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市場調查報告書
商品編碼
1570888

全像顯示器市場、機會、成長動力、產業趨勢分析與預測,2024-2032

Holographic Display Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 210 Pages | 商品交期: 2-3個工作天內

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簡介目錄

2023年全球全像顯示市場價值為33億美元,預計2024年至2032年複合年成長率將超過20%。這些進步帶來了更高的解析度、增強的亮度和逼真的 3D 影像,使全像顯示器適用於更廣泛的應用。緊湊而高效的全像組件有助於將其整合到從大規模安裝到攜帶式消費性電子產品的各種設備中。軟體和計算演算法的增強進一步完善了全像內容的生成和操作,使這些顯示器更加實用且更具成本效益。

在產業追求沉浸式體驗的推動下,娛樂產業一直是全像顯示市場的主要催化劑。展示當代藝術家栩栩如生的表演的全像音樂會和傳奇人物的數位復興越來越受歡迎。在戲院和虛擬實境遊戲中,全像顯示器讓觀眾沉浸在 3D 領域,透過明顯的臨場感和互動性增強參與度。主題樂園和博物館也利用全像技術進行互動演示,將教育與娛樂融為一體。這種引人入勝的視覺和互動演示使全像顯示器對娛樂產業極具吸引力,推動其採用和市場成長。

基於技術的細分市場包括電子全像、可觸控、雷射和活塞顯示器。電子全像領域預計在預測期內實現 24% 的強勁複合年成長率。電子全像顯示器利用電控全像術來製作高解析度、全彩全像圖,這使得它們對於需要頂級可視化的領域(例如醫學成像和科學視覺化)不可或缺。材料和技術的不斷進步正在推動電子全像顯示器的發展和接受。

按維度分類的市場細分包括2D、3D 和4D 顯示器,其中4D 細分市場預計將佔據主導地位,到2032 年收入將超過70 億美元。提升3D 概念。這些顯示器在娛樂場所、主題樂園和現場活動中特別受歡迎,提供吸引多種感官的迷人體驗。

2023年,北美引領全球全像顯示器市場,佔有率超過35%。該地區,特別是美國和加拿大,處於技術進步和市場採用的前沿。北美的主要科技公司和研究機構正在引領全像技術的創新。美國在娛樂、零售和國防等領域的大量投資正在取得重大進展,所有這些領域都擴大利用全像顯示器。該地區對娛樂和廣告沉浸式體驗的需求,加上 VR 和 AR 的進步,正在推動全像顯示器的成長。此外,北美致力於將尖端技術整合到消費性電子和專業領域,這也促進了市場的擴張。

目錄

第 1 章:方法與範圍

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
  • 供應商矩陣
  • 利潤率分析
  • 技術和創新格局
  • 專利分析
  • 重要新聞和舉措
  • 監管環境
  • 衝擊力
    • 成長動力
      • 全像技術的進步
      • 娛樂業需求不斷增加
      • 醫學影像領域的應用不斷成長
      • 教育和培訓領域的採用率不斷上升
      • 零售和廣告領域的擴張
    • 產業陷阱與挑戰
      • 生產成本高
      • 內容可用性有限
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析

第 4 章:競爭格局

  • 介紹
  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:按技術分類,2021 - 2032 年

  • 主要趨勢
  • 電子全像
  • 可觸摸
  • 雷射
  • 活塞

第 6 章:市場估計與預測:按維度,2021 - 2032

  • 主要趨勢
  • QR 圖
  • 3D
  • 4D

第 7 章:市場估計與預測:按應用分類,2021 - 2032

  • 主要趨勢
  • 相機
  • 數位看板
  • 醫學影像
  • CT 和 MRI
  • 智慧電視
  • 筆記型電腦
  • 其他

第 8 章:市場估計與預測:按產業垂直分類,2021 - 2032 年

  • 主要趨勢
  • 消費性電子產品
  • 零售
  • 衛生保健
  • 娛樂和媒體
  • 航太和國防
  • 其他

第 9 章:市場估計與預測:按地區,2021 - 2032

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳新銀行
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • MEA
    • 阿拉伯聯合大公國
    • 南非
    • 沙烏地阿拉伯
    • MEA 的其餘部分

第 10 章:公司簡介

  • EON Reality
  • HoloTech Switzerland AG
  • Holoxica Ltd
  • HYPERVSN
  • Leia Display System
  • Light Field Lab, Inc.
  • Looking Glass
  • Magic Leap, Inc.
  • MDH Hologram
  • Musion Events Ltd and Musion 3D Ltd.
  • Nanjing DSeeLab Digital Technology Co.,Ltd.
  • PitchBook
  • Provision Interactive Technologies Inc.
  • Qualcomm Technologies, Inc.
  • REALFICTION
  • RealView Imaging Ltd.
  • SeeReal Technologies GmBH
  • SMX DISPLAY 3D HOLOGRAPHIC&PROJECTION DISPLAY
  • ViewSonic Corporation
  • Voxon Photonics
簡介目錄
Product Code: 10693

The Global Holographic Display Market was valued at USD 3.3 billion in 2023 and is projected to grow at a CAGR exceeding 20% from 2024 to 2032. Key advancements in holographic technology, including laser technology, optics, and digital light processing, have driven this growth. These advancements have resulted in higher resolutions, enhanced brightness, and lifelike 3D images, making holographic displays suitable for a broader range of applications. Compact and efficient holographic components have facilitated their integration into various devices, from large-scale installations to portable consumer electronics. Software and computational algorithm enhancements have further refined the generation and manipulation of holographic content, making these displays more practical and cost-effective.

