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市場調查報告書
商品編碼
1569498

空間計算市場規模、佔有率、成長分析,按技術類型、按組件、按行業、按地區 - 行業預測,2024-2031 年

Spatial Computing Market Size, Share, Growth Analysis, By Technology Type (AR Technology, VR Technology), By Component (Hardware, Software), By Vertical (Media & Entertainment, Retail & Ecommerce), By Region - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 197 Pages | 商品交期: 3-5個工作天內

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簡介目錄

2022年全球空間運算市場規模將為793.4億美元,從2023年的979億美元成長到2031年的5,263.9億美元,在預測期間(2024-2031年)預計複合年成長率為23.4%。

由於醫療保健、住宅和交通等各個領域對增強的機器對機器互動和改善的用戶體驗的需求不斷增加,空間計算市場預計將顯著成長。在工程、教育、架構、製造、娛樂和汽車等行業,對空間軟體和現實數位解決方案的需求正在爆炸式成長,創造了新的業務趨勢。虛擬實境 (VR) 解決方案最近才被影片串流平台和遊戲開發商等企業採用,但這些 VR 體驗的初始品質往往達不到預期,而對傳統 2D 串流內容的需求仍在持續。然而,空間計算多樣化應用的出現和元宇宙的出現預計將成為未來幾年推動市場成長的關鍵因素。尤其是VR頭戴裝置價格的下降,讓這些技術變得更加觸手可及,讓更多的人參與空間運算。此外,不同公司針對不同應用開發的獨特元宇宙也激發了人們對該領域的興趣。特別是,心理健康專業人員正在利用空間運算來實現創新治療方法,例如用於創傷治療的虛擬實境暴露療法(VERT)。因此,預計美國空間計算市場在預測期內將以健康的複合年成長率持續成長,這對相關人員來說是一個令人鼓舞的前景。

目錄

介紹

  • 研究目的
  • 定義
  • 市場範圍

調查方法

  • 資訊採購
  • 次要/一級資訊來源
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 市場概況展望
  • 供需趨勢分析
  • 按細分市場的機會分析

市場動態及展望

  • 市場動態
    • 促進因素
    • 機會
    • 抑制因素
    • 任務
  • 波特的分析

主要市場考察

  • 關鍵成功因素
  • 競爭程度
  • 關鍵投資機會
  • 市場生態系統
  • 案例研究分析
  • 供應鏈分析
  • 技術分析
  • 價格分析
  • 貿易分析
  • 專利分析
  • 關稅和監管狀況
  • 客戶和購買標準分析

空間運算市場:依技術類型

  • 市場概況
  • 擴增實境技術
    • 標記鹼基 AR
    • 無標記擴增實境
  • 虛擬實境技術
    • 半身臨其境型VR
    • 完全身臨其境型VR
  • 磁振造影技術
    • 物件互動MR
    • 數位疊加MR

空間運算市場:按組成部分

  • 市場概況
  • 硬體
    • 擴增實境設備
    • 基於智慧型手機的 AR
    • AR眼鏡
    • AR耳機
    • 其他擴增實境設備
    • 虛擬實境設備
    • 繫留VR頭戴裝置
    • 獨立VR頭戴裝置
    • 基於智慧型手機的VR頭戴裝置
    • 其他VR設備
    • 磁振造影設備
    • 以智慧型手機為基礎的MR
    • MR玻璃
    • MR耳機
    • 其他磁共振設備
  • 軟體
    • 軟體開發套件(SDK)
    • 遊戲引擎
    • 建模和視覺化軟體
    • 內容管理系統(Cms)
    • 訓練模擬軟體
    • 其他軟體
  • 服務
    • 專業服務
    • 諮詢
    • 系統整合/實施
    • 支援/維護
    • 託管服務
    • 安全
    • 內容管理
    • 績效監控

空間計算市場:依行業分類

  • 市場概況
  • 媒體娛樂
    • 遊戲
    • 運動的
    • 社群媒體
    • 其他媒體和娛樂應用
  • 零售/電子商務
    • 珠寶
    • 美容/化妝品
    • 服裝試穿
    • 其他零售和電子商務應用
  • 製造業
    • 數位化工廠
    • 數位雙胞胎
    • 工業訓練
    • 其他製造應用
  • 教育/培訓
    • 身臨其境型學習
    • 訓練模擬
    • 虛擬實地考察
    • 其他教育訓練應用
  • 房地產
    • 虛擬房地產之旅
    • 遠端查看房產
    • 可視化並客製化您的設計
    • 其他應用
  • 衛生保健
    • 外科手術
    • 病人管理
    • 醫療訓練
    • 其他醫療保健應用
  • 航太/國防
    • 飛行模擬
    • 設計和原型製作
    • 遠端援助/維護
    • 其他航太和國防應用
  • 旅遊/酒店業
    • 虛擬酒店之旅
    • 虛擬主題樂園
    • 博物館、動物園和其他文化設施
    • 其他旅行和酒店應用
  • 其他

空間運算市場:按地區

  • 市場概況
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲國家地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地區
  • 中東和非洲 (MEA)
    • 海灣合作理事會國家
    • 南非
    • 其他中東/非洲地區

競爭格局

  • 前5名企業對比
  • 主要企業市場定位(2023年)
  • 主要市場參與者所採取的策略
  • 近期市集活動
  • 主要企業市場佔有率(2023年)

主要企業簡介

  • Meta(Facebook)
  • Microsoft
  • Apple
  • Sony
  • Qualcomm
  • Google
  • Samsung
  • Epson
  • Ptc
  • Epic Games
  • Magic Leap
  • Htc
  • Lenovo
  • Intel
  • Nvidia
  • Eon Reality
  • Ultraleap
  • Vuzix
  • Varjo
  • Zappar
  • Taqtile
  • Blippar
  • 3D Cloud By Marxent
  • 4Experience
  • Avegant
簡介目錄
Product Code: SQMIG45D2050

Global Spatial Computing Market size was valued at USD 79.34 billion in 2022 and is poised to grow from USD 97.90 billion in 2023 to USD 526.39 billion by 2031, growing at a CAGR of 23.4% in the forecast period (2024-2031).

The spatial computing market is poised for significant growth driven by an increasing demand for enhanced machine-to-machine interaction and improved user experiences across various sectors, including healthcare, housing, and transportation. A surge in the need for spatial software and real-world digital solutions in industries such as engineering, education, architecture, production, entertainment, and automotive is setting new business trends. While virtual reality (VR) solutions have only recently been introduced by businesses like video streaming platforms and game developers, the initial quality of these VR experiences has often fallen short of expectations, with ongoing demand for traditional 2D streaming content. However, the advent of diverse applications for spatial computing and the emergence of the metaverse are anticipated to be pivotal in driving market growth in the coming years. Notably, the declining cost of VR headsets has made these technologies more accessible, allowing a broader audience to engage with spatial computing. Furthermore, unique metaverse iterations developed by various companies for different applications have stimulated interest in the field. In particular, mental health practitioners are utilizing spatial computing for innovative therapeutic approaches, such as virtual reality exposure therapy (VERT) for trauma treatment. Consequently, the US spatial computing market is expected to experience sustainable growth at a healthy compound annual growth rate (CAGR) during the forthcoming forecast period, marking a promising outlook for stakeholders.

Top-down and bottom-up approaches were used to estimate and validate the size of the global spatial computing market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

global spatial computing Market Segmental Analysis

Global Spatial Computing Market is segmented on the technology type, component, vertical, and region. By technology type, market is segmented into AR technology, VR technology, and MR technology. By component, market is segmented into hardware, software, and services. By vertical, market is segmented into media & entertainment, retail & ecommerce, manufacturing, education & training, real estate, healthcare, aerospace & defense, travel & hospitality, and others. By region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

Driver of the global spatial computing Market

The global spatial computing market is witnessing significant growth driven by the escalating demand for immersive technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR). As consumers increasingly seek engaging experiences that blur the lines between the digital and physical worlds, these technologies are becoming integral across various sectors, including gaming, retail, education, and healthcare. The ability of spatial computing to enhance user interactivity, foster creativity, and deliver personalized content is reshaping consumer expectations and driving adoption. Furthermore, advancements in hardware and software, along with declining costs, are anticipated to broaden access, fueling further market expansion.

