封面
市場調查報告書
商品編碼
1510370

神經復健遊戲系統市場規模、佔有率和成長分析:按遊戲系統類型、按產品類型、按組件、按模式、按應用、按最終用戶、按地區 - 行業預測,2024-2031 年

Neurorehabilitation Gaming Systems Market Size, Share, Growth Analysis, By Type of Gaming System, By Product Type, By Component, By Modality, By Application, By End User, By Region - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 223 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

神經復健遊戲系統市場規模在 2022 年為 13.1 億美元,從 2023 年的 14.8 億美元成長到 2031 年的 38.1 億美元,預計在預測期內(2024-2031 年)將成長。 %。

由於神經系統疾病的日益普及以及對創新復健技術的日益關注,神經復健遊戲系統市場正在經歷顯著成長。這些系統利用虛擬實境和遊戲化來增強康復效果,並使治療更加有吸引力和有效。技術的進步促進了針對各種神經系統疾病的複雜遊戲系統的發展。意識的提高和有利的報銷政策進一步推動了市場成長。目前,北美和歐洲因其先進的醫療基礎設施而引領市場,而亞太地區透過採用先進技術和增加醫療投資提供了成長機會。主要趨勢包括人工智慧的整合和持續研究以提高神經復健遊戲系統的有效性。

目錄

介紹

  • 這項研究的目的
  • 定義
  • 市場範圍

調查方法

  • 資訊採購
  • 二手資料來源和主要資料來源
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 市場概況展望
  • 供需趨勢分析
  • 按細分市場的機會分析

市場動態及展望

  • 市場動態
    • 促進因素
    • 機會
    • 抑制因素
    • 任務
  • 波特的分析

主要市場考察

  • 價值鏈分析
  • 價格分析
  • Start-Ups分析
  • 成功的關鍵因素
  • 市場吸引力指數
  • 競爭程度
  • 主要投資機會
  • 生態系繪圖

神經復健遊戲系統市場:依遊戲系統類型

  • 市場概況
  • 基於主機的系統
  • 基於PC的系統
  • 動態捕捉系統
  • 手勢追蹤系統
  • 虛擬實境系統
  • 擴增實境系統

神經復健遊戲系統市場:依產品類型

  • 市場概況
  • 皮質模擬系統
  • 神經再教育系統
  • 其他

神經復健遊戲系統市場:按組成部分

  • 市場概況
  • 硬體
  • 軟體

神經復健遊戲系統市場:依方式分類

  • 市場概況
  • PC
  • 藥片
  • 智慧型手機

神經復健遊戲系統市場:依應用分類

  • 市場概況
  • 中風復健
  • 腦外傷康復
  • 帕金森氏症康復
  • 多發性硬化症康復
  • 脊髓損傷
  • 肌張力不全症
  • 思覺失調症
  • 腦性麻痹
  • 其他

神經復健遊戲系統市場:依最終用戶分類

  • 市場概況
  • 醫院
  • 復健中心
  • 居家醫療

神經復健遊戲系統市場:按地區

  • 市場概況
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲國家地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地區
  • 中東和非洲 (MEA)
    • 海灣合作理事會國家
    • 南非
    • 其他中東/非洲地區

競爭格局

  • 前5名企業對比
  • 主要企業市場定位(2023年)
  • 主要市場參與者所採取的策略
  • 近期市集活動
  • 主要企業市場佔有率(2023年)

主要企業簡介

  • Akili Interactive Labs, Inc.
  • Koninklijke Philips NV
  • NeuroSky, Inc.
  • Virtusphere, Inc.
  • Motek Medical BV
  • Reha Technology GmbH
  • Gzystem GmbH
  • Mindmaze AG
  • Virtual Reality Medical Center
  • IGT PLC
  • Neurorehabilitation Technologies, LLC
  • BrainCo, Inc.
  • Kinesiologic Technologies, Inc.
  • Huma Therapeutics, Inc.
  • Enso VR
  • Neurotopia
  • VirZOOM
  • ImmersiveTouch
  • Jintronix
  • REHACOM
簡介目錄
Product Code: SQMIG25S2040

Neurorehabilitation Gaming Systems Market size was valued at USD 1.31 billion in 2022 and is poised to grow from USD 1.48 billion in 2023 to USD 3.81 billion by 2031, growing at a CAGR of 12.6% during the forecast period (2024-2031).

