封面
市場調查報告書
商品編碼
1607646

3D 動畫市場規模、佔有率、成長分析,按組件、按技術、按部署模式、按組織規模、按最終用途行業、按地區 - 行業預測,2024-2031 年

3D Animation Market Size, Share, Growth Analysis, By Component (Hardware, Software), By Technology, By Deployment Mode, By Organization Size, By End Use Industry, By Region - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 157 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

2022年全球3D動畫市場規模為195億美元,從2023年的219億美元成長到2031年的553.9億美元,複合年成長率預計將成長12.3%。

由於各個領域(尤其是媒體和娛樂、醫療保健和教育)的技術整合不斷加強,該市場預計將顯著成長。遊戲、電影和行動應用程式中擴大採用視覺效果和 3D 動畫,這是改善真人和動畫格式娛樂體驗的關鍵驅動力。遊戲產業是利用 3D 動畫的主要參與者,其受歡迎程度也蔓延到了教育領域,視覺學習有助於記憶。此外,3D 技術透過準確地表示複雜模型,在科學研究中發揮重要作用。儘管面臨盜版和高昂的動畫製作成本等挑戰,但 4D 和 5D 技術創新帶來的新機遇,以及虛擬實境和人工智慧的進步,為市場參與企業帶來了良好的成長前景。

目錄

介紹

  • 研究目的
  • 調查範圍
  • 定義

調查方法

  • 資訊採購
  • 二手資料和主要資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 按細分市場的機會分析

市場動態及展望

  • 市場概況
  • 市場規模
  • 市場動態
    • 促進因素和機遇
    • 抑制因素和挑戰
  • 波特分析與影響
    • 競爭公司之間的敵對關係
    • 替代品的威脅
    • 買方議價能力
    • 新進入者的威脅
    • 供應商的議價能力

主要市場考察

  • 關鍵成功因素
  • 競爭程度
  • 主要投資機會
  • 市場生態系統
  • 市場吸引力指數(2023)
  • PESTEL分析
  • 總體經濟指標
  • 價值鏈分析
  • 價格分析
  • 技術進步
  • 監管環境
  • 專利分析
  • 案例研究
  • 客戶和購買標準分析

3D 動畫市場規模:按組件和複合年成長率(2024-2031)

  • 市場概況
  • 硬體
    • 工作站
    • 渲染農場
  • 軟體
    • 3D建模軟體
    • 動態圖像軟體
    • 3D渲染軟體
    • 視覺效果 (VFX) 軟體
  • 服務
    • 諮詢服務
    • 支援和維護服務
    • 整合和實施服務

3D 動畫市場規模:依技術及複合年成長率(2024-2031)

  • 市場概況
  • 3D建模
    • 多邊形建模
    • NURBS 建模
    • 數位雕塑
  • 動態圖像
    • 動畫標誌
    • 標題序列
    • 資訊圖表
  • 3D渲染
    • 即時渲染
    • 離線渲染
  • 視覺效果(VFX)
    • 模擬效果
    • 合成
    • 動作捕捉

3D 動畫市場規模:依部署模式及複合年成長率(2024-2031)

  • 市場概況
  • 本地

3D 動畫市場規模:依組織規模及複合年成長率(2024-2031)

  • 市場概況
  • 小型企業
  • 主要企業

3D 動畫市場規模:依最終用途產業及複合年成長率(2024-2031)

  • 市場概況
  • 娛樂和遊戲
    • 電影
    • 電視節目
    • 電玩遊戲
  • 教育和學術
    • 電子學習
    • 教育模擬
  • 衛生保健
    • 醫學視覺化
    • 手術模擬
  • 建築/建造
    • 建築視覺化
    • 建設計畫
  • 製造業
    • 產品設計
    • 原型製作
  • 政府和國防
    • 訓練模擬
    • 任務計劃
  • 航太
    • 飛機設計
    • 飛行模擬
  • 廣告和行銷
    • 商業的
    • 產品展示

3D 動畫市場規模:按地區和複合年成長率(2024-2031)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 西班牙
    • 法國
    • 義大利
    • 其他歐洲國家地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地區
  • 中東/非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東/非洲

競爭資訊

  • 前5名企業對比
  • 主要企業市場定位(2023年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2023)
  • 主要企業簡介
    • 公司簡介
    • 產品系列分析
    • 按細分市場分類的佔有率分析
    • 收益與前一年同期比較(2021-2023)

主要企業簡介

  • Adobe Inc.
  • Autodesk Inc.
  • Corel Corporation
  • Nvidia Corporation
  • Pixar Animation Studios
  • DreamWorks Animation LLC
  • Walt Disney Animation Studios
  • Maxon Computer GmbH
  • NewTek Inc.
  • The Foundry Visionmongers Ltd
  • Zco Corporation
  • Anifex
  • Rip Media Group
  • Studio Ghibli Inc.
  • Nickelodeon Animation Studios
  • Warner Bros. Entertainment Inc.
  • Framestore
  • Blue Sky Studios, Inc.
  • Weta Digital Ltd.
  • Viacom International Inc.

結論和建議

簡介目錄
Product Code: SQMIG45A2138

Global 3D Animation Market size was valued at USD 19.50 billion in 2022 and is poised to grow from USD 21.90 billion in 2023 to USD 55.39 billion by 2031, growing at a CAGR of 12.3% during the forecast period (2024-2031).

The market is set for significant growth driven by the rising integration of technology across various sectors, particularly media and entertainment, healthcare, and education. The increasing adoption of visual effects and 3D animation in gaming, films, and mobile applications is a key driver, enhancing the entertainment experience in both live-action and animated formats. The gaming industry is a major player in utilizing 3D animation, and its popularity is extending into education, where visual learning aids retention. Furthermore, 3D technology plays a crucial role in scientific research by providing accurate representations of complex models. Despite challenges like piracy and high animation production costs, emerging opportunities from innovations in 4D and 5D technologies, alongside advancements in virtual reality and AI, promise lucrative growth prospects for market participants.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global 3D Animation market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global 3D Animation Market Segmental Analysis

Global 3D Animation Market is segmented by component, technology, deployment mode, organization size, end use industry and region. Based on component, the market is segmented into hardware (workstations, render farms), software (3D modeling software, motion graphics software, 3D rendering software, visual effects (VFX) software), services (consulting services, support and maintenance services and integration and deployment services). Based on technology, the market is segmented into 3D modeling (polygonal modeling, NURBS modeling, digital sculpting), motion graphics (animated logos, title sequences, infographics), 3D rendering (real-time rendering, offline rendering) and visual effects (VFX) (simulation effects, compositing, motion capture). Based on deployment mode, the market is segmented into on-premises and cloud. Based on organization size, the market is segmented into small and medium enterprises (SMEs) and large enterprises. Based on end user industry, the market is segmented into entertainment & gaming (movies, tv shows, video games), education & academics (e-learning, educational simulations), healthcare (medical visualization, surgical simulations), architecture & construction (architectural visualization, construction planning), manufacturing (product design, prototyping), government & defense (training simulations, mission planning), aerospace (aircraft design, flight simulations) and advertising & marketing (commercials, product demos). Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.

Driver of the Global 3D Animation Market

The global 3D animation market is being significantly driven by the rising utilization of visual effects (VFX) technology within the entertainment industry. There has been a rapid integration of VFX, which enhances visuals through animation and computer graphics, allowing filmmakers, animators, and game developers to depict scenarios that are otherwise impossible to recreate authentically. This process, known for its use of computer software and camera mapping techniques, generates stunning visual effects that captivate audiences. Consequently, as VFX techniques become increasingly prevalent, the demand for skilled animators and visual effects artists continues to rise, further propelling the growth of the 3D animation market.

Restraints in the Global 3D Animation Market

The Global 3D Animation market faces several challenges that could hinder its expansion. A significant restraint is the limited availability of capital investment, which restricts the potential for innovation and development within the industry. Additionally, insufficient government support can exacerbate this issue by failing to provide necessary resources or incentives for growth. Furthermore, the prevalence of piracy poses a serious threat, undermining the financial viability of 3D animation projects and discouraging creators from investing in production. Together, these factors are likely to create a challenging environment for the market, ultimately slowing its growth trajectory.

Market Trends of the Global 3D Animation Market

The global 3D animation market is experiencing robust growth, fueled by the increasing demand for visually immersive content across various industries, including film, video games, and advertising. This trend is driven by advancements in technology, such as real-time rendering and virtual reality applications, enabling creators to produce high-quality, engaging 3D animations more efficiently. Additionally, the rise of digital streaming platforms and the growing popularity of animated films and series have heightened consumer expectations for stunning visuals. As businesses recognize the importance of captivating animations in enhancing user experience and storytelling, investment in 3D animation software and talent continues to rise, propelling market growth.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2023
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technological Advancement
  • Regulatory Landscape
  • Patent Analysis
  • Case Studies
  • Customer & Buying Criteria Analysis

Global 3D Animation Market Size by Component & CAGR (2024-2031)

  • Market Overview
  • Hardware
    • Workstations
    • Render Farms
  • Software
    • 3D Modeling Software
    • Motion Graphics Software
    • 3D Rendering Software
    • Visual Effects (VFX) Software
  • Services
    • Consulting Services
    • Support and Maintenance Services
    • Integration and Deployment Services

Global 3D Animation Market Size by Technology & CAGR (2024-2031)

  • Market Overview
  • 3D Modeling
    • Polygonal Modeling
    • NURBS Modeling
    • Digital Sculpting
  • Motion Graphics
    • Animated Logos
    • Title Sequences
    • Infographics
  • 3D Rendering
    • Real-Time Rendering
    • Offline Rendering
  • Visual Effects (VFX)
    • Simulation Effects
    • Compositing
    • Motion Capture

Global 3D Animation Market Size by Deployment Mode & CAGR (2024-2031)

  • Market Overview
  • On-Premises
  • Cloud

Global 3D Animation Market Size by Organization Size & CAGR (2024-2031)

  • Market Overview
  • Small and Medium Enterprises (SMEs)
  • Large Enterprises

Global 3D Animation Market Size by End Use Industry & CAGR (2024-2031)

  • Market Overview
  • Entertainment & Gaming
    • Movies
    • TV Shows
    • Video Games
  • Education & Academics
    • E-Learning
    • Educational Simulations
  • Healthcare
    • Medical Visualization
    • Surgical Simulations
  • Architecture & Construction
    • Architectural Visualization
    • Construction Planning
  • Manufacturing
    • Product Design
    • Prototyping
  • Government & Defense
    • Training Simulations
    • Mission Planning
  • Aerospace
    • Aircraft Design
    • Flight Simulations
  • Advertising & Marketing
    • Commercials
    • Product Demos

Global 3D Animation Market Size & CAGR (2024-2031)

  • North America, (Component, Technology, Deployment Mode, Organization Size, End Use Industry)
    • US
    • Canada
  • Europe, (Component, Technology, Deployment Mode, Organization Size, End Use Industry)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific, (Component, Technology, Deployment Mode, Organization Size, End Use Industry)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America, (Component, Technology, Deployment Mode, Organization Size, End Use Industry)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa, (Component, Technology, Deployment Mode, Organization Size, End Use Industry)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Adobe Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Autodesk Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Corel Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nvidia Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pixar Animation Studios
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • DreamWorks Animation LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Walt Disney Animation Studios
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Maxon Computer GmbH
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NewTek Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • The Foundry Visionmongers Ltd
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zco Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Anifex
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Rip Media Group
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Studio Ghibli Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nickelodeon Animation Studios
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Warner Bros. Entertainment Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Framestore
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Blue Sky Studios, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Weta Digital Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Viacom International Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation