Product Code: VMR11218899
The global demand for AI In Media & Entertainment Market is presumed to reach the market size of nearly USD 136.61 BN by 2030 from USD 13.79 BN in 2022 with a CAGR of 29.02% under the study period 2023 - 2030.
AI in the media and entertainment industry is highly beneficial due to its applications in gaming, fake story detection and plagiarism detection. Further, the algorithm helps in production planning and management, personalization, sales and marketing, talent scouting, and other areas. The acceptance of AI creation in the media and entertainment industries has also significantly assisted with the capacity to produce real-time virtual worlds and high-definition images.
MARKET DYNAMICS:
Media producers and distributors are utilizing AI-based video intelligence technologies at a large scale to evaluate the content of films frame by frame and detect items to add relevant tags. Moreover, numerous businesses employ AI and machine learning algorithms to analyze each user's demographics and usage patterns to suggest the next thing they might find most engaging to watch or listen to. As a result, these AI-based platforms provide users with highly customized experiences by delivering information tailored to their individual preferences. AI's influence in media and entertainment will increase even further in the coming years. Media and entertainment organizations are maximizing their economic performance by boosting the user experience and entertainment value they provide with better efficiency by investigating and experimenting with AI use cases.
The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of AI In Media & Entertainment. The growth and trends of AI In Media & Entertainment industry provide a holistic approach to this study.
MARKET SEGMENTATION:
This section of the AI In Media & Entertainment market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.
By Solution
- Hardware/Equipment
- Services
By Application
- Gaming
- Fake Story Detection
- Plagiarism Detection
- Personalization
- Production Planning & Management
- Sales & Marketing
- Talent Identification
- Content Capture
- Sports Automatic Productions (Video Production, Broadcasting & Live Streaming, Analytics)
REGIONAL ANALYSIS:
This section covers the regional outlook, which accentuates current and future demand for the AI In Media & Entertainment market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.
The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the AI In Media & Entertainment market include Amazon Web Services Inc., Gearhouse South Africa PTY Ltd., Gravity Media, GrayMeta, International Business Machines Corp., LMG, LLC, Matchroom Sport Ltd., Production Resource Group, L.L.C., Synthesia Ltd, TAIT, Valossa Labs Ltd., Veritone, Inc., Pixellot, PlaySight Interactive Ltd., AISportsWatch GmbH, Spiideo, Sportway AB, EVS Broadcast Equipment S.A., Hudl, Move.ai, AutomaticTV. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.
In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.
TABLE OF CONTENTS
1 . PREFACE
- 1.1. Report Description
- 1.1.1. Objective
- 1.1.2. Target Audience
- 1.1.3. Unique Selling Proposition (USP) & offerings
- 1.2. Research Scope
- 1.3. Research Methodology
- 1.3.1. Market Research Process
- 1.3.2. Market Research Methodology
2 . EXECUTIVE SUMMARY
- 2.1. Highlights of Market
- 2.2. Global Market Snapshot
3 . AI IN MEDIA & ENTERTAINMENT - INDUSTRY ANALYSIS
- 3.1. Introduction - Market Dynamics
- 3.2. Market Drivers
- 3.3. Market Restraints
- 3.4. Opportunities
- 3.5. Industry Trends
- 3.6. Porter's Five Force Analysis
- 3.7. Market Attractiveness Analysis
- 3.7.1 Market Attractiveness Analysis By Solution
- 3.7.2 Market Attractiveness Analysis By Application
- 3.7.3 Market Attractiveness Analysis By Region
4 . VALUE CHAIN ANALYSIS
- 4.1. Value Chain Analysis
- 4.2. Raw Material Analysis
- 4.2.1. List of Raw Materials
- 4.2.2. Raw Material Manufactures List
- 4.2.3. Price Trend of Key Raw Materials
- 4.3. List of Potential Buyers
- 4.4. Marketing Channel
- 4.4.1. Direct Marketing
- 4.4.2. Indirect Marketing
- 4.4.3. Marketing Channel Development Trend
5 . IMPACT ANALYSIS OF COVID-19 OUTBREAK
6 . GLOBAL AI IN MEDIA & ENTERTAINMENT MARKET ANALYSIS BY SOLUTION
- 6.1 Overview by Solution
- 6.2 Historical and Forecast Data
- 6.3 Analysis by Solution
- 6.4 Hardware/Equipment Historic and Forecast Sales by Regions
- 6.5 Services Historic and Forecast Sales by Regions
7 . GLOBAL AI IN MEDIA & ENTERTAINMENT MARKET ANALYSIS BY APPLICATION
- 7.1 Overview by Application
- 7.2 Historical and Forecast Data
- 7.3 Analysis by Application
- 7.4 Gaming Historic and Forecast Sales by Regions
- 7.5 Fake Story Detection Historic and Forecast Sales by Regions
- 7.6 Plagiarism Detection Historic and Forecast Sales by Regions
- 7.7 Personalization Historic and Forecast Sales by Regions
- 7.8 Production Planning & Management Historic and Forecast Sales by Regions
- 7.9 Sales & Marketing Historic and Forecast Sales by Regions
- 7.10. Talent Identification Historic and Forecast Sales by Regions
- 7.11 Content Capture Historic and Forecast Sales by Regions
- 7.12 Sports Automatic Productions (Video Production, Broadcasting & Live Streaming, Analytics) Historic and Forecast Sales by Regions
8 . GLOBAL AI IN MEDIA & ENTERTAINMENT MARKET ANALYSIS BY GEOGRAPHY
- 8.1. Regional Outlook
- 8.2. Introduction
- 8.3. North America Sales Analysis
- 8.3.1. Overview, Historic and Forecast Sales Analysis
- 8.3.2. North America By Segment Sales Analysis
- 8.3.3. North America By Country Sales Analysis
- 8.3.4. United State Sales Analysis
- 8.3.5. Canada Sales Analysis
- 8.3.6. Mexico Sales Analysis
- 8.4. Europe Sales Analysis
- 8.4.1. Overview, Historic and Forecast Sales Analysis
- 8.4.2. Europe by Segment Sales Analysis
- 8.4.3. Europe by Country Sales Analysis
- 8.4.4. United Kingdom Sales Analysis
- 8.4.5. France Sales Analysis
- 8.4.6. Germany Sales Analysis
- 8.4.7. Italy Sales Analysis
- 8.4.8. Russia Sales Analysis
- 8.4.9. Rest Of Europe Sales Analysis
- 8.5. Asia Pacific Sales Analysis
- 8.5.1. Overview, Historic and Forecast Sales Analysis
- 8.5.2. Asia Pacific by Segment Sales Analysis
- 8.5.3. Asia Pacific by Country Sales Analysis
- 8.5.4. China Sales Analysis
- 8.5.5. India Sales Analysis
- 8.5.6. Japan Sales Analysis
- 8.5.7. South Korea Sales Analysis
- 8.5.8. Australia Sales Analysis
- 8.5.9. Rest Of Asia Pacific Sales Analysis
- 8.6. Latin America Sales Analysis
- 8.6.1. Overview, Historic and Forecast Sales Analysis
- 8.6.2. Latin America by Segment Sales Analysis
- 8.6.3. Latin America by Country Sales Analysis
- 8.6.4. Brazil Sales Analysis
- 8.6.5. Argentina Sales Analysis
- 8.6.6. Peru Sales Analysis
- 8.6.7. Chile Sales Analysis
- 8.6.8. Rest of Latin America Sales Analysis
- 8.7. Middle East & Africa Sales Analysis
- 8.7.1. Overview, Historic and Forecast Sales Analysis
- 8.7.2. Middle East & Africa by Segment Sales Analysis
- 8.7.3. Middle East & Africa by Country Sales Analysis
- 8.7.4. Saudi Arabia Sales Analysis
- 8.7.5. UAE Sales Analysis
- 8.7.6. Israel Sales Analysis
- 8.7.7. South Africa Sales Analysis
- 8.7.8. Rest Of Middle East And Africa Sales Analysis
9 . COMPETITIVE LANDSCAPE OF THE AI IN MEDIA & ENTERTAINMENT COMPANIES
- 9.1. Ai In Media & Entertainment Market Competition
- 9.2. Partnership/Collaboration/Agreement
- 9.3. Merger And Acquisitions
- 9.4. New Product Launch
- 9.5. Other Developments
10 . COMPANY PROFILES OF AI IN MEDIA & ENTERTAINMENT INDUSTRY
- 10.1. Top Companies Market Share Analysis
- 10.2. Market Concentration Rate
- 10.3. Amazon Web Services Inc.
- 10.3.1. Company Overview
- 10.3.2. Company Revenue
- 10.3.3. Products
- 10.3.4. Recent Developments
- 10.4. Gearhouse South Africa PTY Ltd.
- 10.4.1. Company Overview
- 10.4.2. Company Revenue
- 10.4.3. Products
- 10.4.4. Recent Developments
- 10.5. Gravity Media
- 10.5.1. Company Overview
- 10.5.2. Company Revenue
- 10.5.3. Products
- 10.5.4. Recent Developments
- 10.6. GrayMeta
- 10.6.1. Company Overview
- 10.6.2. Company Revenue
- 10.6.3. Products
- 10.6.4. Recent Developments
- 10.7. International Business Machines Corp.
- 10.7.1. Company Overview
- 10.7.2. Company Revenue
- 10.7.3. Products
- 10.7.4. Recent Developments
- 10.8. LMG LLC
- 10.8.1. Company Overview
- 10.8.2. Company Revenue
- 10.8.3. Products
- 10.8.4. Recent Developments
- 10.9. Matchroom Sport Ltd.
- 10.9.1. Company Overview
- 10.9.2. Company Revenue
- 10.9.3. Products
- 10.9.4. Recent Developments
- 10.10. Production Resource Group L.L.C.
- 10.10.1. Company Overview
- 10.10.2. Company Revenue
- 10.10.3. Products
- 10.10.4. Recent Developments
- 10.11. Synthesia Ltd
- 10.11.1. Company Overview
- 10.11.2. Company Revenue
- 10.11.3. Products
- 10.11.4. Recent Developments
- 10.12. TAIT
- 10.12.1. Company Overview
- 10.12.2. Company Revenue
- 10.12.3. Products
- 10.12.4. Recent Developments
- 10.13. Valossa Labs Ltd.
- 10.13.1. Company Overview
- 10.13.2. Company Revenue
- 10.13.3. Products
- 10.13.4. Recent Developments
- 10.14. Veritone Inc.
- 10.14.1. Company Overview
- 10.14.2. Company Revenue
- 10.14.3. Products
- 10.14.4. Recent Developments
- 10.15. Pixellot
- 10.15.1. Company Overview
- 10.15.2. Company Revenue
- 10.15.3. Products
- 10.15.4. Recent Developments
- 10.16. PlaySight Interactive Ltd.
- 10.16.1. Company Overview
- 10.16.2. Company Revenue
- 10.16.3. Products
- 10.16.4. Recent Developments
- 10.17. AISportsWatch GmbH
- 10.17.1. Company Overview
- 10.17.2. Company Revenue
- 10.17.3. Products
- 10.17.4. Recent Developments
- 10.18. Spiideo
- 10.18.1. Company Overview
- 10.18.2. Company Revenue
- 10.18.3. Products
- 10.18.4. Recent Developments
- 10.19. Sportway AB
- 10.19.1. Company Overview
- 10.19.2. Company Revenue
- 10.19.3. Products
- 10.19.4. Recent Developments
- 10.20. EVS Broadcast Equipment S.A.
- 10.20.1. Company Overview
- 10.20.2. Company Revenue
- 10.20.3. Products
- 10.20.4. Recent Developments
- 10.21. Hudl
- 10.21.1. Company Overview
- 10.21.2. Company Revenue
- 10.21.3. Products
- 10.21.4. Recent Developments
- 10.22. Move.ai
- 10.22.1. Company Overview
- 10.22.2. Company Revenue
- 10.22.3. Products
- 10.22.4. Recent Developments
- 10.23. AutomaticTV
- 10.23.1. Company Overview
- 10.23.2. Company Revenue
- 10.23.3. Products
- 10.23.4. Recent Developments
Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies