming languages for flexible development options, robust token standards for creating and managing non-fungible tokens (NFTs), smart contract functionality, and programmable in-game logic, and growing need for transparency, immutability, & seamless transfer of digital assets across games. However, the Binance Smart Chain segment is projected to register the highest CAGR during the forecast period.
Based on model, the global blockchain gaming market is segmented into free-to-play (F2P), pay-to-play (P2P), play-to-earn (P2E), and other models. In 2024, the free-to-play segment is expected to account for the largest share of the global blockchain gaming market. This segment's large market share is attributed to its easy accessibility to a wide audience without upfront purchase or subscription fee, continuous content updates, the rising number of smartphone users and popularity of mobile gaming, and its ability to allow players to seamlessly switch between different devices and continue their progress. However, the play-to-earn (P2E) segment is projected to register the highest CAGR during the forecast period.
Based on genre, the global blockchain gaming market is broadly segmented into action/adventure, sandbox, simulation and sports, role-playing, player vs. player, a multiplayer online battle arena, real-time strategy, shooters, racing, puzzlers and party games, survival horror, and other genres. In 2024, the action/adventure games segment is expected to account for the largest share of the global blockchain gaming market. The large market share of this segment is attributed to the increasing availability of action/adventure games across multiple platforms, including consoles, PCs, and mobile devices, and increasing investment from game developers and publishers for higher-quality productions, larger marketing campaigns, and greater market visibility for action/adventure games. However, the role-playing segment is projected to register the highest CAGR during the forecast period.
Based on geography, the global blockchain gaming market is segmented into North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa. In 2024, Asia-Pacific is expected to account for the largest share of the global blockchain gaming market, followed by North America and Europe. Asia-Pacific's large market share is primarily attributed to the increasing internet and smartphone penetration, supportive regulatory frameworks that provide clarity and guidance for blockchain gaming companies, growing interest in innovative gaming models, and the rising esports market in countries such as China, India, Japan, and South Korea.
Moreover, the market in Asia-Pacific is projected to register the highest growth rate during the forecast period.
The key players operating in the Blockchain Gaming Market are Sky Mavis (Singapore), Enjin Pte. Ltd. (Singapore), Immutable (Australia), Decentraland Foundation (China), Gala Games (U.S.), Animoca Brands Corporation Limited (Hong Kong), MyCryptoHeroes (Japan), Dapper Labs, Inc. (Canada), WAX (Worldwide Asset eXchange) (U.S.), Forte Labs, Inc. (U.S.), Lucid Sight (U.S.), Chromia (Sweden), Ultra (France), Mythical Games (U.S.), Splinterlands (U.S.), Wemade Co., Ltd (South Korea), Dacoco Gmbh (Switzerland), Illuvium (Australia), Uplandme, Inc. (U.S.), and Sorare (France).
Global Blockchain Gaming Market Assessment-by Platform
Global Blockchain Gaming Market Assessment-by Model
Global Blockchain Gaming Market Assessment-by Genre
Global Blockchain Gaming Assessment-by Geography