The entertainment sector has been a primary catalyst for the holographic display market, driven by the industry's pursuit of immersive experiences. Holographic concerts showcasing lifelike performances from current artists and digital revivals of legendary figures have surged in popularity. In cinema and virtual reality gaming, holographic displays immerse viewers in a 3D realm, enhancing engagement through a pronounced sense of presence and interactivity. Theme parks and museums are also leveraging holographic technology to make interactive presentations, merging education with entertainment. This compelling visual and interactive presentation makes holographic displays highly appealing to the entertainment industry, propelling their adoption and market growth.

The market segments based on technology include electro-holographic, touchable, laser, and piston displays. The electro-holographic segment is set to witness a robust CAGR of 24% during the forecast period. Electro-holographic displays utilize electrically controlled holography to craft high-resolution, full-color holograms, making them indispensable for sectors demanding top-tier visualizations, such as medical imaging and scientific visualization. Ongoing advancements in materials and techniques are propelling the growth and acceptance of electro-holographic displays.

Market segmentation by dimension includes 2D, 3D, and 4D displays, with the 4D segment projected to dominate, raking in revenues exceeding 7 billion by 2032. 4D holographic displays elevate the 3D concept by incorporating the dimension of time, introducing dynamic changes and motion to the visuals. These displays are particularly popular in entertainment venues, theme parks, and live events, delivering mesmerizing experiences that engage multiple senses.

In 2023, North America led the global holographic display market, commanding a share exceeding 35%. The region, particularly the U.S. and Canada, is at the forefront of technological advancements and market adoption. Major technology firms and research institutions in North America are spearheading innovations in holographic technology. The U.S. is making significant strides with substantial investments in sectors like entertainment, retail, and defense, all increasingly leveraging holographic displays. The region's appetite for immersive experiences in entertainment and advertising, combined with advancements in VR and AR, is propelling the growth of holographic displays. Furthermore, North America's commitment to integrating cutting-edge technologies into both consumer electronics and professional domains bolsters the market's expansion.

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360º synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology and innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Advancements in holographic technology
      • 3.8.1.2 Increasing demand in the entertainment industry
      • 3.8.1.3 Growing applications in medical imaging
      • 3.8.1.4 Rising adoption in education and training
      • 3.8.1.5 Expansion in retail and advertising
    • 3.8.2 Industry pitfalls and challenges
      • 3.8.2.1 High production costs
      • 3.8.2.2 Limited content availability
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Technology, 2021 - 2032 (USD Million)

  • 5.1 Key Trends
  • 5.2 Electro-holographic
  • 5.3 Touchable
  • 5.4 Laser
  • 5.5 Piston

Chapter 6 Market Estimates and Forecast, By Dimension, 2021 - 2032 (USD Million)

  • 6.1 Key Trends
  • 6.2 2D
  • 6.3 3D
  • 6.4 4D

Chapter 7 Market Estimates and Forecast, By Application, 2021 - 2032 (USD Million)

  • 7.1 Key Trends
  • 7.2 Camera
  • 7.3 Digital signage
  • 7.4 Medical imaging
  • 7.5 CT and MRI
  • 7.6 Smart TV
  • 7.7 Laptops
  • 7.8 Others

Chapter 8 Market Estimates and Forecast, By Industry Vertical, 2021 - 2032 (USD Million)

  • 8.1 Key Trends
  • 8.2 Consumer electronics
  • 8.3 Retail
  • 8.4 Healthcare
  • 8.5 Entertainment and media
  • 8.6 Aerospace and defense
  • 8.7 Others

Chapter 9 Market Estimates and Forecast, By Region, 2021 - 2032 (USD Million)

  • 9.1 Key trends
  • 9.2 North America
    • 9.2.1 U.S.
    • 9.2.2 Canada
  • 9.3 Europe
    • 9.3.1 UK
    • 9.3.2 Germany
    • 9.3.3 France
    • 9.3.4 Italy
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 China
    • 9.4.2 India
    • 9.4.3 Japan
    • 9.4.4 South Korea
    • 9.4.5 ANZ
    • 9.4.6 Rest of Asia Pacific
  • 9.5 Latin America
    • 9.5.1 Brazil
    • 9.5.2 Mexico
    • 9.5.3 Rest of Latin America
  • 9.6 MEA
    • 9.6.1 UAE
    • 9.6.2 South Africa
    • 9.6.3 Saudi Arabia
    • 9.6.4 Rest of MEA

Chapter 10 Company Profiles

  • 10.1 EON Reality
  • 10.2 HoloTech Switzerland AG
  • 10.3 Holoxica Ltd
  • 10.4 HYPERVSN
  • 10.5 Leia Display System
  • 10.6 Light Field Lab, Inc.
  • 10.7 Looking Glass
  • 10.8 Magic Leap, Inc.
  • 10.9 MDH Hologram
  • 10.10 Musion Events Ltd and Musion 3D Ltd.
  • 10.11 Nanjing DSeeLab Digital Technology Co.,Ltd.
  • 10.12 PitchBook
  • 10.13 Provision Interactive Technologies Inc.
  • 10.14 Qualcomm Technologies, Inc.
  • 10.15 REALFICTION
  • 10.16 RealView Imaging Ltd.
  • 10.17 SeeReal Technologies GmBH
  • 10.18 SMX DISPLAY 3D HOLOGRAPHIC&PROJECTION DISPLAY
  • 10.19 ViewSonic Corporation
  • 10.20 Voxon Photonics