Restraints in the global spatial computing Market

A significant market restraint for the global spatial computing industry is the substantial financial barrier associated with the required hardware. Consumers and businesses often face challenges in adopting spatial computing technologies due to the high costs of specialized devices, such as headsets and sensors, which are essential for immersive experiences. This financial hurdle can deter potential users from exploring spatial computing solutions, limiting market penetration and growth. Additionally, the ongoing need for upgrades and maintenance of this technology further exacerbates the situation, leading to hesitation among organizations and individuals to invest in spatial computing, ultimately stalling innovation and adoption within the market.

Market Trends of the global spatial computing Market

The global spatial computing market is witnessing a significant uptick driven by the increasing adoption of technologies such as augmented reality (AR) and virtual reality (VR) across various sectors including healthcare, retail, manufacturing, and education. This trend is propelled by the need for enhanced productivity, enriched consumer experiences, and the creation of immersive learning environments. Companies are investing in spatial computing solutions to streamline operations, offer innovative customer interactions, and facilitate remote training and collaboration. As industries recognize the transformative potential of these technologies, the spatial computing market is projected to expand rapidly, shaping the future of how we interact with digital and physical worlds.

Table of Contents

Introduction

  • Objectives of the Study
  • Definitions
  • Market Scope

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Market Overview Outlook
  • Supply Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers

Key Market Insights

  • Key Success Factor
  • Degree of Competition
  • Top Investment Pockets
  • Ecosystem of the Market
  • Case Study Analysis
  • Supply Chain Analysis
  • Technology Analysis
  • Pricing Analysis
  • Trade Analysis
  • Patent Analysis
  • Tariff & Regulatory Landscape
  • Customer & Buying Criteria Analysis

Spatial Computing Market, By Technology Type

  • Market Overview
  • AR Technology
    • Marker-Based AR
    • Markerless AR
  • VR Technology
    • Semi-Immersive VR
    • Fully Immersive VR
  • MR Technology
    • Object Interaction MR
    • Digital Overlay MR

Spatial Computing Market, By Component

  • Market Overview
  • Hardware
    • AR Devices
    • Smartphone-Based AR
    • AR Glasses
    • AR Headsets
    • Other AR Devices
    • VR Devices
    • Tethered VR Headsets
    • Standalone VR Headsets
    • Smartphone-Based VR Headsets
    • Other VR Devices
    • MR Devices
    • Smartphone-Based MR
    • MR Glasses
    • MR Headsets
    • Other MR Devices
  • Software
    • Software Development Kit (Sdk)
    • Game Engine
    • Modeling & Visualization Software
    • Content Management System (Cms)
    • Training Simulation Software
    • Other Software
  • Services
    • Professional Services
    • Consulting
    • System Integration & Implementation
    • Support & Maintenance
    • Managed Services
    • Security
    • Content Management
    • Performance Monitoring

Spatial Computing Market, By Vertical

  • Market Overview
  • Media & Entertainment
    • Gaming
    • Sports
    • Social Media
    • Other Media & Entertainment Applications
  • Retail & Ecommerce
    • Jewelry
    • Beauty & Cosmetics
    • Apparel Fitting
    • Other Retail & Ecommerce Applications
  • Manufacturing
    • Digital Factory
    • Digital Twin
    • Industrial Training
    • Other Manufacturing Applications
  • Education & Training
    • Immersive Learning
    • Training Simulations
    • Virtual Field Trips
    • Other Education & Training Applications
  • Real Estate
    • Virtual Property Tours
    • Remote Property Viewing
    • Design Visualization & Customization
    • Other Applications
  • Healthcare
    • Surgery
    • Patient Management
    • Medical Training
    • Other Healthcare Applications
  • Aerospace & Defense
    • Flight Simulations
    • Design & Prototyping
    • Remote Assistance & Maintenance
    • Other Aerospace & Defense Applications
  • Travel & Hospitality
    • Virtual Hotel Tours
    • Virtual Theme Parks
    • Museums, Zoos, And Other Cultural Institutions
    • Other Travel & Hospitality Applications
  • Others

Spatial Computing Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2023

Key Company Profiles

  • Meta (Facebook)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Qualcomm
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Epson
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ptc
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Epic Games
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Magic Leap
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Htc
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lenovo
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Intel
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nvidia
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Eon Reality
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ultraleap
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vuzix
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Varjo
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zappar
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Taqtile
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Blippar
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • 3D Cloud By Marxent
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • 4Experience
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Avegant
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments