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市場調查報告書
商品編碼
1605394

動畫市場規模、佔有率、成長分析,按類型、流派、人口統計、分銷管道、地區分類 - 行業預測,2024-2031

Anime Market Size, Share, Growth Analysis, By Type (TV Series, Movies), By Genre (Action, Adventure,), By Demographic, By Distribution Channel, By Region - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 165 Pages | 商品交期: 3-5個工作天內

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簡介目錄

2022年全球動畫市場規模為286.1億美元,從2023年的314.1億美元成長到2031年的663.6億美元,預計在預測期內(2024-2031年)將以9.8%的複合年成長率成長。

全球動畫市場植根於日本文化,通常被稱為日本動畫,在日本初步成功後經歷了爆炸性成長。該流派的國際接受帶來了巨大的投資和技術進步,以及許多製作公司和各種創作者和藝術家的出現。新系列和新角色的不斷推出,從國際銷售中產生了豐厚的利潤,並極大地促進了行業的擴張。區塊鏈和人工智慧(AI)等先進技術與動畫遊戲領域的整合正在推動市場的進一步開拓,並提高用戶參與度和整體體驗。此外,漫畫(稱為動畫漫畫)在世界各地的粉絲中日益流行,強調了動畫的文化影響力,藝術家製作了具有改進的音訊和高解析度視覺效果的高品質圖像,我們鼓勵您優先考慮內容。這種對卓越的承諾不僅豐富了觀看體驗,還培養了年輕觀眾必要的認知、解決問題和社交技能。隨著動畫世界的足跡不斷擴大,創新技術、創造性故事講述和熱情的粉絲群的結合為該行業的持續成功和發展奠定了基礎。

目錄

介紹

  • 研究目的
  • 調查範圍
  • 定義

調查方法

  • 資訊採購
  • 二手資料和主要資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 按細分市場的機會分析

市場動態及展望

  • 市場概況
  • 市場規模
  • 市場動態
    • 促進因素和機遇
    • 抑制因素和挑戰
  • 波特分析與影響
    • 競爭公司之間的敵對關係
    • 替代品的威脅
    • 買方議價能力
    • 新進入者的威脅
    • 供應商的議價能力

主要市場考察

  • 關鍵成功因素
  • 競爭程度
  • 主要投資機會
  • 市場生態系統
  • 市場吸引力指數(2023)
  • PESTEL分析
  • 總體經濟指標
  • 價值鏈分析
  • 價格分析
  • 監管環境
  • 案例研究

動畫市場規模:按類型和複合年成長率(2024-2031)

  • 市場概況
  • 電視劇
  • 電影
  • OVA(原創影片動畫)
  • 網路系列

動畫市場規模:按類型和複合年成長率(2024-2031)

  • 市場概況
  • 行動
  • 冒險
  • 喜劇
  • 戲劇
  • 幻想
  • 恐怖
  • 浪漫
  • SF
  • 生活的一部分
  • 運動的
  • 驚悚片

動畫市場規模:依人口統計及複合年成長率(2024-2031)

  • 市場概況
  • 孩子
  • 青少年
  • 成人

動畫市場規模:依發行管道及複合年成長率(2024-2031)

  • 市場概況
  • 網路串流媒體
    • 基於訂閱
    • 廣告支持
  • 電視轉播
  • 院線上映
  • 家庭影片
    • DVD
    • Blu-ray

動畫市場規模:按地區及複合年成長率(2024-2031)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 西班牙
    • 法國
    • 義大利
    • 其他歐洲國家地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地區
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東/非洲

競爭資訊

  • 前5名企業對比
  • 主要企業市場定位(2023年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2023)
  • 主要企業簡介
    • 公司簡介
    • 產品系列分析
    • 按細分市場分類的佔有率分析
    • 收益與前一年同期比較(2021-2023)

主要企業簡介

  • Toei Animation Co., Ltd.
  • Studio Ghibli, Inc.
  • Sunrise Inc.(Bandai Namco Filmworks)
  • Pierrot Co., Ltd.
  • Production IG, Inc.
  • Madhouse Inc.
  • Bones Inc.
  • Kyoto Animation Co., Ltd.
  • Aniplex Inc.
  • TMS Entertainment Co., Ltd.
  • MAPPA Co., Ltd.
  • A-1 Pictures Inc.
  • Trigger Inc.
  • Ufotable, Inc.
  • White Fox Co., Ltd.
  • JC Staff Co., Ltd.
  • Lerche
  • CloverWorks Inc.
  • Shaft Inc.
  • Silver Link

結論和建議

簡介目錄
Product Code: SQSG45E2037

Global Anime Market size was valued at USD 28.61 billion in 2022 and is poised to grow from USD 31.41 billion in 2023 to USD 66.36 billion by 2031, growing at a CAGR of 9.8% during the forecast period (2024-2031).

The global anime market, rooted in Japanese culture and often referred to as Japanimation, has experienced explosive growth following its initial success in Japan. As the genre gained traction internationally, it attracted substantial investments and technological advancements, leading to the emergence of numerous production companies and a diverse array of creators and artists. This proliferation has significantly contributed to the industry's expansion, with the constant rollout of new series and characters generating lucrative profits from international sales. The integration of advanced technologies such as blockchain and Artificial Intelligence (AI) into the anime gaming sector further propels market development, enhancing user engagement and overall experience. Additionally, the rising popularity of manga, or anime comics, among fans worldwide underscores the cultural impact of anime, driving artists to prioritize high-quality content characterized by improved audio and high-resolution visuals. This focus on excellence not only enriches the viewing experience but also fosters essential cognitive, problem-solving, and social skills in younger audiences. As anime's global footprint continues to expand, the combination of innovative technology, creative storytelling, and a dedicated fanbase positions the industry for ongoing success and growth.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Anime market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Anime Market Segmental Analysis

Global Anime Market is segmented by type, genre, demographic, distribution channel and region. Based on type, the market is segmented into tv series, movies, OVA (original video animation) and web series. Based on genre, the market is segmented into action, adventure, comedy, drama, fantasy, horror, romance, science, fiction, slice of life, sports and thriller. Based on demographic, the market is segmented into kids, teens and adults. Based on distribution channel, the market is segmented into online streaming (subscription-based, ad-supported), TV broadcast, theatrical release and home video (DVDs, blu-rays). Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.

Driver of the Global Anime Market

The global anime market is experiencing substantial growth driven by several factors, including the increasing popularity of online video platforms, streaming services, and media productions. The rise in anime film production, along with the widespread appeal among audiences, further contributes to this expansion. Services such as Netflix, Amazon Prime, and platforms like YouTube facilitate easy access to anime content, allowing fans to effortlessly discover and enjoy their favorite shows. Additionally, improvements in living standards, increased disposable income, and advancements in entertainment technology have positively influenced market development. The introduction of innovative technologies like virtual reality (VR) enhances viewer engagement, making anime particularly appealing to children and young adults, thus driving the market's expansion among these demographics.

Restraints in the Global Anime Market

The global anime market has faced significant challenges, particularly due to the COVID-19 pandemic, which disrupted production, delayed streaming schedules, and contributed to a decline in merchandise sales. This crisis not only hindered immediate growth but also raised concerns about long-term expansion. A notable restraint on the market's growth forecast is the shortage of skilled artists, a situation exacerbated by inadequate compensation that discourages talent retention and development. As a result, the industry may struggle to meet increasing consumer demand and maintain quality, threatening its overall progress during the projected period.

Market Trends of the Global Anime Market

The global anime market is experiencing significant growth, driven by recent advancements in computer animation techniques that lower production costs and improve content quality. This technological evolution has led to a surge in the number of production companies, fostering a competitive environment and enhancing content diversity. Additionally, the millennial generation's increasing appetite for animated content-spanning various genres and platforms-further propels market expansion. As streaming services continue to embrace anime offerings, the accessibility and popularity of this medium are poised to rise, creating lucrative opportunities for creators and investors alike in the dynamic global entertainment landscape.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2023
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Regulatory Landscape
  • Case Studies

Global Anime Market Size by Type & CAGR (2024-2031)

  • Market Overview
  • TV Series
  • Movies
  • OVA (Original Video Animation)
  • Web Series

Global Anime Market Size by Genre & CAGR (2024-2031)

  • Market Overview
  • Action
  • Adventure
  • Comedy
  • Drama
  • Fantasy
  • Horror
  • Romance
  • Science Fiction
  • Slice of Life
  • Sports
  • Thriller

Global Anime Market Size by Demographic & CAGR (2024-2031)

  • Market Overview
  • Kids
  • Teens
  • Adults

Global Anime Market Size by Distribution Channel & CAGR (2024-2031)

  • Market Overview
  • Online Streaming
    • Subscription-Based
    • Ad-Supported
  • TV Broadcast
  • Theatrical Release
  • Home Video
    • DVDs
    • Blu-rays

Global Anime Market Size & CAGR (2024-2031)

  • North America, (Type, Genre, Demographic, Distribution Channel)
    • US
    • Canada
  • Europe, (Type, Genre, Demographic, Distribution Channel)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific, (Type, Genre, Demographic, Distribution Channel)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America, (Type, Genre, Demographic, Distribution Channel)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa, (Type, Genre, Demographic, Distribution Channel)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Toei Animation Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Studio Ghibli, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sunrise Inc. (Bandai Namco Filmworks)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pierrot Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Production I.G, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Madhouse Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bones Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Kyoto Animation Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Aniplex Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • TMS Entertainment Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MAPPA Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • A-1 Pictures Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Trigger Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ufotable, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • White Fox Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • J.C. Staff Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lerche
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • CloverWorks Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Shaft Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Silver Link
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation