封面
市場調查報告書
商品編碼
1629034

元宇宙汽車市場規模、佔有率、成長分析,按組件、按功能、按技術、按應用、按地區 - 行業預測,2025-2032

Metaverse In Automotive Market Size, Share, Growth Analysis, By Component (Hardware, Software), By Function (Virtual Platforms/Spaces, Avatars), By Technology, By Application, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 324 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

2023年,汽車領域元宇宙的全球市場規模為19億美元,從2024年的26.7億美元成長到2032年的405.4億美元,預計在預測期內(2025-2032年)將以複合年成長率成長。 40.5%。

汽車領域的元宇宙整合正在迅速改變該產業,提供無限的虛擬環境和數位貨幣。這種演變增強了過程模擬,提高了安全性,利用擴增實境和虛擬實境進行維修,並實現了遠端汽車購物體驗。透過運用元宇宙能力,汽車企業可以最佳化供應鏈管理,豐富價值鏈的各個環節,加深與客戶的互動與參與。這提高了市場誠信度,加快了開發週期,並提高了產品品質。特別是,模擬可以評估生產線的有效性,並透過對不同條件下的車輛行為(例如氣候變遷和與其他道路使用者的互動)進行建模來提高車輛的安全性和可用性,從而改善並確保更安全的駕駛體驗。

目錄

介紹

  • 研究目的
  • 調查範圍
  • 定義

調查方法

  • 資訊採購
  • 二手資料和主要資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 按細分市場的機會分析

市場動態及展望

  • 市場概況
  • 市場規模
  • 市場動態
    • 促進因素和機遇
    • 限制因素和挑戰
  • 波特的分析

主要市場考察

  • 關鍵成功因素
  • 競爭程度
  • 主要投資機會
  • 市場生態系統
  • 市場吸引力指數(2024)
  • PESTEL分析
  • 總體經濟指標
  • 價值鏈分析
  • 價格分析
  • 監管環境
  • 案例研究
  • 技術進步
  • 貿易分析

汽車領域的元宇宙市場規模:按組成部分

  • 市場概況
  • 硬體
    • VR頭戴裝置
    • AR眼鏡
    • 觸覺設備
    • 3D投影儀
    • 其他
  • 軟體
    • 元宇宙平台
    • 模擬軟體
    • 設計和原型製作軟體
    • 客戶體驗軟體
  • 服務
    • 諮詢服務
    • 實施服務
    • 培訓和支援服務
    • 維護和升級

汽車領域元宇宙市場規模:依功能分類

  • 市場概況
  • 虛擬平台/空間
  • 頭像
  • 資產市場
  • 金融服務

汽車領域的元宇宙市場規模:依技術分類

  • 市場概況
  • 區塊鏈
  • 虛擬實境(VR)
  • 擴增實境(AR)
  • 非同質化代幣(NFT)
  • 混合實境(MR)
  • 其他

汽車領域元宇宙市場規模:依應用分類

  • 市場概況
  • 廣告
  • 網路購車
  • 資訊娛樂
  • 汽車設計
  • 自動駕駛汽車測試
  • 訓練與模擬公開
  • 其他

元宇宙汽車市場規模

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲國家地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地區
  • 中東/非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東/非洲

競爭資訊

  • 前5名企業對比
  • 主要企業市場定位(2024年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2024年)
  • 主要企業簡介
    • 公司簡介
    • 產品系列分析
    • 按細分市場分類的佔有率分析
    • 收益與前一年同期比較(2022-2024)

主要企業簡介

  • NVIDIA Corporation(United States)
  • Roblox Corporation(United States)
  • Unity Technologies(United States)
  • Meta Platforms Inc.(United States)
  • WayRay AG(Switzerland)
  • Microsoft Corporation(United States)
  • BMW Group(Germany)
  • Mercedes-Benz AG(Germany)
  • Toyota Motor Corporation(Japan)
  • Ford Motor Company(United States)
  • General Motors(GM)(United States)
  • StradVision Inc.(South Korea)
  • Eccentric Inc.(United States)
  • holoride GmbH(Germany)
  • Varjo Technologies(Finland)
  • Metadome.ai(Formerly Adloid)(India)
  • MG Motor(United Kingdom)
  • Tesla, Inc.(United States)
  • Waymo LLC(United States)
  • Hyundai Motor Company(South Korea)

結論和建議

簡介目錄
Product Code: SQMIG45D2081

Global Metaverse In Automotive Market size was valued at USD 1.9 billion in 2023 and is poised to grow from USD 2.67 billion in 2024 to USD 40.54 billion by 2032, growing at a CAGR of 40.5% during the forecast period (2025-2032).

The integration of the metaverse in the automotive sector is rapidly transforming the industry, offering limitless virtual environments and digital currencies. This evolution enhances process simulations, improves safety, and utilizes augmented and virtual reality for repairs, alongside enabling remote shopping experiences for cars. By leveraging metaverse capabilities, automotive companies can optimize supply chain management and enrich every stage of their value chain, fostering greater customer interactions and engagement. This will lead to improved market alignment, accelerated development cycles, and enhanced product quality. Notably, simulations can assess the effectiveness of production lines and boost vehicle safety and usability by modeling vehicle behavior under various conditions, such as climate changes and interactions with other road users, ensuring a safer driving experience.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Metaverse In Automotive market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Metaverse In Automotive Market Segmental Analysis

Global Metaverse In Automotive Market is segmented by Component, Function, Technology, Application and region. Based on Component, the market is segmented into Hardware, Software and Services. Based on Function, the market is segmented into Virtual Platforms/Spaces, Avatars, Asset Marketplace and Financial Services. Based on Technology, the market is segmented into Blockchain, Virtual Reality (VR), Augmented Reality (AR), Non-fungible Token (NFT), Mixed Reality (MR) and Others. Based on Application, the market is segmented into Advertising, Online Car Purchase, Infotainment, Car Design, Autonomous Car Testing, Training & Simulation Public and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Metaverse In Automotive Market

The Global Metaverse in Automotive market is significantly fueled by the growing trend of gamification, which is being leveraged by leading companies worldwide to enhance brand awareness and engage more effectively with consumers. Through immersive online experiences and virtual world simulations, automotive brands are elevating customer interaction by harnessing the gamified elements of the metaverse. Opportunities in this segment, including BSR, XR, cloud gaming, and the incorporation of AI in social media, alongside innovations like virtual fitting rooms and advanced AR/VR hardware, are presenting new revenue avenues for the automotive industry, catalyzing further growth in the market.

Restraints in the Global Metaverse In Automotive Market

The global metaverse in the automotive market faces significant restraints primarily due to high maintenance costs that can impede its growth. The advanced technologies required to create realistic virtual environments, including extended reality, augmented reality (AR), mixed reality (MR), and various sophisticated semiconductor components and sensor trackers, contribute to elevated expenses. Additionally, enterprise-grade software for the metaverse, such as 3D modeling engines and rendering tools, is costly. These substantial initial investments, coupled with ongoing maintenance requirements, particularly concerning security protocols, can hinder progress in the market and deter potential investments.

Market Trends of the Global Metaverse In Automotive Market

The Global Metaverse in Automotive market is witnessing significant growth, driven by the integration of augmented reality (AR), virtual reality (VR), and mixed reality (MR) into automotive infotainment systems. Leading automotive manufacturers are increasingly collaborating with tech firms to enhance user experiences through immersive technologies that leverage the metaverse. These partnerships aim to transform in-car entertainment, navigation, and user interfaces, making them more interactive and engaging. As consumers demand advanced connectivity and a more personalized driving experience, the metaverse is emerging as a vital component in automotive innovation, poised to reshape the future of mobility and user engagement in the industry.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Regulatory Landscape
  • Case Studies
  • Technological Advancement
  • Trade Analysis

Global Metaverse In Automotive Market Size by Component & CAGR (2025-2032)

  • Market Overview
  • Hardware
    • VR headsets
    • AR glasses
    • Haptic devices
    • 3D projectors
    • Others
  • Software
    • Metaverse platforms
    • Simulation software
    • Design and prototyping software
    • Customer experience software
  • Services
    • Consulting services
    • Implementation services
    • Training and support services
    • Maintenance and upgrades

Global Metaverse In Automotive Market Size by Function & CAGR (2025-2032)

  • Market Overview
  • Virtual Platforms/Spaces
  • Avatars
  • Asset Marketplace
  • Financial Services

Global Metaverse In Automotive Market Size by Technology & CAGR (2025-2032)

  • Market Overview
  • Blockchain
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Non-fungible Token (NFT)
  • Mixed Reality (MR)
  • Others

Global Metaverse In Automotive Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Advertising
  • Online Car Purchase
  • Infotainment
  • Car Design
  • Autonomous Car Testing
  • Training & Simulation Public
  • Others

Global Metaverse In Automotive Market Size & CAGR (2025-2032)

  • North America (Component, Function, Technology, Application)
    • US
    • Canada
  • Europe (Component, Function, Technology, Application)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Component, Function, Technology, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Component, Function, Technology, Application)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Component, Function, Technology, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • NVIDIA Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Roblox Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Unity Technologies (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Meta Platforms Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • WayRay AG (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BMW Group (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mercedes-Benz AG (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Toyota Motor Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ford Motor Company (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • General Motors (GM) (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • StradVision Inc. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Eccentric Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • holoride GmbH (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Varjo Technologies (Finland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Metadome.ai (Formerly Adloid) (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MG Motor (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tesla, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Waymo LLC (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hyundai Motor Company (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations