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市場調查報告書
商品編碼
1528933

虛擬視網膜顯示市場,依技術類型(基於雷射的VRD、基於MEMS 的VRD、基於OLED 的VRD)、按產品形式(頭戴式顯示器(HMD)、桌面顯示器、嵌入式系統、穿戴式設備)、按終端分類-用戶產業及預測,2024 - 2032

Virtual Retinal Display Market, By Technology Type (Laser-based VRD, MEMS-based VRD, OLED-based VRD), By Product Form (Head-mounted Displays (HMDs), Desktop Monitors, Embedded Systems, Wearable Devices), By End-user Industry & Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 200 Pages | 商品交期: 2-3個工作天內

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簡介目錄

由於顯示技術的進步、對緊湊型和攜帶式顯示解決方案的需求不斷成長以及各行業應用的不斷成長,預計從 2024 年到 2032 年,虛擬視網膜顯示市場規模的複合年成長率將超過 45%。虛擬視網膜顯示器 (VRD) 利用掃描雷射光束將影像直接投影到視網膜上,無需傳統螢幕即可提供高解析度視覺效果。這項技術在醫療保健、航空、汽車和遊戲等行業特別有吸引力,在這些行業中,沉浸式和高保真視覺體驗非常重要。例如,2023 年 2 月,小米推出了其最新原型機無線 AR Glass Discovery 版,配備了視網膜級顯示器。

VR 和 AR 技術在各個領域的日益普及也推動了對先進顯示解決方案的需求。與傳統顯示技術相比,這些顯示器具有多種優勢,例如減少眼睛疲勞、更寬的視野以及卓越的影像品質。旨在提高顯示解析度、減少延遲和增強用戶體驗的持續研發工作將進一步推動市場成長。

虛擬視網膜顯示產業分為技術類型、產品形態、最終用戶產業和地區。

根據技術類型,基於雷射的 VRD 細分市場的市場規模預計在 2024 年至 2032 年期間將出現可觀的成長,因為它能夠提供高解析度和生動的視覺體驗,同時將眼睛疲勞降至最低。與傳統顯示技術相比,基於雷射的 VRD 系統採用掃描雷射光束將影像直接投影到視網膜上,從而提供更清晰、更詳細的視覺效果。

到 2032 年,醫療保健最終用戶產業領域的虛擬視網膜顯示市場將以顯著的複合年成長率成長。虛擬視網膜顯示器為臨床醫生和外科醫生提供直接投射到視網膜上的高解析度、即時視覺化效果,從而實現複雜解剖結構和醫療資料的精確可視化。

由於技術進步和跨行業應用的擴展,預計亞太地區虛擬視網膜顯示產業將在 2024 年至 2032 年期間產生利潤豐厚的成長機會。在消費性電子產品製造和研究領域的強大影響力正在促進 VRD 將其整合到穿戴式設備、遊戲機和汽車顯示器中,以滿足亞太地區日益被沉浸式數位體驗吸引的精通技術的人群的需求。

目錄

第 1 章:方法與範圍

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
  • 供應商矩陣
  • 利潤率分析
  • 技術與創新格局
  • 專利分析
  • 重要新聞和舉措
  • 監管環境
  • 衝擊力
    • 成長動力
      • 對沉浸式遊戲和娛樂體驗的需求不斷成長
      • 顯示技術的進步增強了 VRD 效能
      • VRD 在醫學影像和手術中的採用率不斷上升
      • VRD 在航空航太和國防應用的使用越來越多
      • AR和MR市場的擴展
    • 產業陷阱與挑戰
      • 高生產成本限制了大規模採用的負擔能力
      • 與長期使用相關的潛在健康問題
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析

第 4 章:競爭格局

  • 介紹
  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:按技術類型,2021 - 2032 年

  • 主要趨勢
  • 基於雷射的 VRD
  • 基於 MEMS 的 VRD
  • 基於OLED的VRD

第 6 章:市場估計與預測:依產品形式,2021 - 2032

  • 主要趨勢
  • 頭戴式顯示器 (HMD)
  • 桌面顯示器
  • 嵌入式系統
  • 穿戴式裝置

第 7 章:市場估計與預測:按最終用戶產業,2021 - 2032 年

  • 主要趨勢
  • 消費性電子產品
  • 衛生保健
  • 航太與國防
  • 汽車
  • 零售與廣告
  • 教育與培訓
  • 其他

第 8 章:市場估計與預測:按地區分類,2018 年 - 2032 年

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳新銀行
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • MEA
    • 阿拉伯聯合大公國
    • 南非
    • 沙烏地阿拉伯
    • MEA 的其餘部分

第 9 章:公司簡介

  • Analogix Semiconductor Inc.
  • Avegant Corporation
  • eMagin Corporation
  • Himax Technologies Inc.
  • Human Interface Technology Laboratory
  • Magic Leap Inc.
  • Movidius Inc. (Intel Corporation)
  • OmniVision Technologies Inc.
  • Optivent
  • QD Laser Co. Ltd
  • Texas Instruments Inc.
  • Vuzix
簡介目錄
Product Code: 9384

Virtual retinal display market size is projected to expand over 45% CAGR from 2024 to 2032 driven by advancements in display technology, increasing demand for compact and portable display solutions, and the growing applications in diverse industries. Virtual retinal display (VRD) utilizes scanning laser beams to directly project images onto the retina to offer high-resolution visuals without the need for conventional screens. This technology is particularly appealing in industries like healthcare, aviation, automotive, and gaming, where immersive and high-fidelity visual experiences are important. For instance, in February 2023, Xiaomi introduced its latest prototype, the Wireless AR Glass Discovery Edition, featuring a display described as retina-level.

The rising adoption of VR and AR technologies across various sectors is also driving the demand for advanced display solutions. These displays offer advantages, such as reduced eye strain, a wider field of view, and superior image quality compared to traditional display technologies. Continued R&D efforts aimed at improving display resolution, reducing latency, and enhancing user experience will further propel the market growth.

The virtual retinal display industry is classified into technology type, product form, end-user industry, and region.

Based on technology type, the market size from the laser-based VRD segment is slated to witness a decent growth rate during 2024-2032 due to its ability to deliver high-resolution and vivid visual experiences with minimal eye fatigue. Laser-based VRD systems employ scanning laser beams to directly project images onto the retina to offer sharper and more detailed visuals compared to traditional display technologies.

Virtual retinal display market from the healthcare end-user industry segment will grow at a notable CAGR through 2032. The growth is owing to the potential of the technology to revolutionize medical imaging, diagnostics, and surgical procedures. Virtual retinal displays offer clinicians and surgeons high-resolution, real-time visualizations directly projected onto the retina to enable precise visualization of complex anatomical structures and medical data.

Asia Pacific virtual retinal display industry is projected to generate lucrative growth opportunities during 2024-2032 attributed to technological advancements and expanding applications across diverse industries. The strong presence in consumer electronics manufacturing and research is facilitating the integration of VRD into wearable devices, gaming consoles, and automotive displays for catering to a tech-savvy population increasingly drawn to immersive digital experiences across APAC.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definition
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Virtual retinal display industry 360° synopsis, 2021 - 2032
  • 2.2 Business trends
    • 2.2.1 Total addressable market (TAM), 2024-2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Increasing demand for immersive gaming and entertainment experiences
      • 3.8.1.2 Advancements in display technology enhancing VRD performance
      • 3.8.1.3 Rising adoption of VRD in medical imaging and surgery
      • 3.8.1.4 Growing use of VRD in aerospace and defense applications
      • 3.8.1.5 Expansion of AR and MR markets
    • 3.8.2 Industry pitfalls & challenges
      • 3.8.2.1 High production costs limiting affordability for mass adoption
      • 3.8.2.2 Potential health concerns related to prolonged usage
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Technology Type, 2021 - 2032 (USD Million)

  • 5.1 Key trends
  • 5.2 Laser-based VRD
  • 5.3 MEMS-based VRD
  • 5.4 OLED-based VRD

Chapter 6 Market Estimates & Forecast, By Product Form, 2021 - 2032 (USD Million)

  • 6.1 Key trends
  • 6.2 Head-mounted Displays (HMDs)
  • 6.3 Desktop monitors
  • 6.4 Embedded systems
  • 6.5 Wearable devices

Chapter 7 Market Estimates & Forecast, By End-user Industry, 2021 - 2032 (USD Million)

  • 7.1 Key trends
  • 7.2 Consumer electronics
  • 7.3 Healthcare
  • 7.4 Aerospace & defense
  • 7.5 Automotive
  • 7.6 Retail & advertising
  • 7.7 Education & training
  • 7.8 Others

Chapter 8 Market Estimates & Forecast, By Region, 2018 - 2032 (USD Million)

  • 8.1 Key trends
  • 8.2 North America
    • 8.2.1 U.S.
    • 8.2.2 Canada
  • 8.3 Europe
    • 8.3.1 UK
    • 8.3.2 Germany
    • 8.3.3 France
    • 8.3.4 Italy
    • 8.3.5 Spain
    • 8.3.6 Rest of Europe
  • 8.4 Asia Pacific
    • 8.4.1 China
    • 8.4.2 India
    • 8.4.3 Japan
    • 8.4.4 South Korea
    • 8.4.5 ANZ
    • 8.4.6 Rest of Asia Pacific
  • 8.5 Latin America
    • 8.5.1 Brazil
    • 8.5.2 Mexico
    • 8.5.3 Rest of Latin America
  • 8.6 MEA
    • 8.6.1 UAE
    • 8.6.2 South Africa
    • 8.6.3 Saudi Arabia
    • 8.6.4 Rest of MEA

Chapter 9 Company Profiles

  • 9.1 Analogix Semiconductor Inc.
  • 9.2 Avegant Corporation
  • 9.3 eMagin Corporation
  • 9.4 Himax Technologies Inc.
  • 9.5 Human Interface Technology Laboratory
  • 9.6 Magic Leap Inc.
  • 9.7 Movidius Inc. (Intel Corporation)
  • 9.8 OmniVision Technologies Inc.
  • 9.9 Optivent
  • 9.10 QD Laser Co. Ltd
  • 9.11 Texas Instruments Inc.
  • 9.12 Vuzix