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市場調查報告書
商品編碼
1663986
遊戲引擎市場規模、佔有率和成長分析(按組件、類型、平台、類型和地區)- 產業預測 2025-2032Game Engines Market Size, Share, and Growth Analysis, By Component (Solutions, Services), By Type (2D Game Engines, 3D Game Engines), By Platform, By Genre, By Region - Industry Forecast 2025-2032 |
遊戲引擎市場預計將從 2023 年的 31.2 億美元成長到 2024 年的 36.5 億美元,到 2032 年將達到 127.2 億美元,預測期內(2025-2032 年)的複合年成長率為 16.9%。
受電子競技和網路遊戲日益流行的推動,遊戲市場正在經歷顯著成長,吸引了全球數百萬玩家。這個市場擴張是由跨多個平台對高品質視訊遊戲的需求不斷成長所推動的,這導致開發人員需要先進的遊戲開發軟體。隨著智慧型手機和平板電腦的使用導致行動遊戲激增,這一趨勢正在加強,開發人員轉向使用 Unity 和 Unreal Engine 等強大的遊戲引擎來創造創新的行動體驗。此外,VR 和 AR 技術的採用正在重塑產業並推動對複雜 3D 遊戲引擎的需求。虛幻引擎 5 等下一代平台正在圖形和使用者體驗方面設立新的標準,確保全球遊戲引擎市場持續成長和創新。
Game Engines Market size was valued at USD 3.12 billion in 2023 and is poised to grow from USD 3.65 billion in 2024 to USD 12.72 billion by 2032, growing at a CAGR of 16.9% during the forecast period (2025-2032).
The gaming market is witnessing significant growth driven by the rising popularity of esports and online gaming, with millions of players engaged worldwide. This expansion is fueled by an increasing demand for high-quality video games across multiple platforms, leading developers to seek advanced game development software. The surge in mobile gaming, propelled by smartphone and tablet usage, further enhances this trend, as developers utilize robust game engines like Unity and Unreal Engine to create innovative mobile experiences. Additionally, the adoption of VR and AR technologies is reshaping the industry, prompting a demand for sophisticated 3D game engines. Next-generation platforms, such as Unreal Engine 5, are setting new standards in graphics and user experience, ensuring continued growth and innovation in the global game engines market.
Top-down and bottom-up approaches were used to estimate and validate the size of the Game Engines market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Game Engines Market Segments Analysis
Global Game Engines Market is segmented by Component, Type, Platform, Genre and region. Based on Component, the market is segmented into Solutions and Services. Based on Type, the market is segmented into 2D Game Engines, 3D Game Engines and 2.5D Game Engines. Based on Platform, the market is segmented into Mobile, Console and Computer. Based on Genre, the market is segmented into Action & Adventure, Sandbox, Role-Playing Games (RPG), Simulation, Strategy, Sports and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.
Driver of the Game Engines Market
The game engines market has experienced remarkable growth recently, fueled by the expansion of the video game industry, which has evolved into a multi-billion-dollar powerhouse. Key factors contributing to this growth include rapid technological advancements, heightened consumer demand, and a rising interest in mobile gaming. Additionally, the growing accessibility of game engines, combined with their fundamental capacity to replicate diverse worlds, rules, and systems, has opened up new possibilities that extend beyond traditional entertainment. This transformation has significantly broadened the market's potential, fostering innovation and expanding the scope of game development and interactive experiences.
Restraints in the Game Engines Market
The licensing framework for game engines represents a notable obstacle within the market. Various licensing models can create challenges, as some game engines come with stringent restrictions and revenue-sharing fees, which can adversely affect the overall profitability of game development projects. These licensing expenses differ based on elements such as the revenue generated by the organization, and often entail additional eligibility criteria. As a result, developers may encounter complexities in navigating these licensing options, potentially hindering their financial viability and limiting the scope of their creative endeavors in the competitive landscape of game development.
Market Trends of the Game Engines Market
The global game engines market is witnessing robust growth, fueled by a burgeoning developer community, with around 42% of current developers engaged in gaming, spanning professionals, students, and enthusiasts. This surge reflects a duality in preferences, as approximately 60% incorporate both 2D and 3D elements into their projects, which highlights a trend toward diverse gameplay experiences. The differentiation between 2D and 3D gaming-primarily defined by the dimensional axes of motion-underscores an evolving consumer demand for complexity and interactivity. As technology advances, the influence of powerful, versatile game engines is poised to reshape development, driving innovation and expanding market potential.