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市場調查報告書
商品編碼
1451682
2024-2032 年按功能、組件、最終用途和地區分類的音訊編解碼器市場報告Audio CODEC Market Report by Function, Component, End Use, and Region 2024-2032 |
2023年全球音訊編解碼器市場規模達到66億美元。展望未來, IMARC Group預計到2032年市場規模將達到91億美元,2024-2032年複合年成長率(CAGR)為3.43%。
音訊編碼器-解碼器 (CODEC) 是一種積體電路 (IC) 和基於電腦的應用程式,可壓縮和分解資料流和數位聲學訊號。其基於軟體的系統實現了一系列用於編碼、解碼和壓縮資料的演算法。它還展示了類比數位轉換器 (ADC) 和數位類比轉換器 (DAC) 的功能。音訊編解碼器有助於在不影響資料品質的情況下減少音訊檔案大小,並在利用最小儲存空間的同時儲存高品質音訊訊號。除此之外,它還具有簡單的多通道介面特性,可實現低雜訊失真,並消除傳輸聲學訊號所需的頻寬。基於這些特性,音訊編解碼器在汽車資訊娛樂系統、條形音箱、家庭劇院和消費性電子設備中得到了廣泛的應用,以提供身臨其境的體驗。
網路使用者的不斷成長,對電腦、手機和平板電腦等各種消費性電子產品的需求不斷成長,以及支援物聯網 (IoT) 的通訊設備的出現,主要推動了音訊編解碼器市場的成長。與此一致的是,多種穿戴式智慧手錶、小型電子設備、無線耳機和耳機的廣泛使用用於娛樂目的,特別是在 COVID-19 大流行期間,正在補充全球的產品需求。此外,配備家庭劇院以觀看 OTT 系列和播放高清 (HD) 音樂的智慧家居的不斷建設,加強了音頻編解碼器在整個住宅領域的廣泛採用,這正在成為另一種解決方案。生長誘導因子。此外,消費者對具有先進功能的高檔汽車的偏好不斷變化,增加了音頻編解碼器在無線資訊娛樂系統中的應用,這反過來又支持了市場的成長。除此之外,對具有高品質音訊的虛擬實境 (VR) 整合式遊戲機的需求不斷成長,以及主要參與者不斷推出具有增強功能的多種產品變體,正在為市場創造積極的前景。
The global audio CODEC market size reached US$ 6.6 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 9.1 Billion by 2032, exhibiting a growth rate (CAGR) of 3.43% during 2024-2032.
Audio coder-decoder (CODEC) is an integrated circuit (IC) and computer-based application that compresses and decomposes data stream and digital acoustic signals. Its software-based system implements a range of algorithms that are used for encoding, decoding, and compressing data. It also exhibits the capability of both analog-to-digital converter (ADC) and digital-to-analog converter (DAC). Audio CODEC aids in reducing the audio file size without affecting the data quality and storing high-quality audio signals while utilizing minimum storage space. Along with this, it has easy multichannel interfacing properties, enables low noise distortion, and eliminates the bandwidth required to transmit acoustic signals. Based on these properties, audio CODEC finds extensive applications in automotive infotainment systems, soundbars, home theaters, and consumer electronic devices to offer an immersive experience.
The increasing proliferation of internet users, the rising need for various consumer electronics, such as computers, phones, and tablets, and the emergence of the Internet of Things (IoT)-enabled communication devices are primarily driving the Audio CODEC market growth. In line with this, the extensive utilization of several wearable smartwatches, miniaturized electronic devices, wireless headphones, and headsets for entertainment purposes, especially during the COVID-19 pandemic, is supplementing the product demand across the globe. Additionally, the ongoing construction of smart homes equipped with home theaters to watch over-the-top (OTT) series and stream high-definition (HD) music has intensified the widespread adoption of audio CODEC across the residential sector, which is acting as another growth-inducing factor. Moreover, the shifting consumer inclination toward premium automobiles with advanced features has augmented the incorporation of audio CODEC in wireless infotainment systems, which, in turn, is supporting the market growth. Apart from this, the growing demand for virtual reality (VR) integrated gaming consoles with high-quality audio and the continual launch of multiple product variants with enhanced features by key players are creating a positive outlook for the market.
IMARC Group provides an analysis of the key trends in each sub-segment of the global audio CODEC market report, along with forecasts at the global, regional and country level from 2024-2032. Our report has categorized the market based on function, component and end use.
With DSP
Without DSP
Hardware
Software
Computer
Phones
Tablets
Over-Ear Headphones
TWS
Home Entertainment
Commercial
Automotive
Portable
Smart Home
IoT
Wearable
AR/VR
North America
United States
Canada
Asia-Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa
The competitive landscape of the industry has also been examined along with the profiles of the key players being Analog Devices Inc., Barix, Cirrus Logic Inc., DSP Group Inc., Qualcomm Inc., Realtek Semiconductor Corp., Rohm Co. Ltd, STMicroelectronics and Texas Instruments Inc.