The Neurorehabilitation Gaming Systems Market is experiencing significant growth driven by increasing prevalence of neurological disorders and rising focus on innovative rehabilitation methods. These systems utilize virtual reality and gamification to enhance rehabilitation outcomes, making therapy more engaging and effective. Technological advancements are driving the development of sophisticated gaming systems tailored for various neurological conditions. Market growth is further fueled by rising awareness and favorable reimbursement policies. Currently, North America and Europe lead the market due to their advanced healthcare infrastructure, while the Asia-Pacific region offers growth opportunities through adoption of advanced technologies and increasing healthcare investments. Key trends include the integration of artificial intelligence and ongoing research to improve the effectiveness of neurorehabilitation gaming systems.

Top-down and bottom-up approaches were used to estimate and validate the size of the Neurorehabilitation Gaming Systems market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Neurorehabilitation Gaming Systems Market Segmental Analysis

The neurorehabilitation gaming systems market is segmented into type of gaming system, product type, component, modality, application, end user, and region. Based on type of gaming system, the market is divided into console-based systems, PC-based systems, motion capture systems, VR systems, AR systems, and gesture-tracking systems. Based on product type, the market is segmented into cortical simulation systems, neural re-education systems, others. Based on component, the market is segmented into hardware and software. Based on modality, the market is segmented into smartphones, tablets, and PC. Based on application, market is bifurcated as brain stroke rehabilitation, traumatic brain injury rehabilitation, Parkinson's disease rehabilitation, multiple sclerosis rehabilitation, spinal cord injury, dystonia, schizophrenia, cerebral palsy, and others. Based on end user, market is segregated into hospitals, rehabilitation centers, homecare settings. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America, Middle East & Africa.

Drivers of the Neurorehabilitation Gaming Systems Market

The rising incidence of neurological disorders, including stroke and traumatic brain injuries, underscores the need for engaging and effective rehabilitation solutions. Neurorehabilitation gaming systems utilize virtual reality and gamification to enhance patient participation and improve treatment outcomes.

Restraints in the Neurorehabilitation Gaming Systems Market

One of the primary challenges in the market is the significant upfront costs involved in acquiring and deploying advanced gaming systems, which hinders widespread accessibility. Moreover, reimbursement policies and insurance coverage may not fully support the adoption of these innovative technologies, thereby limiting their use in certain healthcare settings.

Market Trends of the Neurorehabilitation Gaming Systems Market

Increasing Adoption of Artificial Intelligence (AI) in Neurorehabilitation Gaming Systems: AI integration enhances personalized and adaptive treatment experiences within neurorehabilitation gaming systems. Advances in virtual reality (VR) and augmented reality (AR) technology are driving the creation of more immersive and realistic virtual environments, marking another significant trend. Additionally, there is a growing emphasis on remote patient monitoring and tele-rehabilitation solutions, which enhance accessibility and continuity of care.

Table of Contents

Introduction

  • Objectives of the Study
  • Definitions
  • Market Scope

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Market Overview Outlook
  • Supply Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers

Key Market Insights

  • Value Chain Analysis
  • Pricing Analysis
  • Start Up Analysis
  • Key Success Factors
  • Market Attractiveness Index
  • Degree of Competition
  • Top Investment Pockets
  • Ecosystem Mapping

Neurorehabilitation Gaming Systems Market by Type of Gaming Systems

  • Market Overview
  • Console-based Systems
  • PC-based Systems
  • Motion Capture Systems
  • Gesture-tracking Systems
  • VR Systems
  • AR Systems

Neurorehabilitation Gaming Systems Market by Product Type

  • Market Overview
  • Cortical Simulation Systems
  • Neural Re-education Systems
  • Others

Neurorehabilitation Gaming Systems Market by Component

  • Market Overview
  • Hardware
  • Software

Neurorehabilitation Gaming Systems Market by Modality

  • Market Overview
  • PC
  • Tablet
  • Smartphones

Neurorehabilitation Gaming Systems Market by Application

  • Market Overview
  • Brain Stroke Rehabilitation
  • Traumatic Brain Injury Rehabilitation
  • Parkinson's Disease Rehabilitation
  • Multiple Sclerosis Rehabilitation
  • Spinal Cord Injury
  • Dystonia
  • Schizophrenia
  • Cerebral Palsy
  • Others

Neurorehabilitation Gaming Systems Market by End User

  • Market Overview
  • Hospitals
  • Rehabilitation Centers
  • Homecare Settings

Neurorehabilitation Gaming Systems Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2023

Key Company Profiles

  • Akili Interactive Labs, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Koninklijke Philips N.V.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NeuroSky, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Virtusphere, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Motek Medical BV
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Reha Technology GmbH
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gzystem GmbH
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mindmaze AG
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Virtual Reality Medical Center
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • IGT PLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Neurorehabilitation Technologies, LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BrainCo, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Kinesiologic Technologies, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Huma Therapeutics, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Enso VR
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Neurotopia
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • VirZOOM
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ImmersiveTouch
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Jintronix
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • REHACOM
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments