旅遊業AR/VR市場 - 2018-2028F全球行業規模、佔有率、趨勢、機會和預測,按技術、按組件、按應用、按產品、按地區分類,競賽
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旅遊業AR/VR市場 - 2018-2028F全球行業規模、佔有率、趨勢、機會和預測,按技術、按組件、按應用、按產品、按地區分類,競賽

AR/VR in Travel & Tourism Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, 2018-2028F Segmented By Technology, By Component, By Application, By Product, By Region, Competition

出版日期: | 出版商: TechSci Research | 英文 116 Pages | 商品交期: 2-3個工作天內

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簡介目錄

全球AR/VR旅遊市場是由全球範圍內對虛擬世界的旅遊和接待服務的需求增加所推動的,提高了眾多AR和VR旅遊和旅行服務的興趣採用。擴增實境(AR)是一種技術,當通過數位設備觀看時,可以改變用戶對其物理環境的感知。 AR技術並不取代現實世界的環境,而是通過疊加數位組件來增強它。擴增實境技術最突出的例子是Pokemon Go。然而,技術已經擴展到了市場行銷的世界。市場參與者通常使用AR將圖形和有用資訊添加到通過AR設備觀看的環境中。通過智慧手機、平板電腦或其他類似設備獲得了擴增實境技術的體驗,對於消費者來說,這是比大多數支持虛擬實境的頭盔更便宜的選擇。在許多情況下,AR也可以與移動技術配合使用,包括相機和GPS追踪。

元空間的崛起正在推動市場成長

Metaverse被認為是網際網路的下一個迭代,在那裡,用戶可以在一個地方坐著體驗物理和數位世界的一切。隨著社會技術的不斷發展,元空間允許人們的數位代表和化身在各種環境中相互交流。用戶可以在工作中以及在家裡體驗虛擬世界,同時也可以體驗試穿衣服的感覺。此外,元宇宙為使用虛擬實境(VR)頭盔、AR眼鏡和智慧手機應用程式的無盡的、相互聯繫的虛擬社區提供了一個空間。因此,採用元空間技術的增加反過來又增強了AR/VR在全球旅遊業的成長。

用戶體驗的增強推動了市場的成長

虛擬實境(VR)技術通過為用戶提供交互式3D旅遊,促進不同地點的虛擬漫步,增強了廣泛的旅遊體驗。對於希望吸引更多預訂和提高銷售的旅行社來說,VR是一個很好的工具。例如,Amadeus公司已經開發並測試了其虛擬實境(VR)搜索和預訂體驗服務,作為當地公眾的線上旅遊預訂選擇。 VR也有望幫助客戶,使他們在花錢進行實際旅行之前就能遇到這個地方。另外,機構可以銷售VR旅行,並為用戶提供特殊設備,如頭盔和其他硬體,以提供身臨其境的用戶體驗。

主要參與者的技術提升正在推動市場成長

主要參與者正在加強他們的技術,為旅遊和旅行部門的用戶提供技術上先進的服務。例如,HTC公司推出了一款VR無線耳機HTC Vive,配備了一個輸入控制器,以增強360度的VR體驗。微軟公司主要專注於開發和設計軟體、個人電腦服務和眾多消費電子產品。微軟還推出了其混合實境(MR)安裝顯示器,提供全像擴增實境體驗。

可用的定製服務

有了給定的市場數據,TechSci Research根據公司的具體需求提供定製服務。該報告有以下定製選項:

公司資訊

  • 其他市場參與者(最多5家)的詳細分析和概況。

目錄

第一章:產品概述

第二章:研究方法

第三章:COVID-19對全球AR/VR旅遊市場的影響

第四章:執行摘要

第五章:客戶的聲音

  • 品牌意識
  • 影響購買決定的因素
  • 關鍵的滿意程度
  • 購買後面臨的挑戰
  • 突出的應用類型

第六章:全球AR/VR在旅遊行業的市場前景

  • 市場規模和預測
    • 按價值
  • 市場佔有率和預測
    • 按技術(擴增實境、虛擬實境)分類
    • 按組件(硬體、軟體、服務)分類
    • 按應用(酒店、機上娛樂、旅遊預訂服務、AR遊戲化、導航)分類
    • 按產品(AR眼鏡、AR行動應用/軟體、VR頭盔)分類
    • 按地區分類
    • 按公司分類(2022年)
  • 市場地圖

第七章:北美AR/VR在旅遊業的市場前景

  • 市場規模和預測
  • 市場佔有率與預測
  • 北美洲:國家分析

第八章:亞太地區AR/VR在旅遊業中的應用市場前景

  • 市場規模與預測
  • 市場佔有率與預測
  • 亞太地區:國家分析

第九章:歐洲AR/VR在旅遊行業的市場前景

  • 市場規模與預測
  • 市場佔有率與預測
  • 歐洲:國家分析

第十章: 南美AR/VR在旅遊業的應用市場前景

  • 市場規模與預測
  • 市場佔有率與預測
  • 南美洲:國家分析

第十一章:中東和非洲AR/VR在旅遊業的應用市場前景

  • 市場規模與預測
  • 市場佔有率與預測
  • 中東和非洲:國家分析

第十二章:市場動態

  • 驅動因素
    • 網際網路的興起
    • 用戶體驗的提升
    • 主要參與者的技術提升
  • 挑戰
    • 對安全和隱私的擔憂
    • 越來越多的健康問題

第十三章:市場趨勢與發展

  • 攜帶式擴增實境技術
  • 越來越多的實際應用
  • 更先進的頭盔和硬體
  • 5G將加速AR和VR的發展
  • 延展實境(XR)的成長

第十四章:合併與收購/最近的發展/新進入者

第十五章:公司簡介

  • VizioFly Pte Ltd
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments
  • World Travel VR, INC
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments
  • 阿斯卡普VR公司
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments
  • Zco公司
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments
  • 宇宙飛船
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments
  • VARS
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments
  • Giga Works FZE
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments
  • 阿姆斯特丹VR公司BV
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments
  • InfinitoVFX Studios Pvt Ltd
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments
  • Ignition Immersive Pty.Ltd.)。
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments

第16章:戰略建議

  • 按應用分類,成長最快的市場
  • 按技術分類的主導市場
  • 按地區和國家分類的主導市場
  • 成長中的技術

第17章關於出版商,免責事項

(注:公司名單可根據客戶要求定製。)

簡介目錄
Product Code: 14620

Global AR/VR in Travel & Tourism Market is driven by the increased demand for travel and hospitality services in the virtual world across the globe, raising the interest adoption of numerous AR and VR tourism and travel services. Augmented reality (AR) is a technology that changes users' perception of their physical surroundings when viewed through a digital device. AR technology does not replace the real-world environment but augments it by overlaying digital components. The most prominent instance of augmented reality is Pokemon Go. However, technology has expanded into the world of marketing. The market players usually use AR to add graphics and useful information to an environment viewed through an AR device. The experience of augmented reality technology has been gained through a smartphone, tablet, or other similar devices, which is the less expensive option for consumers than most virtual reality-enabled headsets. In many cases, AR also works with mobile technologies, including cameras and GPS tracking.

The market size of the global AR and VR market is projected to be growing at a high CAGR, reaching USD 304.4 million by 2023. In 2020, the direct contribution to GDP growth from the tourism sector was about USD 4.7 trillion, despite the pandemic. North America is, as of now, home to the biggest portion of the travel industry related to AR and VR because of developing ventures by movement organizations in cutting-edge AR/VR apparatuses. As far as it matters for its, Asia Pacific is supposed to demonstrate the locale with the quickest development on account of government drives to advance and support the movement business. Some of the most promising areas of AR/VR in the travel and tourism sectors include games, navigation, travel booking services, and hospitality.

The most substantial benefits of using AR travel applications include alteration and improvements of the perceptions of the user of their physical surroundings. The AR/VR technology engages with the users to offer them an interactive and immersive virtual experience. It is estimated that the number of AR users will reach 2.4 billion by 2023. Travel agencies are expected to take advantage of this trend to create unique customer offers.

Rise in the Metaverse is Fueling the Market Growth

The metaverse is regarded as the next iteration of the internet, where the user can experience the physical and digital worlds all together while seating in one place. As the evolution of social technologies is rising, the metaverse allows digital representations of people and avatars to interact with each other in a variety of settings. The user can experience the virtual world at work as well as at home, along with the experience of trying on clothes. Additionally, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, AR glasses, and smartphone apps. Thus, the rise in the adoption of metaverse technology is, in turn, augmenting the growth of AR/VR in Travel & Tourism across the globe.

Enhancement in the User Experience is Driving the Market Growth

Virtual reality (VR) technologies augment a wide range of travel experiences by offering users interactive 3D tours that promote virtual walkthroughs around various locations. VR is an excellent tool for travel agencies that want to attract more bookings and enhance sales. For instance, the company Amadeus has developed and tested its Virtual Reality (VR) Search and Booking Experience service as an online travel booking option for the local public. VR is also expected to help customers by enabling them to encounter the place before spending money on an actual trip. Alternatively, agencies can sell VR trips and provide users with special equipment like helmets and other hardware for delivering an immersive user experience.

Technology Enhancement by Key Players is Driving the Market Growth

The key players are enhancing their technologies to offer technologically advanced services to the users of the Tourism & Travel Sector. For instance, HTC Corporation has introduced a VR Wireless Headset, HTC Vive, equipped with an input controller to enhance the 360-degree VR experience. Microsoft Corporation focuses primarily on developing and engineering software, personal computers, services, and numerous consumer electronics. Microsoft has also launched its mixed reality (MR) mounted display, which offers a holographic Augmented Reality experience.

Market Segmentation

Based on Technology, the market is segmented into Augmented Reality and Virtual Reality. Based on Components, the market is divided into Hardware, Software, and Services. Based on Application, the market is fragmented into Hospitality, In-Flight Entertainment, Travel Booking Services, AR Gamification, and Navigating. Based on the Product, the market is distributed into AR-Powered Glasses, AR Mobile Apps/Software, and VR Headsets. The market analysis also studies the regional segmentation to devise regional market segmentation, divided among North America, Europe, Asia-Pacific, South America, and Middle East & Africa.

Company Profiles

VizioFly Pte Ltd, World Travel VR, INC, Ascape VR, Zco Corporation, Cubix, VARS, Giga Works FZE, The Amsterdam VR Company B.V., InfinitoVFX Studios Pvt Ltd, Ignition Immersive Pty. Ltd. are among the major market players in the global platform that lead the market growth of the global AR/VR in Travel & Tourism market.

Report Scope

In this report, the global AR/VR in Travel & Tourism market has been segmented into the following categories, in addition to the industry trends, which have also been detailed below:

AR/VR in Travel & Tourism Market, By Technology

  • Augmented Reality
  • Virtual Reality

AR/VR in Travel & Tourism Market, By Component

  • Hardware
  • Software
  • Services

AR/VR in Travel & Tourism Market, By Application

  • Hospitality
  • In-Flight Entertainment
  • Travel Booking Services
  • AR Gamification
  • Navigating

AR/VR in Travel & Tourism Market, By Product

  • AR-Powered Glasses
  • AR Mobile Apps/Software
  • VR Headsets

AR/VR in Travel & Tourism Market, By Region

  • Asia-Pacific
    • China
    • Japan
    • India
    • Australia
    • South Korea
  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • United Kingdom
    • Germany
    • France
    • Spain
    • Italy
  • Middle East & Africa
    • Israel
    • Turkey
    • Saudi Arabia
    • UAE
  • South America
    • Brazil
    • Argentina
    • Colombia

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the global AR/VR in the Travel & Tourism market.

Available Customizations

With the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

2. Research Methodology

3. Impact of COVID-19 on Global AR/VR in Travel & Tourism Market

4. Executive Summary

5. Voice of Customers

6. Global AR/VR in Travel & Tourism Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Technology (Augmented Reality, Virtual Reality)
    • 6.2.2. By Component (Hardware, Software, Services)
    • 6.2.3. By Application (Hospitality, In-Flight Entertainment, Travel Booking Services, AR Gamification, Navigating)
    • 6.2.4. By Product (AR-Powered Glasses, AR Mobile Apps/Software, VR Headsets)
    • 6.2.5. By Region
    • 6.2.6. By Company (2022)
  • 6.3. Market Map

7. North America AR/VR in Travel & Tourism Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Technology
    • 7.2.2. By Component
    • 7.2.3. By Application
    • 7.2.4. By Product
    • 7.2.5. By Country
  • 7.3. North America: Country Analysis
    • 7.3.1. United States AR/VR in Travel & Tourism Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Technology
        • 7.3.1.2.2. By Component
        • 7.3.1.2.3. By Application
        • 7.3.1.2.4. By Product
    • 7.3.2. Canada AR/VR in Travel & Tourism Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Technology
        • 7.3.2.2.2. By Component
        • 7.3.2.2.3. By Application
        • 7.3.2.2.4. By Product
    • 7.3.3. Mexico AR/VR in Travel & Tourism Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Technology
        • 7.3.3.2.2. By Component
        • 7.3.3.2.3. By Application
        • 7.3.3.2.4. By Product

