封面
市場調查報告書
商品編碼
1472150

2023-2030 年全球雲端遊戲市場規模研究與預測(按類型、裝置、玩家類型和區域分析)

Global Cloud Gaming Market Size study & Forecast, by Type, by Device, by Gamer Type and Regional Analysis, 2023-2030

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 200 Pages | 商品交期: 2-3個工作天內

價格

2022年全球雲端遊戲市場價值約為10.2億美元,預計在2023-2030年預測期內將以超過45.5%的健康成長率成長。雲端遊戲,也稱為遊戲點播或遊戲即服務,是一種線上遊戲,允許玩家透過網路將視訊遊戲從遠端伺服器串流傳輸到他們的裝置。玩家無需在本地設備上下載和安裝遊戲,而是可以藉助穩定的網路連線在各種裝置上存取和玩遊戲,包括智慧型手機、平板電腦、筆記型電腦和智慧電視。

由於尖端雲端技術的最新發展,雲端遊戲的概念已成為現實。互動式遊戲應用程式透過雲端遊戲在雲端遠端渲染,然後場景透過網路作為視訊序列發送回玩家。這對於功能較弱的電腦來說是有利的,否則它們將無法運行高品質的遊戲。該市場主要是由越來越多的人使用網際網路以及在行動裝置上玩遊戲的傾向推動的,其中許多行動裝置都存在儲存問題。幾乎可以透過任何裝置(包括平板電腦和智慧型手機)隨時存取雲端上的遊戲,這是一個很大的優勢。由於行動雲端遊戲允許消費者在任何作業系統或裝置上玩遊戲,因此它也是遊戲分發的可行範例。在雲端遊戲中,所有運算工作,包括視訊編碼、視訊串流、遊戲邏輯處理和遊戲場景渲染,都由承載所有遊戲的中央伺服器處理。例如,蘋果公司在 2023 年 12 月表示,現在將允許透過其 App Store 上的應用程式進行遊戲串流播放。這意味著微軟和 Nvidia 等公司將能夠在 iPhone 和 iPad 的 App Store 上為其雲端遊戲服務發布本機應用程式,包括 Xbox Cloud Gaming 和 GeForce Now。這將繼續推動市場未來的成長。 2023 年 11 月,StarHub 宣布與雲端遊戲經銷商 CareGame 和 OnMobile Global 建立合作夥伴關係,以強調雲端遊戲對智慧型手機客戶的重要性。這些關係使 StarHub 能夠向 GameHub+ Mobile Play 推出超過 100 款手機遊戲,GameHub+ Mobile Play 是專為手機遊戲玩家量身定做的攜帶式遊戲類別。然而,潛在的延遲問題會抑制 2023 年至 2030 年預測期內的市場成長。

全球雲端遊戲市場研究涵蓋的關鍵區域包括亞太地區、北美、歐洲、拉丁美洲以及中東和非洲。 2022年,亞太地區佔據全球最大市場佔有率。該地區眾多的人口和龐大的遊戲社區造就了該地區的霸主地位。例如,世界上人口最多的國家中國和印度也擁有大量的遊戲人口。最終,他們在該地區佔據主導地位的另一個原因是價格合理的高速網路的可及性以及智慧型手機的高普及率。在整個預測期內,北美地區預計將以顯著的年複合成長率成長。該地區的擴張歸因於英偉達公司、微軟公司和英特爾公司等老牌雲端遊戲公司的存在。此外,該地區廣泛的技術進步預計將推動市場擴張。高速網路和 5G 的可用性是推動地區繁榮的進一步因素。

研究的目的是確定近年來不同細分市場和國家的市場規模,並預測未來幾年的價值。該報告旨在納入參與研究的國家內該行業的定性和定量方面。

該報告還提供了有關促進因素和挑戰等關鍵方面的詳細資訊,這些因素將決定市場的未來成長。此外,它還納入了利害關係人投資的微觀市場的潛在機會,以及對主要參與者的競爭格局和產品供應的詳細分析。

目錄

第 1 章:執行摘要

  • 市場概況
  • 2020-2030 年全球與細分市場估計與預測
    • 2020-2030 年雲端遊戲市場(按地區)
    • 2020-2030 年雲端遊戲市場(按類型)
    • 2020-2030 年雲端遊戲市場(按設備)
    • 2020-2030 年雲端遊戲市場(按玩家類型)
  • 主要趨勢
  • 估算方法
  • 研究假設

第 2 章:全球雲端遊戲市場定義與範圍

  • 研究目的
  • 市場定義和範圍
    • 產業演變
    • 研究範圍
  • 研究涵蓋的年份
  • 貨幣兌換率

第 3 章:全球雲端遊戲市場動態

  • 雲端遊戲市場影響分析(2020-2030)
    • 市場促進因素
      • 智慧型手機和遊戲機等多種設備上的遊戲越來越受歡迎和需求不斷成長
      • 網路使用者數量不斷增加
    • 市場挑戰
      • 潛在的延遲問題
    • 市場機會
      • 數字遊戲趨勢增加
      • 5G 和高速寬頻的到來

第 4 章:全球雲端遊戲市場產業分析

  • 波特的五力模型
    • 供應商的議價能力
    • 買家的議價能力
    • 新進入者的威脅
    • 替代品的威脅
    • 競爭競爭
  • 波特的五力影響分析
  • PEST分析
    • 政治的
    • 經濟
    • 社會的
    • 技術性
    • 環境的
    • 合法的
  • 頂級投資機會
  • 最佳制勝策略
  • COVID-19 影響分析
  • 顛覆性趨勢
  • 產業專家視角
  • 分析師推薦與結論

第 5 章:全球雲端遊戲市場(按類型)

  • 市場概況
  • 全球雲端遊戲市場(按類型、效能 - 潛力分析)
  • 2020-2030 年按類型分類的全球雲端遊戲市場估計與預測
  • 雲端遊戲市場區隔分析
    • 文件流
    • 視訊串流

第 6 章:全球雲端遊戲市場(按設備)

  • 市場概況
  • 全球雲端遊戲市場(按設備、效能)-潛力分析
  • 2020-2030 年按設備分類的全球雲端遊戲市場估計與預測
  • 雲端遊戲市場區隔分析
    • 智慧型手機
    • 平板電腦
    • 遊戲機
    • 個人電腦和筆記型電腦
    • 智慧電視
    • 頭戴式顯示器

第 7 章:全球雲端遊戲市場(按玩家類型)

  • 市場概況
  • 全球雲端遊戲市場(按玩家類型、表現 - 潛力分析)
  • 2020-2030 年按玩家類型分類的全球雲端遊戲市場估計與預測
  • 雲端遊戲市場區隔分析
    • 休閒遊戲玩家
    • 狂熱的遊戲玩家
    • 生活方式遊戲玩家

第 8 章:全球雲端遊戲市場、區域分析

  • 領先國家
  • 頂尖新興國家
  • 雲端遊戲市場,區域市場概況
  • 北美洲
    • 美國
      • 2020-2030 年型別細分估計與預測
      • 2020-2030 年設備故障估計與預測
      • 2020-2030 年玩家類型細分估計與預測
    • 加拿大
  • 歐洲雲端遊戲市場概況
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 義大利
    • 歐洲其他地區
  • 亞太雲端遊戲市場概況
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
    • 亞太地區其他地區
  • 拉丁美洲雲端遊戲市場概況
    • 巴西
    • 墨西哥
  • 中東和非洲
    • 沙烏地阿拉伯
    • 南非
    • 中東和非洲其他地區

第 9 章:競爭情報

  • 重點企業SWOT分析
  • 頂級市場策略
  • 公司簡介
    • Amazon.com, Inc.
      • 關鍵訊息
      • 概述
      • 財務(視數據可用性而定)
      • 產品概要
      • 最近的發展
    • Apple Inc.
    • Electronic Arts, Inc.
    • Google LLC
    • Intel Corporation
    • International Business Machines Corporation (IBM Corporation)
    • Microsoft Corporation
    • NVIDIA Corporation
    • Sony Interactive Entertainment
    • Ubitus Inc.

第 10 章:研究過程

  • 研究過程
    • 資料探勘
    • 分析
    • 市場預測
    • 驗證
    • 出版
  • 研究屬性
  • 研究假設

Global Cloud Gaming Market is valued at approximately USD 1.02 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 45.5% during the forecast period 2023-2030. Cloud gaming, also known as gaming on demand or gaming-as-a-service, is a type of online gaming that allows players to stream video games from remote servers to their devices via the internet. Instead of downloading and installing games on their local devices, players can access and play games on various devices, including smartphones, tablets, laptops, and smart TVs, with the help of a stable internet connection.

The concept of cloud gaming has become a reality owing to recent developments in cutting-edge cloud technology. The interactive gaming application is rendered remotely in the cloud through cloud gaming, and the scenes are then sent back to the player via the internet as a video sequence. This is advantageous for less powerful computers that would not be able to run high-quality games otherwise. The market is mostly driven by the increasing number of people using the internet and the propensity to play games on mobile devices, many of which have storage problems. Games on the cloud may be accessed at any time from practically any device, including tablets and smartphones, which is a big benefit. Because it allows consumers to play games on any OS or device, mobile cloud gaming is also a viable paradigm for gaming distribution. In cloud gaming, all computation work, including video encoding, video streaming, game logic processing, and game scene rendering, is handled by the central server, which houses all the games. For example, Apple stated in December 2023 that it would now permit game streaming through apps on its App Store. This implies that companies such as Microsoft and Nvidia will be able to release native apps on the App Store for iPhone and iPad for their cloud gaming services, including Xbox Cloud Gaming and GeForce Now.. The demand for cloud games on smartphones is being driven by the expansion of cloud gaming solutions, which is being bolstered by the global Internet penetration rate. This will continue to drive the market's growth going forward. In November 2023, StarHub announced partnerships with cloud gaming distributors CareGame and OnMobile Global to highlight the importance of cloud gaming for smartphone customers. These relationships allowed StarHub to introduce over 100 mobile game titles to GameHub+ Mobile Play, a portable gaming category tailored to mobile gamers. However, the potential for latency issues stifles market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Cloud Gaming Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. In 2022, the Asia Pacific region held the biggest market share in the globe. Numerous demographics and a sizable gaming community in the area are responsible for the supremacy of the region. For example, the world's most populous nations, China, and India, also have sizable gaming populations. Ultimately, another reason for their supremacy in the region is the accessibility of reasonably priced high-speed internet coupled with a high rate of smartphone adoption. Throughout the forecast period, the North American region is expected to increase with significant CAGR over the forecast period. The expansion in the region is ascribed to the existence of established cloud gaming corporations such as NVIDIA Corporation, Microsoft Corporation, and Intel Corporation. Furthermore, the region's extensive technical advancement is anticipated to fuel market expansion. High-speed internet and 5G availability are further factors propelling regional prosperity.

Major market player included in this report are:

  • Amazon.com, Inc.
  • Apple Inc.
  • Electronic Arts, Inc.
  • Google LLC
  • Intel Corporation
  • International Business Machines Corporation (IBM Corporation)
  • Microsoft Corporation
  • NVIDIA Corporation
  • Sony Interactive Entertainment
  • Ubitus Inc.

Recent Developments in the Market:

  • Blacknut and Radian Arc unveiled a new cloud gaming bundle for Malaysian convergence services provider Unifi in December 2023. According to Radian Arc's partnership with Unifi, millions of gamers in Malaysia and around the world will keep getting enhanced gaming experiences. In August 2023, the debut of Ultimate KovvaK's challenge was announced by GeForce NOW. With this release, Nvidia aids players in honing their aim. More than 20 new titles have been added to the GeForce NOW catalogue, led by KovaaK.

Global Cloud Gaming Market Report Scope:

  • Historical Data - 2020 - 2021
  • Base Year for Estimation - 2022
  • Forecast period - 2023-2030
  • Report Coverage - Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered - Type, Device, Gamer Type, Region
  • Regional Scope - North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope - Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Type:

  • File Streaming
  • Video Streaming

By Device:

  • Smartphones
  • Tablets
  • Gaming Consoles
  • PCs & Laptops
  • Smart TVs
  • Head-Mounted Displays

By Gamer Type:

  • Casual Gamers
  • Avid Gamers
  • Lifestyle Gamers

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

Chapter 1.Executive Summary

  • 1.1.Market Snapshot
  • 1.2.Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1.Cloud Gaming Market, by Region, 2020-2030 (USD Billion)
    • 1.2.2.Cloud Gaming Market, by Type, 2020-2030 (USD Billion)
    • 1.2.3.Cloud Gaming Market, by Device, 2020-2030 (USD Billion)
    • 1.2.4.Cloud Gaming Market, by Gamer Type, 2020-2030 (USD Billion)
  • 1.3.Key Trends
  • 1.4.Estimation Methodology
  • 1.5.Research Assumption

Chapter 2.Global Cloud Gaming Market Definition and Scope

  • 2.1.Objective of the Study
  • 2.2.Market Definition & Scope
    • 2.2.1.Industry Evolution
    • 2.2.2.Scope of the Study
  • 2.3.Years Considered for the Study
  • 2.4.Currency Conversion Rates

Chapter 3.Global Cloud Gaming Market Dynamics

  • 3.1.Cloud Gaming Market Impact Analysis (2020-2030)
    • 3.1.1.Market Drivers
      • 3.1.1.1.Growing popularity and demand for gaming across multiple devices such as smartphones, and consoles
      • 3.1.1.2.Growing number of internet users
    • 3.1.2.Market Challenges
      • 3.1.2.1.Potential for latency issues
    • 3.1.3.Market Opportunities
      • 3.1.3.1.Increase in the trend of digital gaming
      • 3.1.3.2.Advent of 5G and high-speed broadband

Chapter 4.Global Cloud Gaming Market Industry Analysis

  • 4.1.Porter's 5 Force Model
    • 4.1.1.Bargaining Power of Suppliers
    • 4.1.2.Bargaining Power of Buyers
    • 4.1.3.Threat of New Entrants
    • 4.1.4.Threat of Substitutes
    • 4.1.5.Competitive Rivalry
  • 4.2.Porter's 5 Force Impact Analysis
  • 4.3.PEST Analysis
    • 4.3.1.Political
    • 4.3.2.Economical
    • 4.3.3.Social
    • 4.3.4.Technological
    • 4.3.5.Environmental
    • 4.3.6.Legal
  • 4.4.Top investment opportunity
  • 4.5.Top winning strategies
  • 4.6.COVID-19 Impact Analysis
  • 4.7.Disruptive Trends
  • 4.8.Industry Expert Perspective
  • 4.9.Analyst Recommendation & Conclusion

Chapter 5.Global Cloud Gaming Market, by Type

  • 5.1.Market Snapshot
  • 5.2.Global Cloud Gaming Market by Type, Performance - Potential Analysis
  • 5.3.Global Cloud Gaming Market Estimates & Forecasts by Type 2020-2030 (USD Billion)
  • 5.4.Cloud Gaming Market, Sub Segment Analysis
    • 5.4.1. File Streaming
    • 5.4.2.Video Streaming

Chapter 6.Global Cloud Gaming Market, by Device

  • 6.1.Market Snapshot
  • 6.2.Global Cloud Gaming Market by Device, Performance - Potential Analysis
  • 6.3.Global Cloud Gaming Market Estimates & Forecasts by Device 2020-2030 (USD Billion)
  • 6.4.Cloud Gaming Market, Sub Segment Analysis
    • 6.4.1. Smartphones
    • 6.4.2.Tablets
    • 6.4.3.Gaming Consoles
    • 6.4.4.PCs & Laptops
    • 6.4.5.Smart TVs
    • 6.4.6.Head-Mounted Displays

Chapter 7.Global Cloud Gaming Market, by Gamer Type

  • 7.1.Market Snapshot
  • 7.2.Global Cloud Gaming Market by Gamer Type, Performance - Potential Analysis
  • 7.3.Global Cloud Gaming Market Estimates & Forecasts by Gamer Type 2020-2030 (USD Billion)
  • 7.4.Cloud Gaming Market, Sub Segment Analysis
    • 7.4.1. Casual Gamers
    • 7.4.2.Avid Gamers
    • 7.4.3.Lifestyle Gamers

Chapter 8.Global Cloud Gaming Market, Regional Analysis

  • 8.1.Top Leading Countries
  • 8.2.Top Emerging Countries
  • 8.3.Cloud Gaming Market, Regional Market Snapshot
  • 8.4.North America Cloud Gaming Market
    • 8.4.1.U.S. Cloud Gaming Market
      • 8.4.1.1.Type breakdown estimates & forecasts, 2020-2030
      • 8.4.1.2.Device breakdown estimates & forecasts, 2020-2030
      • 8.4.1.3.Gamer Type breakdown estimates & forecasts, 2020-2030
    • 8.4.2.Canada Cloud Gaming Market
  • 8.5.Europe Cloud Gaming Market Snapshot
    • 8.5.1.U.K. Cloud Gaming Market
    • 8.5.2.Germany Cloud Gaming Market
    • 8.5.3.France Cloud Gaming Market
    • 8.5.4.Spain Cloud Gaming Market
    • 8.5.5.Italy Cloud Gaming Market
    • 8.5.6.Rest of Europe Cloud Gaming Market
  • 8.6.Asia-Pacific Cloud Gaming Market Snapshot
    • 8.6.1.China Cloud Gaming Market
    • 8.6.2.India Cloud Gaming Market
    • 8.6.3.Japan Cloud Gaming Market
    • 8.6.4.Australia Cloud Gaming Market
    • 8.6.5.South Korea Cloud Gaming Market
    • 8.6.6.Rest of Asia Pacific Cloud Gaming Market
  • 8.7.Latin America Cloud Gaming Market Snapshot
    • 8.7.1.Brazil Cloud Gaming Market
    • 8.7.2.Mexico Cloud Gaming Market
  • 8.8.Middle East & Africa Cloud Gaming Market
    • 8.8.1.Saudi Arabia Cloud Gaming Market
    • 8.8.2.South Africa Cloud Gaming Market
    • 8.8.3.Rest of Middle East & Africa Cloud Gaming Market

Chapter 9.Competitive Intelligence

  • 9.1.Key Company SWOT Analysis
  • 9.2.Top Market Strategies
  • 9.3.Company Profiles
    • 9.3.1. Amazon.com, Inc.
      • 9.3.1.1.Key Information
      • 9.3.1.2.Overview
      • 9.3.1.3.Financial (Subject to Data Availability)
      • 9.3.1.4.Product Summary
      • 9.3.1.5.Recent Developments
    • 9.3.2. Apple Inc.
    • 9.3.3.Electronic Arts, Inc.
    • 9.3.4.Google LLC
    • 9.3.5.Intel Corporation
    • 9.3.6.International Business Machines Corporation (IBM Corporation)
    • 9.3.7.Microsoft Corporation
    • 9.3.8.NVIDIA Corporation
    • 9.3.9.Sony Interactive Entertainment
    • 9.3.10.Ubitus Inc.

Chapter 10.Research Process

  • 10.1.Research Process
    • 10.1.1.Data Mining
    • 10.1.2.Analysis
    • 10.1.3.Market Estimation
    • 10.1.4.Validation
    • 10.1.5.Publishing
  • 10.2.Research Attributes
  • 10.3.Research Assumption

LIST OF TABLES

  • TABLE 1.Global Cloud Gaming Market, report scope
  • TABLE 2.Global Cloud Gaming Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3.Global Cloud Gaming Market estimates & forecasts by Type 2020-2030 (USD Billion)
  • TABLE 4.Global Cloud Gaming Market estimates & forecasts by Device 2020-2030 (USD Billion)
  • TABLE 5.Global Cloud Gaming Market estimates & forecasts by Gamer Type 2020-2030 (USD Billion)
  • TABLE 6.Global Cloud Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7.Global Cloud Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8.Global Cloud Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9.Global Cloud Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10.Global Cloud Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11.Global Cloud Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12.Global Cloud Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13.Global Cloud Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14.Global Cloud Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15.Global Cloud Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16.U.S. Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 17.U.S. Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18.U.S. Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 19.Canada Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 20.Canada Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21.Canada Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 22.UK Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 23.UK Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24.UK Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 25.Germany Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 26.Germany Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27.Germany Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 28.France Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 29.France Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30.France Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 31.Italy Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 32.Italy Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33.Italy Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 34.Spain Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 35.Spain Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36.Spain Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 37.RoE Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 38.RoE Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39.RoE Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 40.China Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 41.China Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42.China Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 43.India Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 44.India Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45.India Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 46.Japan Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 47.Japan Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48.Japan Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 49.South Korea Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 50.South Korea Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51.South Korea Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 52.Australia Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 53.Australia Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54.Australia Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 55.RoAPAC Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 56.RoAPAC Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57.RoAPAC Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 58.Brazil Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 59.Brazil Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60.Brazil Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 61.Mexico Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 62.Mexico Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63.Mexico Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 64.RoLA Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 65.RoLA Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66.RoLA Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 67.Saudi Arabia Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 68.South Africa Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69.RoMEA Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 70.List of secondary sources, used in the study of global Cloud Gaming Market
  • TABLE 71.List of primary sources, used in the study of global Cloud Gaming Market
  • TABLE 72.Years considered for the study
  • TABLE 73.Exchange rates considered

List of tables and figures are dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1.Global Cloud Gaming Market, research methodology
  • FIG 2.Global Cloud Gaming Market, Market estimation techniques
  • FIG 3.Global Market size estimates & forecast methods
  • FIG 4.Global Cloud Gaming Market, key trends 2022
  • FIG 5.Global Cloud Gaming Market, growth prospects 2023-2030
  • FIG 6.Global Cloud Gaming Market, porters 5 force model
  • FIG 7.Global Cloud Gaming Market, pest analysis
  • FIG 8.Global Cloud Gaming Market, value chain analysis
  • FIG 9.Global Cloud Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10.Global Cloud Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11.Global Cloud Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12.Global Cloud Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13.Global Cloud Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14.Global Cloud Gaming Market, regional snapshot 2020 & 2030
  • FIG 15.North America Cloud Gaming Market 2020 & 2030 (USD Billion)
  • FIG 16.Europe Cloud Gaming Market 2020 & 2030 (USD Billion)
  • FIG 17.Asia pacific Cloud Gaming Market 2020 & 2030 (USD Billion)
  • FIG 18.Latin America Cloud Gaming Market 2020 & 2030 (USD Billion)
  • FIG 19.Middle East & Africa Cloud Gaming Market 2020 & 2030 (USD Billion)

List of tables and figures are dummy in nature, final lists may vary in the final deliverable