封面
市場調查報告書
商品編碼
1461552

全球顯示卡市場規模、佔有率、成長分析(按類型、設備、產業)-產業預測,2024-2031

Global Graphics Card Market Size, Share, Growth Analysis, By Type(Dedicated, integrated), By Device(Computer, tablet), By Industry vertical(Electronics, IT & telecommunication) - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 197 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

2022年全球顯示卡市場規模估值為444.9億美元,從2023年的593.5億美元成長到2031年的5,952億美元,預測期間(2024-2031年)複合年成長率為33.4%。

近年來,顯示卡產業在各個產業都經歷了顯著且穩定的成長。在電玩遊戲、電子競技和虛擬實境日益成長的吸引力的推動下,對遊戲產業的需求不斷成長,是推動這一擴張的關鍵因素之一。參與企業一直在尋求更好的視覺體驗,從而增加了對能夠提供流暢的遊戲體驗和逼真的圖形的高效能顯示卡的需求。此外,市場擴張很大程度上是由於工業領域採用圖形處理單元(GPU)來實現自動駕駛、機器學習和人工智慧等應用。 GPU 對於加速這些領域所需的複雜運算、實現更快的資料處理、模式識別和決策至關重要。

目錄

執行摘要

  • 市場概況
  • 繁榮與衰落

調查方法

  • 資訊採購
  • 二手資料來源和主要資料來源
  • 市場規模估算
  • 市場危機與限制

母市場分析

  • 市場概況
  • 市場規模
  • 市場動態
    • 促進因素
    • 機會
    • 抑制因素
    • 任務

主要市場考察

  • 技術分析
  • 價格分析
  • 供應鏈分析
  • 價值鏈分析
  • 市場生態系統
  • 智慧財產權分析
  • 貿易分析
  • Start-Ups分析
  • 原料分析
  • 創新矩陣
  • 研發線產品分析
  • 總體經濟指標
  • 主要投資分析
  • 關鍵成功因素
  • 競爭程度

市場動態及展望

  • 市場動態
    • 促進因素
    • 機會
    • 抑制因素
    • 任務
  • 監管環境
  • 波特的分析
  • 對未來中斷的特殊考慮

全球顯示卡市場:按類型

  • 市場概況
  • 專用型
  • 融合的
  • 混合型

全球顯示卡市場:按設備分類

  • 市場概況
  • 電腦
  • 藥片
  • 智慧型手機
  • 遊戲機
  • 電視機
  • 其他

全球顯示卡市場:依產業分類

  • 市場概況
  • 電子產品
  • 資訊科技和通訊
  • 國防和情報
  • 媒體和娛樂
  • 其他

全球顯示卡市場規模:按地區分類

  • 市場概況
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 其他歐洲地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地區
  • 中東/非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東/非洲地區

競爭格局

  • 前5名企業對比
  • 主要企業市場定位(2021年)
  • 主要市場參與者所採取的策略
  • 關鍵成功策略
  • 近期市集活動
  • 主要企業市場佔有率(2021年)

主要企業簡介

  • 西門子(德國)
  • 三星電子有限公司(韓國)
  • 索尼公司(日本)
  • 高通科技公司(美國)
  • NVIDIA公司(美國)
  • 達梭系統A雙打(法國)
  • 英特爾公司(美國)
  • 谷歌有限責任公司(美國)
  • Advanced Micro Devices, Inc.(美國)
  • 國際商業機器公司(美國)
  • 微軟公司(美國)
  • 蘋果公司(美國)
  • 惠普企業(美國)
  • 聯想Group Limited(中國)
  • 華碩電腦股份有限公司(台灣地區)
  • MSI(微星國際)(台灣)
  • 技嘉科技股份有限公司 (台灣地區)
  • 索泰(香港)
  • 藍寶石科技(香港)
  • 迪蘭恆進 (台灣)
簡介目錄
Product Code: SQMIG45I2093

Global Graphics Card Market size was valued at USD 44.49 billion in 2022 and is poised to grow from USD 59.35 billion in 2023 to USD 595.20 billion by 2031, growing at a CAGR of 33.4% during the forecast period (2024-2031).

In recent years, the graphics card industry has grown significantly and steadily across a number of industries. The gaming industry's growing demand, which is being driven by the growing appeal of video games, esports, and virtual reality, is one of the main factors fueling this expansion. Because players are always looking for better visual experiences, there is a growing demand for high-performance graphics cards that can produce fluid gameplay and realistic graphics. Furthermore, the market's expansion has been significantly aided by the industrial sector's adoption of Graphics Processing Units (GPUs) in applications like autonomous driving, machine learning, and artificial intelligence. GPUs are essential for speeding up the complicated calculations needed in these domains, allowing for quicker data processing, pattern recognition, and decision making.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Graphics Card Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Graphics Card Market Segmental Analysis

The Global Graphics Card Market is segmented by type, device, industry vertical and region. Based on type, the market can be segmented into dedicated, integrated, and hybrid. Based on device, the market is segmented into computer, tablet, smartphone, gaming console, television, and others. Based on industry vertical, the market is segmented into electronics, IT & telecommunication, defense & intelligence, media & entertainment, and others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

Drivers of the Global Graphics Card Market

The growing need from the gaming industry is one of the main factors propelling the graphics card market. The gaming business is expanding quickly, and players are looking for experiences that are more graphically attractive and immersive. Because of this, high-performance graphics cards are required to support the intricate rendering and processing demands of contemporary video games. The advancement of sophisticated GPUs with greater capabilities is driven by the need for realistic images, fast frame rates, and fluid gameplay. The need for sophisticated GPUs is driven by gamers' ongoing quest for better graphics and seamless gameplay.

Restraints in the Global Graphics Card Market

The persistent global shortage of semiconductor chips is one of the main factors limiting the graphics card business. The supply chain has been thrown off balance, and the manufacturing of graphics cards and other technological products has been impacted. Geopolitical conflicts affecting the semiconductor sector and supply chain disruptions are among the factors contributing to the shortfall. The difficulty in finding a sufficient supply of chips has resulted in limited availability and higher prices for graphics cards. Customers, system builders, and the general expansion of the graphics card market are all hampered by this limitation.

Market Trends of the Global Graphics Card Market

The growing need for high-performance GPUs in cutting-edge fields like machine learning and artificial intelligence (ML) is a significant trend in the graphics card market. When it comes to processing the enormous volumes of data needed for AI and ML applications, GPUs have shown to be incredibly effective. There is an increasing demand for GPUs that can provide higher computational capacity, parallel processing capabilities, and optimum performance for AI and ML workloads due to the rapid growth and acceptance of these technologies across numerous industries. This pattern is pushing the creation of customized GPUs made to satisfy the needs of AI and ML applications, which is propelling the graphics card market's further expansion.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges

Key Market Insights

  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Regulatory Landscape
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
    • Political Impact
    • Economic Impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Global Graphics Card Market by Type

  • Market Overview
  • Dedicated
  • integrated
  • and hybrid

Global Graphics Card Market by Device

  • Market Overview
  • Computer
  • tablet
  • smartphone
  • gaming console
  • television
  • and others

Global Graphics Card Market by Industry vertical

  • Market Overview
  • Electronics
  • IT & telecommunication
  • defense & intelligence
  • media & entertainment
  • and others

Global Graphics Card Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
    • By Development
    • By Company
    • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021

Key Company Profiles

  • Siemens (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung Electronics Co., Ltd. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Qualcomm Technologies, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NVIDIA Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dassault SystA¨mes (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Intel Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google LLC (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Advanced Micro Devices, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • International Business Machines Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hewlett Packard Enterprise (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lenovo Group Limited (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ASUSTek Computer Inc. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MSI (Micro-Star International) (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gigabyte Technology Co., Ltd. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ZOTAC (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sapphire Technology (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PowerColor (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments