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市場調查報告書
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1499843

2024 年動畫生成人工智慧全球市場報告

Generative AI In Animation Global Market Report 2024

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10個工作天內

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簡介目錄

動畫領域的生成人工智慧市場規模預計在未來幾年將大幅成長。 2028年,將以36.4%的複合年成長率成長至60.4億美元。預測期內的預期成長歸因於多種因素,例如產生人工智慧動畫的道德考量、跨平台相容性、整合互動性、效率提高、真實感增強和可訪問性增強。預測期內預計的主要趨勢包括程式動畫技術的進步、動畫風格傳輸、增強的場景生成功能、人工智慧主導的口型同步技術和即時角色動畫。

快速成長的遊戲產業將在不久的將來推動動畫生成人工智慧市場的擴張。遊戲產業包括與各種平台(包括主機、個人電腦和行動裝置)上的電玩遊戲的開發、製作、發行和收益相關的活動。遊戲產業的成長是由於行動平台的可訪問性增加以及世界各地將遊戲作為娛樂和競技追求的受眾的激增。生成式人工智慧透過自主創造逼真的角色和環境、增強沉浸感並縮短開發時間,正在徹底改變遊戲動畫。其程式生成功能為塑造動態敘事和廣闊的虛擬世界提供了無限的可能性。例如,根據娛樂軟體協會的數據,2022年美國消費者在遊戲內容、硬體和配件上的支出將達到566億美元,僅2022年12月就達到76億美元,2021年同期則達到76億美元。 2% 起因此,遊戲產業的成長正在推動動畫市場中生成式人工智慧的成長。

動畫市場生成人工智慧的主要參與者正在專注於開拓創新服務,例如基於瀏覽器的生成人工智慧服務,以擴大市場佔有率。基於瀏覽器的生成人工智慧服務正在改變動畫產業,為動畫師提供先進的工具和技術,以更有效率、更有效地創建引人入勝且視覺震撼的動畫。例如,美國基於雲端基礎的深度學習運動智慧公司 Deepmotion 於 2024 年 3 月宣布推出基於瀏覽器的新型生成人工智慧服務和創作者平台 Saymotion。 Saymotion 利用生成式 AI 技術,可在幾分鐘內輕鬆將文字提示轉換為複雜的 3D 動畫。平台利用自然語言處理(NLP)將文字提示轉換為3D動畫,並相容於DCC軟體和FBX(Filmbox)、GLB(GL Binary)、BVH(Biovision Hierarchy)等遊戲引擎,產生各種動畫格式。您可以透過輸入描述角色、動作和動畫風格的文字提示來建立人物的詳細動畫。

目錄

第1章執行摘要

第2章 市場特點

第3章 市場趨勢與策略

第4章宏觀經濟情景

  • 高通膨對市場的影響
  • 烏克蘭與俄羅斯戰爭對市場的影響
  • COVID-19 對市場的影響

第5章世界市場規模與成長

  • 全球動畫生成人工智慧市場:促進因素與限制因素
    • 市場促進因素
    • 市場限制因素
  • 全球動畫生成人工智慧市場表現:規模與成長,2018-2023 年
  • 全球動畫生成人工智慧市場預測:規模與成長,2023-2028,2033F

第6章 市場細分

  • 全球動畫生成人工智慧市場:按類型分類的實際與預測,2018-2023、2023-2028F、2033F
  • 變壓器
  • 生成對抗網路
  • 變分自動編碼器
  • 其他類型
  • 全球動畫生成人工智慧市場:按組件分類的表現和預測,2018-2023、2023-2028F、2033F
  • 解決方案
  • 服務
  • 全球動畫生成人工智慧市場:按應用分類的表現與預測,2018-2023、2023-2028F、2033F
  • 電視和Over-the-Top
  • 電影
  • 廣告
  • 遊戲
  • 其他用途

第 7 章 區域/國家分析

  • 全球動畫生成人工智慧市場:按地區分類的表現與預測,2018-2023、2023-2028F、2033F
  • 全球動畫生成人工智慧市場:按國家分類的表現和預測,2018-2023、2023-2028F、2033F

第8章亞太市場

第9章 中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章 義大利市場

第20章 西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章加拿大市場

第26章 南美洲市場

第27章 巴西市場

第28章 中東市場

第29章 非洲市場

第30章 競爭格局及公司概況

  • 動畫領域的生成式人工智慧市場:競爭格局
  • 動畫領域的生成人工智慧市場:公司簡介
    • Alphabet Inc.
    • Microsoft Corporation
    • Meta Platforms Inc.
    • Amazon Web Services Inc.
    • Netflix Inc.

第31章 其他大型創新企業

  • NVIDIA Corporation
  • Adobe Inc.
  • Autodesk Inc.
  • Epic Games Inc.
  • Pixar Inc.
  • Weta FX
  • The Cinesite Group
  • Hugging Face Inc
  • MAXON Computer GmbH
  • Synthesia AS
  • Kinetix
  • Runway AI Inc
  • AI21 Labs
  • Descript Inc
  • Toon Boom Animation Inc.