8. Asia-Pacific AR/VR in Travel & Tourism Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Technology
    • 8.2.2. By Component
    • 8.2.3. By Application
    • 8.2.4. By Product
    • 8.2.5. By Country
  • 8.3. Asia-Pacific: Country Analysis
    • 8.3.1. China AR/VR in Travel & Tourism Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Technology
        • 8.3.1.2.2. By Component
        • 8.3.1.2.3. By Application
        • 8.3.1.2.4. By Product
    • 8.3.2. Japan AR/VR in Travel & Tourism Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Technology
        • 8.3.2.2.2. By Component
        • 8.3.2.2.3. By Application
        • 8.3.2.2.4. By Product
    • 8.3.3. South Korea AR/VR in Travel & Tourism Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Technology
        • 8.3.3.2.2. By Component
        • 8.3.3.2.3. By Application
        • 8.3.3.2.4. By Product
    • 8.3.4. India AR/VR in Travel & Tourism Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Technology
        • 8.3.4.2.2. By Component
        • 8.3.4.2.3. By Application
        • 8.3.4.2.4. By Product
    • 8.3.5. Australia AR/VR in Travel & Tourism Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Technology
        • 8.3.5.2.2. By Component
        • 8.3.5.2.3. By Application
        • 8.3.5.2.4. By Product

9. Europe AR/VR in Travel & Tourism Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Technology
    • 9.2.2. By Component
    • 9.2.3. By Application
    • 9.2.4. By Product
    • 9.2.5. By Country
  • 9.3. Europe: Country Analysis
    • 9.3.1. Germany AR/VR in Travel & Tourism Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Technology
        • 9.3.1.2.2. By Component
        • 9.3.1.2.3. By Application
        • 9.3.1.2.4. By Product
    • 9.3.2. United Kingdom AR/VR in Travel & Tourism Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Technology
        • 9.3.2.2.2. By Component
        • 9.3.2.2.3. By Application
        • 9.3.2.2.4. By Product
    • 9.3.3. France AR/VR in Travel & Tourism Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Technology
        • 9.3.3.2.2. By Component
        • 9.3.3.2.3. By Application
        • 9.3.3.2.4. By Product
    • 9.3.4. Italy AR/VR in Travel & Tourism Market Outlook
      • 9.3.4.1. Market Size & Forecast
        • 9.3.4.1.1. By Value
      • 9.3.4.2. Market Share & Forecast
        • 9.3.4.2.1. By Technology
        • 9.3.4.2.2. By Component
        • 9.3.4.2.3. By Application
        • 9.3.4.2.4. By Product
    • 9.3.5. Spain AR/VR in Travel & Tourism Market Outlook
      • 9.3.5.1. Market Size & Forecast
        • 9.3.5.1.1. By Value
      • 9.3.5.2. Market Share & Forecast
        • 9.3.5.2.1. By Technology
        • 9.3.5.2.2. By Component
        • 9.3.5.2.3. By Application
        • 9.3.5.2.4. By Product

10. South America AR/VR in Travel & Tourism Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Technology
    • 10.2.2. By Component
    • 10.2.3. By Application
    • 10.2.4. By Product
    • 10.2.5. By Country
  • 10.3. South America: Country Analysis
    • 10.3.1. Brazil AR/VR in Travel & Tourism Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Technology
        • 10.3.1.2.2. By Component
        • 10.3.1.2.3. By Application
        • 10.3.1.2.4. By Product
    • 10.3.2. Argentina AR/VR in Travel & Tourism Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Technology
        • 10.3.2.2.2. By Component
        • 10.3.2.2.3. By Application
        • 10.3.2.2.4. By Product
    • 10.3.3. Colombia AR/VR in Travel & Tourism Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Technology
        • 10.3.3.2.2. By Component
        • 10.3.3.2.3. By Application
        • 10.3.3.2.4. By Product

11. Middle East & Africa AR/VR in Travel & Tourism Market Outlook

  • 11.1. Market Size & Forecast
    • 11.1.1. By Value
  • 11.2. Market Share & Forecast
    • 11.2.1. By Technology
    • 11.2.2. By Component
    • 11.2.3. By Application
    • 11.2.4. By Product
    • 11.2.5. By Country
  • 11.3. Middle East & Africa: Country Analysis
    • 11.3.1. Israel AR/VR in Travel & Tourism Market Outlook
      • 11.3.1.1. Market Size & Forecast
        • 11.3.1.1.1. By Value
      • 11.3.1.2. Market Share & Forecast
        • 11.3.1.2.1. By Technology
        • 11.3.1.2.2. By Component
        • 11.3.1.2.3. By Application
        • 11.3.1.2.4. By Product
    • 11.3.2. Turkey AR/VR in Travel & Tourism Market Outlook
      • 11.3.2.1. Market Size & Forecast
        • 11.3.2.1.1. By Value
      • 11.3.2.2. Market Share & Forecast
        • 11.3.2.2.1. By Technology
        • 11.3.2.2.2. By Component
        • 11.3.2.2.3. By Application
        • 11.3.2.2.4. By Product
    • 11.3.3. UAE AR/VR in Travel & Tourism Market Outlook
      • 11.3.3.1. Market Size & Forecast
        • 11.3.3.1.1. By Value
      • 11.3.3.2. Market Share & Forecast
        • 11.3.3.2.1. By Technology
        • 11.3.3.2.2. By Component
        • 11.3.3.2.3. By Application
        • 11.3.3.2.4. By Product
    • 11.3.4. Saudi Arabia AR/VR in Travel & Tourism Market Outlook
      • 11.3.4.1. Market Size & Forecast
        • 11.3.4.1.1. By Value
      • 11.3.4.2. Market Share & Forecast
        • 11.3.4.2.1. By Technology
        • 11.3.4.2.2. By Component
        • 11.3.4.2.3. By Application
        • 11.3.4.2.4. By Product

12. Market Dynamics

  • 12.1. Drivers
  • 12.2. Challenges

13. Market Trends & Developments

14. Company Profiles

  • 14.1. VizioFly Pte Ltd
    • 14.1.1. Business Overview
    • 14.1.2. Key Financials & Revenue
    • 14.1.3. Recent Developments
    • 14.1.4. Key Personnel
    • 14.1.5. Key Product/Service Offered
  • 14.2. World Travel VR, INC
    • 14.2.1. Business Overview
    • 14.2.2. Key Financials & Revenue
    • 14.2.3. Recent Developments
    • 14.2.4. Key Personnel
    • 14.2.5. Key Product/Service Offered
  • 14.3. Ascape VR
    • 14.3.1. Business Overview
    • 14.3.2. Key Financials & Revenue
    • 14.3.3. Recent Developments
    • 14.3.4. Key Personnel
    • 14.3.5. Key Product/Service Offered
  • 14.4. Zco Corporation
    • 14.4.1. Business Overview
    • 14.4.2. Key Financials & Revenue
    • 14.4.3. Recent Developments
    • 14.4.4. Key Personnel
    • 14.4.5. Key Product/Service Offered
  • 14.5. Cubix
    • 14.5.1. Business Overview
    • 14.5.2. Key Financials & Revenue
    • 14.5.3. Recent Developments
    • 14.5.4. Key Personnel
    • 14.5.5. Key Product/Service Offered
  • 14.6. VARS
    • 14.6.1. Business Overview
    • 14.6.2. Key Financials & Revenue
    • 14.6.3. Recent Developments
    • 14.6.4. Key Personnel
    • 14.6.5. Key Product/Service Offered
  • 14.7. Giga Works FZE
    • 14.7.1. Business Overview
    • 14.7.2. Key Financials & Revenue
    • 14.7.3. Recent Developments
    • 14.7.4. Key Personnel
    • 14.7.5. Key Product/Service Offered
  • 14.8. The Amsterdam VR Company B.V.
    • 14.8.1. Business Overview
    • 14.8.2. Key Financials & Revenue
    • 14.8.3. Recent Developments
    • 14.8.4. Key Personnel
    • 14.8.5. Key Product/Service Offered
  • 14.9. InfinitoVFX Studios Pvt Ltd
    • 14.9.1. Business Overview
    • 14.9.2. Key Financials & Revenue
    • 14.9.3. Recent Developments
    • 14.9.4. Key Personnel
    • 14.9.5. Key Product/Service Offered
  • 14.10. Ignition Immersive Pty. Ltd.
    • 14.10.1. Business Overview
    • 14.10.2. Key Financials & Revenue
    • 14.10.3. Recent Developments
    • 14.10.4. Key Personnel
    • 14.10.5. Key Product/Service Offered

15. Strategic Recommendations

16. About Us & Disclaimer

(Note: The companies list can be customized based on the client requirements.)