市場調查報告書
商品編碼
1472150
2023-2030 年全球雲端遊戲市場規模研究與預測(按類型、裝置、玩家類型和區域分析)Global Cloud Gaming Market Size study & Forecast, by Type, by Device, by Gamer Type and Regional Analysis, 2023-2030 |
2022年全球雲端遊戲市場價值約為10.2億美元,預計在2023-2030年預測期內將以超過45.5%的健康成長率成長。雲端遊戲,也稱為遊戲點播或遊戲即服務,是一種線上遊戲,允許玩家透過網路將視訊遊戲從遠端伺服器串流傳輸到他們的裝置。玩家無需在本地設備上下載和安裝遊戲,而是可以藉助穩定的網路連線在各種裝置上存取和玩遊戲,包括智慧型手機、平板電腦、筆記型電腦和智慧電視。
由於尖端雲端技術的最新發展,雲端遊戲的概念已成為現實。互動式遊戲應用程式透過雲端遊戲在雲端遠端渲染,然後場景透過網路作為視訊序列發送回玩家。這對於功能較弱的電腦來說是有利的,否則它們將無法運行高品質的遊戲。該市場主要是由越來越多的人使用網際網路以及在行動裝置上玩遊戲的傾向推動的,其中許多行動裝置都存在儲存問題。幾乎可以透過任何裝置(包括平板電腦和智慧型手機)隨時存取雲端上的遊戲,這是一個很大的優勢。由於行動雲端遊戲允許消費者在任何作業系統或裝置上玩遊戲,因此它也是遊戲分發的可行範例。在雲端遊戲中,所有運算工作,包括視訊編碼、視訊串流、遊戲邏輯處理和遊戲場景渲染,都由承載所有遊戲的中央伺服器處理。例如,蘋果公司在 2023 年 12 月表示,現在將允許透過其 App Store 上的應用程式進行遊戲串流播放。這意味著微軟和 Nvidia 等公司將能夠在 iPhone 和 iPad 的 App Store 上為其雲端遊戲服務發布本機應用程式,包括 Xbox Cloud Gaming 和 GeForce Now。這將繼續推動市場未來的成長。 2023 年 11 月,StarHub 宣布與雲端遊戲經銷商 CareGame 和 OnMobile Global 建立合作夥伴關係,以強調雲端遊戲對智慧型手機客戶的重要性。這些關係使 StarHub 能夠向 GameHub+ Mobile Play 推出超過 100 款手機遊戲,GameHub+ Mobile Play 是專為手機遊戲玩家量身定做的攜帶式遊戲類別。然而,潛在的延遲問題會抑制 2023 年至 2030 年預測期內的市場成長。
全球雲端遊戲市場研究涵蓋的關鍵區域包括亞太地區、北美、歐洲、拉丁美洲以及中東和非洲。 2022年,亞太地區佔據全球最大市場佔有率。該地區眾多的人口和龐大的遊戲社區造就了該地區的霸主地位。例如,世界上人口最多的國家中國和印度也擁有大量的遊戲人口。最終,他們在該地區佔據主導地位的另一個原因是價格合理的高速網路的可及性以及智慧型手機的高普及率。在整個預測期內,北美地區預計將以顯著的年複合成長率成長。該地區的擴張歸因於英偉達公司、微軟公司和英特爾公司等老牌雲端遊戲公司的存在。此外,該地區廣泛的技術進步預計將推動市場擴張。高速網路和 5G 的可用性是推動地區繁榮的進一步因素。
研究的目的是確定近年來不同細分市場和國家的市場規模,並預測未來幾年的價值。該報告旨在納入參與研究的國家內該行業的定性和定量方面。
該報告還提供了有關促進因素和挑戰等關鍵方面的詳細資訊,這些因素將決定市場的未來成長。此外,它還納入了利害關係人投資的微觀市場的潛在機會,以及對主要參與者的競爭格局和產品供應的詳細分析。
Global Cloud Gaming Market is valued at approximately USD 1.02 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 45.5% during the forecast period 2023-2030. Cloud gaming, also known as gaming on demand or gaming-as-a-service, is a type of online gaming that allows players to stream video games from remote servers to their devices via the internet. Instead of downloading and installing games on their local devices, players can access and play games on various devices, including smartphones, tablets, laptops, and smart TVs, with the help of a stable internet connection.
The concept of cloud gaming has become a reality owing to recent developments in cutting-edge cloud technology. The interactive gaming application is rendered remotely in the cloud through cloud gaming, and the scenes are then sent back to the player via the internet as a video sequence. This is advantageous for less powerful computers that would not be able to run high-quality games otherwise. The market is mostly driven by the increasing number of people using the internet and the propensity to play games on mobile devices, many of which have storage problems. Games on the cloud may be accessed at any time from practically any device, including tablets and smartphones, which is a big benefit. Because it allows consumers to play games on any OS or device, mobile cloud gaming is also a viable paradigm for gaming distribution. In cloud gaming, all computation work, including video encoding, video streaming, game logic processing, and game scene rendering, is handled by the central server, which houses all the games. For example, Apple stated in December 2023 that it would now permit game streaming through apps on its App Store. This implies that companies such as Microsoft and Nvidia will be able to release native apps on the App Store for iPhone and iPad for their cloud gaming services, including Xbox Cloud Gaming and GeForce Now.. The demand for cloud games on smartphones is being driven by the expansion of cloud gaming solutions, which is being bolstered by the global Internet penetration rate. This will continue to drive the market's growth going forward. In November 2023, StarHub announced partnerships with cloud gaming distributors CareGame and OnMobile Global to highlight the importance of cloud gaming for smartphone customers. These relationships allowed StarHub to introduce over 100 mobile game titles to GameHub+ Mobile Play, a portable gaming category tailored to mobile gamers. However, the potential for latency issues stifles market growth throughout the forecast period of 2023-2030.
The key regions considered for the Global Cloud Gaming Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. In 2022, the Asia Pacific region held the biggest market share in the globe. Numerous demographics and a sizable gaming community in the area are responsible for the supremacy of the region. For example, the world's most populous nations, China, and India, also have sizable gaming populations. Ultimately, another reason for their supremacy in the region is the accessibility of reasonably priced high-speed internet coupled with a high rate of smartphone adoption. Throughout the forecast period, the North American region is expected to increase with significant CAGR over the forecast period. The expansion in the region is ascribed to the existence of established cloud gaming corporations such as NVIDIA Corporation, Microsoft Corporation, and Intel Corporation. Furthermore, the region's extensive technical advancement is anticipated to fuel market expansion. High-speed internet and 5G availability are further factors propelling regional prosperity.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
List of tables and figures are dummy in nature, final lists may vary in the final deliverable
List of tables and figures are dummy in nature, final lists may vary in the final deliverable