封面
市場調查報告書
商品編碼
1619754

元宇宙2024年電子商務全球市場報告

Metaverse In E-Commerce Global Market Report 2024

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

電子商務元宇宙市場規模預計在未來幾年將大幅成長。到2028年,這一數字將以37.5%的年複合成長率(CAGR)成長至734.7億美元。預測期內的成長是由非同質化代幣(NFT)的興起、對增強安全性和隱私的需求不斷成長、去中心化電子商務平台的激增、對身臨其境型和互動式購物體驗的需求不斷成長以及對網路購物。這段時期的主要趨勢包括區塊鏈技術的整合、付款系統和金融交易的創新、人工智慧主導的個人化、新產品創新以及持續的技術進步。

社交商務的成長預計將推動電子商務元宇宙市場的擴張。社交商務是利用社交媒體平台實現具有整合購物功能的線上購買和銷售。由於社交媒體使用的增加、購物體驗的無縫整合以及社交互動對購買決策的影響,這種趨勢正在上升。 元宇宙透過提供將社交互動與虛擬商店和產品探索相結合的身臨其境型的互動式購物體驗,為社交互動提供動力。例如,2024年2月,美國商務部和人口普查局報告稱,2024年第二季度美國零售電商銷售額為2823億美元,較2023年第一季成長5.3%(+-0.7)。 。社交商務的興起正在推動電子商務領域的元宇宙成長。

元宇宙電商市場的主要企業專注於打造遊戲內購物體驗,將遊戲與購物融為一體,提高用戶參與度,並推動虛擬產品銷售收益。遊戲內購物允許參與企業使用現實世界或遊戲內貨幣購買虛擬物品和升級,以增強他們的遊戲體驗並自訂他們的角色。例如,2023年5月,美國跨國科技公司亞馬遜宣布推出Amazon Anywhere。這套應用程式介面 (API) 專為應用程式和遊戲開發人員設計,使客戶能夠連接到亞馬遜商店的實體應用程式,同時參與視訊遊戲和擴增實境(AR) 應用程式等虛擬環境中購買產品。該服務包括遊戲內購物、產品整合、廣泛的產品、訂單管理以及將亞馬遜購物功能整合到您的應用程式和遊戲中的 API,從而提高用戶參與度。

目錄

第1章執行摘要

第2章 市場特點

第3章 市場趨勢與策略

第4章宏觀經濟情景

  • 高通膨對市場的影響
  • 烏克蘭與俄羅斯戰爭對市場的影響
  • COVID-19 對市場的影響

第5章世界市場規模與成長

  • 全球電子商務的元宇宙市場:促進因素與限制因素
    • 市場促進因素
    • 市場限制因素
  • 全球電子商務元宇宙市場表現:規模與成長,2018-2023
  • 全球電子商務元宇宙市場預測:規模與成長,2023-2028、2033

第6章 市場細分

  • 全球電子商務元宇宙市場:依技術、效能和預測分類,2018-2023年、2023-2028、2033年
  • 擴增實境(AR) 或虛擬實境 (VR) 耳機
  • 區塊鏈
  • 混合實境
  • 其他
  • 全球電子商務元宇宙市場:依平台分類的表現與預測,2018-2023、2023-2028、2033
  • 電腦
  • 智慧型手機
  • 耳機
  • 全球電子商務元宇宙市場:按應用、表現和預測,2018-2023、2023-2028、2033
  • 虛擬商店
  • 虛擬事件
  • 虛擬產品發現
  • 虛擬客戶服務
  • 虛擬付款

第 7 章 區域/國家分析

  • 全球電子商務元宇宙市場:按地區、業績及預測,2018-2023年、2023-2028年、2033年
  • 全球電子商務元宇宙市場:依國家、績效及預測,2018-2023、2023-2028、2033

第8章亞太市場

第9章 中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章 義大利市場

第20章 西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章加拿大市場

第26章 南美洲市場

第27章 巴西市場

第28章 中東市場

第29章 非洲市場

第30章 競爭格局及公司概況

  • 電商元宇宙市場:競爭格局
  • 元宇宙界電商市場:公司簡介
    • Microsoft Corporation
    • Alibaba Group
    • Meta Platforms Inc.
    • Tencent Holdings Limited
    • Amazon Web Services(AWS)

第31章 其他重大及創新企業

  • Sony Corporation
  • Nike Inc.
  • NVIDIA Corporation
  • Adidas Inc.
  • Shopify Inc.
  • Flipkart
  • Etsy Inc
  • Roblox Corporation
  • Epic Games Inc.
  • BigCommerce Holdings Inc.
  • HTC Corporation
  • Animoca Brands Corporation Ltd.
  • Decentraland
  • Ready Player Me
  • The Sandbox

第32章競爭基準化分析

第 33 章. 競爭對手儀表板

第34章 重大併購

第35章 未來展望與潛力分析

第36章附錄

簡介目錄
Product Code: r20741

The metaverse in e-commerce involves virtual environments where digital avatars engage in business transactions, explore virtual stores, and experience immersive shopping. It combines virtual reality (VR) and augmented reality (AR) technologies to offer a three-dimensional shopping experience.

Key technologies in the metaverse for e-commerce include augmented reality (AR) and virtual reality (VR) headsets, blockchain, and mixed reality. AR or VR headsets are specialized devices that either overlay digital information onto the real world (AR) or create entirely virtual environments (VR). Various platforms used in this context include computers, mobile devices, and headsets, supporting applications such as virtual stores, virtual events, virtual product discovery, virtual customer service, and virtual payments.

The metaverse in e-commerce market research report is one of a series of new reports from The Business Research Company that provides metaverse in e-commerce market statistics, including metaverse in e-commerce industry global market size, regional shares, competitors with a metaverse in e-commerce market share, detailed metaverse in e-commerce market segments, market trends and opportunities, and any further data you may need to thrive in the metaverse in e-commerce industry. This metaverse in e-commerce market research report delivers a complete perspective on everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The metaverse in e-commerce market size has grown exponentially in recent years. It will grow from $14.94 billion in 2023 to $20.53 billion in 2024 at a compound annual growth rate (CAGR) of 37.4%. The growth during the historic period can be attributed to the rise of 5G technology, the expansion of social commerce, increased use of mobile devices and tablets, greater adoption of virtual and augmented reality, and enhanced visual and sensory experiences.

The metaverse in e-commerce market size is expected to see exponential growth in the next few years. It will grow to $73.47 billion in 2028 at a compound annual growth rate (CAGR) of 37.5%. The growth during the forecast period can be attributed to the rise of non-fungible tokens (NFTs), increased demand for enhanced security and privacy, the growing prevalence of decentralized e-commerce platforms, a rising demand for immersive and interactive shopping experiences, and a surge in online shopping. Key trends expected in this period include the integration of blockchain technology, innovations in payment systems and financial transactions, AI-driven personalization, new product innovations, and ongoing technological advancements.

The growth of social commerce is expected to drive the expansion of the metaverse in e-commerce markets. Social commerce involves using social media platforms to enable online buying and selling through integrated shopping features. This trend is increasing due to higher social media usage, the seamless integration of shopping experiences, and the impact of social interactions on purchasing decisions. The metaverse enhances social commerce by offering immersive and interactive shopping experiences that blend social interactions with virtual storefronts and product exploration. For example, in February 2024, the Census Bureau of the Department of Commerce reported that U.S. retail e-commerce sales for the second quarter of 2024 totaled $282.3 billion, marking a 5.3% (+- 0.7) increase from the first quarter of 2023. This rise in social commerce is fueling the growth of the metaverse in the e-commerce sector.

Leading companies in the metaverse e-commerce market are focusing on creating in-game shopping experiences to integrate shopping with gameplay, boost user engagement, and drive revenue from virtual product sales. In-game shopping allows players to purchase virtual items or upgrades using real or in-game currency to enhance their gaming experience or customize their characters. For instance, in May 2023, Amazon, a U.S.-based multinational technology company, introduced Amazon Anywhere. This set of application programming interfaces (APIs) is designed for app and game developers, enabling customers to buy physical products from the Amazon store while engaging in virtual environments such as video games and augmented reality (AR) applications. The service includes in-game shopping, product integration, a wide range of products, order management, and APIs for integrating Amazon's shopping capabilities into apps and games, thereby improving user engagement.

In October 2022, Flipkart, an India-based e-commerce company, partnered with eDAO to launch Flipverse, a new virtual shopping experience on the FireDrops platform. This collaboration aims to offer users an interactive and immersive shopping experience within the metaverse. eDAO is an India-based platform specializing in digital experiences in the Web3 ecosystem.

Major companies operating in the metaverse in e-commerce market are Microsoft Corporation, Alibaba Group, Meta Platforms Inc., Tencent Holdings Limited, Amazon Web Services (AWS), Sony Corporation, Nike Inc., NVIDIA Corporation, Adidas Inc., Shopify Inc., Flipkart, Etsy Inc, Roblox Corporation, Epic Games Inc., BigCommerce Holdings Inc., HTC Corporation, Animoca Brands Corporation Ltd., Decentraland, Ready Player Me, The Sandbox, ARuVR, Verpex hosting LTD

North America was the largest region in the metaverse in e-commerce market in 2023. The regions covered in the metaverse in e-commerce market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the metaverse in e-commerce market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The metaverse in the e-commerce market includes revenues earned by entities through virtual store sales, virtual currency exchange, and content creation tools. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The metaverse in the e-commerce market consists of sales of virtual goods, digital collectibles, barcode scanners, digital signage, inventory management devices, wearable technology, and security cameras. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Metaverse In E-Commerce Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on metaverse in e-commerce market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for metaverse in e-commerce ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The metaverse in e-commerce market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of COVID-19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Technology: Augmented Reality (AR) Or Virtual Reality (VR) Headset; Blockchain; Mixed Reality; Other Technologies
  • 2) By Platform: Computer; Mobile; Headset
  • 3) By Application: Virtual Stores; Virtual Events; Virtual Product Discovery; Virtual Customer Service; Virtual Payments
  • Companies Mentioned: Microsoft Corporation; Alibaba Group; Meta Platforms Inc.; Tencent Holdings Limited; Amazon Web Services (AWS)
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Metaverse In E-Commerce Market Characteristics

3. Metaverse In E-Commerce Market Trends And Strategies

4. Metaverse In E-Commerce Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Metaverse In E-Commerce Market Size and Growth

  • 5.1. Global Metaverse In E-Commerce Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Metaverse In E-Commerce Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Metaverse In E-Commerce Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Metaverse In E-Commerce Market Segmentation

  • 6.1. Global Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Augmented Reality (AR) Or Virtual Reality (VR) Headset
  • Blockchain
  • Mixed Reality
  • Other Technologies
  • 6.2. Global Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Computer
  • Mobile
  • Headset
  • 6.3. Global Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Virtual Stores
  • Virtual Events
  • Virtual Product Discovery
  • Virtual Customer Service
  • Virtual Payments

7. Metaverse In E-Commerce Market Regional And Country Analysis

  • 7.1. Global Metaverse In E-Commerce Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Metaverse In E-Commerce Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Metaverse In E-Commerce Market

  • 8.1. Asia-Pacific Metaverse In E-Commerce Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Metaverse In E-Commerce Market

  • 9.1. China Metaverse In E-Commerce Market Overview
  • 9.2. China Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Metaverse In E-Commerce Market

  • 10.1. India Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Metaverse In E-Commerce Market

  • 11.1. Japan Metaverse In E-Commerce Market Overview
  • 11.2. Japan Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Metaverse In E-Commerce Market

  • 12.1. Australia Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Metaverse In E-Commerce Market

  • 13.1. Indonesia Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Metaverse In E-Commerce Market

  • 14.1. South Korea Metaverse In E-Commerce Market Overview
  • 14.2. South Korea Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Metaverse In E-Commerce Market

  • 15.1. Western Europe Metaverse In E-Commerce Market Overview
  • 15.2. Western Europe Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Metaverse In E-Commerce Market

  • 16.1. UK Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Metaverse In E-Commerce Market

  • 17.1. Germany Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Metaverse In E-Commerce Market

  • 18.1. France Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Metaverse In E-Commerce Market

  • 19.1. Italy Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Metaverse In E-Commerce Market

  • 20.1. Spain Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Metaverse In E-Commerce Market

  • 21.1. Eastern Europe Metaverse In E-Commerce Market Overview
  • 21.2. Eastern Europe Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Metaverse In E-Commerce Market

  • 22.1. Russia Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Metaverse In E-Commerce Market

  • 23.1. North America Metaverse In E-Commerce Market Overview
  • 23.2. North America Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Metaverse In E-Commerce Market

  • 24.1. USA Metaverse In E-Commerce Market Overview
  • 24.2. USA Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Metaverse In E-Commerce Market

  • 25.1. Canada Metaverse In E-Commerce Market Overview
  • 25.2. Canada Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Metaverse In E-Commerce Market

  • 26.1. South America Metaverse In E-Commerce Market Overview
  • 26.2. South America Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Metaverse In E-Commerce Market

  • 27.1. Brazil Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Metaverse In E-Commerce Market

  • 28.1. Middle East Metaverse In E-Commerce Market Overview
  • 28.2. Middle East Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Metaverse In E-Commerce Market

  • 29.1. Africa Metaverse In E-Commerce Market Overview
  • 29.2. Africa Metaverse In E-Commerce Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Metaverse In E-Commerce Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Metaverse In E-Commerce Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Metaverse In E-Commerce Market Competitive Landscape And Company Profiles

  • 30.1. Metaverse In E-Commerce Market Competitive Landscape
  • 30.2. Metaverse In E-Commerce Market Company Profiles
    • 30.2.1. Microsoft Corporation
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Alibaba Group
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Meta Platforms Inc.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Tencent Holdings Limited
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Amazon Web Services (AWS)
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Metaverse In E-Commerce Market Other Major And Innovative Companies

  • 31.1. Sony Corporation
  • 31.2. Nike Inc.
  • 31.3. NVIDIA Corporation
  • 31.4. Adidas Inc.
  • 31.5. Shopify Inc.
  • 31.6. Flipkart
  • 31.7. Etsy Inc
  • 31.8. Roblox Corporation
  • 31.9. Epic Games Inc.
  • 31.10. BigCommerce Holdings Inc.
  • 31.11. HTC Corporation
  • 31.12. Animoca Brands Corporation Ltd.
  • 31.13. Decentraland
  • 31.14. Ready Player Me
  • 31.15. The Sandbox

32. Global Metaverse In E-Commerce Market Competitive Benchmarking

33. Global Metaverse In E-Commerce Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Metaverse In E-Commerce Market

35. Metaverse In E-Commerce Market Future Outlook and Potential Analysis

  • 35.1 Metaverse In E-Commerce Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Metaverse In E-Commerce Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Metaverse In E-Commerce Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer