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市場調查報告書
商品編碼
1516399

音訊編解碼器市場規模- 按應用(桌上型電腦和筆記型電腦、手機和平板電腦、電視、家庭音訊系統、遊戲機、資訊娛樂系統、穿戴式裝置、物聯網設備、醫療設備)、按組件、按功能與預測,2024 年至2032 年

Audio Codec Market Size - By Application (Desktop & Laptop, Mobile Phone & Tablet, Televisions, Home Audio Systems, Gaming Consoles, Infotainment Systems, Wearable Devices, IoT Devices, Medical Devices), By Component, By Function & Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 200 Pages | 商品交期: 2-3個工作天內

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簡介目錄

在消費性電子產業快速擴張的推動下,音訊編解碼器市場規模預計從 2024 年到 2032 年將以超過 5.5% 的複合年成長率成長。智慧型手機、平板電腦、筆記型電腦和智慧家居設備的可用性不斷增加,所有這些設備都需要高品質的音訊功能,導致對高級音訊編解碼器的強勁需求。根據 GSMA 於 2023 年進行的一項最新研究,全球約 54% 的人口(即約 43 億人)擁有智慧型手機。

最近,串流音樂、播客和有聲讀物的激增增加了對高效能音訊壓縮技術的需求。汽車正在配備先進的資訊娛樂系統,這些系統依靠高性能音訊編解碼器來為音樂、導航和通訊功能提供音質。電動車的普及也加速了先進音響系統的安裝。 VR和AR技術的採用需要無縫的視聽整合,這將進一步支持市場的擴張。

音訊編解碼器產業分為組件、功能、應用和區域。

從組件來看,由於各種消費性和專業設備對高品質、即時音訊處理能力的需求不斷增加,預計到 2032 年,硬體領域的市場佔有率將大幅成長。與軟體同類產品相比,基於硬體的音訊編解碼器可提供更好的效能、更低的延遲並提高功耗。這使得它們在音訊品質和功耗很重要的應用中非常重要,例如智慧型手機、遊戲機和攜帶式音訊設備。

由於消費者對提供高品質音訊體驗的智慧和攜帶式設備的需求不斷成長,穿戴式設備應用領域的音訊編解碼器行業預計將在 2024 年至 2032 年期間實現可觀的成長。智慧手錶和無線耳機等穿戴式裝置嚴重依賴高效的音訊編解碼器來確保清晰、高保真的聲音,同時保持緊湊的尺寸和電池效率。隨著健康和健身產品的日益普及,越來越多的人使用穿戴式裝置進行跑步和體操等活動,其中高品質的音訊對於音樂和溝通非常重要。

由於強大的技術基礎設施和消費者對跨各種應用的高級音訊解決方案的高需求,北美音訊編解碼器產業規模將在 2024 年至 2032 年間顯著擴張。語音啟動助理和家庭娛樂系統等智慧家庭設備的日益普及,增加了對高品質音訊編解碼器的需求,以最大限度地提高聲音性能。增加對汽車資訊娛樂系統和整合到電動車中的先進音頻功能的投資也推動了區域市場的成長。

目錄

第 1 章:方法與範圍

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
  • 供應商矩陣
  • 利潤率分析
  • 技術與創新格局
  • 專利分析
  • 重要新聞和舉措
  • 監管環境
  • 衝擊力
    • 成長動力
      • 高品質音訊串流服務的需求增加
      • 音訊壓縮和處理技術的進步
      • 語音控制智慧揚聲器和助理的採用率不斷上升
      • 整合音訊編解碼器的汽車資訊娛樂系統的擴展
      • 虛擬實境 (VR) 和擴增實境 (AR) 應用的成長
    • 產業陷阱與挑戰
      • 不同硬體和軟體平台的相容性問題
      • 專利糾紛的威脅阻礙創新和採用
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析

第 4 章:競爭格局

  • 介紹
  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:按組成部分,2018 年 - 2032 年

  • 主要趨勢
  • 硬體
  • 軟體

第 6 章:市場估計與預測:按功能分類,2018 年 - 2032 年

  • 主要趨勢
  • 帶DSP
  • 不含DSP

第 7 章:市場估計與預測:按應用分類,2018 年 - 2032 年

  • 主要趨勢
  • 桌上型電腦和筆記型電腦
  • 手機和平板電腦
  • 電視機
  • 家庭音響系統
  • 遊戲機
  • 資訊娛樂系統
  • 穿戴式裝置
  • 物聯網設備
  • 醫療設備

第 8 章:市場估計與預測:按地區,2018 - 2032

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳新銀行
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • MEA
    • 阿拉伯聯合大公國
    • 南非
    • 沙烏地阿拉伯
    • MEA 的其餘部分

第 9 章:公司簡介

  • Analog Devices
  • Cirrus Logic
  • Dolby Laboratories
  • DSP Group
  • Knowles Corporation
  • Maxim Integrated
  • Qualcomm
  • Realtek Semiconductor
  • Sony Semiconductor Solutions Corporation
  • STMicroelectronics
  • Technicolor
  • Texas Instruments Incorporated
簡介目錄
Product Code: 8987

Audio codec market size is anticipated to grow at over 5.5% CAGR from 2024 to 2032, driven by the rapid expansion of the consumer electronics sector. The increasing availability of smartphones, tablets, laptops, and smart home devices, all of which require high-quality audio features, has led to the strong demand for advanced audio codecs. According to a recent study by the GSMA in 2023, approximately 54% of the world's population, equating to around 4.3 billion individuals, are smartphone owners.

Of late, the proliferation of streaming music, podcasts, and audiobooks has increased the need for efficient audio compression technology. Cars are getting sophisticated infotainment systems that rely on high-performance audio codecs to deliver sound quality for music, navigation, and communication functions. Increasing availability of electric vehicles has also accelerated the installation of advanced audio systems. Adoption of VR and AR technologies, which require seamless audiovisual integration, will further support the market expansion.

The audio codec industry is classified into component, function, application, and region.

Based on component, the market share from the hardware segment is anticipated to grow significantly through 2032, due to the increasing demand for high-quality, real-time audio processing capabilities in various consumer and professional devices. Hardware-based audio codecs offer better performance, lower latency, and enhance power consumption over their software counterparts. This is making them important in applications where audio quality and power consumption are important, such as smartphones, gaming consoles, and portable audio devices.

Audio codec industry from the wearable devices application segment is poised to witness decent growth rate during 2024-2032 backed by the increasing consumer demand for smart and portable gadgets that deliver high-quality audio experiences. Wearable devices, such as smartwatches, and wireless earbuds rely heavily on efficient audio codecs to ensure clear, high-fidelity sound while maintaining compact size and battery efficiency. With the growing popularity of health and fitness products, more people are using wearables for activities like running and gymnastics, where high-quality audio is important for music and communication.

North America audio codec industry size will record notable expansion between 2024 and 2032 attributed to strong technological infrastructure and high consumer demand for advanced audio solutions across various applications. The increasing adoption of smart home devices, such as voice-activated assistants and home entertainment systems is increasing the need for high-quality audio codecs to maximize sound performance. Increasing investments in car infotainment systems and advanced audio features integrated into electric vehicles are also driving the regional market growth.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definition
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Audio codec industry 360 degree synopsis, 2018 - 2032
  • 2.2 Business trends
    • 2.2.1 Total Addressable Market (TAM), 2024-2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Increased demand for high-quality audio streaming services
      • 3.8.1.2 Advancements in audio compression and processing technologies
      • 3.8.1.3 Rising adoption of voice-controlled smart speakers and assistants
      • 3.8.1.4 Expansion of automotive infotainment systems incorporating audio codecs
      • 3.8.1.5 Growth of Virtual Reality (VR) and Augmented Reality (AR) applications
    • 3.8.2 Industry pitfalls & challenges
      • 3.8.2.1 Compatibility issues with diverse hardware and software platforms
      • 3.8.2.2 Threat of patent disputes hindering innovation and adoption
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Component, 2018 - 2032 (USD Million)

  • 5.1 Key trends
  • 5.2 Hardware
  • 5.3 Software

Chapter 6 Market Estimates & Forecast, By Function, 2018 - 2032 (USD Million)

  • 6.1 Key trends
  • 6.2 With DSP
  • 6.3 Without DSP

Chapter 7 Market Estimates & Forecast, By Application, 2018 - 2032 (USD Million)

  • 7.1 Key trends
  • 7.2 Desktop & laptop
  • 7.3 Mobile phone & tablet
  • 7.4 Televisions
  • 7.5 Home audio systems
  • 7.6 Gaming consoles
  • 7.7 Infotainment systems
  • 7.8 Wearable devices
  • 7.9 IoT devices
  • 7.10 Medical devices

Chapter 8 Market Estimates & Forecast, By Region, 2018 - 2032 (USD Million)

  • 8.1 Key trends
  • 8.2 North America
    • 8.2.1 U.S.
    • 8.2.2 Canada
  • 8.3 Europe
    • 8.3.1 UK
    • 8.3.2 Germany
    • 8.3.3 France
    • 8.3.4 Italy
    • 8.3.5 Spain
    • 8.3.6 Rest of Europe
  • 8.4 Asia Pacific
    • 8.4.1 China
    • 8.4.2 India
    • 8.4.3 Japan
    • 8.4.4 South Korea
    • 8.4.5 ANZ
    • 8.4.6 Rest of Asia Pacific
  • 8.5 Latin America
    • 8.5.1 Brazil
    • 8.5.2 Mexico
    • 8.5.3 Rest of Latin America
  • 8.6 MEA
    • 8.6.1 UAE
    • 8.6.2 South Africa
    • 8.6.3 Saudi Arabia
    • 8.6.4 Rest of MEA

Chapter 9 Company Profiles

  • 9.1 Analog Devices
  • 9.2 Cirrus Logic
  • 9.3 Dolby Laboratories
  • 9.4 DSP Group
  • 9.5 Knowles Corporation
  • 9.6 Maxim Integrated
  • 9.7 Qualcomm
  • 9.8 Realtek Semiconductor
  • 9.9 Sony Semiconductor Solutions Corporation
  • 9.10 STMicroelectronics
  • 9.11 Technicolor
  • 9.12 Texas Instruments Incorporated