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市場調查報告書
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1628916

計算創意市場規模、佔有率、成長分析,按技術、按組件、按部署、按應用、按行業、按地區 - 行業預測,2025-2032 年

Computational Creativity Market Size, Share, Growth Analysis, By Technology (Natural Language Processing, Machine Learning and Deep Learning ), By Components, By Deployment, By Application, By Industry Vertical, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 352 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

2023年全球運算創意市場規模將為6.75億美元,從2024年的8.532億美元成長到2032年的55.5939億美元,在預測期內(2025-2032年)預計複合年成長率為26.4%。 。

在人工智慧和創造性過程融合的推動下,全球運算創意市場正經歷顯著成長。機器學習和自然語言處理的進步使機器能夠產生原創且富有想像力的內容,這在藝術、設計、內容創作和行銷等各個領域都有很高的需求。儘管其成長,但挑戰仍然存在,包括圍繞人工智慧生成內容的道德擔憂以及人類與人工智慧之間有效合作的需要。該市場涵蓋各種產品,從自動化內容創建工具到人工智慧主導的藝術和音樂生成器。北美目前在市場採用方面處於領先地位,但亞太地區顯示出巨大的成長潛力。值得注意的趨勢包括跨多個學科的計算創造力的整合,強調人工智慧在增強創新和支持人類創造力方面的作用。

目錄

介紹

  • 研究目的
  • 調查範圍
  • 定義

調查方法

  • 資訊採購
  • 二手資料和主要資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 按細分市場的機會分析

市場動態及展望

  • 市場概況
  • 市場規模
  • 市場動態
    • 促進因素和機遇
    • 抑制因素和挑戰
  • 波特的分析

主要市場考察

  • 關鍵成功因素
  • 競爭程度
  • 關鍵投資機會
  • 市場生態系統
  • 市場吸引力指數(2024年)
  • PESTEL分析
  • 總體經濟指標
  • 價值鏈分析
  • 價格分析
  • 客戶和購買標準分析
  • 技術分析

計算創造力的市場規模:依技術分類的複合年成長率(2025-2032)

  • 市場概況
  • 自然語言處理(NLP)
  • 機器學習深度學習(MLDL)
  • 電腦視覺
  • 生成對抗網路(GAN)
  • 演化演算法
  • 強化學習
  • 創新人工智慧平台和工具
  • 音訊處理/合成
  • 擴增實境/虛擬實境(AR/VR)
  • 機器人/自動化
  • 其他

計算創造力市場規模:按組成部分分類的複合年成長率(2025-2032)

  • 市場概況
  • 解決方案
    • 軟體工具
    • 平台
  • 服務
    • 專業服務
    • 託管服務

計算創造力的市場規模:依發展分類的複合年成長率(2025-2032)

  • 市場概況
  • 本地

計算創造力市場規模:以應用/複合年成長率(2025-2032)

  • 市場概況
  • 行銷/網頁設計
  • 產品設計
  • 音樂創作
  • 照片/影片拍攝
  • 高階視訊遊戲開發
  • 自動故事生成
  • 其他
    • 訓練模擬
    • 研究與開發

計算創造力的市場規模:按產業分類的複合年成長率(2025-2032)

  • 市場概況
  • BFSI
  • 資訊科技/通訊
  • 教育
  • 衛生保健
  • 娛樂
  • 其他

計算創造力的市場規模和複合年成長率(2025-2032)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲國家
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲
  • 中東/非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東/非洲

競爭資訊

  • 前5名企業對比
  • 主要企業市場定位(2024年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2024年)
  • 主要企業簡介
    • 公司簡介
    • 產品系列分析
    • 按公司分公司分類的股份分析
    • 收益與前一年同期比較(2022-2024)

主要企業簡介

  • IBM(United States)
  • Google(United States)
  • Microsoft(United States)
  • Adobe(United States)
  • Amazon Web Services(AWS)(United States)
  • Autodesk(United States)
  • Shutterstock(United States)
  • Canva(Australia)
  • Runway AI(United States)
  • AIVA Technologies(Luxembourg)
  • Jukedeck(United Kingdom)
  • Humtap(United States)
  • Amper Music(United States)
  • ScriptBook(Belgium)
  • B12(United States)
  • The Grid(United States)
  • Hello Games(United Kingdom)
  • Object AI(Hong Kong)
  • Firedrop(United Kingdom)
  • Prisma Labs(United States)

結論和建議

簡介目錄
Product Code: SQMIG45B2118

Global Computational Creativity Market size was valued at USD 675 million in 2023 and is poised to grow from USD 853.2 million in 2024 to USD 5559.39 million by 2032, growing at a CAGR of 26.4% during the forecast period (2025-2032).

