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市場調查報告書
商品編碼
1528905

互聯客廳市場- 按類型(智慧電視、遊戲機、電腦和筆記型電腦、智慧揚聲器、智慧型手機和平板電腦)、按技術、按應用、(視訊串流、音訊串流、遊戲、安全)和預測,2024 年- 2032 年

Connected Living Room Market - By Type (Smart TVs, Gaming Consoles, Computer and Laptop, Smart Speakers, Smartphones and Tablets), By Technology, By Application, (Video Streaming, Audio Streaming, Gaming, Security) & Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 202 Pages | 商品交期: 2-3個工作天內

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簡介目錄

由於智慧電視和揚聲器的崛起,以及人們對便利性和連接性的日益重視,2024 年至 2032 年全球互聯客廳市場的複合年成長率將達到 8%。智慧電視提供與串流媒體服務和智慧家居設備的無縫整合,而先進的揚聲器則增強了音訊體驗。消費者對娛樂和家庭功能整合控制的渴望推動了採用,從而促進了市場擴張。這一趨勢凸顯了向更互聯和技術整合的生活空間的轉變,反映了現代家庭對便利性和增強的娛樂選擇不斷變化的偏好。

例如,2023 年8 月,三星推出了Crystal Vision 4K 超高清電視,具有多語音助理、透過SlimFit Cam 進行視訊通話、太陽能遙控器以及帶有Calm Onboarding 和物聯網光感測器的內建物聯網中心,增強了互聯生活經驗。這項發展顯示人們越來越重視將智慧科技融入家庭娛樂,增強使用者的便利性和連結性。它也反映出智慧電視領域日益激烈的競爭和創新,有可能推動全球互聯生活解決方案的更廣泛採用。

互聯客廳產業根據類型、技術、應用和地區進行分類。

由於藍牙的廣泛採用以及與各種智慧型裝置的兼容性,到 2032 年,藍牙市場將顯著成長。藍牙技術促進智慧型手機、平板電腦、揚聲器和智慧電視之間的無縫連接,增強整體用戶體驗。其低能耗和易用性使其成為尋求高效、整合家庭娛樂解決方案的消費者的有吸引力的選擇。隨著對無線和互聯設備的需求不斷成長,藍牙在塑造互聯客廳市場方面繼續發揮關鍵作用。

在消費者對整合娛樂系統需求不斷成長的推動下,智慧電視市場將在 2024 年至 2032 年間大幅成長。智慧電視提供對串流媒體服務、網路瀏覽和智慧家庭控制的無縫訪問,使其成為互聯客廳的中心樞紐。它們的先進功能(例如語音識別和與其他智慧型設備的兼容性)增強了用戶體驗。隨著家庭優先考慮便利性和連接性,智慧電視繼續主導市場,凸顯其在現代家庭娛樂中的關鍵作用。

在消費者對智慧家庭技術和強大的網際網路基礎設施的高需求的刺激下,北美互聯客廳行業佔有率將在 2024 年和 2032 年呈現出可觀的複合年成長率。該地區先進的技術格局和高可支配收入水準支援智慧設備的廣泛採用。此外,領先科技公司的強大影響力和物聯網產品的持續創新推動了市場的成長。北美在互聯客廳市場的主導地位凸顯了其作為全球智慧家庭生態系統核心貢獻者的關鍵角色。

目錄

第 1 章:方法與範圍

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
  • 供應商矩陣
  • 利潤率分析
  • 技術與創新格局
  • 專利分析
  • 重要新聞和舉措
  • 監管環境
  • 衝擊力
    • 成長動力
      • 對綜合娛樂體驗的需求不斷成長
      • 科技和物聯網生態系統的進步
      • 遊戲機和串流媒體設備越來越受歡迎
      • 智慧揚聲器和語音控制助理的興起
      • 對家庭安全和隱私的擔憂
    • 產業陷阱與挑戰
      • 不同設備和平台之間的相容性問題
      • 與連接設備相關的隱私和安全漏洞
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析

第 4 章:競爭格局

  • 介紹
  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:按類型,2021 - 2032

  • 主要趨勢
  • 智慧電視
  • 遊戲機
  • 電腦和筆記型電腦
  • 智慧音箱
  • 智慧型手機和平板電腦
  • 其他

第 6 章:市場估計與預測:依技術分類,2021 - 2032

  • 主要趨勢
  • 無線上網
  • 藍牙
  • 其他

第 7 章:市場估計與預測:依應用分類,2021 - 2032

  • 主要趨勢
  • 視訊串流
  • 音訊串流
  • 賭博
  • 安全

第 8 章:市場估計與預測:按地區,2021 - 2032

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳新銀行
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • MEA
    • 阿拉伯聯合大公國
    • 南非
    • 沙烏地阿拉伯
    • MEA 的其餘部分

第 9 章:公司簡介

  • Amazon.com, Inc.
  • Apple Inc.
  • Bose Corporation
  • Google LLC
  • LG Electronics
  • Microsoft Corporation
  • NVIDIA Corporation
  • Panasonic Corporation
  • Philips
  • Roku, Inc.
  • Samsung Electronics
  • Sonos Inc.
  • Sony Corporation
  • Vizio Inc.
  • Xiaomi Corporation
簡介目錄
Product Code: 9356

Global Connected Living Room Market will record an 8% CAGR from 2024 to 2032 due to the ascent of smart TVs and speakers, alongside increasing emphasis on convenience and connectivity. Smart TVs offer seamless integration with streaming services and smart home devices, while advanced speakers enhance audio experiences. Consumers' desire for integrated control over entertainment and home functions drives adoption, fostering market expansion. This trend underscores a shift towards more interconnected and technologically integrated living spaces, reflecting the evolving preferences for convenience and enhanced entertainment options in modern households.

For instance, in August 2023, Samsung introduced the Crystal Vision 4K UHD TV, featuring Multi Voice Assistant, Video Calling via SlimFit Cam, a Solar Remote, and a built-in IoT Hub with Calm Onboarding and IoT Light Sensors, enhancing the connected living experience. This development suggests a growing emphasis on integrating smart technologies into home entertainment, enhancing user convenience and connectivity. It also reflects increasing competition and innovation in the smart TV segment, potentially driving broader adoption of connected living solutions worldwide.

The connected living room industry is classified based on type, technology, application, and region.

The Bluetooth segment will experience marked growth through 2032, attributed to its widespread adoption and compatibility with various smart devices. Bluetooth technology facilitates seamless connectivity between smartphones, tablets, speakers, and smart TVs, enhancing the overall user experience. Its low energy consumption and ease of use make it an attractive choice for consumers seeking efficient and integrated home entertainment solutions. As the demand for wireless and interconnected devices grows, Bluetooth continues to play a key role in shaping the connected living room market.

The smart TVs segment will witness a substantial uptick between 2024 and 2032, propelled by increasing consumer demand for integrated entertainment systems. Smart TVs offer seamless access to streaming services, internet browsing, and smart home controls, making them a central hub for connected living rooms. Their advanced features, such as voice recognition and compatibility with other smart devices, enhance the user experience. As households prioritize convenience and connectivity, smart TVs continue to dominate the market, highlighting their crucial role in modern home entertainment.

North America connected living room industry share will demonstrate a decent CAGR during 2024 and 2032, spurred by high consumer demand for smart home technologies and robust internet infrastructure. The region's advanced technological landscape and high disposable income levels support the widespread adoption of smart devices. Additionally, the strong presence of leading tech companies and continuous innovation in IoT products fuel market growth. North America's dominance in the connected living room market underscores its pivotal role as a central contributor to the global smart home ecosystem.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definition
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360º synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Increasing demand for integrated entertainment experiences
      • 3.8.1.2 Advancements in technology and IoT ecosystems
      • 3.8.1.3 Growing popularity of gaming consoles and streaming devices
      • 3.8.1.4 Rise of smart speakers and voice-controlled assistants
      • 3.8.1.5 Concerns about home security and privacy
    • 3.8.2 Industry pitfalls & challenges
      • 3.8.2.1 Compatibility issues among different devices and platforms
      • 3.8.2.2 Privacy and security vulnerabilities associated with connected devices
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Type, 2021 - 2032 (USD Billion)

  • 5.1 Key trends
  • 5.2 Smart TVs
  • 5.3 Gaming consoles
  • 5.4 Computer and laptop
  • 5.5 Smart speakers
  • 5.6 Smartphones and tablets
  • 5.7 Others

Chapter 6 Market Estimates & Forecast, By Technology, 2021 - 2032 (USD Billion)

  • 6.1 Key trends
  • 6.2 Wi-Fi
  • 6.3 Bluetooth
  • 6.4 Others

Chapter 7 Market Estimates & Forecast, By Application, 2021 - 2032 (USD Billion)

  • 7.1 Key trends
  • 7.2 Video streaming
  • 7.3 Audio streaming
  • 7.4 Gaming
  • 7.5 Security

Chapter 8 Market Estimates & Forecast, By Region, 2021 - 2032 (USD Billion)

  • 8.1 Key trends
  • 8.2 North America
    • 8.2.1 U.S.
    • 8.2.2 Canada
  • 8.3 Europe
    • 8.3.1 UK
    • 8.3.2 Germany
    • 8.3.3 France
    • 8.3.4 Italy
    • 8.3.5 Spain
    • 8.3.6 Rest of Europe
  • 8.4 Asia Pacific
    • 8.4.1 China
    • 8.4.2 India
    • 8.4.3 Japan
    • 8.4.4 South Korea
    • 8.4.5 ANZ
    • 8.4.6 Rest of Asia Pacific
  • 8.5 Latin America
    • 8.5.1 Brazil
    • 8.5.2 Mexico
    • 8.5.3 Rest of Latin America
  • 8.6 MEA
    • 8.6.1 UAE
    • 8.6.2 South Africa
    • 8.6.3 Saudi Arabia
    • 8.6.4 Rest of MEA

Chapter 9 Company Profiles

  • 9.1 Amazon.com, Inc.
  • 9.2 Apple Inc.
  • 9.3 Bose Corporation
  • 9.4 Google LLC
  • 9.5 LG Electronics
  • 9.6 Microsoft Corporation
  • 9.7 NVIDIA Corporation
  • 9.8 Panasonic Corporation
  • 9.9 Philips
  • 9.10 Roku, Inc.
  • 9.11 Samsung Electronics
  • 9.12 Sonos Inc.
  • 9.13 Sony Corporation
  • 9.14 Vizio Inc.
  • 9.15 Xiaomi Corporation