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市場調查報告書
商品編碼
1568697

遊戲機市場、機會、成長動力、產業趨勢分析與預測,2024-2032

Game Consoles Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 210 Pages | 商品交期: 2-3個工作天內

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簡介目錄

由於技術進步顯著增強遊戲體驗並激發消費者興趣,2024-2032 年全球遊戲機市場的複合年成長率將達到 5%。高清圖形、虛擬實境 (VR) 整合和更快的處理能力等創新創造了吸引廣大受眾的沉浸式環境。例如,2020 年推出的 PlayStation 5 和 Xbox Series X 銷量創下紀錄,索尼報告稱,到 2023 年底銷量超過 3000 萬台。性能和功能。

線上多人遊戲和數位商店的興起徹底改變了遊戲購買和玩遊戲的方式,從而催生了蓬勃發展的遊戲生態系統。此外,特定遊戲機的獨家內容和遊戲標題有助於建立品牌忠誠度並推動銷售。隨著遊戲越來越融入社交和娛樂生活方式,對先進和多功能遊戲機的需求預計將繼續呈上升趨勢。

整個遊戲機產業根據類型、應用程式、最終用戶、世代和地區進行分類。

手持遊戲機市場因其便攜性和對行動遊戲體驗不斷成長的需求而受到關注。這些設備為傳統家用遊戲機提供了便捷的替代方案,讓用戶可以隨時隨地享受高品質的遊戲。技術進步增強了產品性能,整合了強大的處理器和高解析度顯示螢幕,儘管尺寸緊湊,但仍提升了遊戲體驗。此外,針對手持裝置客製化的多樣化遊戲庫的可用性不斷增加,加上雲端遊戲服務的興起,正在推動細分市場的成長。

受懷舊情緒和經典遊戲體驗持久吸引力的推動,到 2032 年,傳統一代細分市場將佔據顯著的市場佔有率。許多愛好者和收藏家都重視這些舊遊戲機的標誌性遊戲和復古設計。此外,復古遊戲社群的興起以及翻新設備或模擬平台的出現也引起了人們對傳統遊戲機的持續興趣。對復古遊戲收藏和紀念品的偏好反映了欣賞和保存遊戲歷史的更廣泛趨勢,這將提振產品需求。

在高水準的消費者參與和技術創新的推動下,到 2032 年,北美遊戲機市場規模將快速擴大。該地區強大的基礎設施,包括廣泛的網際網路接入和強大的零售網路,支援新興遊戲技術的採用。此外,主要遊戲公司的存在和蓬勃發展的遊戲開發商生態系統有助於提供多樣化的高品質遊戲選擇。消費者對 4K 解析度和 VR 功能等尖端功能的偏好推動了對最新遊戲機型號的需求。此外,電子競技和數位內容訂閱的日益普及進一步推動了北美市場的成長。

目錄

第 1 章:方法與範圍

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
  • 供應商矩陣
  • 利潤率分析
  • 技術和創新格局
  • 專利分析
  • 重要新聞和舉措
  • 監管環境
  • 衝擊力
    • 成長動力
      • 增強的圖形和處理能力
      • 熱門特許經營商推動遊戲機銷售
      • 對多人遊戲體驗的需求不斷成長
      • 沉浸式遊戲的採用率不斷上升
      • 基於雲端的遊戲平台的成長
    • 產業陷阱與挑戰
      • 開發成本高
      • 來自其他平台的競爭
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析

第 4 章:競爭格局

  • 介紹
  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:按類型,2021 - 2032

  • 主要趨勢
  • 家用控制台
  • 手持控制台
  • 混合控制台

第 6 章:市場估計與預測:按應用分類,2021 - 2032

  • 主要趨勢
  • 線上遊戲
  • 離線遊戲

第 7 章:市場估計與預測:按最終用途,2021 - 2032 年

  • 主要趨勢
  • 住宅
  • 商業的

第 8 章:市場估計與預測:按世代,2021 - 2032

  • 主要趨勢
  • 目前的
  • 以前的
  • 遺產

第 9 章:市場估計與預測:按地區,2021 - 2032

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳新銀行
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • MEA
    • 阿拉伯聯合大公國
    • 南非
    • 沙烏地阿拉伯
    • MEA 的其餘部分

第 10 章:公司簡介

  • Amazon
  • Apple
  • Atari
  • Casio
  • Google
  • Microsoft
  • Microsoft xCloud
  • Nintendo
  • Nio Geo
  • NVIDIA
  • Ouya
  • Razer Inc.
  • Sega
  • Sony Interactive Entertainment
簡介目錄
Product Code: 10555

The Global Game Consoles Market will exhibit a 5% CAGR over 2024-2032, due to the technological advancements that significantly enhance gaming experiences and drive consumer interest. Innovations such as high-definition graphics, virtual reality (VR) integration, and faster processing power create immersive environments that appeal to a broad audience. For instance, the PlayStation 5 and Xbox Series X, launched in 2020, have seen record sales, with Sony reporting over 30 million units sold by the end of 2023. These advancements attract new gamers and encourage existing users to upgrade to the latest consoles for improved performance and features.

The rise of online multiplayer games and digital storefronts has revolutionized game purchasing and playing, resulting in a thriving gaming ecosystem. Additionally, exclusive content and game titles for specific consoles help build brand loyalty and drive sales. As gaming becomes more integrated into social and entertainment lifestyles, the demand for advanced and versatile game consoles is expected to continue its upward trajectory.

The overall game consoles industry is classified based on type, application, end-user, generation, and region.

The handheld console segment is gaining traction due to its portability and the growing demand for on-the-go gaming experiences. These devices offer a convenient alternative to traditional home consoles, allowing users to enjoy high-quality gaming anywhere. Advances in technology have enhanced the product performance, integrating powerful processors and high-resolution displays, which elevate the gaming experience despite the compact size. Additionally, the increasing availability of a diverse library of games tailored for handheld devices, coupled with the rise of cloud gaming services, is driving segment growth.

The legacy generation segment will hold a notable market share by 2032, driven by the nostalgia and enduring appeal of classic gaming experiences. Many enthusiasts and collectors value these older consoles for their iconic games and retro design. Additionally, the rise of retro gaming communities and the availability of refurbished units or emulation platforms have sustained interest in legacy consoles. The inclination for vintage game collections and memorabilia, reflecting a broader trend of appreciating and preserving gaming history, will bolster product demand.

North America game consoles market size will expand at a fast pace through 2032, driven by a high level of consumer engagement and technological innovation. The region's robust infrastructure, including widespread internet access and a strong retail network, supports the adoption of both new and emerging gaming technologies. Furthermore, the presence of major gaming companies and a thriving ecosystem of game developers contribute to a diverse range of high-quality gaming options. Consumer preferences for cutting-edge features, such as 4K resolution and VR capabilities, drive demand for the latest console models. Additionally, the increasing popularity of esports and digital content subscriptions further fuels growth in the North America market.

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360º synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology and innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Enhanced graphics and processing capabilities
      • 3.8.1.2 Popular franchises driving console sales
      • 3.8.1.3 Increasing demand for multiplayer experiences
      • 3.8.1.4 Rising adoption of immersive gaming
      • 3.8.1.5 Growth in cloud-based gaming platforms
    • 3.8.2 Industry pitfalls and challenges
      • 3.8.2.1 High development costs
      • 3.8.2.2 Competition from other platforms
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Type, 2021 - 2032 (USD Billion)

  • 5.1 Key trends
  • 5.2 Home console
  • 5.3 Handheld console
  • 5.4 Hybrid console

Chapter 6 Market Estimates and Forecast, By Application, 2021 - 2032 (USD Billion)

  • 6.1 Key trends
  • 6.2 Online gaming
  • 6.3 Offline gaming

Chapter 7 Market Estimates and Forecast, By End-use, 2021 - 2032 (USD Billion)

  • 7.1 Key trends
  • 7.2 Residential
  • 7.3 Commercial

Chapter 8 Market Estimates and Forecast, By Generation, 2021 - 2032 (USD Billion)

  • 8.1 Key trends
  • 8.2 Current
  • 8.3 Previous
  • 8.4 Legacy

Chapter 9 Market Estimates and Forecast, By Region, 2021 - 2032 (USD Billion)

  • 9.1 Key trends
  • 9.2 North America
    • 9.2.1 U.S.
    • 9.2.2 Canada
  • 9.3 Europe
    • 9.3.1 UK
    • 9.3.2 Germany
    • 9.3.3 France
    • 9.3.4 Italy
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 China
    • 9.4.2 India
    • 9.4.3 Japan
    • 9.4.4 South Korea
    • 9.4.5 ANZ
    • 9.4.6 Rest of Asia Pacific
  • 9.5 Latin America
    • 9.5.1 Brazil
    • 9.5.2 Mexico
    • 9.5.3 Rest of Latin America
  • 9.6 MEA
    • 9.6.1 UAE
    • 9.6.2 South Africa
    • 9.6.3 Saudi Arabia
    • 9.6.4 Rest of MEA

Chapter 10 Company Profiles

  • 10.1 Amazon
  • 10.2 Apple
  • 10.3 Atari
  • 10.4 Casio
  • 10.5 Google
  • 10.6 Microsoft
  • 10.7 Microsoft xCloud
  • 10.8 Nintendo
  • 10.9 Nio Geo
  • 10.10 NVIDIA
  • 10.11 Ouya
  • 10.12 Razer Inc.
  • 10.13 Sega
  • 10.14 Sony Interactive Entertainment