封面
市場調查報告書
商品編碼
1629036

元宇宙基礎設施市場規模、佔有率、按產品、平台、技術、應用、最終用途和地區進行的成長分析 - 產業預測,2025 年至 2032 年

Metaverse Infrastructure Market Size, Share, Growth Analysis, By Product (Infrastructure, Hardware), By Platform (Desktop, Mobile), By Technology, By Application, By End Use, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 323 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

2023 年全球元宇宙基礎設施市場規模價值618 億美元,從2024 年的909.7 億美元成長到2032 年的2.052 兆美元,預測期間(2025-2032 年)複合年成長率為47.2%。 2032 年,全球元宇宙基礎設施市場規模將成長到 。

受用戶對元宇宙接受度不斷提高的推動,全球元宇宙基礎設施市場正經歷顯著成長。這種身臨其境型3D虛擬環境由擴增實境(AR)、虛擬實境 (VR) 和混合實境(MR) 技術支持,提供遊戲、商業互動、社交網路和虛擬房地產交易等多樣化體驗。人們對融合虛擬和現實生活體驗的興趣日益濃厚,尤其是在新冠疫情的推動下,這推動了對此類技術的需求。因此,身臨其境型娛樂和互動平台的普及被視為不斷發展的數位環境的重要方面,並繼續推動元宇宙基礎設施的創新和投資。

目錄

介紹

  • 調查目的
  • 研究範圍
  • 定義

調查方法

  • 資訊採購
  • 次要和資料資料
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 細分市場機會分析

市場動態及展望

  • 市場概況
  • 市場規模
  • 市場動態
    • 促進因素和機遇
    • 限制與挑戰
  • 波特的分析

主要市場考察

  • 關鍵成功因素
  • 競爭程度
  • 主要投資機會
  • 市場生態系統
  • 市場吸引力指數(2024 年)
  • PESTEL 分析
  • 總體經濟指標
  • 價值鏈分析
  • 定價分析
  • 監管格局
  • 案例研究
  • 技術進步
  • 貿易分析
  • 客戶和購買標準分析

元宇宙基礎設施市場規模(按產品)

  • 市場概況
  • 基礎設施
    • 晶片和處理器
    • 聯網
    • 雲端和邊緣基礎設施
    • 網路安全
  • 硬體
    • 全像顯示
    • 擴增實境(XR) 硬體
    • 觸覺感測器和設備
    • 智慧眼鏡
    • Omni 跑步機
    • AR/VR 設備
    • 其他
  • 軟體
    • 資產創建工具
    • 程式設計引擎
    • 虛擬平台
    • 角色開發
  • 服務
    • 使用者體驗
    • 資產市場
    • 金融服務

元宇宙基礎設施市場規模(依平台)

  • 市場概況
  • 桌面
  • 智慧型手機
  • 耳機

元宇宙基礎設施市場規模(按技術)

  • 市場概況
  • 區塊鏈
  • 虛擬實境 (VR) 與擴增實境(AR)
  • 混合實境
  • 其他

元宇宙基礎設施市場規模(按應用分類)

  • 市場概況
  • 遊戲
  • 網路購物
  • 內容創作與社群媒體
  • 活動和會議
  • 數位行銷(廣告)
  • 測試和檢驗
  • 其他

元宇宙基礎設施市場規模(依最終用途)

  • 市場概況
  • 航太和國防
  • 教育
  • 衛生保健
  • 旅遊與飯店
  • BFSI
  • 零售
  • 媒體與娛樂
  • 其他

元宇宙基礎設施市場規模

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲國家
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲國家
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東和非洲地區

競爭資訊

  • 前 5 家公司對比
  • 主要企業市場定位(2024年)
  • 主要市場參與者所採用的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2024 年)
  • 主要企業簡介
    • 公司簡介
    • 產品系列分析
    • 按細分市場分析市場佔有率
    • 收益與前一年同期比較(2022-2024 年)

主要企業簡介

  • Epic Games(USA)
  • Unity Technologies(USA)
  • Decentraland(Argentina)
  • Roblox Corporation(USA)
  • NVIDIA Corporation(USA)
  • Tencent Holdings(China)
  • Antier Solutions(India)
  • The Sandbox(Hong Kong)
  • Improbable(UK)
  • Meta Platforms(USA)
  • Microsoft Corporation(USA)
  • Yuga Labs(USA)
  • Google LLC(USA)
  • Cloudflare, Inc.(USA)
  • Zepeto(South Korea)
  • Axie Infinity(Vietnam)
  • Mazer(USA)
  • Adobe Inc.(USA)
  • Enjin(Singapore)
  • Saga(USA)

結論和建議

簡介目錄
Product Code: SQMIG45D2086

Global Metaverse Infrastructure Market size was valued at USD 61.8 billion in 2023 and is poised to grow from USD 90.97 billion in 2024 to USD 2005.2 billion by 2032, growing at a CAGR of 47.2% during the forecast period (2025-2032).

The global Metaverse Infrastructure Market is experiencing significant growth, fueled by the increasing acceptance of the metaverse among users. This immersive 3D virtual environment, enabled through augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies, offers diverse experiences such as gaming, business interactions, social networking, and virtual property transactions. The surge in interest for blending virtual and real-world experiences, particularly accelerated by the COVID-19 pandemic, has heightened the demand for these technologies. As a result, the popularity of immersive entertainment and interactive platforms continues to drive innovation and investment in metaverse infrastructure, positioning it as a pivotal aspect of the evolving digital landscape.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Metaverse Infrastructure market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Metaverse Infrastructure Market Segmental Analysis

Global Metaverse Infrastructure Market is segmented by Product, Platform, Technology, Application, End Use and region. Based on Product, the market is segmented into Infrastructure, Hardware, Software and Services. Based on Platform, the market is segmented into Desktop, Mobile and Headsets. Based on Technology, the market is segmented intoBlockchain, Virtual Reality (VR) &Augmented Reality (AR), Mixed Reality (MR) and Others. Based on Application, the market is segmented into Gaming, Online Shopping, Content Creation & Social Media, Events & Conference, Digital Marketing (Advertising), Testing and Inspection and Others. Based on End Use, the market is segmented into Aerospace & Defense, Education, Healthcare, Tourism and Hospitality, BFSI, Retail, Media & Entertainment, Automotive and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Metaverse Infrastructure Market

The primary impetus behind the growth of the global metaverse infrastructure market is the escalating demand for metaverse experiences. This surge in interest is largely fueled by the increasing utilization of cryptocurrencies for acquiring digital assets. Consumers are now leveraging cryptocurrencies to purchase a wide range of virtual goods, including NFTs, virtual properties, and digital accessories for avatars. The integration of cryptocurrencies bridges the physical and digital realms, allowing users to assess the value of digital assets against fiat currencies and track their appreciation over time. As global acceptance of cryptocurrency transactions in the metaverse continues to rise, it significantly bolsters the expansion of the Metaverse Infrastructure Market.

Restraints in the Global Metaverse Infrastructure Market

The Global Metaverse Infrastructure market faces significant obstacles, primarily stemming from the risks associated with cyberattacks and the high costs of installation. Transitioning from 4G to 5G, for example, necessitates substantial investments that can hinder timely deployment and create barriers to market advancement. Furthermore, the successful integration of such cutting-edge technologies is contingent upon various factors, including throughput density, prevailing interest rates, and pricing for base stations. To facilitate effective and densely packed small cell deployments, it is imperative that these expenditures be minimized, as their current levels may impede the growth trajectory of the Metaverse Infrastructure market.

Market Trends of the Global Metaverse Infrastructure Market

The Global Metaverse Infrastructure market is experiencing robust growth, driven by the increasing adoption of augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies across various sectors. As these technologies gain traction, they are facilitating greater access to the metaverse, particularly in emerging and frontier economies, where users can now engage with previously unavailable goods and services. This access empowers remote work opportunities, allowing talent from developing nations to connect with Western firms seamlessly. Moreover, virtual reality environments are becoming a cost-effective solution for enhancing educational opportunities, further solidifying the metaverse's role as a transformative platform in the global economy.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Regulatory Landscape
  • Case Studies
  • Technological Advancement
  • Trade Analysis
  • Customer & Buying Criteria Analysis

Global Metaverse Infrastructure Market Size by Product & CAGR (2025-2032)

  • Market Overview
  • Infrastructure
    • Chips & Processors
    • Network Capabilities
    • Cloud & Edge Infrastructure
    • Cybersecurity
  • Hardware
    • Holographic Displays
    • eXtended Reality (XR) Hardware
    • Haptic Sensors & Devices
    • Smart Glasses
    • Omni Treadmills
    • AR/VR Devices
    • Others
  • Software
    • Asset Creation Tools
    • Programming Engines
    • Virtual Platforms
    • Avatar Development
  • Services
    • User Experiences
    • Asset Marketplaces
    • Financial Services

Global Metaverse Infrastructure Market Size by Platform & CAGR (2025-2032)

  • Market Overview
  • Desktop
  • Mobile
  • Headsets

Global Metaverse Infrastructure Market Size by Technology & CAGR (2025-2032)

  • Market Overview
  • Blockchain
  • Virtual Reality (VR) & Augmented Reality (AR)
  • Mixed Reality (MR)
  • Others

Global Metaverse Infrastructure Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Gaming
  • Online Shopping
  • Content Creation & Social Media
  • Events & Conference
  • Digital Marketing (Advertising)
  • Testing and Inspection
  • Others

Global Metaverse Infrastructure Market Size by End Use & CAGR (2025-2032)

  • Market Overview
  • Aerospace & Defense
  • Education
  • Healthcare
  • Tourism and Hospitality
  • BFSI
  • Retail
  • Media & Entertainment
  • Automotive
  • Others

Global Metaverse Infrastructure Market Size & CAGR (2025-2032)

  • North America (Product, Platform, Technology, Application, End Use)
    • US
    • Canada
  • Europe (Product, Platform, Technology, Application, End Use)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Product, Platform, Technology, Application, End Use)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Product, Platform, Technology, Application, End Use)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Product, Platform, Technology, Application, End Use)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Epic Games (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Unity Technologies (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Decentraland (Argentina)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Roblox Corporation (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NVIDIA Corporation (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tencent Holdings (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Antier Solutions (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • The Sandbox (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Improbable (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Meta Platforms (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Yuga Labs (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google LLC (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cloudflare, Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zepeto (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Axie Infinity (Vietnam)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mazer (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Adobe Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Enjin (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Saga (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations