市場調查報告書
商品編碼
1321895
全球3D動畫市場 - 市場規模、佔有率和成長分析:按方法、按組件、按部署、按最終用戶 - 行業預測 (2023-2030)Global 3D Animation Market Size, Share, Growth Analysis, By Technique, By Component, By Deployment, By End-user - Industry Forecast 2023-2030 |
2021年全球3D動畫市場規模將達到172.1億美元,2022年將達到193.2億美元。預測該市場在預測期內(2023-2030年)將以11.7%的年複合成長率擴張,並於2030年成長至468.9億美元。
由於娛樂、遊戲和廣告等各行業需求的增加,全球3D動畫市場穩步成長。市場是由技術進步驅動的,特別是在電腦圖形和視覺效果方面。消費者對逼真和沈浸式體驗的日益偏好推動 3D 動畫的採用。此外,虛擬實境(VR)和擴增實境(AR)的日益普及也推動了市場的擴張。由於技術創新和動畫製作投資的增加,預計未來幾年該市場將顯著成長。
在娛樂行業,充分利用動畫和電腦圖形的視覺效果(VFX)的使用迅速發展。動畫師、遊戲開發商和電影製作人通常採用視覺特效來描繪現實場景中無法實現的元素,需要使用虛擬環境和動畫軟體。 3D動畫需要使用特定的軟體和工具才能產生期望的結果。 VFX一詞涵蓋使用攝影機投影技術來產生所需的視覺效果,包括使用適當的軟體和設備進行拍攝和編輯。此外,VFX 技術的應用迅速擴展。為以下人員創造新的就業機會:動畫師和視覺效果藝術家。市場的成長主要是由娛樂領域擴大採用3D 動畫技術推動的。
對盜版和與 3D 動畫相關的高製作成本的擔憂預計將阻礙市場成長。
3D 動畫軟體的廣泛使用使得創建3D動畫和視覺效果成為可能。該軟體已廣泛應用於電影、電動遊戲和各種娛樂形式。
本報告考察了全球 3D 動畫市場,並按方法、組件、部署、最終用戶、地區和進入市場的公司概況提供了市場概述以及趨勢。
Global 3D Animation Market size was valued at USD 17.21 billion in 2021 and is poised to grow from USD 19.32 billion in 2022 to USD 46.89 billion by 2030, growing at a CAGR of 11.7% in the forecast period (2023-2030).
The global 3D animation market is experiencing steady growth due to increasing demand from various industries such as entertainment, gaming, and advertising. The market is driven by advancements in technology, particularly in computer graphics and visual effects. Rising consumer preferences for realistic and immersive experiences are boosting the adoption of 3D animation. Additionally, the growing popularity of virtual reality (VR) and augmented reality (AR) applications further fuel the market's expansion. The market is expected to witness significant growth in the coming years, driven by technological innovations and increasing investment in animation production.
Top-down and bottom-up approaches were used to estimate and validate the size of 3D Animation and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined by using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Segments covered in this report:
Global 3D Animation Market is segmented on the basis of technique, component, deployment size, end use, and region. By technique, the market is segmented into motion graphics, visual effects, 3D modeling, and 3D rendering. By component, market is segmented into services, hardware, and software. By deployment type, market is segmented into on-premise and on-demand. By end use, market is segmented into manufacturing, healthcare & life sciences, government & defense, education & academics, media & entertainment, architecture & construction, and others. By region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.
Driver
The entertainment industry has rapidly embraced the utilization of visual effects (VFX), which involve animation and computer graphics, to enhance visuals. VFX is commonly employed by animators, game developers, and filmmakers to portray elements that cannot be achieved in real-life scenarios, requiring the use of virtual environments or animation software. The production of desired outcomes in 3D animation necessitates the use of specific software or tools. The term "VFX" encompasses the utilization of camera mapping techniques to generate the desired visual effects, involving the capture and editing of photos through appropriate software and equipment. Furthermore, the application of VFX techniques is expanding rapidly, creating new employment prospects for animators and visual effects artists. The growth of the market is primarily driven by the increasing adoption of 3D animation techniques in the entertainment sector.
Restrain
Concerns regarding piracy and the high production costs associated with 3D animations are expected to hinder market growth.
Trend
The utilization of 3D animation software has become more prevalent, enabling the creation of three-dimensional animations and visuals. This software is extensively employed in movies, video games, and various forms of entertainment.