第32章競爭基準化分析

第 33 章. 競爭對手儀表板

第34章 重大併購

第35章前瞻性與潛力分析

第36章附錄

簡介目錄
Product Code: r17747

Generative AI in animation refers to the application of artificial intelligence techniques, particularly generative models such as generative adversarial networks (GAN) or variational autoencoders (VAE), to create or assist in the creation of animation content. It facilitates the automatic generation of realistic characters, backgrounds, or entire scenes, thereby streamlining the animation production process and offering innovative creative possibilities.

The primary types of generative AI in animation include transformers, generative adversarial networks, variational autoencoders, among others. Transformers represent a type of neural network architecture utilized in processing sequential data by considering the entire input simultaneously. The various components of generative AI in animation encompass solutions and services, deployed across various applications such as television and over-the-top platforms, films, advertisements, gaming, among others.

The generative AI in animation market research report is one of a series of new reports from The Business Research Company that provides generative AI in animation market statistics, including generative AI in animation industry global market size, regional shares, competitors with a generative AI in animation market share, detailed generative AI in animation market segments, market trends and opportunities, and any further data you may need to thrive in the generative AI in animation industry. This generative AI in animation market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The generative AI in animation market size has grown exponentially in recent years. It will grow from $1.28 billion in 2023 to $1.75 billion in 2024 at a compound annual growth rate (CAGR) of 36.2%. The expansion observed in the historical period can be attributed to several factors, including the automation of animation processes, the creation of realistic animations based on real-world footage, experimentation with various animation styles, increased creative productivity, and widespread adoption and integration of generative AI in animation workflows.

The generative AI in animation market size is expected to see exponential growth in the next few years. It will grow to $6.04 billion in 2028 at a compound annual growth rate (CAGR) of 36.4%. The projected growth in the forecast period can be attributed to various factors, including ethical considerations, cross-platform compatibility, integration of interactivity, efficiency improvements, enhancement of realism, and accessibility enhancements in generative AI animation. Significant trends anticipated in the forecast period encompass procedural animation techniques, style transfer for animation, enhanced scene generation capabilities, AI-driven lip sync technology, and advancements in real-time character animation.

The burgeoning gaming industry is poised to drive the expansion of the generative AI in animation market in the foreseeable future. The gaming industry encompasses activities related to the development, production, distribution, and monetization of video games across diverse platforms such as consoles, PCs, and mobile devices. The growth of the gaming industry can be attributed to increased accessibility via mobile platforms and a burgeoning global audience embracing gaming as both entertainment and a competitive pursuit. Generative AI is revolutionizing gaming animation by autonomously crafting lifelike characters and environments, thereby enhancing immersion and reducing development time. Its procedural generation capabilities offer boundless possibilities, shaping dynamic narratives and expansive virtual worlds. For instance, according to the Entertainment Software Association, U.S. consumer spending on video game content, hardware, and accessories totaled $56.6 billion in 2022, with December 2022 alone reaching $7.6 billion, up 2% from the same period in 2021. Therefore, the growing gaming industry is fueling the growth of the generative AI in animation market.

Key players in the generative AI in animation market are doubling down on developing innovative services, such as browser-based generative AI services, to augment their market share. Browser-based generative AI services are transforming the animation industry by equipping animators with advanced tools and techniques to create compelling and visually stunning animations more efficiently and effectively. For example, in March 2024, DeepMotion Inc., a U.S.-based cloud-based deep learning motion intelligence company, unveiled Saymotion, a new browser-based generative AI service and creator platform. Saymotion leverages generative AI technology to effortlessly transform text prompts into intricate 3D animations within minutes. This platform utilizes natural language processing (NLP) to convert text prompts into 3D animations, generating animations in various formats like FBX (Filmbox), GLB (GL Binary), and BVH (Biovision Hierarchy) that are compatible with DCC software and game engines. Users can create detailed animations of human characters by inputting text prompts describing the character, the action, and animation style.

In August 2023, OpenAI Inc., a U.S.-based artificial intelligence research company, acquired Global Illumination Inc. for an undisclosed sum. This acquisition enables OpenAI to enhance its core products by leveraging the talent and expertise in AI design from Global Illumination Inc., positioning OpenAI for continued success in the evolving landscape of artificial intelligence. Global Illumination Inc. is a U.S.-based provider of generative AI solutions for building infrastructure and digital experiences, including AI applications for animation purposes.

Major companies operating in the generative AI in animation market are Alphabet Inc., Microsoft Corporation, Meta Platforms Inc., Amazon Web Services Inc., Netflix Inc., NVIDIA Corporation, Adobe Inc., Autodesk Inc., Epic Games Inc., Pixar Inc., Weta FX, The Cinesite Group, Hugging Face Inc, MAXON Computer GmbH, Synthesia A S, Kinetix, Runway AI inc, AI21 Labs, Descript Inc, Toon Boom Animation Inc., Side Effects Software Inc., Wibbitz Inc, Midjourney Inc, Lumen5 Technologies Ltd, RADiCAL Solutions Inc

North America was the largest region in the generative AI in animation market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the generative AI in animation market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the generative AI in animation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The generative AI in animation market includes revenues earned by entities by providing services such as facial animation generation, background and environment generation, motion capture cleanup, storyboard generation, and dialogue generation. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Generative AI In Animation Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on generative AI in animation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
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  • Outperform competitors using forecast data and the drivers and trends shaping the market.
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  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for generative AI in animation? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The generative AI in animation market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of COVID-19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Transformers; Generative Adversarial Networks; Variational Autoencoders; Other Types
  • 2) By Components: Solutions; Services
  • 3) By Application: Television And Over-The-Top; Films; Advertisements; Gaming; Other Applications
  • Companies Mentioned: Alphabet Inc.; Microsoft Corporation; Meta Platforms Inc.; Amazon Web Services Inc.; Netflix Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Generative AI In Animation Market Characteristics

3. Generative AI In Animation Market Trends And Strategies

4. Generative AI In Animation Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Generative AI In Animation Market Size and Growth

  • 5.1. Global Generative AI In Animation Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Generative AI In Animation Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Generative AI In Animation Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Generative AI In Animation Market Segmentation

  • 6.1. Global Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Transformers
  • Generative Adversarial Networks
  • Variational Autoencoders
  • Other Types
  • 6.2. Global Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Solutions
  • Services
  • 6.3. Global Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Television And Over-The-Top
  • Films
  • Advertisements
  • Gaming
  • Other Applications

7. Generative AI In Animation Market Regional And Country Analysis

  • 7.1. Global Generative AI In Animation Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Generative AI In Animation Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Generative AI In Animation Market

  • 8.1. Asia-Pacific Generative AI In Animation Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Generative AI In Animation Market

  • 9.1. China Generative AI In Animation Market Overview
  • 9.2. China Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Generative AI In Animation Market

  • 10.1. India Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Generative AI In Animation Market

  • 11.1. Japan Generative AI In Animation Market Overview
  • 11.2. Japan Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Generative AI In Animation Market

  • 12.1. Australia Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Generative AI In Animation Market

  • 13.1. Indonesia Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Generative AI In Animation Market

  • 14.1. South Korea Generative AI In Animation Market Overview
  • 14.2. South Korea Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Generative AI In Animation Market

  • 15.1. Western Europe Generative AI In Animation Market Overview
  • 15.2. Western Europe Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Generative AI In Animation Market

  • 16.1. UK Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Generative AI In Animation Market

  • 17.1. Germany Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Generative AI In Animation Market

  • 18.1. France Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Generative AI In Animation Market

  • 19.1. Italy Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Generative AI In Animation Market

  • 20.1. Spain Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Generative AI In Animation Market

  • 21.1. Eastern Europe Generative AI In Animation Market Overview
  • 21.2. Eastern Europe Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Generative AI In Animation Market

  • 22.1. Russia Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Generative AI In Animation Market

  • 23.1. North America Generative AI In Animation Market Overview
  • 23.2. North America Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Generative AI In Animation Market

  • 24.1. USA Generative AI In Animation Market Overview
  • 24.2. USA Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Generative AI In Animation Market

  • 25.1. Canada Generative AI In Animation Market Overview
  • 25.2. Canada Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Generative AI In Animation Market

  • 26.1. South America Generative AI In Animation Market Overview
  • 26.2. South America Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Generative AI In Animation Market

  • 27.1. Brazil Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Generative AI In Animation Market

  • 28.1. Middle East Generative AI In Animation Market Overview
  • 28.2. Middle East Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Generative AI In Animation Market

  • 29.1. Africa Generative AI In Animation Market Overview
  • 29.2. Africa Generative AI In Animation Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Generative AI In Animation Market, Segmentation By Components, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Generative AI In Animation Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Generative AI In Animation Market Competitive Landscape And Company Profiles

  • 30.1. Generative AI In Animation Market Competitive Landscape
  • 30.2. Generative AI In Animation Market Company Profiles
    • 30.2.1. Alphabet Inc.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Microsoft Corporation
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Meta Platforms Inc.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Amazon Web Services Inc.
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Netflix Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Generative AI In Animation Market Other Major And Innovative Companies

  • 31.1. NVIDIA Corporation
  • 31.2. Adobe Inc.
  • 31.3. Autodesk Inc.
  • 31.4. Epic Games Inc.
  • 31.5. Pixar Inc.
  • 31.6. Weta FX
  • 31.7. The Cinesite Group
  • 31.8. Hugging Face Inc
  • 31.9. MAXON Computer GmbH
  • 31.10. Synthesia A S
  • 31.11. Kinetix
  • 31.12. Runway AI Inc
  • 31.13. AI21 Labs
  • 31.14. Descript Inc
  • 31.15. Toon Boom Animation Inc.

32. Global Generative AI In Animation Market Competitive Benchmarking

33. Global Generative AI In Animation Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Generative AI In Animation Market

35. Generative AI In Animation Market Future Outlook and Potential Analysis

  • 35.1 Generative AI In Animation Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Generative AI In Animation Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Generative AI In Animation Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer