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市場調查報告書
商品編碼
1660073
電子學習創作工具軟體市場:現狀分析與預測(2024年~2032年)ELearning Authoring Tools Software Market: Current Analysis and Forecast (2024-2032) |
預計預測期內(2024-2032 年),電子學習創作工具軟體市場將以 13.8% 的顯著複合年增長率成長。這主要是由於網路使用率不斷增長以及對數位化學習的高度適應,尤其是家庭學習。此外,企業組織正在尋求更便宜、可衡量且易於部署的解決方案,以增加培訓的吸收率。此外,人工智慧、增強智慧、虛擬實境和遊戲化的發展也在推動有趣的學習材料的發展。
2023 年 8 月 15 日,ELB Learning 發布了《企業學習開發與 HackOps Games》最新版。 CyberCatch 正與 ELB Learning 合作,作為主要合作夥伴,逐一打造下一代訓練遊戲鏈。這個引人入勝的遊戲化課程結合了兩個娛樂領域的優點。遊戲融合了電影和電玩遊戲中的數位內容,帶來改變遊戲規則的虛擬實境體驗。 ELB Learning 利用其 CenarioVR® 課程創作平台開發了 VR 遊戲來創建 HackOps。
根據部署類型,市場分為基於雲端的和內部部署的。 2023 年,雲端運算將佔據市場的大部分佔有率。雲端運算部分透過向組織提供靈活性、可擴展性和成本效益方面的選擇,推動了電子學習創作工具軟體市場的成長。使用雲端意味著用戶可以無論身在何處使用工具並進行內容創作,這使其成為遠距工作和國際團隊的理想選擇。雲端解決方案用於簡化部署流程、最大限度地降低與 IT 基礎架構相關的成本並提供最新版本。它還可以很好地整合到學習管理系統中,具有很強的實用性。雲端解決方案具有極佳的可擴展性,對於希望跨地區擴展培訓計劃的公司來說,它是一種理想的選擇。
根據最終用途,市場分為教育部門、企業部門、政府和公共部門。在預計預測期內(2024-2032 年),教育產業將以顯著的複合年增長率成長。為了使學習更加便利和更具吸引力,教育過程變得越來越數位化。該工具適用於學校、大學和線上教育平台,學習內容需要富有創意並滿足學生的需求。隨著混合式學習和遠距學習的採用,這種需求日益增長,教育工作者可以更輕鬆地開發可透過多種裝置輕鬆存取的媒體增強課程。此外,政府正在進行的提高數位意識和為教育科技提供資金的計畫也推動了教育科技的普及。這些工具還可以透過促進差異化學習和成果來幫助發展學生的學習途徑。根據美國教育部國家教育統計中心的數據,2021 年秋季,約有 940 萬名學生(佔所有大學部學生的 61%)參加了至少一門遠距學習課程。約有 440 萬名學生(佔所有本科生的 28%)專門參加遠距教育課程。
為了更了解電子學習創作工具軟體市場的採用情況,我們根據北美(美國、加拿大和北美其他地區)、歐洲(德國、法國、英國、西班牙、義大利和歐洲其他地區)、亞太地區(中國、日本、印度和亞太地區其他地區)和世界其他地區的全球影響力對其進行了分析。預計預測期內(2024-2032 年)亞太地區將以顯著的複合年增長率成長。由於數位化接入的不斷擴大、政府資助的電子學習以及不斷增長的線上學習市場,亞太地區正在引領這一成長。當今的已開發國家,例如中國、印度和澳大利亞,擴大採用雲端工具來實現大眾教育和企業培訓。該地區的教育科技新創企業數量正在增加,這有助於教育機構採用軟體。企業使用多語言支援和在地化內容來滿足不同地區的不同需求。此外,人們對行動學習和具有成本效益的培訓解決方案的興趣日益濃厚,也推動了市場的成長。
在市場上營運的主要公司包括 Adobe、Articulate Global、LLC、iSpring、Matellio Inc.、Gomo Learning、ELB Learning、Adapt Learning、dominKnow Inc.、isEazy 和 Elucidat。
eLearning Authoring Tools Software allows for the production, modification, or control of web-based educational material that includes but is not limited to courses, quizzes, and media elements. Using these tools, educators, corporations and training providers can create effective learning material and teaching aids that meet certain learning outcomes. They facilitate mobile responsive design, game-based learning, and multimedia, and address numerous user types in learning environments and professional development.
The ELearning Authoring Tools Software Market is expected to grow with a significant CAGR of 13.8% during the forecast period (2024-2032). This is mainly a result of advanced adaptation to digital learning especially due to heightened internet usage, especially in learning from home. Moreover, corporate organizations are interested in cheaper, measurable, and easy-to-implement solutions promoting training usage. Furthermore, the development in artificial intelligence, augmented reality, and virtual reality as well as in gamification also boosts in development of interesting learning material.
On August 15, 2023, ELB Learning launched the newest edition in corporate learning development with their HackOps game. As the lead partner CyberCatch works with ELB Learning to create a chain of next-generation training games one game series at a time. This engaging gamified course combines the best of two entertainment worlds: The game takes digital content from films and video games to deliver a game-changing VR experience. ELB Learning created HackOps by developing the VR game using their CenarioVR(R) course authoring platform.
Based on the deployment mode, the market is segmented into cloud-based and on-premises. Cloud-Based held a significant share of the market in 2023. The cloud-based segment leads to the growth of the eLearning authoring tools software market by providing organizations with the options of flexibility, scalability, and cost-effectiveness. It allows the user to use the tools and work on content creation irrespective of space and hence it is perfect for remote working and international teams. Cloud solutions are used to facilitate the deployment process, minimize the expenses connected with IT infrastructure, and have the latest versions on hand. They also embed well in the Learning Management System, meaning increasing utility. Cloud solutions are perfect for enterprises interested in their training programs' expansion across regions because of the solutions' excellent scalability.
Based on the end user, the market is segmented into the education sector, corporate sector, government, and public sector. The education sector is expected to grow with a significant CAGR during the forecast period (2024-2032). Educational processes have become more digitalized due to the attempts to make learning more accessible and engaging. The tools apply in schools, universities, and online education platforms where learning content has to be creative and responsive to the needs of the students. The increasing adoption of blended and remote learning has amplified the need, which makes it easier for educators to develop media-enhanced courses that are easy to access on multiple devices. Furthermore, ongoing government programs for raising digital awareness and funding for EdTech are creating more usage. Such tools also help in the development of learning paths for the students by facilitating differentiated learning and outcomes. As per the U.S. Department of Education, National Center for Education Statistics, In fall 2021, some 9.4 million students, or 61 percent of all undergraduate students, were enrolled in at least one distance education course. Some 4.4 million students, or 28 percent of all undergraduate students, took distance education courses exclusively.
For a better understanding of the market adoption of eLearning Authoring Tools Software market is analyzed based on its worldwide presence in countries such as North America (U.S., Canada, and the Rest of North America), Europe (Germany, France, U.K., Spain, Italy, Rest of Europe), Asia-Pacific (China, Japan, India, Rest of Asia-Pacific), Rest of World. Asia-Pacific is expected to grow with a significant CAGR during the forecast period (2024-2032). The Asia-Pacific leads the way to growth by expanding digital access, government-sponsored eLearning, and a growing market for online learning. Today's developed countries such as China, India, and Australia are increasingly embracing cloud tools to enable mass education and corporate training. An increasing number of EdTech startups in the region helps in adopting the software among educational institutions. Multilingual and localized content is used by companies to meet the different needs of different regions. Also, the growing interest in mobile learning as well as cost-efficient training solutions helps in driving growth in the market.
Some of the major players operating in the market include Adobe, Articulate Global, LLC, iSpring, Matellio Inc., Gomo Learning, ELB Learning, Adapt Learning, dominKnow Inc., isEazy, and Elucidat.