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市場調查報告書
商品編碼
1605248

互動式顯示市場規模、佔有率、成長分析、按產品、按技術、按面板尺寸、按面板類型、按最終用途、按地區 - 行業預測,2024-2031 年

Interactive Display Market Size, Share, Growth Analysis, By Product, By Technology, By Panel Size, By Panel Type, By End-Use, By Region - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 157 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

2022年全球互動顯示市場規模為428億美元,從2023年的466億美元成長到2031年的914億美元,預測期間(2024-2031年)複合年成長率為8.8,預計將成長8.8% 。

對虛擬教室的需求不斷增加,特別是在機場和火車站等交通設施中,導致電視牆和互動式桌子等動態顯示的整合。這些螢幕顯示器促進了基於觸控的用戶互動,並且無需傳統周邊設備即可實現無縫參與,並且已部署在零售、醫療保健、酒店和教育等各個領域。在課堂上,觸控螢幕白板和投影螢幕等創新技術使學習更具互動性,吸引學生並提高記憶力。像這樣的互動展示可以促進學生和教師之間的溝通和創造力,促進協作學習環境。將影片、遊戲、音樂等多媒體元素融入教學方法,不僅豐富了教育體驗,也符合學生對數位學習工具的偏好。此外,網路的普及和不斷變化的技術偏好正在推動觸控顯示技術的採用,而對教育個人化的日益關注也進一步推動了市場的擴張。遊戲化策略將課程變成引人入勝的體驗,從而提高認知技能和參與課程的動力。透過結合 3D 角色和遊戲等功能,這些顯示技術使學習過程更具吸引力,滿足現代學生對互動和相關學習材料的渴望。綜合這些趨勢,預計互動式顯示市場不僅在教育領域,而且在其他領域也將呈現穩定成長。

目錄

介紹

  • 研究目的
  • 調查範圍
  • 定義

調查方法

  • 資訊採購
  • 二手資料和主要資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 按細分市場的機會分析

市場動態及展望

  • 市場概況
  • 市場規模
  • 市場動態
    • 促進因素和機遇
    • 抑制因素和挑戰
  • 波特分析與影響
    • 競爭公司之間的敵對關係
    • 替代品的威脅
    • 買方議價能力
    • 新進入者的威脅
    • 供應商的議價能力

主要市場考察

  • 關鍵成功因素
  • 競爭程度
  • 主要投資機會
  • 市場生態系統
  • 市場吸引力指數(2023)
  • PESTEL分析
  • 總體經濟指標
  • 價值鏈分析
  • 價格分析
  • 技術進步
  • 監管環境
  • 專利分析
  • 案例研究
  • 客戶和購買標準分析
  • Start-Ups分析

互動式顯示市場規模:依產品和複合年成長率(2024-2031)

  • 市場概況
  • 互動亭
  • 互動式白板
  • 互動桌
  • 互動電視牆
  • 互動式監視器
  • 其他

互動式顯示市場規模:依技術及複合年成長率(2024-2031)

  • 市場概況
  • LCD
  • LED
  • QLED
  • 其他技術

互動式顯示市場規模:依面板尺寸和複合年成長率(2024-2031)

  • 市場概況
  • 17-32英寸
  • 32-65英寸
  • 65吋或以上

互動式顯示市場規模:依面板類型和複合年成長率(2024-2031)

  • 市場概況
  • 平坦的
  • 靈活的
  • 透明的

互動式顯示市場規模:依最終用途和複合年成長率(2024-2031)

  • 市場概況
  • 零售/酒店業
  • BFSI
  • 產業
  • 衛生保健
  • 商業/政府
  • 轉換
  • 教育
  • 體育和娛樂
  • 其他用途

互動式顯示市場規模:按地區和複合年成長率(2024-2031)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 西班牙
    • 法國
    • 義大利
    • 其他歐洲國家地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地區
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東/非洲

競爭資訊

  • 前5名企業對比
  • 主要企業市場定位(2023年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2023)
  • 主要企業簡介
    • 公司簡介
    • 產品系列分析
    • 按細分市場分類的佔有率分析
    • 收益與前一年同期比較(2021-2023)

主要企業簡介

  • Samsung Electronics Co., Ltd.(South Korea)
  • LG Electronics Inc.(South Korea)
  • Sharp Corporation(Japan)
  • Sony Corporation(Japan)
  • Panasonic Corporation(Japan)
  • NEC Display Solutions Ltd.(Japan)
  • Planar Systems(United States)
  • BenQ Corporation(Taiwan)
  • ViewSonic Corporation(Taiwan)
  • Promethean World Ltd.(United Kingdom)
  • SMART Technologies ULC(Canada)
  • Elo Touch Solutions, Inc.(United States)
  • Hitachi, Ltd.(Japan)
  • Vestel Ticaret AS(Turkey)
  • Horizn Studios AG(Switzerland)
  • Newline Interactive, Inc.(United States)
  • Prysm Systems, Inc.(United States)
  • TouchMagix Media Pvt. Ltd.(India)
  • Boxlight Corporation(United States)
  • Mimio(United States)

結論和建議

簡介目錄
Product Code: SQMIG45J2131

Global Interactive Display Market size was valued at USD 42.8 billion in 2022 and is poised to grow from USD 46.6 billion in 2023 to USD 91.4 billion by 2031, growing at a CAGR of 8.8% during the forecast period (2024-2031).

The market for interactive display technologies is poised for significant growth in the coming years, driven by the rising demand for virtual classrooms and the increasing integration of dynamic displays, such as video walls and interactive tables, particularly in transit areas like airports and train stations. These on-screen displays facilitate user interaction through touch, allowing for seamless engagement without traditional peripherals, and are deployed across various sectors including retail, healthcare, hospitality, and education. In classrooms, innovative technologies like touchscreen whiteboards and projection screens are enhancing student engagement by making learning more interactive, thereby boosting retention rates. These interactive displays promote a collaborative learning environment by fostering communication and creativity among students and teachers alike. The integration of multimedia elements-such as videos, games, and music-into teaching methods not only enriches the educational experience but also aligns with students' preferences for digital learning tools. Additionally, the proliferation of the internet and evolving technology preferences are propelling the adoption of touch display technologies, while a growing focus on personalization in education further fuels market expansion. Gamification strategies are transforming lessons into engaging experiences, enhancing cognitive skills and participation in classes. By incorporating 3D characters and game-like features, these display technologies make the learning process more captivating, catering to the modern student's desire for interactive and relevant educational materials. Overall, the combination of these trends suggests a robust trajectory for the interactive display market in education and beyond.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Interactive Display market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Interactive Display Market Segmental Analysis

Global Interactive Display Market is segmented by Product, Technology, Panel Size, Panel Type, End-Use and Region. Based on Product, the market is segmented into Interactive Kiosk, Interactive Whiteboards, Interactive Tables, Interactive Video Walls, Interactive Monitors. Based on Technology, the market is segmented into LCD, LED, QLED, Other Technologies. Based on Panel Size, the market is segmented into 17-32 Inches, 32-65 Inches, above 65 Inches. Based on Panel Type, the market is segmented into Flat, Flexible, Transparent. Based on End-Use, the market is segmented into Retail & Hospitality, BFSI, Industrial, Healthcare, Corporate & Government, Transformation, Education, Sports & Entertainment, other Uses. Based on Region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.

Driver of the Global Interactive Display Market

The Global Interactive Display market is significantly driven by the rising adoption of these technologies in the education sector. Interactive displays play a crucial role in modernizing learning environments, fostering interactive and collaborative teaching methods that enhance student engagement and retention of knowledge. As educational institutions increasingly embrace digital content and move towards e-learning formats, the demand for interactive displays in schools and universities continues to grow. This shift not only enriches the educational experience but also supports educators in delivering more dynamic and effective lessons, ultimately propelling the market forward in response to these evolving educational needs.

Restraints in the Global Interactive Display Market

The Global Interactive Display market faces several restraints, notably the considerable initial investment required. Businesses, particularly small and medium-sized enterprises (SMEs), may find the expenses associated with acquiring interactive display systems, along with software development, installation, and ongoing maintenance, to be prohibitively high. This substantial upfront cost acts as a barrier, potentially hindering the adoption of interactive displays and limiting broader market growth. Consequently, while the technology offers various advantages, the financial implications can dissuade some organizations from embracing it fully, thus impacting the overall trajectory of the market's expansion.

Market Trends of the Global Interactive Display Market

The Global Interactive Display market is witnessing a robust trend driven by the increasing adoption of interactive displays in the education sector. Educational institutions are increasingly recognizing the potential of these technologies to revolutionize learning experiences, moving beyond traditional teaching methods. By fostering collaborative learning environments, interactive displays not only enhance digital content delivery but also significantly boost student participation and engagement. This paradigm shift towards more interactive learning platforms is expected to propel market growth, as schools and universities seek innovative solutions to enhance educational outcomes and adapt to the evolving digital landscape, ultimately shaping the future of education.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2023
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technological Advancement
  • Regulatory Landscape
  • Patent Analysis
  • Case Studies
  • Customer & Buying Criteria Analysis
  • Startup Analysis

Global Interactive Display Market Size by Product & CAGR (2024-2031)

  • Market Overview
  • Interactive Kiosk
  • Interactive Whiteboards
  • Interactive Tables
  • Interactive Video Walls
  • Interactive Monitors
  • Others

Global Interactive Display Market Size by Technology & CAGR (2024-2031)

  • Market Overview
  • LCD
  • LED
  • QLED
  • Other Technologies

Global Interactive Display Market Size by Panel Size & CAGR (2024-2031)

  • Market Overview
  • 17-32 Inches
  • 32-65 Inches
  • Above 65 Inches

Global Interactive Display Market Size by Panel Type & CAGR (2024-2031)

  • Market Overview
  • Flat
  • Flexible
  • Transparent

Global Interactive Display Market Size by End-Use & CAGR (2024-2031)

  • Market Overview
  • Retail & Hospitality
  • BFSI
  • Industrial
  • Healthcare
  • Corporate & Government
  • Transformation
  • Education
  • Sports & Entertainment
  • Other Uses

Global Interactive Display Market Size & CAGR (2024-2031)

  • North America, (Product, Technology, Panel Size, Panel Type, End-Use)
    • US
    • Canada
  • Europe, (Product, Technology, Panel Size, Panel Type, End-Use)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific, (Product, Technology, Panel Size, Panel Type, End-Use)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America, (Product, Technology, Panel Size, Panel Type, End-Use)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa, (Product, Technology, Panel Size, Panel Type, End-Use)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Samsung Electronics Co., Ltd. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LG Electronics Inc. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sharp Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Panasonic Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NEC Display Solutions Ltd. (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Planar Systems (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BenQ Corporation (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ViewSonic Corporation (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Promethean World Ltd. (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SMART Technologies ULC (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Elo Touch Solutions, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hitachi, Ltd. (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vestel Ticaret A.S. (Turkey)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Horizn Studios AG (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Newline Interactive, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Prysm Systems, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • TouchMagix Media Pvt. Ltd. (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Boxlight Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mimio (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation