市場調查報告書
商品編碼
1544595
電子競技市場、機會、成長動力、產業趨勢分析與預測,2024-2032Esports Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032 |
由於數位媒體的快速擴張以及線上遊戲在不同年齡層中的日益普及,預計 2024 年至 2032 年間,電子競技市場規模的複合年成長率將超過 15%。
高速網路和先進的遊戲技術使電子競技變得更加容易接觸和參與,吸引了廣泛的觀眾。將電子競技融入主流娛樂(從電視廣播到主要品牌贊助),提高了其知名度和吸引力,推動了收視率和參與度的成長。例如,2024 年 7 月,AFK Gaming 推出了「AFK Gaming Insights」的測試版,被譽為印度首個優質分析儀表板。該平台提供即時資料和分析,幫助用戶、品牌和利害關係人做出明智的決策。
有組織的競爭性聯賽,例如英雄聯盟冠軍系列賽 (LCS) 和守望先鋒聯賽,為高水準玩家和團隊競爭提供了結構化平台。企業贊助、廣告交易和獎金池也顯著增加,不僅增加了經濟激勵,還提高了電競運動員的職業地位。
整個產業分為串流媒體類型、收入串流、遊戲類型和地區。
根據收入流,預計到 2032 年,贊助領域的電子競技市場規模將出現大幅複合年成長率。在認知到潛力後,各大品牌和企業擴大涉足電子競技贊助領域,旨在與活躍且多樣化的遊戲受眾建立聯繫,以獲得利潤豐厚的行銷機會。
從遊戲類型來看,格鬥遊戲領域的電競市場將在2024年至2032年間呈指數級成長,這得益於其競技本質和忠實粉絲基礎。 《街頭霸王》、《鐵拳》和《真人快打》等經典遊戲已經鞏固了它們在競技遊戲中的地位,提供了激烈的比賽,吸引了大量觀眾並提高了參與度。
由於網路普及率的迅速提高和行動遊戲的日益普及,預計亞太地區電子競技產業將在 2024 年至 2032 年期間顯著成長。 《PUBG Mobile》和《Arena of Valor》等行動電競遊戲在吸引大量受眾和培育競技遊戲文化方面尤其受歡迎。政府的支持性政策和投資,例如專用的遊戲場和培訓設施,將進一步促進區域市場的成長。
Esports Market size is projected to witness over 15% CAGR between 2024 and 2032 owing to the rapid expansion of digital media and the increasing popularity of online gaming among diverse age groups.
High-speed internet and advanced gaming technologies have made esports more accessible and engaging, drawing in a wide audience. The integration of esports into mainstream entertainment, from television broadcasts to major brand sponsorships, boosts its visibility and appeal, fueling growth in both viewership and participation. For instance, in July 2024, AFK Gaming launched the beta version of 'AFK Gaming Insights,' hailed as India's inaugural premium analytics dashboard. This platform offers real-time data and analytics, aiding users, brands, and stakeholders in making informed decisions.
Organized competitive leagues, like the League of Legends Championship Series (LCS) and Overwatch League, offer structured platforms for high-level player and team competition. There has also been a notable surge in corporate sponsorships, advertising deals, and prize pools for not only adding financial incentives but also elevating the professional stature of esports athletes.
The overall industry is classified into streaming type, revenue streaming, gaming genre, and region.
Based on revenue streaming, the esports market size from the sponsorship segment is projected to observe a substantial CAGR through 2032. This surge is fueled by substantial financial injections, bolstering the visibility and legitimacy of esports events and teams. Recognizing the potential, major brands and corporations are increasingly diving into esports sponsorships, aiming to connect with the engaged and diverse gaming audience for lucrative marketing opportunities.
With respect to gaming genre, the esports market from the fighting games segment will expand exponentially between 2024 and 2032. This is attributed to its competitive essence and loyal fan base. Classics like "Street Fighter," "Tekken," and "Mortal Kombat" have cemented their status in competitive gaming, delivering intense matches that captivate large audiences and drive significant engagement.
Asia Pacific esports industry is anticipated to grow at a notable pace over 2024-2032 attributed to rapidly increasing internet penetration and the rising popularity of mobile gaming. Mobile esports titles, such as "PUBG Mobile" and "Arena of Valor," have become particularly popular in attracting massive audiences and fostering a competitive gaming culture. Supportive government policies and investments, such as dedicated gaming arenas and training facilities, will further contribute to the regional market growth.