歐洲圖形處理單元 (GPU) 市場預測至 2030 年 - 區域分析 - 按類型(專用、整合和混合)和應用程式(平板電腦、電腦、智慧型手機、遊戲機、電視等)
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歐洲圖形處理單元 (GPU) 市場預測至 2030 年 - 區域分析 - 按類型(專用、整合和混合)和應用程式(平板電腦、電腦、智慧型手機、遊戲機、電視等)

Europe Graphics Processing Unit (GPU) Market Forecast to 2030 - Regional Analysis - by Type (Dedicated, Integrated, and Hybrid) and Application (Tablet, Computer, Smartphone, Gaming Console, Television, and Others)

出版日期: | 出版商: The Insight Partners | 英文 96 Pages | 訂單完成後即時交付

價格

歐洲圖形處理單元(GPU)市場預計將從2022年的77.7962億美元成長到2030年的678.0982億美元。

虛擬實境和擴增實境的吸引力不斷增強,推動歐洲圖形處理單元 (GPU) 市場

虛擬實境 (VR) 和擴增實境 (AR) 是兩種新技術,在遊戲、醫療保健、娛樂和教育等多個行業中越來越受歡迎。 VR 和 AR 裝置需要強大的圖形處理單元 (GPU) 來顯示身臨其境的逼真體驗,因為 GPU 負責創建 VR 和 AR 體驗所需的複雜 3D 圖形和即時效果。 VR 和 AR 遊戲越來越流行,許多最新的 VR 和 AR 耳機都需要強大的 GPU 才能運作。這是因為 VR 和 AR 遊戲需要即時渲染複雜的 3D 世界和角色。在娛樂產業,VR 和 AR 被用來為電影、電視節目和音樂錄影帶創造身臨其境的體驗。這是另一個需要強大 GPU 來渲染這些體驗所需的高品質圖形的領域。在教育領域,學生可以利用VR設備體驗不同的歷史時期或詳細探索人體。 AR 可用於疊加現實世界中的數位訊息,例如為學生提供植物和動物的標籤。因此,VR 和 AR 在教育中的使用增加推動了對 GPU 的需求。

許多公司展示了5G VR技術。 NVIDIA 和多家合作夥伴宣布成功展示了概念驗證,該概念驗證利用邊緣運算和支援 5G 的 VR 技術,讓相距約 70 英里的兩個工程團隊能夠像在同一個房間一樣工作。該項目由英國最大的電動車電池獨立製造商 Hyperbat 進行。該公司的 Wantage 和 Coventry 工程師可以同時開發電動車電池 1:1 比例的數位孿生體。因此,AR和VR技術在各行業的廣泛採用增加了對強大GPU的需求。

歐洲圖形處理單元 (GPU) 市場概況

歐洲的 GPU 市場分為德國、法國、義大利、英國、俄羅斯和歐洲其他地區。不斷成長的遊戲產業以及圖形處理單元 (GPU) 在國防和情報應用中的使用不斷增加,推動了整個地區的市場成長。此外,電玩需求的成長擴大了 GPU 市場的範圍。在歐洲,由於智慧型手機和筆記型電腦等攜帶式電腦設備的普及,GPU 的使用預計將會成長。此外,圖形處理單元的技術改進推動了它們在歐洲的採用。

除此之外,製造商也為 AR 和 VR 等應用實作功能強大的圖形電腦系統。因此,歐洲的圖形處理單元市場出現成長。此外,AMD、Nvidia 和英特爾等主要廠商也在歐洲 GPU 市場開展業務。

歐洲圖形處理單元 (GPU) 市場收入及 2030 年預測(百萬美元)

歐洲圖形處理單元 (GPU) 市場區隔

歐洲圖形處理單元 (GPU) 市場按類型、應用程式和國家/地區進行細分。

根據類型,歐洲圖形處理單元 (GPU) 市場分為專用、整合和混合。 2022 年,整合細分市場將佔據歐洲圖形處理單元 (GPU) 市場的最大佔有率。

從應用程式來看,歐洲圖形處理單元(GPU)市場分為平板電腦、電腦、智慧型手機、遊戲機、電視等。 2022 年,智慧型手機細分市場佔據歐洲圖形處理單元 (GPU) 市場的最大佔有率。

根據國家/地區,歐洲圖形處理單元 (GPU) 市場分為德國、法國、義大利、英國、俄羅斯和歐洲其他地區。 2022 年,德國在歐洲圖形處理單元 (GPU) 市場佔據主導地位。

Advanced Micro Devices Inc、Apple Inc、ASUSTek Computer Inc、EVGA Corp、Imagination Technologies Ltd、Intel Corp、NVIDIA Corp、Qualcomm Inc、Samsung Electronics Co Ltd 和 SAPPHIRE Technology Ltd 是歐洲圖形處理領域的一些領先公司(GPU)市場。

目錄

第 1 章:簡介

第 2 章:執行摘要

  • 主要見解
  • 市場吸引力

第 3 章:研究方法

  • 覆蓋範圍
  • 二次研究
  • 初步研究

第 4 章:歐洲圖形處理單元 (GPU) 市場格局

  • 概述
  • 生態系分析
    • 價值鏈供應商名單

第 5 章:歐洲圖形處理單元 (GPU) 市場 - 主要產業動態

  • 促進要素
    • 對筆記型電腦等高階個人運算設備的需求不斷成長
    • 虛擬實境和擴增實境的吸引力不斷增強
  • 限制
    • 桌上型電腦銷量下降
    • GPU 成本高
  • 機會
    • 在人工智慧和機器學習等新興應用中的部署
  • 未來趨勢
    • 雲端運算的採用率不斷上升
  • 促進因素和限制的影響:

第 6 章:圖形處理單元 (GPU) 市場 - 歐洲市場分析

  • 2020 - 2030 年歐洲圖形處理單元 (GPU) 市場收入

第 7 章:歐洲圖形處理單元 (GPU) 市場分析 - 類型

  • 投入的
    • 概述
    • 2030 年專用市場收入與預測
  • 融合的
    • 概述
    • 綜合市場收入與 2030 年預測
  • 混合
    • 概述
    • 混合市場收入與 2030 年預測

第 8 章:歐洲圖形處理單元 (GPU) 市場分析 - 應用

  • 藥片
    • 概述
    • 2030 年平板電腦市場收入與預測
  • 電腦
    • 概述
    • 到 2030 年電腦市場收入和預測
  • 智慧型手機
    • 概述
    • 智慧型手機市場收入與 2030 年預測
  • 遊戲機
    • 概述
    • 遊戲機市場收入與 2030 年預測
  • 電視
    • 概述
    • 2030 年電視市場收入與預測
  • 其他
    • 概述
    • 其他市場收入和 2030 年預測

第 9 章:歐洲圖形處理單元 (GPU) 市場 - 國家分析

  • 歐洲
    • 德國
    • 法國
    • 義大利
    • 英國
    • 俄羅斯
    • 歐洲其他地區

第 10 章:圖形處理單元 (GPU) 市場產業格局

  • 概述
  • 市場主動性
  • 產品開發

第 11 章:公司簡介

  • Intel Corp
  • NVIDIA Corp
  • Apple Inc
  • Qualcomm Inc
  • Samsung Electronics Co Ltd
  • SAPPHIRE Technology Ltd
  • Advanced Micro Devices Inc
  • ASUSTek Computer Inc
  • Imagination Technologies Ltd
  • EVGA Corp

第 12 章:附錄

Product Code: BMIRE00030232

The Europe graphics processing unit (GPU) market is expected to grow from US$ 7,779.62 million in 2022 to US$ 67,809.82 million by 2030. It is estimated to register a CAGR of 31.1% from 2022 to 2030.

Increasing Traction in Virtual Reality and Augmented Reality Drives Europe Graphics Processing Unit (GPU) Market

Virtual Reality (VR) and Augmented Reality (AR) are two new technologies that are gaining popularity in a variety of industries, including gaming, healthcare, entertainment, and education. VR and AR devices require powerful graphics processing units (GPUs) to display immersive and realistic experiences, as GPUs are responsible for creating the complicated 3D graphics and real-time effects required for VR and AR experiences. VR and AR games are becoming increasingly popular, and many of the latest VR and AR headsets require powerful GPUs to run. This is because VR and AR games require the rendering of complex 3D worlds and characters in real time. In the entertainment industry, VR and AR are being used to create immersive experiences for movies, TV shows, and music videos. This is another area where powerful GPUs are required to render the high-quality graphics that are needed for these experiences. In the education sector, students can experience different historical periods or explore the human body in detail using VR devices. AR can be used to overlay digital information in the real world, such as providing students with labels for plants and animals. Thus, increasing use of VR and AR in education propels the demand for GPUs.

Many companies demonstrate 5G VR technologies. NVIDIA and several partners announced the successful demonstration of a proof of concept that utilizes edge computing and 5G-enabled VR technology to allow two engineering teams located ~70 miles apart to work as if they were in the same room. The project is being carried out at Hyperbat, the UK's largest independent manufacturer of electric vehicle batteries. Engineers from Wantage and Coventry at the company can work on a 1:1-scale digital twin of an EV battery at the same time. Thus, the wide adoption of AR and VR technologies in various industries bolsters the demand for powerful GPUs.

Europe Graphics Processing Unit (GPU) Market Overview

The GPU market in Europe is segmented into Germany, France, Italy, the UK, Russia, and the Rest of Europe. The growing gaming industry and rising use of graphics processing units (GPU) in defense and intelligence applications boost the market growth across the region. Additionally, the rise in demand for video games has broadened the scope of the GPU market. In Europe, the use of GPUs is anticipated to grow due to the rising adoption of portable computer devices such as smartphones and laptops. Furthermore, technical improvements in graphics processing units propel their adoption in Europe.

Aside from that, manufacturers implement powerful graphic computer systems for applications such as an AR and VR. As a result, the graphics processing unit market reports growth in Europe. Additionally, major players such as AMD, Nvidia, and Intel operate in the GPU market in Europe.

Europe Graphics Processing Unit (GPU) Market Revenue and Forecast to 2030 (US$ Million)

Europe Graphics Processing Unit (GPU) Market Segmentation

The Europe graphics processing unit (GPU) market is segmented into type, application, and country.

Based on type, the Europe graphics processing unit (GPU) market is segmented into dedicated, integrated, and hybrid. The integrated segment held the largest share of the Europe graphics processing unit (GPU) market in 2022.

In terms of application, the Europe graphics processing unit (GPU) market is categorized into tablet, computer, smartphone, gaming console, television, and others. The smartphone segment held the largest share of the Europe graphics processing unit (GPU) market in 2022.

Based on country, the Europe graphics processing unit (GPU) market is segmented into Germany, France, Italy, the UK, Russia, and the Rest of Europe. Germany dominated the Europe graphics processing unit (GPU) market in 2022.

Advanced Micro Devices Inc, Apple Inc, ASUSTek Computer Inc, EVGA Corp, Imagination Technologies Ltd, Intel Corp, NVIDIA Corp, Qualcomm Inc, Samsung Electronics Co Ltd, and SAPPHIRE Technology Ltd are some of the leading companies operating in the Europe graphics processing unit (GPU) market.

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research

4. Europe Graphics Processing Unit (GPU) Market Landscape

  • 4.1 Overview
  • 4.2 Ecosystem Analysis
    • 4.2.1 List of Vendors in Value Chain

5. Europe Graphics Processing Unit (GPU) Market - Key Industry Dynamics

  • 5.1 Drivers
    • 5.1.1 Rising Demand for High-End Personal Computing Devices Such as Laptops
    • 5.1.2 Increasing Traction in Virtual Reality and Augmented Reality
  • 5.2 Restraints
    • 5.2.1 Declining Sales of Desktop Computers
    • 5.2.2 High Cost of GPUs
  • 5.3 Opportunity
    • 5.3.1 Deployment in Emerging Applications Such as AI and ML
  • 5.4 Future Trend
    • 5.4.1 Rising Adoption of Cloud Computing
  • 5.5 Impact of Drivers and Restraints:

6. Graphics Processing Unit (GPU) Market - Europe Market Analysis

  • 6.1 Europe Graphics Processing Unit (GPU) Market Revenue (US$ Million), 2020 - 2030

7. Europe Graphics Processing Unit (GPU) Market Analysis - Type

  • 7.1 Dedicated
    • 7.1.1 Overview
    • 7.1.2 Dedicated Market Revenue and Forecasts to 2030 (US$ Million)
  • 7.2 Integrated
    • 7.2.1 Overview
    • 7.2.2 Integrated Market Revenue and Forecasts to 2030 (US$ Million)
  • 7.3 Hybrid
    • 7.3.1 Overview
    • 7.3.2 Hybrid Market Revenue and Forecasts to 2030 (US$ Million)

8. Europe Graphics Processing Unit (GPU) Market Analysis - Application

  • 8.1 Tablet
    • 8.1.1 Overview
    • 8.1.2 Tablet Market Revenue and Forecasts to 2030 (US$ Million)
  • 8.2 Computer
    • 8.2.1 Overview
    • 8.2.2 Computer Market Revenue and Forecasts to 2030 (US$ Million)
  • 8.3 Smartphone
    • 8.3.1 Overview
    • 8.3.2 Smartphone Market Revenue and Forecasts to 2030 (US$ Million)
  • 8.4 Gaming Console
    • 8.4.1 Overview
    • 8.4.2 Gaming Console Market Revenue and Forecasts to 2030 (US$ Million)
  • 8.5 Television
    • 8.5.1 Overview
    • 8.5.2 Television Market Revenue and Forecasts to 2030 (US$ Million)
  • 8.6 Others
    • 8.6.1 Overview
    • 8.6.2 Others Market Revenue and Forecasts to 2030 (US$ Million)

9. Europe Graphics Processing Unit (GPU) Market - Country Analysis

  • 9.1 Europe
    • 9.1.1 Europe Graphics Processing Unit (GPU) Market Revenue and Forecasts and Analysis - By Countries
      • 9.1.1.1 Germany Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.1.1.1 Germany Graphics Processing Unit (GPU) Market Breakdown by Type
        • 9.1.1.1.2 Germany Graphics Processing Unit (GPU) Market Breakdown by Application
      • 9.1.1.2 France Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.1.2.1 France Graphics Processing Unit (GPU) Market Breakdown by Type
        • 9.1.1.2.2 France Graphics Processing Unit (GPU) Market Breakdown by Application
      • 9.1.1.3 Italy Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.1.3.1 Italy Graphics Processing Unit (GPU) Market Breakdown by Type
        • 9.1.1.3.2 Italy Graphics Processing Unit (GPU) Market Breakdown by Application
      • 9.1.1.4 UK Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.1.4.1 UK Graphics Processing Unit (GPU) Market Breakdown by Type
        • 9.1.1.4.2 UK Graphics Processing Unit (GPU) Market Breakdown by Application
      • 9.1.1.5 Russia Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.1.5.1 Russia Graphics Processing Unit (GPU) Market Breakdown by Type
        • 9.1.1.5.2 Russia Graphics Processing Unit (GPU) Market Breakdown by Application
      • 9.1.1.6 Rest of Europe Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.1.6.1 Rest of Europe Graphics Processing Unit (GPU) Market Breakdown by Type
        • 9.1.1.6.2 Rest of Europe Graphics Processing Unit (GPU) Market Breakdown by Application

10. Graphics Processing Unit (GPU) Market Industry Landscape

  • 10.1 Overview
  • 10.2 Market Initiative
  • 10.3 Product Development

11. Company Profiles

  • 11.1 Intel Corp
    • 11.1.1 Key Facts
    • 11.1.2 Business Description
    • 11.1.3 Products and Services
    • 11.1.4 Financial Overview
    • 11.1.5 SWOT Analysis
    • 11.1.6 Key Developments
  • 11.2 NVIDIA Corp
    • 11.2.1 Key Facts
    • 11.2.2 Business Description
    • 11.2.3 Products and Services
    • 11.2.4 Financial Overview
    • 11.2.5 SWOT Analysis
    • 11.2.6 Key Developments
  • 11.3 Apple Inc
    • 11.3.1 Key Facts
    • 11.3.2 Business Description
    • 11.3.3 Products and Services
    • 11.3.4 Financial Overview
    • 11.3.5 SWOT Analysis
    • 11.3.6 Key Developments
  • 11.4 Qualcomm Inc
    • 11.4.1 Key Facts
    • 11.4.2 Business Description
    • 11.4.3 Products and Services
    • 11.4.4 Financial Overview
    • 11.4.5 SWOT Analysis
    • 11.4.6 Key Developments
  • 11.5 Samsung Electronics Co Ltd
    • 11.5.1 Key Facts
    • 11.5.2 Business Description
    • 11.5.3 Products and Services
    • 11.5.4 Financial Overview
    • 11.5.5 SWOT Analysis
    • 11.5.6 Key Developments
  • 11.6 SAPPHIRE Technology Ltd
    • 11.6.1 Key Facts
    • 11.6.2 Business Description
    • 11.6.3 Products and Services
    • 11.6.4 Financial Overview
    • 11.6.5 SWOT Analysis
    • 11.6.6 Key Developments
  • 11.7 Advanced Micro Devices Inc
    • 11.7.1 Key Facts
    • 11.7.2 Business Description
    • 11.7.3 Products and Services
    • 11.7.4 Financial Overview
    • 11.7.5 SWOT Analysis
    • 11.7.6 Key Developments
  • 11.8 ASUSTek Computer Inc
    • 11.8.1 Key Facts
    • 11.8.2 Business Description
    • 11.8.3 Products and Services
    • 11.8.4 Financial Overview
    • 11.8.5 SWOT Analysis
    • 11.8.6 Key Developments
  • 11.9 Imagination Technologies Ltd
    • 11.9.1 Key Facts
    • 11.9.2 Business Description
    • 11.9.3 Products and Services
    • 11.9.4 Financial Overview
    • 11.9.5 SWOT Analysis
    • 11.9.6 Key Developments
  • 11.10 EVGA Corp
    • 11.10.1 Key Facts
    • 11.10.2 Business Description
    • 11.10.3 Products and Services
    • 11.10.4 Financial Overview
    • 11.10.5 SWOT Analysis
    • 11.10.6 Key Developments

12. Appendix

  • 12.1 About The Insight Partners
  • 12.2 Word Index

List Of Tables

  • Table 1. Europe Graphics Processing Unit (GPU) Market Segmentation
  • Table 2. Europe Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Million) - Type
  • Table 3. Europe Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Million) - Application
  • Table 4. Europe Graphics Processing Unit (GPU) Market, by Country - Revenue and Forecast to 2030 (USD Million)
  • Table 5. Germany Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) -By Type
  • Table 6. Germany Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Application
  • Table 7. France Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Type
  • Table 8. France Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Application
  • Table 9. Italy Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Type
  • Table 10. Italy Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Application
  • Table 11. UK Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Type
  • Table 12. UK Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Application
  • Table 13. Russia Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Type
  • Table 14. Russia Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Application
  • Table 15. Rest of Europe Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Type
  • Table 16. Rest of Europe Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Application
  • Table 17. List of Abbreviation

List Of Figures

  • Figure 1. Europe Graphics Processing Unit (GPU) Market Segmentation, By Country
  • Figure 2. Ecosystem: Graphics Processing Unit (GPU) Market
  • Figure 3. Europe Graphics Processing Unit (GPU) Market - Key Industry Dynamics
  • Figure 4. Impact Analysis of Drivers And Restraints
  • Figure 5. Europe Graphics Processing Unit (GPU) Market Revenue (US$ Million), 2020 - 2030
  • Figure 6. Europe Graphics Processing Unit (GPU) Market Share (%) - Type, 2022 and 2030
  • Figure 7. Dedicated Market Revenue and Forecasts to 2030 (US$ Million)
  • Figure 8. Integrated Market Revenue and Forecasts to 2030 (US$ Million)
  • Figure 9. Hybrid Market Revenue and Forecasts to 2030 (US$ Million)
  • Figure 10. Europe Graphics Processing Unit (GPU) Market Share (%) - Application, 2022 and 2030
  • Figure 11. Tablet Market Revenue and Forecasts to 2030 (US$ Million)
  • Figure 12. Computer Market Revenue and Forecasts to 2030 (US$ Million)
  • Figure 13. Smartphone Market Revenue and Forecasts to 2030 (US$ Million)
  • Figure 14. Gaming Console Market Revenue and Forecasts to 2030 (US$ Million)
  • Figure 15. Television Market Revenue and Forecasts to 2030 (US$ Million)
  • Figure 16. Others Market Revenue and Forecasts to 2030 (US$ Million)
  • Figure 17. Europe Graphics Processing Unit (GPU) Market, By Key Country - Revenue (2022) (US$ Million)
  • Figure 18. Europe Graphics Processing Unit (GPU) Market Breakdown by Key Countries, 2022 and 2030 (%)
  • Figure 19. Germany Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
  • Figure 20. France Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
  • Figure 21. Italy Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
  • Figure 22. UK Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
  • Figure 23. Russia Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
  • Figure 24. Rest of Europe Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)