封面
市場調查報告書
商品編碼
1663986

遊戲引擎市場規模、佔有率和成長分析(按組件、類型、平台、類型和地區)- 產業預測 2025-2032

Game Engines Market Size, Share, and Growth Analysis, By Component (Solutions, Services), By Type (2D Game Engines, 3D Game Engines), By Platform, By Genre, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 197 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

遊戲引擎市場預計將從 2023 年的 31.2 億美元成長到 2024 年的 36.5 億美元,到 2032 年將達到 127.2 億美元,預測期內(2025-2032 年)的複合年成長率為 16.9%。

受電子競技和網路遊戲日益流行的推動,遊戲市場正在經歷顯著成長,吸引了全球數百萬玩家。這個市場擴張是由跨多個平台對高品質視訊遊戲的需求不斷成長所推動的,這導致開發人員需要先進的遊戲開發軟體。隨著智慧型手機和平板電腦的使用導致行動遊戲激增,這一趨勢正在加強,開發人員轉向使用 Unity 和 Unreal Engine 等強大的遊戲引擎來創造創新的行動體驗。此外,VR 和 AR 技術的採用正在重塑產業並推動對複雜 3D 遊戲引擎的需求。虛幻引擎 5 等下一代平台正在圖形和使用者體驗方面設立新的標準,確保全球遊戲引擎市場持續成長和創新。

目錄

介紹

  • 調查目的
  • 研究範圍
  • 定義

調查方法

  • 資訊採購
  • 次要和主要資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 細分機會分析

市場動態及展望

  • 市場概況
  • 市場規模
  • 市場動態
    • 促進因素和機會
    • 限制與挑戰
  • 波特的分析

主要市場考察

  • 關鍵成功因素
  • 競爭程度
  • 主要投資機會
  • 市場生態系統
  • 市場吸引力指數(2024 年)
  • PESTEL 分析
  • 總體經濟指標
  • 價值鏈分析
  • 定價分析
  • 案例研究
  • 監管格局
  • 專利分析

遊戲引擎市場規模(按組件)

  • 市場概況
  • 解決方案
  • 服務

遊戲引擎市場規模(按類型)

  • 市場概況
  • 2D 遊戲引擎
  • 3D 遊戲引擎
  • 2.5D遊戲引擎

遊戲引擎市場規模(按平台)

  • 市場概況
  • 智慧型手機
  • 主機
  • 電腦

遊戲引擎市場規模(按類型)

  • 市場概況
  • 動作與冒險
  • 沙盒
  • 角色扮演遊戲 (RPG)
  • 模擬
  • 策略
  • 運動的
  • 其他

遊戲引擎市場規模

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲國家地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲國家
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東和非洲地區

競爭資訊

  • 前 5 家公司對比
  • 主要企業市場定位(2024年)
  • 主要市場參與者所採用的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2024 年)
  • 主要企業簡介
    • 公司詳細資訊
    • 產品系列分析
    • 公司分部佔有率分析
    • 收益與前一年同期比較對比(2022-2024 年)

主要企業簡介

  • Unity Technologies(USA)
  • Epic Games(USA)
  • Crytek GmbH(Germany)
  • Amazon Lumberyard(USA)
  • Cocos(China)
  • GameMaker Studio(USA)
  • PhyreEngine(Japan)
  • Clickteam(France)
  • Stencyl LLC(USA)
  • The Game Creators Ltd.(UK)
  • Marmalade Technologies Ltd.(UK)
  • Photon Storm Ltd.(UK)
  • Stride(USA)
  • Godot Engine(Argentina)
  • Scirra Ltd.(UK)
  • Corona Labs Inc.(USA)
  • GarageGames(USA)
  • Leadwerks Software(USA)
  • Silicon Studio Corporation(Japan)

結論和建議

簡介目錄
Product Code: SQMIG45A2473

Game Engines Market size was valued at USD 3.12 billion in 2023 and is poised to grow from USD 3.65 billion in 2024 to USD 12.72 billion by 2032, growing at a CAGR of 16.9% during the forecast period (2025-2032).

The gaming market is witnessing significant growth driven by the rising popularity of esports and online gaming, with millions of players engaged worldwide. This expansion is fueled by an increasing demand for high-quality video games across multiple platforms, leading developers to seek advanced game development software. The surge in mobile gaming, propelled by smartphone and tablet usage, further enhances this trend, as developers utilize robust game engines like Unity and Unreal Engine to create innovative mobile experiences. Additionally, the adoption of VR and AR technologies is reshaping the industry, prompting a demand for sophisticated 3D game engines. Next-generation platforms, such as Unreal Engine 5, are setting new standards in graphics and user experience, ensuring continued growth and innovation in the global game engines market.

Top-down and bottom-up approaches were used to estimate and validate the size of the Game Engines market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Game Engines Market Segments Analysis

Global Game Engines Market is segmented by Component, Type, Platform, Genre and region. Based on Component, the market is segmented into Solutions and Services. Based on Type, the market is segmented into 2D Game Engines, 3D Game Engines and 2.5D Game Engines. Based on Platform, the market is segmented into Mobile, Console and Computer. Based on Genre, the market is segmented into Action & Adventure, Sandbox, Role-Playing Games (RPG), Simulation, Strategy, Sports and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Game Engines Market

The game engines market has experienced remarkable growth recently, fueled by the expansion of the video game industry, which has evolved into a multi-billion-dollar powerhouse. Key factors contributing to this growth include rapid technological advancements, heightened consumer demand, and a rising interest in mobile gaming. Additionally, the growing accessibility of game engines, combined with their fundamental capacity to replicate diverse worlds, rules, and systems, has opened up new possibilities that extend beyond traditional entertainment. This transformation has significantly broadened the market's potential, fostering innovation and expanding the scope of game development and interactive experiences.

Restraints in the Game Engines Market

The licensing framework for game engines represents a notable obstacle within the market. Various licensing models can create challenges, as some game engines come with stringent restrictions and revenue-sharing fees, which can adversely affect the overall profitability of game development projects. These licensing expenses differ based on elements such as the revenue generated by the organization, and often entail additional eligibility criteria. As a result, developers may encounter complexities in navigating these licensing options, potentially hindering their financial viability and limiting the scope of their creative endeavors in the competitive landscape of game development.

Market Trends of the Game Engines Market

The global game engines market is witnessing robust growth, fueled by a burgeoning developer community, with around 42% of current developers engaged in gaming, spanning professionals, students, and enthusiasts. This surge reflects a duality in preferences, as approximately 60% incorporate both 2D and 3D elements into their projects, which highlights a trend toward diverse gameplay experiences. The differentiation between 2D and 3D gaming-primarily defined by the dimensional axes of motion-underscores an evolving consumer demand for complexity and interactivity. As technology advances, the influence of powerful, versatile game engines is poised to reshape development, driving innovation and expanding market potential.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Case Studies
  • Regulatory Landscape
  • Patent Analysis

Global Game Engines Market Size by Component & CAGR (2025-2032)

  • Market Overview
  • Solutions
  • Services

Global Game Engines Market Size by Type & CAGR (2025-2032)

  • Market Overview
  • 2D Game Engines
  • 3D Game Engines
  • 2.5D Game Engines

Global Game Engines Market Size by Platform & CAGR (2025-2032)

  • Market Overview
  • Mobile
  • Console
  • Computer

Global Game Engines Market Size by Genre & CAGR (2025-2032)

  • Market Overview
  • Action & Adventure
  • Sandbox
  • Role-Playing Games (RPG)
  • Simulation
  • Strategy
  • Sports
  • Others

Global Game Engines Market Size & CAGR (2025-2032)

  • North America (Component, Type, Platform, Genre)
    • US
    • Canada
  • Europe (Component, Type, Platform, Genre)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Component, Type, Platform, Genre)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Component, Type, Platform, Genre)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Component, Type, Platform, Genre)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Unity Technologies (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Epic Games (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Crytek GmbH (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Amazon Lumberyard (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cocos (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GameMaker Studio (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PhyreEngine (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Clickteam (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Stencyl LLC (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • The Game Creators Ltd. (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Marmalade Technologies Ltd. (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Photon Storm Ltd. (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Stride (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Godot Engine (Argentina)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Scirra Ltd. (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Corona Labs Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GarageGames (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Leadwerks Software (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Silicon Studio Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations