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市場調查報告書
商品編碼
1444552

行動 3D:市場佔有率分析、產業趨勢與統計、成長預測(2024-2029 年)

Mobile 3D - Market Share Analysis, Industry Trends & Statistics, Growth Forecasts (2024 - 2029)

出版日期: | 出版商: Mordor Intelligence | 英文 120 Pages | 商品交期: 2-3個工作天內

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簡介目錄

預計2024年移動3D市場規模為429億美元,預計2029年將達到2,289.5億美元,在預測期內(2024-2029年)年複合成長率為39.78%。

行動 3D 市場

提高顯示解析度可能會導致縮放效果不佳並降低 3D 顯示品質。這最終可能會阻礙這些技術顯示器的採用,從而影響整個 3D 市場。

主要亮點

  • 由於 COVID-19感染疾病導致許多人在封鎖期間留在家中的時間增加,因此許多人轉向遊戲作為娛樂。這都增加了線上遊戲的玩家數量、時間和金錢。遊戲玩家對 3D 和 VR 遊戲感興趣,對 3D 顯示器和眼鏡的需求正在迅速成長。
  • 2022 年 10 月 - LED 和 3D 解決方案製造商深圳時光行有限公司推出了 20 公尺 4K HeyLED電影螢幕,這是全球市場上最大的數位 LED電影螢幕之一。該螢幕將是最高規格,具有更強的色彩、真實感和深度。
  • 2022 年 11 月 - 視覺解決方案供應商ViewSonic Corporation 開發了一款名為 UNIVERSE 的 3D 模型。它在虛擬環境中使​​用有效的面對面教學技術,將線上學習從2D單向流程轉變為3D身臨其境型體驗。在 EDUtech Asia 2022 期間,該公司展示了最新的教育科技解決方案。

行動3D市場趨勢

遊戲應用程式預計將佔據最大佔有率

  • 由於 COVID-19感染疾病導致許多人在封鎖期間留在家中的時間增加,因此許多人轉向遊戲作為娛樂。這都增加了線上遊戲的玩家數量、時間和金錢。基於技能的線上遊戲越來越受歡迎,因為它們在心理或身體層面上鍛鍊玩家的專業知識。擴增實境(AR) 和虛擬實境 (VR) 的發展以及未來元宇宙的發展將推動遊戲產業的發展。
  • 2022 年 5 月 - 宏碁推出了一款具有立體 3D 顯示器的遊戲筆記型電腦。這提供了裸眼 3D 遊戲體驗渲染技術,將同一場景的兩個不同視圖照射到您的左眼和右眼中。結果是照片中產生深度錯覺,給使用者留下他們正在觀看3D的印象。
  • 2022 年 3 月 - Leia Inc. 推出 3D AI 平板電腦,無需戴眼鏡即可提供真正身臨其境型的3D 通話、串流媒體、遊戲、內容創建和共用體驗。 Leia 還與 Stability.AI 合作開發了 LeiaDream,這是第一個整合的生成藝術軟體,允許用戶表達他們的創造力並使用 3D 文字創建 AI 藝術。
  • 2022 年 5 月 - Looking Glass 在 GamesBeat Summit 上宣布推出螢幕大小為 65 吋的最大全像3D 顯示器。由於其尺寸非常大,因此非常適合工程、設計、3D 故事講述和體驗式行銷等團體觀看應用程式。

亞太地區預計將成為成長最快的市場

  • 中國是全球最大的電影市場,僅次於美國。由於中國對娛樂的需求不斷成長,中國擁有最多的電影銀幕。電影院業主正在考慮增加人流量的新方法。 3D 顯示器的使用正在提高這些電影觀眾的比例。全球電影院安裝了500多塊3D銀幕,其中約80%在中國。
  • 光學薄膜製造商Efun Technologies與美國RealD合作打造3D影院螢幕,成為此類顯示器在美國的獨家供應商。
  • 中國北京航空航太大學的一組研究人員在王瓊華教授的指導下,開發了一種基於可調諧液晶晶格的大尺寸、寬視角全像3D顯示系統。由於該技術,透過同時使用兩種不同的全像圖創建技術可以實現寬視角和增加尺寸。
  • 深圳MetaVision計畫為全球各產業的公司提供尖端的XR設備。該製造商開發了互動式即時 3D (RT3D) VR 顯示系統,這是世界上最薄的VR頭戴裝置僅 16 毫米。

行動3D產業概況

行動 3D 市場預計將是一個有多個競爭對手的競爭環境。為了在競爭中保持領先地位,製造商正在利用裸眼 3D 視覺等技術來增強其產品。三星電子、英偉達公司、HTC 公司、蘋果公司等是市場上一些知名的參與者。

2023年2月-Accenture投資美國3D顯示器公司Looking Glass。該公司開發了一種與端到端全像平台整合的顯示器,無需使用耳機或頭部追蹤即可以逼真的 3D 方式顯示內容。 Look Glass 結合了其顯示技術和軟體套件,使品牌、設計師和消費者能夠顯示傳統上以 2D 方式觀看的 3D 內容。

2023 年 3 月 - 智慧型手機品牌 Vivo 推出 V27 系列,配備 3D AMOLED 顯示螢幕,提供更身臨其境型、引人入勝的視覺體驗。 3D曲面螢幕豐富的細節讓使用者體驗到類似電影院的身臨其境型視覺世界。正面 60° 弧度確保您手中擁有出色的抓握力。

2022 年 6 月 - 三星在倫敦皮卡迪利螢幕上推出 3D 顯示螢幕,以推廣 Galaxy Book2 Pro。 Piccadilly Screen 具有令人驚嘆的 3D 顯示螢幕,照亮您的筆記型電腦並以閃亮的色彩顯示。這是三星全球首款 Galaxy Book 3D。

其他福利

  • Excel 格式的市場預測 (ME) 表
  • 3 個月分析師支持

目錄

第1章簡介

  • 研究成果
  • 調查先決條件
  • 調查範圍

第2章調查方法

第3章執行摘要

第4章市場動態

  • 市場概況
  • 產業吸引力-波特五力分析
    • 供應商的議價能力
    • 買方議價能力
    • 新進入者的威脅
    • 替代產品的威脅
    • 競爭公司之間的敵意強度
  • 產業價值鏈分析
  • COVID-19 對產業的影響
  • 市場促進因素
    • 智慧型手機使用量增加
  • 市場限制因素
    • 3D設備和內容成本較高
  • 技術簡介

第5章市場區隔

  • 透過 3D 相容行動裝置
    • 智慧型手機
    • 筆記
    • 藥片
    • 眼鏡
    • 其他 3D 相容設備
  • 按設備組件
    • 影像感測器
    • 3D顯示
  • 按 3D 使用情況
    • 卡通
    • 地圖和導航
    • 手機遊戲
    • 行動廣告
    • 其他用途
  • 地區
    • 北美洲
      • 美國
      • 加拿大
    • 歐洲
      • 英國
      • 德國
      • 法國
      • 其他
    • 亞太地區
      • 中國
      • 日本
      • 印度
      • 其他
    • 中東和非洲
    • 拉丁美洲

第6章 競爭形勢

  • 公司簡介
    • The 3M Company
    • HTC Corporation
    • Sharp Corporation
    • Samsung Electronics Co Ltd
    • LG Electronics Inc.
    • Apple Inc.
    • NVidia Corporation
    • Intel Corporation
    • Hitachi Ltd
    • Qualcomm Inc.

第7章 投資分析

第8章市場機會與未來趨勢

簡介目錄
Product Code: 48431

The Mobile 3D Market size is estimated at USD 42.90 billion in 2024, and is expected to reach USD 228.95 billion by 2029, growing at a CAGR of 39.78% during the forecast period (2024-2029).

Mobile 3D - Market

The quality of 3D displays can be hampered by poor scaling as the display's resolution is raised. This can eventually prevent the adoption of these technology displays, which will affect the 3D market as a whole.

Key Highlights

  • Many people turned to gaming for amusement amid the lockdowns brought on by the Covid-19 pandemic as they spent more time at home. The number of players, as well as the time and money spent on online gaming, have all increased due to this. Game enthusiasts are interested in 3D and VR-supportive games, surging the demand for 3D displays and glasses.
  • October 2022 - Shenzhen Timewaying Ltd., a manufacturer of LED and 3D solutions, launched a 20-meter 4K HeyLED cinema screen, one of the world's largest digital LED cinema screens on the market. This screen would be of the highest specification, with stronger color, realism, and depth.
  • November 2022 - ViewSonic Corporation, the visual solutions provider, developed a 3D model called UNIVERSE that will use effective in-person teaching techniques in a virtual environment to change online learning from a 2D, unidirectional flow to a 3D immersive experience. During EDUtech Asia 2022, the company showed its most recent educational technology solutions.

Mobile 3D Market Trends

Gaming Applications are Expected to Account for the Largest Share

  • Many individuals turned to gaming for amusement amid the lockdowns brought on by the Covid-19 pandemic as they spent more time at home. The number of players, as well as the time and money spent on online gaming, have all increased due to this. Skill-based online gaming has become increasingly popular as it exercises a player's mental or physical level of expertise. The gaming industry will be driven by the development of augmented reality (AR) and virtual reality (VR) and the move toward the Metaverse in the future.
  • May 2022 - Acer launched a gaming laptop with a stereoscopic 3D display. This will offer a glasses-free 3D gaming experience rendering technologies to beam two separate views of the same scene into your left and right eyes. The result can give the illusion of depth in a picture, giving the user the impression that you are looking at a three-dimensional item.
  • March 2022 - Leia Inc. launched a 3D AI tablet to provide a truly immersive 3D calling, streaming, gaming, and content creation and sharing experience without using any eyewear. Leia also collaborated with Stability.AI to develop LeiaDream, the first integrated generative art software that lets users express their creativity and create AI art using text in 3D.
  • May 2022 - Looking Glass introduced the largest holographic 3D display with a 65-inch screen size at GamesBeat Summit. Because of its enormous size, it is perfect for group viewing applications in engineering, design, 3D storytelling, and experiential marketing.

Asia-Pacific Expected to be the Fastest Growing Market

  • China is the biggest movie market in the world, coming in second place to the United States. Due to the country's growing need for entertainment, China also boasts the most movie screens. The cinema owners are looking into novel ways to boost foot traffic. The use of 3D displays is driving these movie fans' share. More than 500 3D screens have been installed in cinemas worldwide, with about 80% in China.
  • Efun Technologies, a producer of optical films, collaborated with US-based RealD to create 3D movie theater screens and became an exclusive supplier of these displays in China.
  • A group of researchers from Beihang University in China, under the direction of Professor Qiong-Hua Wang, have created a tunable liquid crystal grating-based holographic 3D display system with a big scale and wide viewing angle. Thanks to technology, using two different hologram creation techniques simultaneously allows for a wide viewing angle and an increased size.
  • Shenzhen MetaVision plans to offer cutting-edge XR devices for enterprises across verticals globally. The manufacturer developed an interactive real-time 3D (RT3D) VR display system, the world's thinnest VR headset at just 16mm.

Mobile 3D Industry Overview

The mobile 3D market is anticipated to exhibit a highly competitive environment with several competitors. Manufacturers are enhancing products with technologies like glass-free 3D visuals to keep up with the competition. Samsung Electronics, NVidia Corporation, HTC Corporation, Apple Inc., and the list goes on, are some of the dominant players in the market.

February 2023 - Accenture invested in US-based 3D display firm Looking Glass. The firm has developed displays integrated with an end-to-end holographic platform to display content in lifelike 3D without using headsets or head-tracking. Looking Glass has combined its display technology with a software suite to enable brands, designers, and consumers to display 3D content traditionally seen in 2D.

March 2023 - Vivo, the smartphone brand, launched the V27 series with a 3D AMOLED display, which provides a more immersive and engaging visual experience. Users experience an immersive visual world akin to a movie theater because of the 3D curved screen's rich details. The front's 60°curve guarantees a superb grip on the hands.

June 2022 - Samsung introduced a 3D display installment with Piccadilly Screens in London to promote its Galaxy Book2 Pro. Using a stunning 3D display, Piccadilly Screens will illuminate and reveal the laptops in sparkling colors. This would be the first worldwide Galaxy Book 3D implementation ever from Samsung.

Additional Benefits:

  • The market estimate (ME) sheet in Excel format
  • 3 months of analyst support

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 Study Deliverables
  • 1.2 Study Assumptions
  • 1.3 Scope of the Study

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 MARKET DYNAMICS

  • 4.1 Market Overview
  • 4.2 Industry Attractiveness - Porter's Five Forces Analysis
    • 4.2.1 Bargaining Power of Suppliers
    • 4.2.2 Bargaining Power of Buyers/Consumers
    • 4.2.3 Threat of New Entrants
    • 4.2.4 Threat of Substitute Products
    • 4.2.5 Intensity of Competitive Rivalry
  • 4.3 Industry Value Chain Analysis
  • 4.4 Impact of Covid-19 on the industry
  • 4.5 Market Drivers
    • 4.5.1 Rise in Smartphone Usage
  • 4.6 Market Restraints
    • 4.6.1 High Cost of 3D Devices and Content
  • 4.7 Technology Snapshot

5 MARKET SEGMENTATION

  • 5.1 By 3D Enabled Mobile Devices
    • 5.1.1 Smartphones
    • 5.1.2 Notebooks
    • 5.1.3 Tablets
    • 5.1.4 Eyewear
    • 5.1.5 Other 3D Enabled Devices
  • 5.2 By Device Components
    • 5.2.1 Image Sensors
    • 5.2.2 3D Displays
  • 5.3 By 3D Applications
    • 5.3.1 Animations
    • 5.3.2 Maps and Navigation
    • 5.3.3 Mobile Gaming
    • 5.3.4 Mobile Advertisements
    • 5.3.5 Other Applications
  • 5.4 Geography
    • 5.4.1 North America
      • 5.4.1.1 United States
      • 5.4.1.2 Canada
    • 5.4.2 Europe
      • 5.4.2.1 United Kingdom
      • 5.4.2.2 Germany
      • 5.4.2.3 France
      • 5.4.2.4 Rest of the Europe
    • 5.4.3 Asia-Pacific
      • 5.4.3.1 China
      • 5.4.3.2 Japan
      • 5.4.3.3 India
      • 5.4.3.4 Rest of the Asia Pacific
    • 5.4.4 Middle East & Africa
    • 5.4.5 LatinAmerica

6 COMPETITIVE LANDSCAPE

  • 6.1 Company Profiles
    • 6.1.1 The 3M Company
    • 6.1.2 HTC Corporation
    • 6.1.3 Sharp Corporation
    • 6.1.4 Samsung Electronics Co Ltd
    • 6.1.5 LG Electronics Inc.
    • 6.1.6 Apple Inc.
    • 6.1.7 NVidia Corporation
    • 6.1.8 Intel Corporation
    • 6.1.9 Hitachi Ltd
    • 6.1.10 Qualcomm Inc.

7 INVESTMENT ANALYSIS

8 MARKET OPPORTUNITIES AND FUTURE TRENDS