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1529916

3D 動畫軟體市場:按技術、按部署、按應用、按地區

3D Animation Software Market, By Technique, By Deployment, By Application, By Geography

出版日期: | 出版商: Coherent Market Insights | 英文 156 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

預計2024年全球3D動畫軟體市場規模為243.8億美元,預計到2031年將達到521.9億美元,2024年至2031年的複合年成長率為11.5%。

報告範圍 報告詳情
基準年 2023年 2024年市場規模 243.8億美元
實際資料 2019-2023 預測期 2024-2031
2024-2031 年預測期複合年成長率 11.50% 2031 年金額預測 521.9億美元
圖:2024 年按地區分類的 3D 動畫軟體市場佔有率(%)
3D動畫軟體市場-IMG1

近年來,全球3D動畫軟體市場經歷了顯著成長。視覺效果產業的快速成長、娛樂和媒體產業對高品質內容的需求不斷成長以及虛擬實境和模擬技術的進步等因素正在推動對專用3D 動畫軟體的需求。 3D 動畫工具可協助您為各種應用程式建立高解析度圖形插圖和視覺化效果,包括電影、電視、電玩、廣告、類比等。領先的軟體製造商正專注於開發人工智慧整合、虛擬製作能力、跨平台相容性等,以進一步增強使用者體驗和工作流程。隨著 3D 動畫在整個行業中變得更加普遍,預計該市場將繼續成長。

市場動態:

全球3D動畫軟體市場受到視覺特效密集型電影和視訊需求不斷成長、遊戲和電子競技行業快速成長以及虛擬製作技術廣泛融合等因素的推動。然而,與專業 3D 動畫軟體相關的高成本以及需要熟練的專業人員操作此類工具仍然是重大挑戰。新的商機包括在製造、汽車、醫療和其他領域採用模擬和培訓應用程式。人工智慧和機器學習的進步使動畫創作更加自動化和有效率。產業參與者正在關注產品創新,為虛擬創建、模擬和跨平台相容性提供增強的工具。

本研究的主要特點

  • 本報告對全球3D動畫軟體市場進行了詳細分析,並介紹了以2023年為基準年的預測期(2024-2031)的市場規模和年複合成長率(CAGR%)。
  • 它還揭示了各個細分市場的潛在商機,並說明了該市場有吸引力的投資提案矩陣。
  • 它還提供了有關市場促進因素、限制因素、機會、新產品發布和核准、市場趨勢、區域前景、主要企業採取的競爭策略等的重要見解。
  • 它包括基於公司亮點、產品系列、主要亮點、財務業績和策略等參數的全球 3D 動畫軟體市場中主要企業的概況。
  • 該報告的見解使負責人和公司經營團隊能夠就未來的產品發布、類型升級、市場擴張和行銷策略做出明智的決策。
  • 本研究報告針對該產業的各個相關人員,如投資者、供應商、產品製造商、經銷商、新進業者和財務分析師。
  • 透過用於全球 3D 動畫軟體市場分析的各種策略矩陣,將有助於相關人員做出決策。

目錄

第1章 研究目的與前提

  • 研究目的
  • 先決條件
  • 簡稱

第2章 市場展望

  • 報告說明
    • 市場定義和範圍
  • 執行摘要
  • 一致的機會地圖 (COM)

第3章市場動態、法規及趨勢分析

  • 市場動態
    • 促進因素
    • 抑制因素
    • 市場機會
  • 監管場景
  • 產業動態
  • 併購
  • 新系統的引入/核准
  • COVID-19 大流行的影響

第 4 章全球3D 動畫軟體市場(按技術),2019-2031 年

  • 介紹
  • 3D建模
  • 動態圖像
  • 3D渲染
  • 視覺效果(VFX)

第5章全球 3D 動畫軟體市場(按發展分類),2019-2031 年

  • 介紹
  • 雲端基礎
  • 本地

第6章2019-2031 年全球 3D 動畫軟體市場(按應用)

  • 介紹
  • 醫學與生命科​​學
  • 政府和國防
  • 媒體和娛樂
  • 航太
  • 廣告和行銷
  • 其他(教育、媒體、娛樂)

第7章2019-2031年全球3D動畫軟體市場(按地區)

  • 介紹
  • 北美洲
  • 歐洲
  • 亞太地區
  • 拉丁美洲
  • 中東/非洲

第8章 競爭格局

  • 公司簡介
    • Adobe Inc.
    • Autodesk Inc.
    • Blender Foundation
    • Corel Corporation
    • Daz 3D
    • Foundry Visionmongers Ltd.
    • MAXON Computer GmbH
    • NewTek, Inc.
    • NVIDIA Corporation
    • Pixar Animation Studios
    • Pixologic, Inc.
    • Reallusion Inc.
    • SideFX
    • Smith Micro Software, Inc.
    • Toon Boom Animation Inc.

第9章 分析師建議

  • 上升和下降
  • 綜合機會圖

第10章調查方法

  • 參考
  • 調查方法
簡介目錄
Product Code: CMI7158

The global 3D animation software market is estimated to be valued at US$ 24.38 Bn in 2024 and is expected to reach US$ 52.19 Bn by 2031, exhibiting a compound annual growth rate (CAGR) of 11.5% from 2024 to 2031.

Report Coverage Report Details
Base Year: 2023 Market Size in 2024: US$ 24.38 Bn
Historical Data for: 2019 to 2023 Forecast Period: 2024 to 2031
Forecast Period 2024 to 2031 CAGR: 11.50% 2031 Value Projection: US$ 52.19 Bn
Figure. 3D Animation Software Market Share (%), By Region 2024
3D Animation Software Market - IMG1

The global 3D animation software market has been witnessing significant growth in recent years. Factors such as rapid growth in visual effects industry, increasing demand for high quality content from the entertainment and media industries, and advancement of virtual reality and simulation technologies have been driving the demand for specialized 3D animation software. 3D animation tools help create high resolution graphic illustrations and visualizations for various applications such as movies, television, video games, advertising, and simulation. Leading software manufacturers have been focusing on developments such as artificial intelligence integration, virtual production capabilities, and cross platform compatibility to further enhance user experience and workflow. The market is expected to continue growing with the widespread adoption of 3D animation across industries.

Market Dynamics:

The global 3D animation software market is driven by factors such as growing demand for VFX heavy movies and videos, rapid growth of gaming and e-sports industry, and widespread integration of virtual production technologies. However, high costs associated with specialized 3D animation software and need for skilled professionals to operate such tools remains a key challenge. Emerging opportunities include adoption in simulation and training applications across the manufacturing, automotive, healthcare and other sectors. Advancements in AI and machine learning is making animation creation more automated and efficient. Industry players are focusing on product innovations to offer enhanced tools for virtual production, simulation, and cross platform compatibility.

Key Features of the Study:

  • This report provides in-depth analysis of the global 3D animation software market, and provides market size (US$ Bn) and compound annual growth rate (CAGR%) for the forecast period (2024-2031), considering 2023 as the base year.
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market.
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players.
  • It profiles key players in the global 3D animation software market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies.
  • Key companies covered as a part of this study include Adobe Inc., Autodesk Inc., Blender Foundation, Corel Corporation, Daz 3D, Foundry Visionmongers Ltd., MAXON Computer GmbH, NewTek, Inc., NVIDIA Corporation, Pixar Animation Studios, Pixologic, Inc., Reallusion Inc., SideFX, Smith Micro Software, Inc., and Toon Boom Animation Inc.
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics.
  • The global 3D animation software market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global 3D animation software market.

Detailed Segmentation:

  • By Technique
    • 3D Modeling
    • Motion Graphics
    • 3D Rendering
    • Visual Effects (VFX)
  • By Deployment
    • Cloud-based
    • On-premise
  • By Application
    • Automotive
    • Healthcare & Life Sciences
    • Government & Defense
    • Media and Entertainment
    • Aerospace
    • Advertising and Marketing
    • Others
  • By Regional
    • North America
    • Europe
    • Asia Pacific
    • Latin America
    • Middle East & Africa
  • Key Players Insights
    • Adobe Inc.
    • Autodesk Inc.
    • Blender Foundation
    • Corel Corporation
    • Daz 3D
    • Foundry Visionmongers Ltd.
    • MAXON Computer GmbH
    • NewTek, Inc.
    • NVIDIA Corporation
    • Pixar Animation Studios
    • Pixologic, Inc.
    • Reallusion Inc.
    • SideFX
    • Smith Micro Software, Inc.
    • Toon Boom Animation Inc.

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Technique
    • Market Snippet, By Deployment
    • Market Snippet, By Application
    • Market Snippet, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • Market Opportunities
  • Regulatory Scenario
  • Industry Trend
  • Merger and Acquisitions
  • New System Launches/Approvals
  • Impact of COVID-19 Pandemic

4. Global 3D Animation Software Market, By Technique, 2019-2031, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2019-2031
    • Segment Trends
  • 3D Modeling
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Motion Graphics
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • 3D Rendering
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Visual Effects (VFX)
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)

5. Global 3D Animation Software Market, By Deployment, 2019-2031, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2019-2031
    • Segment Trends
  • Cloud-based
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • On-premises
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)

6. Global 3D Animation Software Market, By Application, 2019-2031, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2019-2031
    • Segment Trends
  • Automotive
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Healthcare & Life Sciences
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Government & Defense
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Media and Entertainment
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Aerospace
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Advertising and Marketing
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Others (Education, Media & Entertainment)
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)

7. Global 3D Animation Software Market, By Region, 2019-2031, (US$ Bn)

  • Introduction
    • Market Share Analysis, By Region, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2019-2031
  • North America
    • Regional Trends
    • Market Size and Forecast, By Technique, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Deployment, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Application, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Bn)
      • U.S.
      • Canada
  • Europe
    • Regional Trends
    • Market Size and Forecast, By Technique, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Deployment, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Application, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Bn)
      • U.K.
      • Germany
      • France
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Regional Trends
    • Market Size and Forecast, By Technique, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Deployment, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Application, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Bn)
      • China
      • India
      • Japan
      • ASEAN
      • Australia
      • South Korea
      • Rest of Asia Pacific
  • Latin America
    • Regional Trends
    • Market Size and Forecast, By Technique, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Deployment, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Application, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Bn)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Middle East & Africa
    • Regional Trends
    • Market Size and Forecast, By Technique, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Deployment, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Application, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Bn)
      • South Africa
      • GCC Countries
      • Rest of the Middle East & Africa

8. Competitive Landscape

  • Company Profiles
    • Adobe Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Autodesk Inc.
    • Blender Foundation
    • Corel Corporation
    • Daz 3D
    • Foundry Visionmongers Ltd.
    • MAXON Computer GmbH
    • NewTek, Inc.
    • NVIDIA Corporation
    • Pixar Animation Studios
    • Pixologic, Inc.
    • Reallusion Inc.
    • SideFX
    • Smith Micro Software, Inc.
    • Toon Boom Animation Inc.

9. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

10. Research Methodology

  • References
  • Research Methodology
  • About us and Sales Contact