The global computational creativity market is witnessing substantial growth as the fusion of artificial intelligence and creative processes gains traction. Advancements in machine learning and natural language processing are enabling machines to produce original and imaginative content, driving demand across various sectors like art, design, content creation, and marketing. Despite its growth, challenges remain, including ethical concerns surrounding AI-generated content and the necessity for effective human-AI collaboration. The market encompasses a variety of products, from automated content creation tools to AI-driven art and music generators. North America currently leads in market adoption, while the Asia-Pacific region shows significant growth potential. Notable trends include the integration of computational creativity across multiple domains, highlighting AI's role in enhancing innovation and supporting human creativity.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Computational Creativity market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Computational Creativity Market Segmental Analysis

Global Computational Creativity Market is segmented by Technology, Components, Deployment, Application, Industry Vertical and region. Based on Technology, the market is segmented into Natural Language Processing (NLP), Machine Learning and Deep Learning (ML and DL), Computer Vision, Generative Adversarial Networks (GANs), Evolutionary Algorithms, Reinforcement Learning, Creative AI Platforms and Tools, Audio Processing and Synthesis, Augmented and Virtual Reality (AR/VR), Robotics and Automation and Others. Based on Components, the market is segmented into Solutions and Services. Based on Deployment, the market is segmented into On-premises and Cloud. Based on Application, the market is segmented into Marketing and Web Designing, Product Designing, Music Composition, Photography and Videography, High-End Video Gaming Development, Automated Story Generation and Others. Based on Industry Vertical, the market is segmented into BFSI, IT & Telecom, Education, Healthcare, Entertainment and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Computational Creativity Market

The Global Computational Creativity market is significantly driven by the rising demand for innovative solutions that blend artificial intelligence with creative applications. This trend is primarily fueled by advancements in machine learning and natural language processing, which enable computer systems to produce unique and imaginative content across diverse sectors. As industries such as advertising, design, and entertainment increasingly seek creative solutions to enhance their offerings and engage audiences, the market continues to expand. The pursuit of originality and the ability of technology to generate novel ideas are pivotal in propelling the growth of the Computational Creativity market.

Restraints in the Global Computational Creativity Market

The Global Computational Creativity market faces significant restraints primarily due to ethical considerations associated with AI-generated content. Key issues include bias, transparency, and accountability, which become increasingly critical as AI systems take on more creative responsibilities. Ensuring that outcomes are responsible and impartial is essential to maintain user trust. Additionally, the challenges surrounding the interpretability and explainability of AI-generated creative outputs further hinder market growth. These factors can negatively influence user confidence and acceptance, ultimately impacting the adoption of computational creativity technologies in various industries and limiting their potential to thrive in a competitive landscape.

Market Trends of the Global Computational Creativity Market

The Global Computational Creativity market is witnessing a notable trend driven by the rising use of artificial intelligence across diverse industries. Beyond traditional sectors such as marketing and design, the integration of computational creativity is expanding into fields like healthcare, education, and entertainment, showcasing the versatility of AI-driven innovative solutions. This proliferation is accompanied by an increasing emphasis on explainable AI and ethical considerations, as stakeholders seek transparency, accountability, and a mitigation of bias in AI-generated content. As organizations strive for collaboration between human creativity and machine intelligence, the market is primed for continued growth and innovation in the coming years.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Customer & Buying Criteria Analysis
  • Technological Analysis

Global Computational Creativity Market Size by Technology & CAGR (2025-2032)

  • Market Overview
  • Natural Language Processing (NLP)
  • Machine Learning and Deep Learning (ML and DL)
  • Computer Vision
  • Generative Adversarial Networks (GANs)
  • Evolutionary Algorithms
  • Reinforcement Learning
  • Creative AI Platforms and Tools
  • Audio Processing and Synthesis
  • Augmented and Virtual Reality (AR/VR)
  • Robotics and Automation
  • Others

Global Computational Creativity Market Size by Components & CAGR (2025-2032)

  • Market Overview
  • Solutions
    • Software Tools
    • Platform
  • Services
    • Professional Services
    • Managed Services

Global Computational Creativity Market Size by Deployment & CAGR (2025-2032)

  • Market Overview
  • On-premises
  • Cloud

Global Computational Creativity Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Marketing and Web Designing
  • Product Designing
  • Music Composition
  • Photography and Videography
  • High-End Video Gaming Development
  • Automated Story Generation
  • Others
    • Training Simulation
    • R&D

Global Computational Creativity Market Size by Industry Vertical & CAGR (2025-2032)

  • Market Overview
  • BFSI
  • IT & Telecom
  • Education
  • Healthcare
  • Entertainment
  • Others

Global Computational Creativity Market Size & CAGR (2025-2032)

  • North America (Technology, Components, Deployment, Application, Industry Vertical)
    • US
    • Canada
  • Europe (Technology, Components, Deployment, Application, Industry Vertical)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Technology, Components, Deployment, Application, Industry Vertical)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Technology, Components, Deployment, Application, Industry Vertical)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Technology, Components, Deployment, Application, Industry Vertical)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • IBM (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Adobe (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Amazon Web Services (AWS) (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Autodesk (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Shutterstock (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Canva (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Runway AI (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AIVA Technologies (Luxembourg)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Jukedeck (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Humtap (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Amper Music (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ScriptBook (Belgium)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • B12 (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • The Grid (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hello Games (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Object AI (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Firedrop (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Prisma Labs (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations